Login876 Posted August 13, 2005 Share Posted August 13, 2005 This thread is to discuss about the real meaning of the "arcade" concept in videogames. Is "(B) A long, arched building or gallery" the right meaning of arcade that was related to videogames for the first time? From Amusement Arcade Flight Cabin Simulators and Police car chase Cabin Simulators offer real life training in a virtual world. These are the real simulators nowadays. Not fun at all, just real. Real life simulation applied to the control system does not work in videogames. It makes the control hard and the whole game boring. Real life simulation applied to the visuals is greatly appreciated. You get the feeling of been there. The industry focuses its effort in this point. Control is the key to define whether a game is a sim or not. There are some pretty arcade games with a lot deformation effects, great visual simulations in real time. But that's only an eye-candy. The control system gives you the overall game feeling. And games must be arcades to be fun. More or less. In a way or another. But quite unrealistic either the case. Amusement arcade classic genres (shoot'em up, beat'em up, gun shooting, driving, fighting) offer instant fun. You just insert the coin and get a short but intense reward. PC games classic genres (adventure, flight simulator, RTS) are slow to play, you enjoy them during hours, but you also get some boring moments because it's impossible to mantain the payer atention for so long. FPS is the arcade PC genre, instant reward, best if you play online against humans. I think is only appropiate in videogames to use the word simulator to define the classic Flight sims and the racing piooners like Geoff Crammond's ones. Console classic genres are platforms (Mario, sorry but PitFall is not really the same kind of game) and Rol (pre IBM PC, japanese "adoption" of the occidental adenture). And all amusement arcade classic genres were included, wich agree with the plug and play philosophy of the console. Nowadays the PC adventures and FPS' are also console genres. Online consoles could be the future of admusement arcades. I think i missed some genres like Sport, wich can be included in all the three classes. I don't really know where the genre started, i think it was in "pre IBM standard" personal computers (used to play mainly). The fact is that the word simulator is devaluated in videogames. PGR vz Forza, FIFA vs PES, etc. They are all arcade games with arcade controls. But the game wich offer more adjust settings is called simulator, and the game wich not is called arcade. Weird... But it's even worse. I was asking to myself why the f*ck I had to drive a 35 or more laps race in Forza Motorsport (offline career mode). A friend of mine told me "hey, it's a simulator" [...] Well, when you play the game online most peope race 2-3 laps on 5km circuits and 1 lap in nurburgrin (30km - 10 mins). So it's an arcade game, with arcade controls, played in a arcade way by all people beause that's how you get most fun of it. To drive endless laps during hours is not fun in Forza, PGR, Ourtun, or whatever the game. So a simulator is desinged to make you feel pain at times and the arcade no. Well, it's easier than i thought to create a simulator from an arcade game . GT: The Real Driving Simulator. Forza Motorport: Racing Simulator. What have these games in common? They are both arcade games, with tedious and boring moments. The only simulation is in the visuals (car deformations, car engine damage) but not in the control or game system. You can adjust and tweak a lot of parameters, and the game is still "go and race 5 minutes" with arcade control. Developers try to patch this by adding some odd 25, 35, 50 lap races: Great. It's like if a Sport simulator game wanted the player to spend the rest of his live in real time matches. So, apart from linear adventures and few excepcions... Do u think arcade games are the future in consoles? An anonymous game producer answer the question: - Where are my 10 hours of pure arcade fun? * Sorry, this is a sim, so if you want to go online and race with 100% aviable cars you have to spend 100 hours unlocking them. - I payed for it anyway and i'd live to avoid that hell. My - 10 - hours - now. * Sorry, but the most expensive cost o a game is to develop the engine. Once we have the game running fine we add the "pain system". - Why? * Because it's a sim. - What about because you need to marketing "100 hours of pure fun" to justify the abusive game price? * No, because we also lock 90% of cars in arcade games. So you can only play online with the 100% of the cars only if you spend 100h of pure fun offline first. - That seems quite fair... * What about copying savegames? - We are working hard to sign every savegame to a unique console code and also a dvd game code. So you can only play your game in your console with your own DVD. Our patented "pain system" owns you. * (Owned) Link to comment Share on other sites More sharing options...
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