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Meteos - Famitsu Like.


Steven

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Seems to be the big "flaw" in the gameplay; I'd rather know what I'm doing to be honest. I do find it a lot easier to make rockets appear when there are more blocks on the screen because, well, there's more stuff. So I'll often putting three together and inadvertently set off another three.

Was playing Star Trip on 2 star, which was crap; bumped it up to 3 star and it's a lot better. Lot's of game left, methinks.

Does anyone know how the scoring works?

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I wanted to love Meteos, I really did. In the same way that I wanted to love Panic Bomber, Hudson's bomberman themed falling block game. There are a lot of similarities: exceptional production quality, gorgeous presentation and sound, and lots of options.

But man, it's boring as hell to play. As discussed the 'panic' move works far too well. In Panic Bomber I could win 90% of the rounds by just slamming blocks up the right and left sides then filling up the center without even looking. Meteos suffers the same flaw, and that takes a whole lot of the pressure off. Why worry if you can just go spastic at the end and clear 90% of the screen?

I still can't find teh fun. I want to, I tried (5 hours into the game before I ebay'd it) but beyond the lineage, the eye candy and the wealth of options.... It sucked.

YMMV, but it's nice to see a few people agreeing with my review.

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Been playing it for a few hours now, it's fantastic. It's very different from most other puzzlers. I'm not even sure it is a puzzler, it feels more like a fast-paced action game so far. Anyway, I guess it might be harder to figure out if you don't speak Japanese, but stick with it. It's really rather good, and unusual.

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My copy from Play-Asia arrived this morning, having been sent out on monday...but that is unusually fast, anything up to two weeks is standard and longer than that has happened to me in the past...

...Anyway as for the game, I really dont see how anyone could not love it, its absolutely genius, i mean granted ive only been playing a couple of hours, but ive absolutely loved that time, for me this is looking like its by far and away the best DS game yet...unless something rather seriously bad happens soon I cant see that changing.

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I think the sound is excellent. The whole game has a very retro feel about it and the SNES-esque music reflects that. Even though, I found the music quite impressive. Sure, it's blippy and it's not Lumines, but it's still very good. A bit like Lumines' geeky genius younger brother.

I especially like the sound of the planets exploding when you win. There's even a skin that looks a bit like a take off of Space Invaders.

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Care to elaborate, or are you just trying to drive up the 2nd hand prices? Is it as good as Yoshi?

I don't see how there could be a comparison, really.

It's a great puzzle game. That's it, really. Sure, it takes a while to get to grips with, but I almost missed my stop on the tube yesterday because of it, that's how good it is, IMO.

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It's really good. The whole rocket/gravity thing plus the falling rocks really brings something new and exciting to the block game genre.

It can get really insane, literally raining blocks while you're trying to launch rockets left, right and centre.

And there's just an immense satisfaction in lifting a huge chunk of the playing field and launching it off the screen.

Fuck, I need to play now.

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I was totally bewildered at first - partly because I came on here and tried flicking blocks up as someone suggested. Actually that made it more difficult for me to conceptualise what was going on. My advice to new players is simply to focus on arranging blocks into groups of three horizontally. Once you've got the hang of that, you can then move onto more advanced techniques, such as vertical blocks, blocks of more than three, combos (ie. arranging blocks of three in a clump of squares that's already moving, or before the greyed out blocks become coloured again), and flicking up squares to enable combos.

It's amazing. Just super addictive and stylish and fun.

My only frustration, and it's one that's true of Lumines too, is that it's not quite switch on and offable. In Lumines, it can take ages to play through the challenge mode, which has put me off playing it recently, because I'm worried I'll miss my tube/train stops. And in Meteos, the main part of the game requires you to clear successive stages before completing the final stage; but you can't save between stages. So to do the eight or so stages required to complete one playthrough takes about 20 minutes, but I'd rather be able to play for five minutes, then save and so on, because of the demands of commuting.

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My only frustration, and it's one that's true of Lumines too, is that it's not quite switch on and offable. In Lumines, it can take ages to play through the challenge mode, which has put me off playing it recently, because I'm worried I'll miss my tube/train stops. And in Meteos, the main part of the game requires you to clear successive stages before completing the final stage; but you can't save between stages. So to do the eight or so stages required to complete one playthrough takes about 20 minutes, but I'd rather be able to play for five minutes, then save and so on, because of the demands of commuting.

You could just close the DS and send it to sleep, though.

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