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Halo 3 - now coming to Xbox One. MC Collection.


Kryptonian

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Dual wielding is fine as long as it's balanced and, at least post v1.1, it was balanced very well.

I didn't feel that. I felt hopelessly underpowered with just the assault rifle.

More underpowered than an SMG, really? I think the new AR strikes a nice balance between needing to find another weapon before you can do anything and everyone starting with a BR, the best all round gun in 2.

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Here's a short preview of some of the bonus DVD content that will be included in the limited and legendary editions of the game. I'm going to say that there's only one part that could be percieved as being mildly spoilerific, which starts at the 1m 50s mark and ends about 10 seconds later. Of course, if you're trying to avoid anything and everything about Halo 3, don't watch it.

In other news, an article implying that the Iris ARG has come to an end was leaked yesterday from Microsoft's internal news site. Some people following the progress of Iris are questioning the article's authenticity, as nothing particularly exciting or meaningful has come of the ARG so far. But then the article did triumph the fact that it had been made on a relatively small budget, so maybe there won't be an equivalent of ilovebees' awesome audio drama. A summary of what's happened so far can be found here.

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Well, there were arrows that popped up on your HUD in both the previous games showing you where to go next if you spent too much time mucking about. Perhaps that's what he was referring to?

in my mind I'd pictured something really cheap. can't remember seeing those arrows though.....

Absolutely everything I've read or seen about Halo 3 points to it being COMPLETELY BLINDING.

The beta, even in its simplicity, was a perfect upgrade. All of the new mutiplayer inclusions, especially Forge, look really well thought out. Early hands-on reports about the Campaign have been very positive.

Add to that that we now get Four player online co-op (FOUR. Imagine it on legendary), shareable films, less emphasis on dual wielding and customisable everything and it looks like Bungie are cooking up a right belter of a game.

And those screenshots...

This game just oozes class already.

exactly.

and all for £40.... ish :)

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Dual wielding is fine as long as it's balanced and, at least post v1.1, it was balanced very well.

More underpowered than an SMG, really? I think the new AR strikes a nice balance between needing to find another weapon before you can do anything and everyone starting with a BR, the best all round gun in 2.

I really must be bad at Halo 2. I thought the BR was pretty awful too. :)

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So long as there aren't stupid exploitable glitches in multiplayer (BxR, double-shot etc) then i'll be more than happy with the multiplayer. I was enjoying Matchmaking right from launch until very recently, when it finally dawned on me that it just wasn't worth playing with a bunch of losers who have furiously mastered button bashing glitches to get the edge in MM, who then boast about it after every kill. Top yourself please!

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I've spoken many many times about what I didn't like about Halo 2.

I summed it up best when I said that, in Halo 1, I felt as though I was dropped into the middle of a war to sort things out. Just me, an assault rifle and my green suit. In Halo 2, I felt as though I was in the middle of a war and I had no idea what was going on.

This seems a bit of vague one and at a push can perhaps see what you getting at but your still there to sort shit out like in the first but your perhaps referring to the story which I can agree was shit but like a lot of games its not really well known for its story.

I really disliked the weapons and the dual weilding, I got to grips with it just fine, but the assualt rifle things didn't have the impact of the original.

I think lots of people were taken a back with the dual wielding but its not like you had to use it but it was an option if you wanted it so you could arguebly play it like Halo if you preferred. Most of the weapons were the same (albeit changes in their power) but I must admit I missed the AR but I loved the BR so I cannot see it as a fundamental flaw. Halo 3 is throwing a lot more into the mix with dual wielding, more guns, 4 different grenades and other gadgets so the balance of the first game could be further diluted. Moreso than Halo 2 perhaps ?

I didn't like the boss battles and I couldn't stand the arbiter.

My memory fails me but how many boss battles were there ? I only remember 2. The arbiter played exactly like MC with added cloak but again your perhaps referring to the characterisation and story rather than how it played.

I thought it was dull and confusing. I didn't like the brutes. Basically... I got bored with Halo 2.

The brutes could have been more interesting in the way they attacked and were not as good as fighting against Elites so I'll give you that.

Everything you listed is not that fundamental to the actual way the game plays and the hate is not warranted but I think expectation killed the game for many rather than the things you listed above.

Just like many people may see Super Mario World or Mario 64 as the pinnacle of the series but Sunshine may have flaws but its still the second best platformer of all time and you accept it for what it is and not what is not.

The sniping jackals on Legendary in Halo 2 can kiss my behind.

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They said that originally for Halo 2, they had different teams all working on different levels (including post-"finishing the fight" levels) and that it all came out a jumbled mess, so they scrapped 80% of it and started again. We are to assume that the E3 level before its release was part of the scrapped work.

Cool, I hope somthing like that E3 mission comes up in Halo 3 although I guess its unlikey.

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Some brief and rather poor quality camera footage of Tsavo Highway:

Gameplay footage 1

Gameplay footage 2

And a bit more

Looks lovely :lol:

I don't know how long I'm going to be able to resist clicking those links, but it certainly isn't going to be more than 34 days...

[edit]

Isn't that supposed to be the 'Silent Cartographer' style level? There's no way I'm going to spoil that.

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Just watched them, seems a lot more wide open :lol:

The radar is still visible when flashed though, surely that's a massive design flaw?

Not if you take into account that one of the other pieces of equipment is the radar jammer. Each used on their own will make life difficult. Used together (as somebody, somewhere, recently described) and you're up excrement creek without any means of locomotion.

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It's so close now, yet this is by far the most frustrating part of the wait. The weekly updates don't really contain any more info apart from Frankie telling us how much he's enjoying playing Halo 3 and taking holiday.

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So last night I managed to sneak onto the MS stand at leipzig where they had set halo 3 and managed to get a session of 4 player Co-op.

I got about 25 minutes with the game during which some german pleb of a kid was asking be about football !?! So some of it is a little hazy (I also had a few beers in me) But my general observations were:

- the level we played was the tavisoc highway which has been show before, we started in a dark hanger with a load of warthogs and had to make out way through some tunnels and out onto a road which was broken into sections. This often meant the action moved to the surrounding scrubland.

- at the start we didn't know where we were going, the room was dark and everyone was going in different direction(which was dissappointing after reading that wired article). My feeeling now is to definitely play through on my own to learn the levels then come back in co-op when they are familar.

- we were playing on heroic which seemed about right. The first battles seemed easy as I ploughed into groups of 3-4 enemies at a time but later they arrived in bigger groups and it got a lot harder.

- talking or groups the enemy count is much higher:12-15 were coming out of a drop ship at a time and the battle field felt very full (some times too much with fire coming from all over). However it feel like the emphasis had moved from indivduals being very intelligent to more of a squad dynamic. The brutes would stand there and get shot and there was less diving around. I asked the guy from bungie about this and he said they mix larger battles with more intimate battles with cleverer enemies (for example there was a captain leading the 12 enemies who was better than the rest)

- graphics looked good but it was all in the amount going on not the detail (gears beats it hands down in that respect). Its also very epic; at one point a giant battle cruiser flew overhead.

- I got shot by a sniper which seemed to kill me in one shot...

- loads of vehicles: at one point there were three enemies on brute choppers and a wraith and enemies on foot.

- played with the new plamas cannon heavy wepon which was cool but I kept getting cut down when using. The spartan laser has also been re-designed.

- you warp together at check points.

- it will be awesome in Coop if the lag is not bad.

That is all I can think of now but if I think of more then I will post :-)

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Why did they show that poor trailer at E3, when they could have been showing this:

http://uk.media.xbox360.ign.com/media/734/734817/vids_1.html

That single player montage is at last the thing that's got me hyped for Halo 3. Well worth a watch and doesn't reveal any spoilers (unless you consider random 5 second shots of combat and driving spoilers).

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From the 1up piece Snowman linked to:

This final obstacle cleared, it's a short way to the mission's true objective: the Covenant's anti-aircraft gun emplacement whose steady fire is preventing human craft from approaching the vast scar in the Savannah where the Covenant fleet has unearthed the Ark. The gun is stationed on a cliff, and the only approach is ferociously guarded by an entire army of Covenant -- in fact, Bungie claims this single skirmish features more participants than the entire first level of the original Halo. It's easy to believe, too -- as the Master Chief, the Arbiter and a number of Marine and civilian allies rush the gun, they're opposed by a number of Brutes, a legion of Grunts and an annoying contingent of shielded Jackals.

I'm sooo hyped for this game.

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