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Halo 3 - now coming to Xbox One. MC Collection.


Kryptonian

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Then again, it could just be given it's own subforum in Online, which would kill any interest.

We can but hope. Hope beyond hope, that this next leap, will be the leap home.

PPSCCTTHHWWWAARRRNNGGGGGGG

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"Oh Boy"

anyway - playing Halo CE last night on the 360. Started again from the beginning.

"Do what you do best Chief"

OH YES.

I started from scratch last night too!

It really still is a great game, so pure.

When I played through it years ago on X-Box, I played it on "Normal" difficulty, last night I started on "Heroic".

What exactly are the differences?

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Halo does something that most western games really struggle with - it uses music really well. Instead of a constant barrage of music, the developers understand the importance of silence. Which means when the music does kick in it's all the more dramatic.

Oh - another thing about playing Halo again (haven't touched it ages...)...

Dual Wield FTL.

The weapon change in Halo CE is more than fast enough, lasering an elites shield with the plasma gun and then ripping him to bits with the assault cannon - it never ever gets old.

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I started from scratch last night too!

It really still is a great game, so pure.

When I played through it years ago on X-Box, I played it on "Normal" difficulty, last night I started on "Heroic".

What exactly are the differences?

It's much, much better.

OMG JESUS

That means you haven't played fookin' Legendary mate! Fuck!

You've not really played the game to be honest, Halo IS Legendary.

Good times ahead.

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I started from scratch last night too!

It really still is a great game, so pure.

When I played through it years ago on X-Box, I played it on "Normal" difficulty, last night I started on "Heroic".

What exactly are the differences?

oh man

play it on Legendary.

Are you in for a treat.

The game is the same, the enemies just take more damage before going down - and you have no idea how big a difference that makes to the game until you play it that way.

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I'm sceptical about slogging through games on higher difficulty-settings.

I also went back to Call of Duty 2 last night, and cleared the same Stalingrad house, oh about 30 times before I managed crawl my way to the next checkpoint.

Not my idea of fun.

Re. Halo, I got the impression that there were more Elites running around, on "Heroic", but I might be remembering wrong.

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I'm sceptical about slogging through games on higher difficulty-settings.

I also went back to Call of Duty 2 last night, and cleared the same Stalingrad house, oh about 30 times before I managed crawl my way to the next checkpoint.

Not my idea of fun.

Re. Halo, I got the impression that there were more Elites running around, on "Heroic", but I might be remembering wrong.

I've never played Halo on Normal, only Heroic and Legendary, but (IIRC) there are no more Elites - just harder to kill. Might be wrong though.

Call of Duty couldn't be further from Halo when it comes to difficulty. CoD on Veteren (even normal) can be a really frustrating experience - edge forward - dead - try another way - dead - dead - dead - dead... argh. Drives me mad. I always play through CoD on lower difficulties because it's just no fun higher up.

Halo though - every battle is different. Every battle makes your palms sweat and punch the air when it's over. You know who you're fighting, you know where they are and you know that every time you die it's because you're not fit to wear Master Chiefs big camp green boots.

Unlike Halo 2 - where snipers on legendary break this completely and utterly.

(note to self: must stop going on about halo 2)

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One other recommendation - when you get to Assault on the Control Room, even if it means restarting a checkpoint a few times, try and keep as many marines alive as possible. There are few gaming moments greater than leading 12 survivors of Fire Team Zulu into the second canyon while Banshees, Ghosts and stationary guns blast the shit out of you all and Covenant troops charge in from all angles.

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I've just started playing through this for the first time in about 2 years too, the PC version though, thanks to the 360's shit VGA issues. I'd forgotten how totally awesome it is and I'm only playing on Heroic.

Fun fact: I'm probably one of the biggest Halo 'fanboys' on this forum and I haven't completed it on Legendary before. Must do that some time...

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Forgive the late excitement (I don't consider myself to be a massive Halo fan - it's one of many great shooters IMO - which is why I haven't been following it as closely as others)...

...but Forge mode? Ooh.

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In yesterday's weekly update, Frankie mentions this:

Petar, one of our engineers, found a saved film from one of our testers playing on Sandtrap. He basically placed a RIDICULOUS number of exploding fusion cores on and inside the Elephant vehicle. They had their respawn times set to as close to “instant” as Forge allows, so that every time one exploded, it respawned. Now, it doesn’t take a genius to figure out what kind of chain reaction this would cause once a single core was detonated.

What we didn’t expect was the effect it had on the Elephant physics. Now the huge metal beastie is indestructible, but it has weight and mass in the game universe, so explode it enough and you can move it. Explode it with a never-ending cascade of fusion cores and you have the most dangerous Halo item ever. A vehicle big enough to park a Scorpion a Hog and two Mongooses inside, flipping around at incredible speeds and tumbling all over the map, releasing exploding cores and the occasional vehicle like some kind of satanic piñata.

And all the while, players have the ability to play a normal game variant in this environment. It’s sheer insanity, and just a taste of what players and player-designers will be able to achieve with Forge. We literally cannot even fathom what folks will come up with using time and imagination, as well as Forge’s multiplayer nature.

Of course, this kind of madness – while it seems to work fine right now – might add some unforeseen shenanigans – so if what I just described ends up being impossible in the shipping game, then it was my fault for drawing attention to it.

:)

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Haven't they said that Forge can be used in a multiplayer mode as well, sort of like LittleBigPlanet? Where you can have people switching between design and play mode mid-game so you can have some people designing the map while other people are still playing in it.

I remember them saying that you could play it like an RTS this way, having a 'commander' spawning weapons and equipment for the players on the battlefield - which sounds shit, but evidences that it can be done, as well as a lot more interesting things people will probably come up with while messing around with it.

I'm sure it'll be fun playing as God, randomly dropping explosive barrels out of the sky onto unsuspecting players below.

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Well the original 360 supports 1080p via VGA now so I can't see why you'd need the Elite to take advantage of it.

You mean for games that run natively in 1080p? Or does it up-scale 720p games?

EDIT: It is not my intention to turn this into a cable discussion. :P

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