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Tiger Uppercut!


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Just makes you realise the designs of the original 12 world warriors are a lot better than those of SF3 (although there were some good 'uns in SF3).

I want: a) Hi Res SF4

          B) SF4 in 3d cel shaded on next gen tech.

Ibuki for one.

But the majority were rubbish

Q being the worst game charecter ever devised!

Street Fighter 4 jesus I keep wishing!

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Just makes you realise the designs of the original 12 world warriors are a lot better than those of SF3 (although there were some good 'uns in SF3).

I want: a) Hi Res SF4

B) SF4 in 3d cel shaded on next gen tech.

Go to bed with no supper.

A 3D Street Fighter? Have you not played Street Figher EX?

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Go to bed with no supper.

A 3D Street Fighter? Have you not played Street Figher EX?

Bite yer bum.

Yes, I played EX but I was envisioning something more along the speed and movement of Soul Calibur. Something where full 3d movement is present and special moves and attacks translate properly into 360 degrees.

Hmm - even a 2.5d SF4 could work, if they can get the cel-shading good enough to look like the anime or SFAlpha 3 quality. And make sure the speed is up to it.

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Talk like that will get you killed around here.

But Capcom need to make a decent 3d fighter. Sega and Namco are kicking their butt there.

Actually, I'd just like it if fighting games made a comeback, full stop. 2d fighting is great but has no one else to go except better graphics but 3d fighting still has a lot to offer.

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If I'm not mistaken there's a new Tekken and a new Virtua Fighter being developed as we speak.

Is the new VF the 'VF4 Final Tuned'? I want VF5.

And for Tekken, I lost interested at Tekken Tag Tournament. Namco are great at copying Sega and that's all I have to say about that.

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Bite yer bum.

Yes, I played EX but I was envisioning something more along the speed and movement of Soul Calibur. Something where full 3d movement is present and special moves and attacks translate properly into 360 degrees.

Hmm - even a 2.5d SF4 could work, if they can get the cel-shading good enough to look like the anime or SFAlpha 3 quality. And make sure the speed is up to it.

Soul Calibur has fewer playing dimensions than SF2, since the characters always face each other and you can't jump properly.

2D is the only way forward for fighting games. there has yet to be even a half decent 3D one (although Power Stone is ok).

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2D is the only way forward for fighting games. there has yet to be even a half decent 3D one (although Power Stone is ok).

Serious question (honest!):

How are games like Soul Calibur 2 and Virtua Fighter 4 not even half decent? I mean, in terms of depth I would say they have at least as much if not more to offer than any of the SF2 iterations. I've happily graduated from playing 2D fighters in the arcades as a kid to getting my beat em up kicks on home console 3D fighters.

Is it better to think of 2D and 3D fighting games as completely different genres, each of which has games with great depth and playability?

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Soul Calibur has fewer playing dimensions than SF2, since the characters always face each other and you can't jump properly.

2D is the only way forward for fighting games. there has yet to be even a half decent 3D one (although Power Stone is ok).

Dont all games have fighters facing each other. When you sidestep in SC, the opponent is not directly facing you. Although I didn't make it clear, I was referring to how in SC, you can run quite easily - it feels quite natural.

I'm not sure what you mean by SC having less playing dimensions than SF2? In the SF series, characters always face each other although, it' possible to set up a cross up attack or teleport attack that will put you on the other side of your opponent before the animation frame to 'turn' kicks in. Like most fighting games, then.

SC (or other 3d fighters for that matter) have more dimensions than SF2 - you have the sidesteps as well as the 8 way running and more importantly, attacks have 360 degree range. SF2 only has up, down, left, right and attacks that either attack in front or to both sides.

I prefer the SF series to any other fighting game, but when where the last innovations in 2d fighting? The major ones I can think of are:

- the super bar from SSF2T

- ism's in alpha

- tag teaming in the crossover games

- parry in SF3

Since then most 2d fighters are mashed together. I really like CvSNK2 but it doesnt feel properly balanced and feels like a mish mash than one overall cohesive game.

The 2d genre is now limited by the x and y axis. 3d fighting will push the genre forward - it has better authenticity, can replicate weapon fighting better, translates grappling and throwing better and depending on your tastes, has better graphics. 2d still seems to have the edge in jumping as well as 'speed' and character design but even character designs seem to be getting stale these days (don't mention GG series with their whacked out characters that don't even seem to relate).

I'm not saying 3d is better, but 2d hasn't done anything for a while - because it's nearly exhausted it's options.

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The 2d genre is now limited by the x and y axis. 3d fighting will push the genre forward - it has better authenticity, can replicate weapon fighting better, translates grappling and throwing better and depending on your tastes, has better graphics. 2d still seems to have the edge in jumping as well as 'speed' and character design but even character designs seem to be getting stale these days (don't mention GG series with their whacked out characters that don't even seem to relate).

I'm not saying 3d is better, but 2d hasn't done anything for a while - because it's nearly exhausted it's options.

and the 3D genre is limited by the x and z axes, most attacks being directly along the x axis, characters always facing each other along the x axis, and y doesn't really come into it as jumping is limited and unresponsive. which means it's basically limited to the x axis.

authenticity? why would I want this? fireballs please.

grappling and throwing? if you like seeing your body parts move through your opponents', maybe. but the throw systems in SC and SF are almost identical anyway.

better graphics? taste, but until things stop glitching through other things, 2D fighters will always appear more solid.

but basically, all 3D fighters at the moment have hugely unresponsive controls, unpredictable movesets in relation to your control input, fixed combo inputs (BAD THING) and awful, often laughable characters. they have been built as graphics/animation demos and nothing else was even thought about during their design. they're basically almost unplayable next to all but the very worst 2D fighters, since all aspects of the way they're controlled are just wrong, wrong, wrong. Power Stone had the right idea.

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You spelt Crouching Fierce wrong in the title of your thread

<_<

That is a Tiger Uppercut not a crouching fierce.

Most people who criticise specific fighting games or specific types of fighting games ("2D is simplistic", "3D is poor" etc.) simply haven't played the game(s) in question enough. You take any fighting game played at an Evo tournament and study the mechanics and strategies and you'll find there's a very deep, complex and rewarding game there. It infuriates me to see people criticising say, the Tekken series, when they clearly have no idea of the subtleties.

It's completely WRONG comments like

And for Tekken, I lost interested at Tekken Tag Tournament. Namco are great at copying Sega and that's all I have to say about that.

that particularly annoy me. I haven't ever heard a view like that put forward by a professional fighting game player - their opinions are usually along the lines of "game X is different to game Y and I've chosen to specialise in game Y, but I can see why the others appeal to other people".

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