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Tekken 5


Robo_1

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tell me, magic man, to why I should prefer Tekken over VF.

sorry for coming across all snarky, back there. it wasn't necessary.

but i never said that you *should* prefer tekken over VF. i just think that your criticisms are totally unfounded, and that if i were to come out with similarly daft statements about vf [not that i would, cos i think it's a fine game], you would think i'm a tool who doesn't know what he's talking about. read what you said again:

"the 10-hit combo rubbish is the epitome of how to play Tekken"

do you really think that's true, or that you're in the position to judge what the essence of tekken is? you don't seem to have gotten into it at all, so how would you know?

the same applies to "tekken is based on luck", with its "ambiguous rules 'n' such" [spot the irony?], and "it's very random". absolutely anyone who knows the game well can testify that none of that stuff is even vaguely true.

don't think that i'm asking you to agree with me, because i'm not. i'm just tired of people who can't just stand back and say "it's not my cup of tea" or "vf just feels right for me". all this shit is as bad as "nintendo rule, microsoft suck".

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Right then: tell me, magic man, to why I should prefer Tekken over VF. I tried playing it with an open mind, but a lot of it makes NO FUCKING SENSE after playing VF. I doubt half the people having a go at me have even played the bloody thing for more than five minutes - I've given Tekken a weekend, and all it seems to be is 'learn these strings etc.'. In VF the most important aspect is learning the basics, which apply to ALL characters - evading, how it should be done, quick dashes, simple throws and kicks, closed/open stance. Tekken makes me ANGRY and CONFUSED.

In contrast to this I have been playing VF4Evo since Jap launch, I love it but T5 Feels like a breath of fresh air. Im getting my ass handed to me a lot but its fun, learning a fighting game from bare basics is brilliant. I have never played a Tekken game at any kind of level before.

The transition is a hard one, but exceptionaly fun. :ph34r:

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Apparently, Sega had patented the format in which the list scrolls through in the Virtua Fighter series.

As dood said, DOA uses the same system so I doubt that's the reason. Either way, thats only the first of many oversights. There's no system for showing what commands you've input, which is crap if you want to ensure that you're pressing 3 instead of 6. The dummy has no defense after the first attack option, so you can't tell whether a series of moves are a string or a combo. I could go on and rip it to shreds, but I don't want to seem overly critical. It is a good game in versus, it's just that practice mode is where I spend most of my time in beat em'ups and to not see a decent one is disappointing.

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As dood said, DOA uses the same system so I doubt that's the reason.  Either way, thats only the first of many oversights.  There's no system for showing what commands you've input, which is crap if you want to ensure that you're pressing 3 instead of 6.  The dummy has no defense after the first attack option, so you can't tell whether a series of moves are a string or a combo.  I could go on and rip it to shreds, but I don't want to seem overly critical.  It is a good game in versus, it's just that practice mode is where I spend most of my time in beat em'ups and to not see a decent one is disappointing.

Someone has not messed around with the options in practise mode.

You can do all of the above and more.

Try these things out before coming on here and hating. FFS :ph34r:

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I spent over five hours in practice mode last night. I looked for all those options and found not a one. Neither could my flatmate. In the end I just gave up and experimented with the various launchers and juggles to see what could land and what did most damage, and practiced until I could land them consistantly against the computer on Ultra Hard. I did try these things out. FFS.

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But the options are there, so all the moaning about not being able to do that stuff should really just read....

"It probably does all I want it to but however, Im unable to find these options so I will just go on the internet and cunt it off instead"

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If I spend ages looking for something and can't find it I'm not going to assume that I keep missing it, I'm going to assume it isn't there. And if it isn't there then I have valid reason for complaint, because they are useful options to have. I have no reason to think that it does what I want. The fact that I didn't find them easily speaks volumes in and of itself. I'm by no means thick or unfamiliar with the reams of obscure crap you'll usually find in such modes. I'll go and look for these options again tonight, but to say I didn't try the thing out and was looking for a reason to hate it is bloody offensive given that I've said nothing negative about the actual gameplay itself.

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But the options are there, so all the moaning about not being able to do that stuff should really just read....

"It probably does all I want it to but however, Im unable to find these options so I will just go on the internet and cunt it off instead"

Jesus sonny, did you MAKE tekken 5 or something? Talk about defensive! I dont recall the practice mode letting you go thru the moves one after another, but then I did only play it for about 2 mins.

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I just went and checked every option I could find and I still can't find a way to display input. I figured out a way to guard after the first hit, but it involves actually pausing the game and switching to guard all mid string, which is irritating. Are you sure you managed to do those things?

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Picked this up yesteday (why does is still use the D-Pad and not the analogue sticks?) and was reasonably impressed. I honestly believe that from a shallow visuals perspective, Tekken 4 beats this hands down but there are plenty of better looking fighters out there full stop.

Having said that, combat is much more fluid but a lot of it feels very ripped off from VF4.

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I prefer the D-Pad for fighters, the command inputs work better because they only need the eight directions and the analogue doesn't really add anything to Tekken of VF. Soul Calibur and DOA need it for the 8WR and free-movement systems, but I still find myself using the good old fashioned D-Pad for entering moves. Really should get myself an arcade stick I suppose.

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I prefer the D-Pad for fighters, the command inputs work better because they only need the eight directions and the analogue doesn't really add anything to Tekken of VF.  Soul Calibur and DOA need it for the 8WR and free-movement systems, but I still find myself using the good old fasional D-Pad for entering moves.  Really should get myself an arcade stick I suppose.

People who use analogue sticks for fighters should be shot. :)

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People who use analogue sticks for fighters should be shot. :)

I think that analogue sticks translate better into 3 dimensions for me. Tekken still feels like a 2d fighter in a 3d world. The fact that I have to double tap to sidestep rather than guide the character with a controlled arc of the analogue stick doesn't feel right.

I guess it's just down to how your brain is wired.

Analogue sticks for 2d fighters are stupid however.

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Soul calibur doesnt have 'analogue movement' either though; sure u can use the analogue stick, but u can still only move in eight directions. The double tap up or down is just tekken's own little thing. In soul cal (and VF) just pressing up or down, walks u in that direction (much better system, imo)

And double tap direction moves are quite tricky on a thumbstick. Stick or d-pad for fighters, all the way.

You are right in saying, Dirk, that analogue sticks are shit for 2d fighters, but even the three dimensional fighters are 2d in their control schemes. So you are stupid by your own definition :P:D

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