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Project Zero (w/ Spoilers)


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I only really get to play games at night anyway (oh the pressure of a part-time job and uni essays) and I usually welcome the chance to settle in front of the TV and get a good couple hours of quality gaming time in.

But I really have been loathe to play this.

Tecmo have really created quite an unnerving experience with this gem, to my mind the scariest survival horror out there, pipping even Silent Hill 2 and REmake to the post. The intro itself is brillliantly understated and forboding, with a softly-spoken, pensive female voice narrating over a blank, black screen.

"I wonder how long it's been... since my brother and I... started to see things that other people... can't see..."

Great stuff. In fact the sound throughout is top-notch. But it's the combat system and the ghosts themselves that maketh the game.

Having a forced first-person combat mode is a great idea - the only time you can attack ghosts is when you yourself are feeling the most vulnerable, and frantically searching for your target ghost through the viewfinder as he teleports around the room creates quite a sense of panic. And then you see him. Except it's not a him, it's a her. And as she creeps slowly towards you, Sadako-style, you realise that her head has been twisted off and that its dangling down behind her back. And that she's walking backwards.

The ghost designs are brilliant, especially the shambling 'blinded', a woman who first appears at a safe distance on the other side of the room and then BLAM! She's in your face, screaming, with blood pouring from her eyes! It's horrible.

So kudos to Tecmo then, for creating Project Zero. The voice acting's a bit off in places, but I definitely recommend it if you're up for a eerie ride.

Any fans?

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Hell yeah. Both PZ 1 and 2 are fantastic games, and shit scary (providing you play them properly). The combat can be a little frustrating at times, though most of the flaws are ironed out in the sequel. Also, the ghosts are much more varied in the second game, and some of them are just fucking horrible

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Played the PS2 version of the sequel about a year ago (Crimson Butterfly 2). I found it to be a creepy story that had been hobbled by constipated SH controls. And the totally inappropriate J- pop at the end also killed it a bit. Entertaining enough, I suppose. (Would like to have a go with the XB version's FP mode)

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Hell yeah. Both PZ 1 and 2 are fantastic games, and shit scary (providing you play them properly). The combat can be a little frustrating at times, though most of the flaws are ironed out in the sequel. Also, the ghosts are much more varied in the second game, and some of them are just fucking horrible

I'd like to play the second one but I thought the ghosts on the first one were bad enough <_< I've admitted before that this game has scared me more than any other, I played it in the house on my own, in the dark, aces! I remember being around the bit with the well and really wishing that nothing would ever come out of it while still being shit scared of the broken neck ghosts hanging around.

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The first scared me like no other game. Playing when your on your own in the house at night had me as nervous as hell. Stupid (but great) that a game can affect me like that. I've got the 2nd one recently but haven't (dared) got around to playing it yet.

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Classic games. The second's not quite so good, because of the STUPID STUPID STUPID sister character that gets in your way whenever she has the chance. Plus, it's even easier to get utterly lost. Easier in some ways, though, which is a GOOD thing. PZ1 had so little film, unless you hunted like a bastard for it, and by then a Broken Neck or whatever had randomly CAME THROUGH A WALL AND CHOKED THE LIFE OUT OF YOU. God, I love PZ.

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Classic games. The second's not quite so good, because of the STUPID STUPID STUPID sister character that gets in your way whenever she has the chance. Plus, it's even easier to get utterly lost. Easier in some ways, though, which is a GOOD thing. PZ1 had so little film, unless you hunted like a bastard for it, and by then a Broken Neck or whatever had randomly CAME THROUGH A WALL AND CHOKED THE LIFE OUT OF YOU. God, I love PZ.

Are you one of those people who didnt know you can restock your basic film infinitely at the save points? I agree about the 'getting hit froma ghost in a wall that you cant see' thing, that is still the most frustrating factor in the combat, especially when fighting in a corridor.

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I can't play this any more, much as I love all things TECMO. It's just too shit scary for me, even more so than Silent Hill, which was my previous 'cant play this thing any further without getting nightmares' game. Very very impressive though, in so many ways. Supremely creepy.

Anyone who tells me DOOM3 is the scariest game around, I just point them to this. Creepy, unnerving horror wins out over cheap scare tactics every time. :huh:

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Ace game bloody ace. I love it. I've never understood why people knocked the way of killing ghosts. It's unique. From the forced first person perspective, to the choice: do you try to get a zero shot, or just hammer away with crappy shots until he dies. And when you've got all the viewfinder filled up, but the ghost dissapears suddenly. Do you-

spin around trying desperately to find him before the icons dissapear

or

go into 3rd person lose all your shot power, but feel a LOT safer.

The only improvement the second one has is:

Stupider costumes

&

That ghost who drops down repeatedly and scared the fuck out of me with her constant screaming.

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Scariest game ever. And I like the English voice dub. Everyone sounds dead already. Maybe there not supposed to, but the dead voices just added to the atmos to me. "My eyes! They took my eyes!" "Fuck off with you, you scary twat!" :lol: Now to complete them both. :D

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I didn't know about the restocking of the film at save points until about 3/4 of the way through!!!

Must admit it is a scary game. I turn the volume up loud and the lights off. But when she dies or gets attacked it sounds like I'm watching a porno. (which I would never do :D )

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Are you one of those people who didnt know you can restock your basic film infinitely at the save points? I agree about the 'getting hit froma ghost in a wall that you cant see' thing, that is still the most frustrating factor in the combat, especially when fighting in a corridor.

*slaps forehead*

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I dunno about everyone else but this is one of very few games that I don't feel geeky calling it by it's american name. Fatal Frame is much better, the instant link - camera - death, is there any reasoning behind Project Zero? I certainly didn't find it.

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I dunno about everyone else but this is one of very few games that I don't feel geeky calling it by it's american name. Fatal Frame is much better, the instant link - camera - death, is there any reasoning behind Project Zero? I certainly didn't find it.

Pretty sure it's just called Zero in Japan.

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I'm looking all over the place for PZ II but cannae find it anywhere except for over 30 pounds. Is it that rare?

Its only came out earlier this year, about April / May, I think, so its still full price in high street stores.

Its worth the price though, imo. Many an online store has it too, if you are that way inclined.

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I've been pondering getting hold of one of these for ages. I love the Silent Hill games, and horror flicks generally. I think this thread may make me finally shell out for one.

Which is best? It sounds like the first is sort of purer, the second is technically better, but a bit more over the top? Whaddya reckon?

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  • 1 month later...
I'm going to start playing FF2 today, does anyone have any more impressions before I get stuck in? I enjoyed the first one and I'm looking forward to playing this, the first person view sounds interesting.

If you're getting hammered, use the NPC as a shield. She's invincible :unsure:

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Ugh, the pace of this is chronic, the controls are clumsy and her sister is getting in the way already. It feels dated and ponderous, I hate the way it takes ages to walk anywhere and there are invisible walls all over the place. There are some really interesting looking locations but you have to rigidly follow the path, there's no opportunity to explore, much like Fable. The bits where you're trudging around backtracking are so tedious to control, a point and click interface would've worked better.

Too slow and too repetitive, and it's about as scary as Scooby Doo.

Overrated/10

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Ugh, the pace of this is chronic, the controls are clumsy and her sister is getting in the way already. It feels dated and ponderous, I hate the way it takes ages to walk anywhere and there are invisible walls all over the place. There are some really interesting looking locations but you have to rigidly follow the path, there's no opportunity to explore, much like Fable. The bits where you're trudging around backtracking are so tedious to control, a point and click interface would've worked better.

Too slow and too repetitive, and it's about as scary as Scooby Doo.

Overrated/10

You're playing it through the DAY. :)

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