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Judas

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I agree with this. I had just settled myself in when getting to the second bathysphere ready to take in the view, and then I was magically teleported instead, which as a tad dissappointing. Even if it just showed you the journey the first time when travelling to a new location. As well as being able to enjoy the view I think it would have been useful in order to see how all parts of the city linked together. As it is, that sense of a coherent whole that is so apparent from the introduction diminishes somewhat with the teleporting bathyspheres.

I agree completely with this. The disconnectedness of Rapture's one of my least favourite things about it.

KG

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For goodness sake...I'm simply lamenting the fact that I cannot read his reply as of yet. I was enjoying the discussion of the two different narrative methods and was eager to hear other's thoughts on it. Nothing more, nothing less.

Nice reply buddy!

Well, sorry, but I'd read your previous reply complaining that lots of the thread was spoilered text and asking people to go and make another one. People are being nice in using spoiler tags so as to not ruin it for people, so I don't think it's fair to complain about it. I cared about avoiding spoilers and so I avoided the thread. People who have finished the game are obviously going to want to discuss it in a way that necessitates spoliers, and I can't see why that's a problem.

I agree with this. I had just settled myself in when getting to the second bathysphere ready to take in the view, and then I was magically teleported instead, which as a tad dissappointing. Even if it just showed you the journey the first time when travelling to a new location. As well as being able to enjoy the view I think it would have been useful in order to see how all parts of the city linked together. As it is, that sense of a coherent whole that is so apparent from the introduction diminishes somewhat with the teleporting bathyspheres.

Exactly. I think it would have helped greatly in changing the feeling from you exploring a few environments which you know to be part of a city, towards you exploring Rapture.

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Frankly, I couldn't believe it when they actually let Sander Cohen out to see me. Finally face to face with someone in a Shock derrived game? Surely NOT.

KG

That's why I liked meeting up with

Ryan. The fact that you visit the main architect who, normally in these games is a voice in the sky. Visiting Tenenbaum, too. Who you see twice in the game. And you see 'Atlas' during the family rescue failure.

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Just read the Edge review..it wasn't as bad as i was expecting to be honest. I still disagree (its a 10 for me) but their opinions were sound. Quite pleased about that, just as the mag's improving.

Also weirdly while i was reading it down by the riverside in Durham, there were men chainsawing logs from a part of the river where stuff gathers. Just as i was reading the Bioshock review, a man in a big thick diving suit and massive boots walked slowly past me carrying a chainsaw. I wanted to pull out my phone camera and "research" him, then shoot him and run away.

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It definitely losese something in SD, but it's still great. I played the demo on a projector, which I don't have now, and it really does lose some of the impact and sumptuousness on my SD tv. So I would play it just now then play through again later, it's what I'm planning to do.

Agree that killing the big daddies is quite upsetting, it's a little like the colossi in SoTC, they don't really deserve it. It's partly the way the little sister goes "what's wrong with you Mr. Bubbles?!" after you do it that gets me.

Oh and the hacking minigame gets old fast, unfortunately.

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i'm just up to the theatre bit and am liking it alot.

however it is no half life 2. HL 2 is a masterclass is creating a fully immersive world that skillfully moves the narrative along as if you are sat right in the middle of an action movie. Everything about the world is consistant and well thought out. nothing has touched it (except perhaps episode 1) and bioshock falls along way short in its narrative technique despite being a great game.

To be fair, Hl2 was way less ambitious.

That's why I liked meeting up with

Ryan. The fact that you visit the main architect who, normally in these games is a voice in the sky. Visiting Tenenbaum, too. Who you see twice in the game. And you see 'Atlas' during the family rescue failure.

re: Atlas in the sub scene. If you duck and look at the bottom of the cracked window when it blows up, you can still see atlas at the control panel while he's radioing you. Then he promptly dissapears into thin air, a bit sloppy. Don't anyone say he had a teleport plasmid either :(

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It's fucking amazing. That is all.

ps - Audio tapes are incredibly well done. The great thing about the game's narrative is that, the more you look around, the more you discover - but only if you want to. There are a number of hidden (sort of) tapes.

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Agree that killing the big daddies is quite upsetting, it's a little like the colossi in SoTC, they don't really deserve it. It's partly the way the little sister goes "what's wrong with you Mr. Bubbles?!" after you do it that gets me.

heheh, doesn't affect me in the least, in fact I gleefully pick them up and wave them around, just to watch the little sister's gaze follow them around. Then I chuck the big guy, watch the little sister run after the corpse, sneak up behind her and TAKE HER. I love tormenting the little bitches.

Oh and the hacking minigame gets old fast, unfortunately.

It hasn't really bothered me, if I'm honest. I just buy them out most of the time - not a problem considering my wallet gets full again every 20 minutes.

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Finally put some hours into this last night what a brilliant game. Didn't get to bed until 6.00am this morning,

i've just been sent on the mission to build that machine that will save the trees and plants.

I love how it keeps you on edge at all times, i was so tense last night playing that i almost jumped out of my chair when a bit of smoke floated onto the screen. :(

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Just read the Edge review..it wasn't as bad as i was expecting to be honest. I still disagree (its a 10 for me) but their opinions were sound. Quite pleased about that, just as the mag's improving.

Amazing. I assumed from your ranting in the Edge thread that you'd at least actually, you know, read it, when you came out with such gems as this:

Sister mag PCG gave it a massive review and a tip top score. In fact their review was a breath of fresh air and enthusiasm compared to sour faced Edge's dictionary waving. Might be time to ditch the old dinosaur and start reading single format mags again. Even Gamesmaster review better than Edgey pops.

Bad mott, BAD.

And when someone suggested they should ditch the score because it results in silly overreactions from people who haven't read the text, you actually said no, they needed to ditch both the score and the text!

I love Angel. :(

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heheh, doesn't affect me in the least, in fact I gleefully pick them up and wave them around, just to watch the little sister's gaze follow them around. Then I chuck the big guy, watch the little sister run after the corpse, sneak up behind her and TAKE HER. I love tormenting the little bitches.

If I ever have a daughter, you're not dating her.

KG

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Getting the collectors edition tomorrow, which I'm looking forward to a guy at work is selling it for £35, it's the one with the Big Daddy statue, although I'm guessing it's one of those big diver suit guys and not the wrestler.

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If I ever have a daughter, you're not dating her.

KG

Aw come on, it'll be fun! I can telekenisis you around, then sneak up behind her and TAKE HER.

I'll do the sneaking and taking either way. You can't stop me.

Would you kindly let me sneak up behind your daughter?

:(

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I forgot to mention how good the TK is, it's almost as fun to just mess about with as in Psi-Ops. There's a weird satisfaction to be had from throwing hospital beds and corpses at a Big Daddy.

My favourite TK thing is picking up a corpse and using it to set off all the trip wires by walking with it in front of me.

KG

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You know, I really want to be enthusiastic about this game, but everytime it hits a high it doesn't sustain it and comes sliding back down into banality again. Granted it's hard for a game to be consistently entertaining, but the best games seem to manage it, and I just don't think Bioshock is completely solid enough to be ranked amongst the best gaming has to offer. The quality of each section varies wildly. Fort Frolic was mostly great, with lots of standout moments, but the next level is mostly back to tedious corridors territory, and boring industrial ones at that. And now it's sent me on another fetch quest where I could blatantly already see what it was I needed to collect but the game wouldn't let me. Only once a certain event is triggered can you collect it, meaning backtracking over areas I've already done.

For me the game is easily at it's best when it's in heavily scripted territory, as it was in the opening few hours and fort frolic. There were also a couple of really neat bits in the industrial section I'm in now to break up the corridor crawling. When the game ditches the scripted events it just becomes a pretty corridor FPS with slightly clumsy combat. I really wish they had toned the combat and respawning down, spaced it out a bit more because I'm just finding it annoying that all through the game I've barely been able to walk more than 30 seconds or so within becoming involved in a fight. And most of the fights aren't memorable or involving, they're just repetitive and dull. Still enjoying the story and radio messages though. I think I may have guessed the twist by now but I'm interested to see if I'm right. Even though I don't quite understand why people's recorded monologues are scattered all around the world. Or why security cameras and turrets only go after me and not splicers unless I've hacked them.

It's good but I don't quite get all the 10/10, 97% reviews for it I must admit. I applaud the craft of the design and the effort put into the story, but I don't think the content is always up to scratch.

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