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Halo 3 - now coming to Xbox One. MC Collection.


Kryptonian

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That has to be the most elititist piece of crap I have ever read. Sorry, man, but that's bullshit.

First of all, I know my FPS-games (I play and have played dozens) and there is no such thing as 'playing it wrong' if you at least manage to finish the game and get some decent scores in multiplayer.

What could I possibly be doing wrong? I shoot stuff. I kill stuff. I use different weapons based on different events and enemies. I know how to use cover. etc.

Seriously, how you could possibly connect my way of playing games to the aesthetic of Halo's level-design, is beyond me.

Is that necessary in order to have this discussion?

It really is not elitest BS at all, I'm sorry you read it that way but I cannot put it any other way. Let me put it this way, while I appericate beautiful enviroments etc I was more involved in approaching the various battles within Halo to care as much as you do about their design which I didn't have a problem with anyway.

You'll probably think I'm being elitest again but I do genuinely think you approached the game with the wrong mind set and have not see the wonderfully unscripted set piece battles that I have.

You wanted opinions on what we enjoyed about Halo so I thought you wanted convincing (perhaps wrongly) but I've yet to understand why you think it was 'dull' to be honest. Anyway see you in the 'I got it wrong' thread sometime :wub:

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Gears looks stunning. But it's not clear sometimes who's on your team and who's an alien. It's a super glossy walkthrough game. You just follow the route round and you attack in the way you're supposed to. It's good fun, I enjoyed it. The first 3 levels are quite boring most of the way through though. Until you go underground, which is fun - minus the stupid "Ooh we've slipped down a slippery slope!" moments.

Comparing it to the worst of Halo, to the corridor stuff and to quite a whack of Halo 2, where you're constrained in how you approach stuff, is fair enough I think. Some people prefer to do the combat Gears style, Gears looks better obviously, and Halo 2 at some points is stupidly frustrating trial and error gaming. Gears last boss too - bloody hell - awful, truly awful.

Comparing it though, to the majesty of Halo 1 - so many really incredible moments - where you're overwhelmed by the scale of it all and you can tackle things exactly how you want - well, you're, you're just talking stupid (X factor lol). There's no comparison to be had. Halo is a league above in level design terms. There's a fair few boring sections which go on too long for sure (and mainly they are different from the rest of it - I really enjoyed the Library after playing it so many times, I never thought I would, but it's just run and gun survival fun), but there's so many awesome moments - moments which last half an hour. You feel like you want to rush straight back after you finish it and tackle it another way just to see if you can. The restart points, 2 gun approach etc, all linked up beautifully.

I remember running round a corner and seeing a Flood with a rocket launcher, facing the other way and skidding to a comedy halt thinking "Shiiiiiiiiiiiit!" and freezing in panic a couple of inches from him as he turned round and blew up both into chunks.

Stalking an Elite after taking down his mates and the feeling of how the tables had turned now and I could really saviour his death, take me time, scare the shit out of him before killing him.

Realising that sword that was about to chop me in half was being held by an invisible Elite.

Hiding unseen behind a rock while Elite and Flood pounded each other, holding my breath and hoping they wouldn't sniff me out.

Running for my life from a Gold Elite with a sword and hiding under the stairs in survival horror fashion, managing to finally find a plasma grenade on the floor and get one through a gap onto his foot, blowing him off the walkway. Peering over the edge and looking right down to see his splayed body in the snow, totally alone while the wind whistled around me. I'd won.

Taking down a banshee on Assault on the Control Room (I think) up on a high walkway, watching it come hurtling towards me, clutching the controller into my chest, squinting and bracing myself to get crushed, only for the doors to close at the last second and hearing an almighty crunch and grind of metal on metal on the other side. Then the doors opened as I tentatively stepped forward, barely a clip left in the pistol, to see a mangled banshee and the Elite pilot draped over a dead grunt comrade. I touched to fingers to my temple in recognition of his tenacity, pulled myself together and headed to the next fight.

The feeling of horror as I ventured into 343 Guilty Spark, watched the marine's video and wondered what the hell I was getting myself into. That change in feeling, just as you start to understand your enemy, to feeling like you have no idea what's going on and what to arm yourself with or what might be round the next corner - it was terrifying.

I could go on all night, seriously - and so could so many others on here.

Plus, on Gears, you can't strip the arms off a flood and have him follow you around for the level as your zombie friend. :wub:

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spoilers dont bother me. Been trawling for em all day. Nothing is the same as playing the game. Same as watching a film rather than hearing the about the ending. Please don't mention the awful Timesplitters in a Halo thread.

Yes I'd have to agree. It does have its fans tho, old time splitters. I remember when one of them got loads of unbelievable reviews. I bought it but it never did anything for me.

It's reasonable to expect spoilers to be left out of a thread until a game is released, especially one with this much anticipation preceding it. I'm resisting, for the most part.

Multiplayer wise, obviously no-one cares because we've played the beta, which was fantastic.

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Gears looks stunning. But it's not clear sometimes who's on your team and who's an alien. It's a super glossy walkthrough game. You just follow the route round and you attack in the way you're supposed to. It's good fun, I enjoyed it. The first 3 levels are quite boring most of the way through though. Until you go underground, which is fun - minus the stupid "Ooh we've slipped down a slippery slope!" moments.

Comparing it to the worst of Halo, to the corridor stuff and to quite a whack of Halo 2, where you're constrained in how you approach stuff, is fair enough I think. Some people prefer to do the combat Gears style, Gears looks better obviously, and Halo 2 at some points is stupidly frustrating trial and error gaming. Gears last boss too - bloody hell - awful, truly awful.

Comparing it though, to the majesty of Halo 1 - so many really incredible moments - where you're overwhelmed by the scale of it all and you can tackle things exactly how you want - well, you're, you're just talking stupid (X factor lol). There's no comparison to be had. Halo is a league above in level design terms. There's a fair few boring sections which go on too long for sure (and mainly they are different from the rest of it - I really enjoyed the Library after playing it so many times, I never thought I would, but it's just run and gun survival fun), but there's so many awesome moments - moments which last half an hour. You feel like you want to rush straight back after you finish it and tackle it another way just to see if you can. The restart points, 2 gun approach etc, all linked up beautifully.

I remember running round a corner and seeing a Flood with a rocket launcher, facing the other way and skidding to a comedy halt thinking "Shiiiiiiiiiiiit!" and freezing in panic a couple of inches from him as he turned round and blew up both into chunks.

Stalking an Elite after taking down his mates and the feeling of how the tables had turned now and I could really saviour his death, take me time, scare the shit out of him before killing him.

Realising that sword that was about to chop me in half was being held by an invisible Elite.

Hiding unseen behind a rock while Elite and Flood pounded each other, holding my breath and hoping they wouldn't sniff me out.

Running for my life from a Gold Elite with a sword and hiding under the stairs in survival horror fashion, managing to finally find a plasma grenade on the floor and get one through a gap onto his foot, blowing him off the walkway. Peering over the edge and looking right down to see his splayed body in the snow, totally alone while the wind whistled around me. I'd won.

Taking down a banshee on Assault on the Control Room (I think) up on a high walkway, watching it come hurtling towards me, clutching the controller into my chest, squinting and bracing myself to get crushed, only for the doors to close at the last second and hearing an almighty crunch and grind of metal on metal on the other side. Then the doors opened as I tentatively stepped forward, barely a clip left in the pistol, to see a mangled banshee and the Elite pilot draped over a dead grunt comrade. I touched to fingers to my temple in recognition of his tenacity, pulled myself together and headed to the next fight.

The feeling of horror as I ventured into 343 Guilty Spark, watched the marine's video and wondered what the hell I was getting myself into. That change in feeling, just as you start to understand your enemy, to feeling like you have no idea what's going on and what to arm yourself with or what might be round the next corner - it was terrifying.

I could go on all night, seriously - and so could so many others on here.

Plus, on Gears, you can't strip the arms off a flood and have him follow you around for the level as your zombie friend. :wub:

I remember most of these feelings, or very similar ones.

But the most memorable aspect of Halo, and what creates these memories, is simply the simplicity of the game's play dynamic within such experiences.

Playing on Heroic, taking out the grunts then going to work on the Elites and killing all but one then hiding behind a rock, shield gone, hoping he wouldn't come around the corner and smack you in the face or throw a grenade.

That is how to do tension in a combat game.

It can still do it now. I played it earlier and it's still dynamic, still the best FPS combat experience and still, somehow, fresh.

Back in 2001 it was crack.

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Gears looks stunning. But it's not clear sometimes who's on your team and who's an alien. It's a super glossy walkthrough game. You just follow the route round and you attack in the way you're supposed to. It's good fun, I enjoyed it. The first 3 levels are quite boring most of the way through though. Until you go underground, which is fun - minus the stupid "Ooh we've slipped down a slippery slope!" moments.

Comparing it to the worst of Halo, to the corridor stuff and to quite a whack of Halo 2, where you're constrained in how you approach stuff, is fair enough I think. Some people prefer to do the combat Gears style, Gears looks better obviously, and Halo 2 at some points is stupidly frustrating trial and error gaming. Gears last boss too - bloody hell - awful, truly awful.

Comparing it though, to the majesty of Halo 1 - so many really incredible moments - where you're overwhelmed by the scale of it all and you can tackle things exactly how you want - well, you're, you're just talking stupid (X factor lol). There's no comparison to be had. Halo is a league above in level design terms. There's a fair few boring sections which go on too long for sure (and mainly they are different from the rest of it - I really enjoyed the Library after playing it so many times, I never thought I would, but it's just run and gun survival fun), but there's so many awesome moments - moments which last half an hour. You feel like you want to rush straight back after you finish it and tackle it another way just to see if you can. The restart points, 2 gun approach etc, all linked up beautifully.

I remember running round a corner and seeing a Flood with a rocket launcher, facing the other way and skidding to a comedy halt thinking "Shiiiiiiiiiiiit!" and freezing in panic a couple of inches from him as he turned round and blew up both into chunks.

Stalking an Elite after taking down his mates and the feeling of how the tables had turned now and I could really saviour his death, take me time, scare the shit out of him before killing him.

Realising that sword that was about to chop me in half was being held by an invisible Elite.

Hiding unseen behind a rock while Elite and Flood pounded each other, holding my breath and hoping they wouldn't sniff me out.

Running for my life from a Gold Elite with a sword and hiding under the stairs in survival horror fashion, managing to finally find a plasma grenade on the floor and get one through a gap onto his foot, blowing him off the walkway. Peering over the edge and looking right down to see his splayed body in the snow, totally alone while the wind whistled around me. I'd won.

Taking down a banshee on Assault on the Control Room (I think) up on a high walkway, watching it come hurtling towards me, clutching the controller into my chest, squinting and bracing myself to get crushed, only for the doors to close at the last second and hearing an almighty crunch and grind of metal on metal on the other side. Then the doors opened as I tentatively stepped forward, barely a clip left in the pistol, to see a mangled banshee and the Elite pilot draped over a dead grunt comrade. I touched to fingers to my temple in recognition of his tenacity, pulled myself together and headed to the next fight.

The feeling of horror as I ventured into 343 Guilty Spark, watched the marine's video and wondered what the hell I was getting myself into. That change in feeling, just as you start to understand your enemy, to feeling like you have no idea what's going on and what to arm yourself with or what might be round the next corner - it was terrifying.

I could go on all night, seriously - and so could so many others on here.

Plus, on Gears, you can't strip the arms off a flood and have him follow you around for the level as your zombie friend. :wub:

The first time in Halo when I found the tank and my comrades jumped onboard and I felt like being part of a team. They depended on me to do the right thing and I didn't and couldn't let them down.

Great post by the way. So many moments you forget over the years.

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Spoilers are appearing all over the place - youtube has the ending for example. The game has been sold early in a few places.

But it's not being discussed specifically here though is it? I don't think forum members can be held accountable for the whole internet. Except SeanR of course :wub:

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Blah blah blah

Plus, on Gears, you can't strip the arms off a flood and have him follow you around for the level as your zombie friend. :wub:

Spot on post, the memories and crazy shit that can happen in Halo is one of the reasons I still play it - next week is going to be bloody awesome...

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one of the many things that Halo gets so right is the importance of silence in a game...

This.

when the music does kick in, it complements the game brilliantly.

Not so much this. Great music overall, but that wailing 'tribal' number that plagued Halo was shite.

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My 20 meg broadband is waiting. I want to be playing this by tomorrow morning and then pick it up in a week for multiplayer

Why? :wub:

There are three releases

xxxx

xxxxx

xxxxxxx

I can't see xxxxxxx bieng fake but you never know and it's ground to a halt.

Hopefully things will be become clear in the next hour or two.

I've already smoked 20 regal.

*EDIT*

Shouldn't really have posted those, sorry.

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If you get one of the rar parts then zip or rar up that rar part, it will shrink to 50KB. If it was possible to do that with rar archives full of REAL data, you'd be seeing 360 games be around 2MB in size - which is impossible.

The reason it goes down to 50KB is because the rar files are all full of zeros. There is no valid data there to be able to even open up in WinRAR.

If you guys want to go ahead and download this crap then go for it. But you'll only be bitching when you find out that it's a load of worthless crap that can't even be extracted. The other 'release' being uploaded is the same - it's junk data.

Taken from Newzbin i tried it and it is indeed true for the paradox and LuKLuK release

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