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Gta4 Wishlist


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Not really a crazy suggestion, but since the order has gone Liberty City > Vice City > San Andreas, could the next one be a 3D remake of GTA: London please? That would make me happy.

God no, boring flat terrain and tiny streets. Bring on GTA: Manchester, richer environment and musical heritage

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I don't really want it to get any bigger than SA. That was ridiculously big and I just didn't feel attached to it in the same way that I have much smaller gameworlds.

I want a decent lock-on and less fudging of the A.I. A more believable world. It pisses me off when you try to start a pile-up and the flow of cars mysteriously stop, or when you turn around some of them have disappeared. Decent police A.I.

I want to go in every building. I guess really I want Shenmue but GTA stylie. More interaction with stuff.

And less opportunity for your car to crash in the middle of nowhere and you having to run for 10 minutes to find the nearest road. Not fun.

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I want it massive actually, to the extent I would accept a ps3 game with GTA:SA quality graphics if the game world was 4 times + the size of GTA:SA.

SA starts to feel pretty small after 60 hours

Getting lost and stranded in the middle of nowhere is excellent ;) takes me back to Hunter on the Amiga

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If they did Japan they should set it in the Kansai area.

I mean you have 3 Major cities within about 20 minutes of each other (Kyoto, Osaka and Kobe). Kyoto could easily have loads of stuff with the amount of beautiful shrines, temples and shit. Osaka would fulfil the Tokyo role with ease (it has areas similar to the Roppongi area and the Akihabara area) with Shin-Mirai being the hopeful new area that is actually a slum area with shady characters (Think Midgar from FFVII). Kobe would be the more seaside oriented city with Kobe Steak buffing up your stats.

These would all be pretty close together. Then you could have Himeji castle (most beautiful castle in Japan), Nara which has deer roaming about and go north of Kyoto for Mountain hideaways. (Mountains north of Kyoto are lush).

I know when you think of Japan you think of Tokyo, but Tokyo is a bit shit. Kansai for the win.

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I want it massive actually, to the extent I would accept a ps3 game with GTA:SA quality graphics if the game world was 4 times + the size of GTA:SA.

SA starts to feel pretty small after 60 hours

Getting lost and stranded in the middle of nowhere is excellent ;) takes me back to Hunter on the Amiga

Yeah. I don't understand people who say that San Andreas is too big.

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has areas similar to the Roppongi area and the Akihabara area

Erm...exactly why would i want to buy a computer game in the game (actually you could as it did have arcades - that would be novel and a little dig at live arcade).

IMO Id like to see more realism, proper sunlight filters, huge enviroments to get lost in - i'd also like to see a trade system like Elite where you could buy and sell but get attacked by gangs trying to steal your loot.

Oh and making cars harder to steal to add an edge to the game.

Obviously you'd need something to spend it on so HUGE weapons, stuff like mining lasers and auto parking would be good.

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Erm...exactly why would i want to buy a computer game in the game (actually you could as it did have arcades - that would be novel).

Akihabara is known as electronics town AKA buying remote control cars, planes, trains and I'm betting you could hire hackers and shit If you knew where to look. It's basically everything geeky.

Hell you could have yourself dressing up as an anime character to assasinate someone who frequents the area or having sex with a prostitue dressed as a maid.

People who don't know about Japan should not have an opinion on the damn place IMO. And say what you want but when people think of Japan they think of freaky shit and I guarantee you Akihabara is one of the places you see freaky shit.

edit: Like so http://www.akibablog.net/archives/2006/04/post_473.html

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I wouldn't mind if it were london, manchester, birmingham, edinburgh, and paris really so you could drive through the channel tunnel or take the train or a ferry.

That way you can go to the Louvre and steal a painting or something and then hightail it back to britain and either stash it in the hidden cellar of one of your safehouses or flog it at an underground art auction.

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People who don't know about Japan should not have an opinion on the damn place IMO. And say what you want but when people think of Japan they think of freaky shit and I guarantee you Akihabara is one of the places you see freaky shit.

You clearly cannot take the joke, that i then made into a positive connection.

Is it NOT the area to buy computer games then?

It might be famous for lots of other stuff but its pretty much infamous as the mecca for gaming otaku.

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more people, really annoys me in vice city seeing the same person sevral times over O__o

more music aswell, and walkmans.

And defentlly more draw distance.

and more buses/trucks/lorries etc

and a first person mode

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There's been some really cool suggestions in here!

As for scenarios and places, all of those things can be created on an episodic basis. GTA keeps improving which is great, but it would still be cool to have several different 'flavours' of San Andreas, even if they are all pretty much the same game underneath.

Out of the ideas for where/when the next GTA could be set, I think a Lord of the Rings style one sounded pretty interesting, the more primal/violent setting could include people cowering in fear/respect at your very presence (ala Fable, but more so). The other standout idea was Biglime's WW2 setting, really good idea.

Other things that were wicked were:

Walkman/iPod idea (seems silly in hindsight not to have music while on foot)

Getting Drunk/High anytime you liked (fantastic idea if done the right way)

Skateboards/Blades

Mobile phone to call in your buddies/cru/mob connections.

Animals - if only to see how many I could cram into my front room. Seriously though, its a really cool idea

Those bouncy spring stepping shoes. ;)

Street names/signs.

Parked cars (along with this I'd add more incidental detail along these lines, people sitting outside coffee shops etc.)

Public transport system - yes!

Overall, the ideal GTA4 for me would license in parts of other games so that less time would be spent reinventing the wheel and struggling to work things out (such as controlling jets and the like). Imagine getting into your car and the driving system was like, well, not like, but it was PGR3, or at least some adapted version of it. It would rock, hard. Essentially all I'm asking for is more, more and better, which they will no doubt aim for. It just seems such a shame (and this game highlights it more than any other perhaps) that those handling systems are already built. You get in your jet and you've got an instantly controllable super vehicle, rather than a clumsy one that's had to be hacked together.

I'd like to see a world created with some kind of physics principles in place, Havoc style, yet still forgiving enough to allow a crazy chase through packed Chinatown. I want to smash my car into a building and take a chunk out of it, for people to notice when I'm speeding around in a car with one tyre missing, sparks flying from the back and smoke pouring from the engine. I want them to turn and point and for the Police to try and stop me if I'm driving such a vehicle. I don't want my vehicle to be so delicate though that after spending 20 minutes pimping it out I go round a corner and smash it up on a lamppost.

Which brings me back to other game control systems, PGR3 makes you feel like you are good at driving superfast cars when you first play it. That's fun. GTA could do that it but is ultimately let down because the control systems (of which there are many), are too basic. There is great fun to be had just watching a pile-up happen behind you in GTA, to thud into a tree and see a cop go flying over your windscreen. You're winding up the toy and watching it go, in an infintely more complex way. Cause a huge pile up and duck into a shop, run upstairs, take cover and take out the cops with your sniper rife if you want, or just do a quick change of clothes and try to sneak out the back on foot. Ambulances should arrive on the scene minutes later while you walk past with everyone completely unaware that you were the cause of all this carnage (if you're careful, after all someone might spot you and you could have an angry mob chasing you).

One thing I don't like about GTA is the magical cops who instantly know you're the criminal they are after. There's no sense of foreboding, no nail-biting tension as you cruise on past a patrol car not knowing if they've had a call on the radio to keep an eye out for you. One of the things that comes across so well in films when you're with criminals on the run is the "noose tightening" feeling, as the Police hunt down their man (or woman). How fucking amazing would it be to get away from a bank job and be chilling in your motel room or home and hear a knock at the door. Its a detective or patrol cop making enquiries, but you can take them out and for a while no one will be any the wiser. After a particularly big bloodbath, you could flip on the tv and see that Police are after you. People in the street might recognise you.

I want there to be long and overarching consequences for things I do - BUT, and this is crucial, only for as long as I want. This is a game, not life. In the real world, if you kill someone you live in fear of being sent down every single day of your life. In the game there needs to be an equivalent of the spraypaint shop thing, but hopefully something a touch more imaginative. I propose 2 things, one is essentially the same thing, but perhaps with more options. How about getting disguised to various degrees, so theres a controllable chance you won't get spotted or recognised by anyone, or you can use your contacts to have the file "erased" from the Police databse, hell, even hack the damn system from home and change your data. The other is different and potentially impossible (thanks for insisting games can't be reliant on the harddrive Microsoft, you massive fucking bellends), but it would be an adjustable timeline, so if you fuck something up you can just wind back the time and try again. Its a game after all, I want to feel chased and excited and scared and on the run, but not all the time (not in sandbox mode at the very least), and I want to be able to control when that is. Let's say you crash and kill 5 people, you just zip it back and drive more carefully. You could use this system to try various methods of completing missions to your hearts content, the all guns blazing approach just for the enjoyment of mowing every motherfucker down, and then just zip it back and do it Hitman style.

I want to play the game in many different ways. Sure there's the all out carnage/adventure fun to be had, which is great for a while, possibly through the whole game for some, but how about becoming a criminal so skillful that you never get caught. That you walk into a mob joint (Bada Bing!) and people look down so as not to make eye contact, or they want you to do a job for them, or confront you for killing Johnny the Snake. Perhaps you could follow the asassination aspect through to its logical conclusion of having to take out someone hugely important which is really hard, like the President, or the head of a huge company. Alternatively you could take over businesses and have a continual cash income. You could choose to specialise in that and have some level of resource management, promoting your allies into positions where they'll pretty much look after everything for you. I am aware that both of those ideas have been done in other games, but what game offers the option to do it (the game) your way, or not do it at all? This system could also be adapted to create splits in the timeline, so that however far you are through the game, you can do whatever you want without fear of fucking it up. Take it to its ultimate conclusion, as in Scarface. Play the game as a bad guy or play the game a detective.

Sadly I don't think I'll see what I can imagine for quite a few years, maybe a couple of generations. This is what a single format could help deliver. It irks me how much game development time is wasted creating yet another New York. A friend suggested that a middleware solution could be in the form of a Renderware console. Once machines are powerful enough that there is negligible difference between Xbox5 and PlayStation6, then there just won't be any point in fighting against each other.

Anyway, I digress. GTA is wicked, but what's most exciting is how much more it can be. I hope the creators realise this to the maximum extent possible.

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Things I want to see in the next GTA:

[1] A simple online multiplayer aspect. Nothing too major, as you can hardly expect a SecondLife-type environment to work out properly, but how about Player One is dumped into the city at a random point, and is charged with a simple task (meet someone at the airport, say), while a team of six other players are charged with stopping Player One by any means neccessary. The team can track Player One on the map, but Player One can only see members of the team via an icon over their heads in his normal heads up view.

The team would be able to scheme up a number of plots to take down Player One (surround him? Lead him into an ambush? All run after him at once like a Benny Hill chase?), and Player One would have to think up a suitably crafty way to reach his destination without getting killed to bits.

For every five minutes Player One manages to stay alive, he gets a bonus of 500 in-game dollars, with a hefty bonus for completing his task. For the team, a pot of several thousand dollars is shared amongst them for successfully taking down their target, with a bonus for the successful assassin. After each 'mission', one member of the hitman team trades places with Player One, and another game is afoot.

This shouldn't cause too much of a strain on a next generation machine with a suitably speedy connection, and would clearly be one of the best things ever.

[2] Bears.

"Well, I've just crashed my car in the middle of the woods. I'll have to walk around until I can find another... oh fuck! A bear!"

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Fuck no. Online multiplayer would be a terrible feature to include. GTA is all about being the number one and having fun without anyone else barging in. Its you versus the world baby, its your digital back garden. It'd be like having a lush room full of hot chicks who want to sex you up but just as you're getting comfortable a bunch of pissed up lads come in and start phwoaring at your women, sticking their fingers up their asses and then leaving. Over and over again.

Bears in the woods on the other hand, is a tremendously brilliant idea.

QUUUUUEEEEEEEENNNN!

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Fuck no. Online multiplayer would be a terrible feature to include. GTA is all about being the number one and having fun without anyone else barging in. Its you versus the world baby, its your digital back garden. It'd be like having a lush room full of hot chicks who want to sex you up but just as you're getting comfortable a bunch of pissed up lads come in and start phwoaring at your women, sticking their fingers up their asses and then leaving. Over and over again.

Hey, it'd be purely optional. Just like inviting bunches of bevvied-up blokes to watch your multi-lady shagfests is optional. They sowed the seeds for it in PC GTA2, after all (multiplayer GTA, not voyeurism, obviously).

Bears in the woods on the other hand, is a tremendously brilliant idea.

QUUUUUEEEEEEEENNNN!

Hell, yeah.

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Fuck no. Online multiplayer would be a terrible feature to include. GTA is all about being the number one and having fun without anyone else barging in. Its you versus the world baby, its your digital back garden. It'd be like having a lush room full of hot chicks who want to sex you up but just as you're getting comfortable a bunch of pissed up lads come in and start phwoaring at your women, sticking their fingers up their asses and then leaving. Over and over again.

Bears in the woods on the other hand, is a tremendously brilliant idea.

QUUUUUEEEEEEEENNNN!

the psp multiplayer works rather well. running about liberty city with 5 other people in "deathmatch" is a great laugh.

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Sure I can see it. I liked the idea of a two player rampage. What's better than one person hell bent on destruction? 2 people hell bent on destruction.

I personally don't see the point of a deathmatch though. The targetting system is basic. It'd be like making an online racing game using the cars in the game, mildly diverting but why not play the real deal.

Yes.

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You clearly cannot take the joke, that i then made into a positive connection.

Is it NOT the area to buy computer games then?

It might be famous for lots of other stuff but its pretty much infamous as the mecca for gaming otaku.

Yes It's famous in the West for being a gaming mecca. In Japan? People would most likely know It as a Anime/Manga paradise. When you have about 40 seven storey buildings in a 50m squared area devoted to manga and anime you think having about 7 double storey devoted to games in the same area is really much? The only comparable building in Akihabara would be Asobit City which even expanded recently to cater to the anime/manga merchandise fetish.

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GTA 1 and GTA 2 multiplayer was a laugh with mates. I played some MTA3 for GTA 3 and that was fun too. Small scale, no silly MMO would work 8 people absolute max.

I think we can pretty much count on a full physics engine, more smashability on the cars.

I'm hoping visually you keep the style from the first and second. More stylised physically rather than cartoon shaded versions of real people. Somewhere near Vampire Masquerade - Bloodlines or Second Sight. Slight but noticable charicatures would work perfectly.

I'd not mind mild future but not 5th element future (can't carjack flying cars easily... barring jetpacks). Perhaps enough to allow daft inventions (scientist gang ftw) .

Japan a possibility and also supporting the above point.

I could rattle off a vast list of things i'd like, minigames, vehicles and the like.

Mainly i'd enjoy a way to get stealth kills to avoid garnering police attention. Kinda like 'Stiff one's post but not to such a deep extent. This is a game. Also the whole PGR idea i dont get on with, i think SA got it pretty good. The skill increasing was noticable to improve your ability but i dont want to have to judge every corner perfectly, with cars that accurate it would make it a lot harder to do the whole improvised routes.

On the idea of these freestyle missions i'm torn. It'd be great to plan your own jewel heist. But the scripted missions i really enjoyed, why not include both.

Another thing: Guns, lots of guns, customisable guns, unique guns (faceoff twin golden colts ;)) and an inventory system for carrying weaponry, splodes whatever.

It depends whether they want it to stay arcade or continue the journey into the realms of FPRPS it has set upon.

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Also the whole PGR idea i dont get on with, i think SA got it pretty good. The skill increasing was noticable to improve your ability but i dont want to have to judge every corner perfectly, with cars that accurate it would make it a lot harder to do the whole improvised routes.

SA got it good how? The skill increase idea was a nice idea, but I'm the player, not my character. I should be the one who determines how good I am at driving. It made sense on the bikes and stuff, it would make sense on a skateboard, but a car?

I sure as fuckery don't want to have to judge every corner perfectly, which is why I suggested an enjoyable racing engine in there. I specifically suggested PGR3 over something more realistic or demanding, like GT4, and it could be made even easier. PGR3 is extremely accesible, its not harder than the current setup, its easier, its more controllable.

I don't for one second think that you should have to have played a racing game to play GTA, with a decent system in place for vehicle control it would be loads more enjoyable for everyone. I hate wrestling with the cars trying not to wreck whatever I'm driving. I want it easier, but I also want chases to be thrilling. I want a proper car with a rear view mirror and stuff. I can't see why anyone would argue for a game to be less controllable. That wasn't what I meant at all.

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