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How To Keep Your Priest Happy


fragglerock
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A good guide on how you can help your Priest help you not die.

http://forums-en.wow-europe.com/thread.asp...&tmp=1#post1813

sample

This is why a priest shudders when someone says “All on one mob!”

Now this is important if you have a priest in your group. Say your group pulls 3 mobs, those 3 will attack who ever they have the most aggro with. So lets say these 3 mobs come running over, mob1, mob2 and mob3. If your party attacks only mob1 the priest is put in a difficult position, and they can do one of two things. Because they only wear cloth armour they can not afford to be attacked by drawing aggro, so if your group is attacking only one of three here are their two options.

a) They can deal damage only to mob1, this is on the theory that the faster you kill one mob the less damage the overall group can dish out. However if the priest doesn’t heal then someone may well die, usually the tank first, then the rest of the group may follow quickly. This will usually result in the priest getting screamed at to heal and being called a nOOb.

B) They can do a priest job and heal, however since the group is attacking only mob1 as soon as mob2 and mob3 see’s the priest heal they will instantly attack as no one else has built up any hate with these two mobs. Since the priest can wear only cloth they will die quickly and as the tank won’t be getting healed he will also die and the rest of the group. This will usually result in the priest getting called a nOOb.

The conclusions is that in wow you should insure that you build up sufficient hate with all mobs if you want to be healed, if you see your priest being attack immediately turn and attack the mob which is hitting on the priest so that it turns to fight you again. Always keep one eye on your priest and never say all on one mob.

I would welcome info from other professions on how not to piss them off (like don't damage sheep etc)

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shame it's written by an idiot, really.

well, ok, most of it makes sense, but this bit:

They can do a priest job and heal, however since the group is attacking only mob1 as soon as mob2 and mob3 see’s the priest heal they will instantly attack as no one else has built up any hate with these two mobs. Since the priest can wear only cloth they will die quickly and as the tank won’t be getting healed he will also die and the rest of the group. This will usually result in the priest getting called a nOOb.

is pure crap.

the only person who should be getting called a n00b in that situation is the tank - while everyone might be beating on a single mob, warriors have a huge range of abilities to draw aggro. If the tank isn't doing his job managing aggro properly, it's hardly the damage dealers' fault when the mobs they're not busy taking out decide to go after the priest. If i'm not mistaken, as well, priests have some nice abilities to get rid of aggro, although i'm not sure of the specifics.

As a shaman, i get to see both sides of the fence - i've been called upon to be both primary tank and primary healer (sometimes both at the same time, that's always fun!), only i don't have the nice abilities of the specialised classes - about all i can do to draw aggro from a crowd is stick rockbiter on my weapon and make sure i give every mob involved a whack now and then, along with an occasional earthshock if i see one heading over towards the napkin-wearers. As for healing, i can help, but compared to a priest, my healing sucks (and i don't have all the shiny buffs, etc that priests get, except a few highly situational totems).

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As a hunter I always try and use my pet to pull hate off casters when they draw draw too much aggro. Building up hate against all mobs is always useful for allowing people to use AoE spells which would otherwise result in them getting gang banged.

As for not pissing off hunters, there's a couple of things you can do. We have a freezing trap which completely incapacitates an enemy for 10 seconds but, like sheep, breaks on damage. So don't hit it!

And my pet hate, people pulling when I'm in the middle of an aimed shot <_< This is really annoying as it brings the mob too close and the aimed shot ends up failing. An aimed shot is a shot that does significant amount of extra damage but takes 3 seconds to complete.

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Not sure I agree with that. As a priest the most important skill when grouped is managing aggro. If you have a warrior that knows what he's doing then it's quite simple. Fade is essential for keeping mobs off you, as is only using Mind Blast when they are nearing the end of their life or when a warrior can pull the hate straight back onto him. If a mob does start attacking you cast Power Word Shield and ignore it, when your shield falls either cast Fade, Physic Scream or hit it hard and hope you get a stun/use an engineering device. Me and Uruk have had many fights as a warrior + priest combo where the mob fails to hit us because we stand a distance apart and continually switch hate between the two of us so it just spends all it's time running back and forth.

The only danger for priests is from mobs that interfere with spellcasting (silence or very rapid hits) and from running out of mana, which is the priests fault anyway.

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as a healer in general, esp. a paladin who could be in the thick of the fight, i cant deal with myself, fight an enemy and check party health, if you fall below 30% yell out, we won't get mad. the it gives me a chance to pull out of the fight, heal you, and get stuck back in.

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Leaving mobs on you while your shield is up is a nice trick for hate control, I've been doing it quite a bit in instances where you get a good grasp of how hard and fast you're being hit.

Dropping a couple of shields at the start of a fight can draw a bit of aggro, then shield myself, take the hits from two or three mobs until my shield drops, bosh a couple renews in and then fade at half health . Doing this I've kept two or three mobs away from the fight for about 20/25 seconds. The fade then sends them back in to the fight and gives me a chance to quickly flash heal myself.

Another wierd thing, I tend not to heal very much. If I'm having to heal too much, you know things are slipping out of control. Prudent use of shields, renews and maybe a flash heal or two are enough to get you through most fights if your tanks are doing their job.

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as a healer in general, esp. a paladin who could be in the thick of the fight, i cant deal with myself, fight an enemy and check party health, if you fall below 30% yell out, we won't get mad. the it gives me a chance to pull out of the fight, heal you, and get stuck back in.

maybe i'm just better at multitasking than you, but i find myself doing all of that at once, plus managing totems, interrupting casters with earth shock, and taking out/slowing down runners with frost shock, without too many problems...

And why do you have to pull out of the fight to heal someone? I thought paladins were supposed to be indestructible? ;) Select party member (click portrait or use F2-F5), cast healing spell, press G, press T (or whatever you've bound the 'target last hostile' and 'auto-attack' keys to).

(although i'll readily admit that i've never played a pally, just a shaman, which has similar (sort of) roles, but totally different abilities... i really ought to start up a pally alt to see how they work...)

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maybe i'm just better at multitasking than you, but i find myself doing all of that at once, plus managing totems, interrupting casters with earth shock, and taking out/slowing down runners with frost shock, without too many problems...

And why do you have to pull out of the fight to heal someone? I thought paladins were supposed to be indestructible? ;) Select party member (click portrait or use F2-F5), cast healing spell, press G, press T (or whatever you've bound the 'target last hostile' and 'auto-attack' keys to).

(although i'll readily admit that i've never played a pally, just a shaman, which has similar (sort of) roles, but totally different abilities... i really ought to start up a pally alt to see how they work...)

people seem to think life as a pally is easy, and it's "fair" for a hunter to pvp/duel them with their pet cos "pally can heal". well we can't heal when we're getting hit from all sides and kicked in the nuts! a hunter or warlock using their pet in pvp/duel is 2v1, end of. *open up the flame gates*

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people seem to think life as a pally is easy, and it's "fair" for a hunter to pvp/duel them with their pet cos "pally can heal". well we can't heal when we're getting hit from all sides and kicked in the nuts! a hunter or warlock using their pet in pvp/duel is 2v1, end of. *open up the flame gates*

Do you not have a 'quick' heal, then? I know that almost all of my healing is done with my lesser healing wave (which is a 1.5sec cast), rather than the normal healing wave (3sec cast, reduced a little by me spending a few talent points), which is noticeably more mana-efficient, but too damn slow to get off mid-scrap, unless the only thing i'm doing is healing.

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people seem to think life as a pally is easy, and it's "fair" for a hunter to pvp/duel them with their pet cos "pally can heal". well we can't heal when we're getting hit from all sides and kicked in the nuts! a hunter or warlock using their pet in pvp/duel is 2v1, end of. *open up the flame gates*

Give it a rest will you. Just face the fact that you're rubbish. :(

Fast attacking pets are a legitimate tactic to prevent you from casting just as a warriors's shield bash is. What are we supposed to do, just stand there and let you heal yourself back to full health? Because that's fair...

Hunters have an extreme vulnerability and if you fail to exploit that then that's your own fault. Warlocks's tactics generally amounts to doing large amounts of damage to you while using various means to prevent you from even touching them. Again, there's ways around this and if you can manage to get a few hits in you can normally take them out in short amount of time. Yes, hunters and warlocks have pets and the classes are balanced to take this into account. They are there for a reason.

I think you need to study your own class better as well as the others. If you expect to just be able to use the same tactics against every opponent then a lot of the time you're going to lose, FACT! Here's a little tip for you, stun then heal. It's not hard.

I find it hilarious that you're moaning about fairness when you downed a potion in duel against Mylandro when you were losing and then still had the cheek to boast about winning. Not to mention the several minutes of whining about him using his pet before the duel even started. A mail wearing paladin with the ability to heal versus a cloth wearing warlock with no pet. Not exactly a fair fight is it. ;)

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people seem to think life as a pally is easy, and it's "fair" for a hunter to pvp/duel them with their pet cos "pally can heal". well we can't heal when we're getting hit from all sides and kicked in the nuts! a hunter or warlock using their pet in pvp/duel is 2v1, end of. *open up the flame gates*

Oh dear do shut up. It's clearly part of their character class.

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As a warrior, managing threat is pretty easy. When 3 mobs charge the group, just let out a demoralising shout or two, they don't stack, but they get the initial hate all onto you. Save up for a battle shout or cleave to dead damage to more than the groups main target, and always be ready to switch targets and taunt. And with challenging shout saved for emergencies, it's not hard.

Fire in a rend here and there too. A good tactic to use, and the place it's most commonly used is Mr. Smite in the deadmines, and Van'Cleef too, send the warrior in first, let him attack the boss character and get the shouts done, everyone else pile on the guards, so the warrior can also aim for the guards and dispose of them as quickly as possible while still having the hate from the boss on him. If you get anyone in the party who won't listen to your tactics and starts attacking the boss, a taunt is easy to get the threat back, as much as you want to let them get mauled.

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people seem to think life as a pally is easy, and it's "fair" for a hunter to pvp/duel them with their pet cos "pally can heal". well we can't heal when we're getting hit from all sides and kicked in the nuts! a hunter or warlock using their pet in pvp/duel is 2v1, end of. *open up the flame gates*

Paladins are a well balanced class actually, and much stronger in a duel than a warrior. Sure we can shield bash, but can you stun before you heal yourself? Yes.

You can also wear mail armour the same as a warrior, and the only downside is your attack spells are weaker than ours. But that's more than made up with by the fact you can buff yourself and heal yourself.

In some epic duels with tyrannus, i drain his health faster than he drains mine, he gets down low while i'm a little higher, bam, i'm stunned and he's full health.

Fact is if you don't experiment with all your abilities and get to know how best to use them, you'll not do very well. After all, who wants to party with a paladin that starts crying 'stop letting them hit me! i can't heal myself!'

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As a warrior, managing threat is pretty easy. When 3 mobs charge the group, just let out a demoralising shout or two, they don't stack, but they get the initial hate all onto you. Save up for a battle shout or cleave to dead damage to more than the groups main target, and always be ready to switch targets and taunt. And with challenging shout saved for emergencies, it's not hard.

It'd be a lot easier if tab-cycling of targets wasn't broken, mind.

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and rogues? they get daggers and loads of stun type moves, that's not fair either..... ;)

yeah, i know what i said, and the classes/races/factions are more balanced than bill gates cheque book, any class can beat any class on a good day, but i hate fighting warloacks or hunters cos it IS 2v1, and that shit is hard, man!

and as for the 1.5sec heal it heals about 1/4 of what the 3 sec heal does, and if someones hitting you hard that's pretty pointless cos the 1.5 may heal for 100 points but in that 1.5 seconds they have done 90 damage. it really is about hitting the correct combination of moves, if you don't and they do, you're dead..

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Shamans don't. Closest we've got is frost shock, which is useful for keeping melee classes at range, or ranged classes within melee distance, but not much else (well, we've got the stoneclaw totem, which in theory will taunt mobs to attack it, but that's completely pointless in PvP, and only slightly less useless in PvE).

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yeah, i know what i said, and the classes/races/factions are more balanced than bill gates cheque book, any class can beat any class on a good day, but i hate fighting warloacks or hunters cos it IS 2v1, and that shit is hard, man!

It's completely not. A Warlock or Hunter without their minion is useless. As a warlcok I can only wear cloth. I can be killed in a duel in around 5 seconds if I sat back and do nothing. My strength (at level 32) is 34, so physical attacks are out of the equation. I obviously have high mana to make up for this, but when you conisder that most of my spells consume at least 300-400 mana, our ability to deal damage goes down incredibly quickly if someone, say a Paladin, has the ability to heal themselves. Our pets are there to do supplementary damage, and to make up for our shortcomings. My felbeast does around 40 damage every 2.5 seconds, and he's my strongest summons (so far). All of my minions special abilities that involve aggroing the enemy don't work in duels, so one of the abilities I rely on most is taken away from me. It's hardly like they do an isnance amount of damage. And if you're so worried about my pet, stun it and move away, learn how to utilise the abilities of your class.

It's possible for a Warlock to take anyone down with relative ease, but it's just as easy for any of the other classes to completely destroy me if they know what they're doing. But, if you take away our pets we essentially become some retarded child who knows how to use a bit of magic.

So stop being such a whiny git and learn how to use your bloody class.

I look forward to kicking your arse during the ruck as well.

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