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Judas

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You're doing yourself a disservice. Honestly.

I'm actually considering stopping it till thursday now anyway - I've collected the

camera

this area has been a more traditional corridor'n'crates which was slightly dissappointing after the amazing first area.

I'll go back to Paper Mario and OOT for the time being.

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LOL

I might just do that - although I'm about 3-4 hours in or so, I reckon I could get back to this point a bit quicker. I really struggled with the first Big Daddy fight - I'm almost tempted to play it in easy. The combat isn't that spectacular - it's more about seeing the story play out and reveling in the atmosphere.

would I ruin it for myself if I restarted it on easy? what's the difference?

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LOL

I might just do that - although I'm about 3-4 hours in or so, I reckon I could get back to this point a bit quicker. I really struggled with the first Big Daddy fight - I'm almost tempted to play it in easy. The combat isn't that spectacular - it's more about seeing the story play out and reveling in the atmosphere.

would I ruin it for myself if I restarted it on easy? what's the difference?

I did it on 'Easy' as it was more about the sights, sound and story. Things can still still get tricky, but never enought to frustrate, so yeah - restart it on easy.

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excellent - this is what I'll do.

I agree - this game is definately more about the sights, sounds and story. The combat in Bioshock reminds me of the combat in Half Life. It's more a means to an end, unlike Halo where the game is purely about the combat (they added more story to Halo 2 and it detracted from the whole experience)

I think I'll enjoy it more on Easy. I just got to another bit that was just annoying me, cameras going off everywhere and turrets all over the place. It didn't feel like a challenge - just a pest.

Decided - I'll restart on Easy on Thursday with my new telly. :D

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Christ, grow some balls lads.

I know ... I know...

but I've got limited times for my games now-adays.

I'm enjoying a bunch simultaneously - Paper Mario on VC, a replay of OOT, Crackdown and Bioshock. Everything I've heard about Bioshock and what I've experienced so far suggests that the game isn't about combat (like Halo), but about a great story and atmosphere. I want to enjoy these without feeling punished and getting annoyed. The only times I've died in the game so far had been in Big Daddy fights - where I die ALL THE TIME... all it does is spoil the pace of the game for me rather than make for an entertaining combat set-piece. It's not like Halo or Goldeneye - two games that become significantly better by being played on Hard...

If playing on Easy lets me continually plough through the game, experience all it has to offer, and get it cleared up before Super Paper Mario and Halo 3 come out - I'll be happy (then I've got the problem of getting Halo 3 out of the way before Metroid comes out....)

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excellent - this is what I'll do.

I agree - this game is definately more about the sights, sounds and story. The combat in Bioshock reminds me of the combat in Half Life. It's more a means to an end, unlike Halo where the game is purely about the combat (they added more story to Halo 2 and it detracted from the whole experience)

Actually, you're underselling the combat a little - it can get kind of funky once you've got a few plasmids - and on easy you can afford to experiment with them all a bit more without just sticking to your 'two favourites'.

Some of them are pretty amusing - especially if you like your rag doll stuff.

Decided - I'll restart on Easy on Thursday with my new telly.

Groovey. It does deserve to be experienced in full, on the best possible set up.

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t, to be fair, Bioshock is as guilty of that as anyone, and I'm not sure its done ironically

Yes, it is - the developers have talked to people about it.

Well - not even just *ironically*. *Satirically*. Hell, the whole section is openly insulting you for Just Following Orders, being a nasty little cog in the system. There's quite a bit more about this in the Qt3 thread I linked earlier, but clearly don't read it until you've actually finished the game.

KG

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Actually, you're underselling the combat a little - it can get kind of funky once you've got a few plasmids - and on easy you can afford to experiment with them all a bit more without just sticking to your 'two favourites'.

Some of them are pretty amusing - especially if you like your rag doll stuff.

Groovey. It does deserve to be experienced in full, on the best possible set up.

aye

I'm having fun with the

telekenesis

plasmid. I'd rather mess around with plasmids to see the effects that they have than worry about running out of machine gun ammo

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aye

I'm having fun with the

telekenesis

plasmid. I'd rather mess around with plasmids to see the effects that they have than worry about running out of machine gun ammo

Oh, you'll still worry about ammo, so keep searching everyone you kill (and also

freezing folk and them shattering them may seem quick an easy, but you can't search their corpses for bullets and stuff if you do that

).

Another good thing about Easy is there's tons of cash laying around, so you never really need to really hack anything - you can just pay them off.

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Yes, it is - the developers have talked to people about it.

Well - not even just *ironically*. *Satirically*. Hell, the whole section is openly insulting you for Just Following Orders, being a nasty little cog in the system. There's quite a bit more about this in the Qt3 thread I linked earlier, but clearly don't read it until you've actually finished the game.

KG

Will do cheers. I've just finished the game tonight (and restarted again to do it the 'bad' way), so I'm looking for a little more story explanation.

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I've been dying a fair bit on Normal, but its usually because I forget to press B during a gun fight to use heath packs. I'm a good way into it now and there haven't been any sections that have caused me any real frustration. The vita-pod location you respawn from seems a bit random, sometimes taking me half way across a map from where I was just fighting, rather than the closest one. Combine with my innate lack of a sense of direction, some of my Big Daddy fights have 10 minute gaps in after I die, from me wandering about lost, trying to find my way back to where I was pre-death.

My favourite thing about the game is the help arrow that guide me to the various goals. I wish all FPSs had the same option. It's cut out so much of my usual FPS aimless wandering around. My fucking brain sucks.

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I'm glad I finished the game last week, the thread has become very light spolierific. Courtesy guys for the people who are still curious enough to come in here and go "shit".

I agree, Boyatsea said something a couple of pages ago which I really didn't want to know, and people are casually tossing about new plasmids and weapons which I hadn't heard about. I've written a couple of detailed posts about what I think of the game but I was very careful to not actually state any specific content, it was purely on the mechanics side and the way it plays. I might give this thread a miss til I've finished. I'm interested in people's opinions, not in having little bits of content spoiled here there and everywhere. On their own none of the spoilers have been huge but together they add up.

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I finally got around to playing the demo (or the first 15 minutes or so, before my sodding 360 crashed :D ) yesterday, and really didn't like it. I don't understand why. After all, I can see why everyone would be gushing about this, as it's clearly one of the freshest "realistic" games to come along in a very long time, and it's clearly a real labour of love on the part of the developers.

The setting is nothing short of inspired. I really have no patience any more for games that just use a cliched, inspiration-free setting, so I'd be the first to complain if the setting was shit. It also provides the probability of waxing (politically) philosophical, and a decent sense of mystery, neither of which can be bad. The visuals are lovely, at least in theory. The multimedia stuff (logs, adverts) alone show that the game has had a lot of imagination, thought and care lavished on it.

So why didn't I like it? I honestly don't know, but I can speculate. Cue arsey bulleted list; sorry, but it seems the clearest way to set out my points.

  • The main character lumbered around like a sloth. This seems to be a trend in modern shooters (esp. on the 360), presumably to give a sense of "weight". I just don't like this, and prefer the nimbleness of, say, Master Chief. To be fair, it wasn't anywhere near as slow as the movement in, say, Condemned, but still... why is my character so sluggish? If I want to go over there, I want to get there quickly, not by crawling on my hands and knees.
  • The combat felt clumsy. It's a shooter, yet the shooting seemed to be an unwanted nuisance in the designers' marvellous (but linear) interactive story that they had to put in to sell the game. But the story and setting - while apparently very original - still wasn't reason enough to play the entire game. It feels like it's not quite a movie, but neither is it really a game, but something that wants to be a movie but isn't allowed to be. And yes, I know Half Life 2 could have this accusation levelled at it, but it just seemed more immersive somehow.
  • The visuals, while I kept telling myself were "amazing" (and bear in mind I'm on smelly old SD) fell once again into that uncanny valley territory where they just didn't feel real, but they were detailed enough that they told my imagination to not bother filling in the gaps. Not just a problem with this, but with most current "realistic" games.

Oh dear. I really think I'm tired of games, if something like this doesn't get me running down the games shop at top speed (unlike the game's protagonist... ha ha), shouting in excitement, spinning in circles and strafing, and waving my £40 in the air in anticipation of purchase. But... I'm so jaded, I just think "this just isn't nearly good enough to take up hours of my increasingly limited time".

Oh man. I hope I still have the capacity to enjoy Halo 3 next month.

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Distilled water and bee spit collected. I forget what else I need. Some respawning slicers irritated me so I called it a morning.

Can't say I've went out of my way to look out of windows. So I'm not sure what you lot are on about. Oh, the water effect. Ah, I get you now. Yep, it's a bit weak. Love the shadows cast by the shoals, though. This is a pretty fantastic game, though.

Darting in and out for the last enzyme proved slightly distressing. Sometimes splicers would return, sometimes they wouldn't.

Plus the arrow hints but never 100% guides at that point.

Bloody great addition, that arrow. You can still get lost but the game gives you plenty of hints. I think that's what this game does best of all. It really wants you to finish it.

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