Jump to content
IGNORED

Halo 3 - now coming to Xbox One. MC Collection.


Kryptonian

Recommended Posts

Massive Spoiler:

I'm obviously lying. considering its not out, why does it say 'no spoilers' on the topic description? can you spoil something no ones played?

Obviously not. No information is ever released about anything (books, games, films, etc) before they are released. They just magically appear in stores with no one having seen anything of them at all.

No wait, that's a load of shit.

Link to comment
Share on other sites

I asked for reasons why people enjoy the singleplayer so much.
  • It was an 'arena shooter'. Rather than endless corridors, Halo featured cavernous and open environments for the player to approach as they saw fit. Instead of tripwire monster closets enemies would populate areas before the player arrived, affording sniping opportunities, planned assaults, and generally giving the player more freedom as to how they approach a situation.*
  • It set the benchmark for console FPS controls. To this day a lot of games still don't get the calibration of analogue control 'right' and it has a hugely detrimental effect on the game — Perfect Dark Zero I'm looking at you.
  • Excellent implementation of vehicles. Rather than forcing the player into a horribly disjointed driving section, Halo let people take or leave vehicular transport. The best thing was that you didn't want to leave it: throwing a Warthog around bends was incredibly tactile and driving became its own reward rather than a means to an end.
  • Intelligently dumb enemies. The Covenant were smart but not psychic. They'd try to flank and get the jump on you, but they weren't immune to you using similar tactics against them. Enemies would try to flee and find help rather than wade mindlessly into your bullets — hello, Gears of War — and sometimes they would even get scared.
  • You were a part of something. Yes you played as a human weapon, but it wasn't just you. Marines taunted the enemies and whooped at your success but they could also hold their own in the right situations. They were also an unobtrusive implementation of a pre-existing idea: it wasn't 'the squad bit' and you didn't have to give them orders, they just tagged along for your ride and made it all the more enjoyable.
  • No percentile health. Whilst the pips of health were rightfully dropped for the sequel, the regenerating shield made playing a lot more forgiving. I don't mean it was too easy, it just eliminated those annoying situations you would sometimes get in other shooters where you'd hit a save point but only had 6% of your health so you'd have to go back to an earlier save and do it all again — health percentages are largely an annoyance rather than an actual challenge.
  • The two-weapon limit. This was a stroke of genius. Not only does it avoid the lack of number keys on a controller to quickly switch between weapons, it also added an extra tactical layer. In first-person games like Quake you'd generally have a 'best' gun: it was the magical 9 key and generally your best choice against anything you might come across. Halo's selection of weapons was more balanced and situational: the rocket launcher was ostensibly the 'best' weapon but it couldn't hold much ammo, making its use something of a special occasion for when other weapons just wouldn't cut — or rather, explode — it. You'd have to drop-and-swap your arms to best face different environments or enemies.
  • The "golden tripod". Guns, grenades, mêlée. They're all right there at your finger tips, and chaining them together against a group of guys simply never gets boring. Having grenades set to a trigger made people readily use them as you didn't have to select them from a menu or lower your weapon to throw them; in previous games I never used grenades as their deployment simply wasn't immediate enough to deal with those perfect opportunities.

And more, but I'll leave it at that because I fear this is probably a waste of my time anyway.

*Halo 2 was a lot worse in this regard, but by the looks of things the third game is going to rectify that.

Link to comment
Share on other sites

veloS is raging now. "Hah guys I'm not annoyed, I'm not GOING to argue like a SPASTIC, because I'm not a FUCKING MORON LIKE YOU GUYS!!! *cries and bashes desk*

Anyway, fuck off out the thread (I suggested it for your own good - you are your own worst enemy), people want to revel in the last week of Halo hype, not discuss the merits of the game with an absolute goon like you.

Are any Londoners going to a Midnight launch then, a week tmoro?

:):( :(

Link to comment
Share on other sites

I'll post my comparisons the way I please. Don't think you can force those 'rules' on me while you're not even following them yourself.

They aren't rules, they're just the basic building blocks from which rudimentary arguments are constructed. If you don't want to discuss things intelligently then fair enough, but don't get all arsey when people treat you like an idiot.

Link to comment
Share on other sites

Yeah, that's a good number to start with. If they are up to the quality of the Beta maps (at least High Ground and Valhalla) and there aren't any Foundations or the like amongst them, then that will do nicely.

eh? i really like foundation. i think it's a remake of an old marathon multiplayer map, so maybe i'm a bit biased from my days playing that.

Link to comment
Share on other sites

I just hope the feeling of amazement I had landing on the silent cartographer comes back.

That battle holding off the onslaught from all sides with your rag tag soldiers was one of the best gaming moments ever.

I think it's a bit optimistic to think you'll ever get that again...

Link to comment
Share on other sites

But that's where the problem lies for me; those elements only truly shine in the multiplayer, imho.

As for it being an arena shooter, it isn't. Well, only partially. I remember reading about the beginning of Silent Cartographer and how awesome it was. Yet that moment was over before you could've farted. Both games still had a lot of corridor-shooting. And fuck me, they must've been the grayest and most boring corridors I've ever played. (Bar the corridors in Breakdown, maybe.)

And yeah, I can understand why people love the AI, but that means little to me if the enemies all look like crap. All of them. This game never let me feel like a bad-ass because of the designs; it's funny to see one of those smaller Covenant-enemies scream for help, but fucking hell, they look like they're extras from Teletubbies. And the Brutes in Halo 2… What? I'm supposed to fight gorillas now?

And don't get me started on Halo's pacing. I can’t believe Halo 2 actually got that worse.

Biggest problem for me was the leveldesign, though. The landscapes looked artificial and the corridors were samey, boring and sometimes a bit too mazey. You have no idea how much more I would enjoy the game if that would change. More Silent Cartographer. More what I've seen of Haze so far. More Gears.

Ur not doing it right.jpg

You know, this tired arguement comes up time and time again about the boring environments in Halo but I think that anyone that points this out as the reason its dull or whatever is simply not playing it right. I said this time and time again but the combat in the Halo games are unmatched by any other game and Aimless articulated these elements perfectly (the COD4 multiplayer beta from what I've played so far is tapping on Halo's shoulder though). The enemy design may not be to your taste but I think they are more than sufficient. Grunts look like extras from Teletubbies ? Oh please. Anyway I'm not sure anyones going to change you mind.

Link to comment
Share on other sites

And fuck me, they must've been the greyest and most boring corridors I've ever played. (Bar the corridors in Breakdown, maybe.)

Eh? One of things that I almost put on my list was that the game had a uniquely colourful look that sets it apart from basically every other first-person shooter. From the shell-like pearlescence of the Covenant corridors and ships to the rainbow weapon fire and rolling green hills, I can't think of many more vibrant first-person shooters; it's a far cry from Greys of War.

And don't get me started on Halo's pacing. I can’t believe Halo 2 actually got that worse.

I'm not sure what you mean by that. I've never had a problem with the game's pace. I don't know what else to say.

Biggest problem for me was the leveldesign, though. The landscapes looked artificial and the corridors were samey, boring and sometimes a bit too mazey.

Again I can't say I ever had any problems with this, but that might just be because I'm rather good at keeping my bearings in games; I'm always telling my friends which ways they entered rooms and such. I do think some of the Forerunner structures were a bit samey, but I've seen far worse repetition in other games and still enjoyed them.

Link to comment
Share on other sites

Halo (and Halo 2 especially) does have some boring indoor enviroments. But theyre no more boring than most shooter enviroments.

Where Halo exceeds is the combat. So the enviroments are more like a train track- boring, nothing special, but the train riding on it is so much fun you never want to get off. Why else after so many years is playing the first predictable level of Halo still so much fun and better than even most FPS's today?

Link to comment
Share on other sites

I just had to look I couldn't help it, I never meant to. But youtube was calling me like a siren lol.

But sweet lord what I have just witnessed is nothing short of fucking incredible, really fucking incredible.

You're just trying to drag everyone down with you - y'know, tempting them with promises of wonder if they'd only go to the places you'd been.

Link to comment
Share on other sites

You're just trying to drag everyone down with you - y'know, tempting them with promises of wonder if they'd only go to the places you'd been.

seriously dont look.

I only saw one element of gameplay and turned it off.

Strange how information access has just exploded with the ol tube.

Same old screenshots kept me glued in all the mags a few years back with Halo 2.

Link to comment
Share on other sites

seriously dont look.

I only saw one element of gameplay and turned it off.

Strange how information access has just exploded with the ol tube.

Same old screenshots kept me glued in all the mags a few years back with Halo 2.

I may have to ban myself from this thread. Jus reading about somebody else reading about spoilers is making me nervous.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.