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Burnout 3 10/10


blandishment

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Burnout 3 lacks this reward system, because all the unlockable cars are identical, and the insulting specifications for each one ("This one is well fast, well light and painted green") tell you absolutely nothing that helps you pick one over the other.

All in all, an enjoyable arcade romp while it lasts - which isn't long. 6/10.

Except... they're not identical when you drive them.

I'm beginning to feel like I did in the Fable thread.

People in this house have clocked up 100 hours on Burnout 3. 60%?!!!

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Except... they're not identical when you drive them.

They're near enough identical, driving them, or looking at them. Mostly, even the stats are the same. you have two choices: a tiny bit faster/lighter, or a tiny bit slower/heavier, and that's it.

Rubbish.

Having said that, I'm loving BO3 anyway. Because it's ace.

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  • 1 month later...
all these negative comments that have surfaced so soon have saved me £40.

which i'll probably blow tomorrow on outrun2 instead. ;)

Hold yer horses there Jon, Burnout 3 is a fantastic game, which in my view beats Outrun 2 hands down.

Why not plod down to your local Game and give it a test.

For me, Burnout 3 is all about having the right custom soundtrack for one's game, as this makes all the difference (Xbox only). I tend to use music from or inspired by the 60's tv series "The Prisoner".

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well, my original post was nearly 2 months ago and i still haven't bought it. incidentally, i didn't bother with outrun2 either. ;)

anyway, now all the fuss has died down i bet i can pick them both up for £40 with a bit of digging around. not that i'll have much time with halo2 stuck in my xbox for the forseeable future.

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I think that this is masively overrated. I did quite like the game but after a very short while found it repetitive and quite frankly idiotic. The fact that the game moves so fast starts to become a joke, it just looks wrong. This sort of speed would look better on a futuristic sytle racer. OutRun2 is the king of high speed racing in my opinion. Although its a bit slower than Burnout 3 it manages to give the impression that you are driving a powerful beast of a car, not something that looks like its about to take off.

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I think that this is masively overrated.  I did quite like the game but after a very short while found it repetitive and quite frankly idiotic.  The fact that the game moves so fast starts to become a joke, it just looks wrong.  This sort of speed would look better on a futuristic sytle racer.  OutRun2 is the king of high speed racing in my opinion.  Although its a bit slower than Burnout 3 it manages to give the impression that you are driving a powerful beast of a car, not something that looks like its about to take off.

I don't think that realism lends itself easily to either game. I own Bo3 and Or2 and Outrun 2 is a very good arcade game and it has been ported well to console. BO3 is an exceptional console game.

I believe Sega 'know' what it takes to make an arcade game, a game that is addictive, a game engineered with the sole intension of taking £1.00 off you as frequently as possible.

Burnout is an inspirational headline grabbing game that is very good. But made with the intension of taking £40.00 from you in one hit.

Is it possible the financial goals of each company have an effect on the end product. Outrun needs to keep you going back and in my case at least, it has.

IMHO

Will

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played BO3 on live recently and made me realise what an amazing game it is. Remember the days of playing Daytona 8 player, would you have imagined playing a game (kinda)like this but online, with 8 players, with voice, with staggering graphics and phenominal physics.

The first time I played online and I sped under a car that had just crashed and was spinning over the top track (with the player Screaming obcenities) was a real jaw slackening momment

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Another vote here for BO3 being massively overrated at the time. Seems a lot of people are still loving it, which is cool, but it just seems massively broken to me.

It's slick as a bastard and supremely well presented, but consider;

- The head to head races can ALL be won without using turbo. In fact, it's easier if you don't turbo until the final straight; do it earlier and you increase your risk of crashing and increase the likelihood of that madly OTT CPU catch up to get activated. That's classed as 'broken' in my books, because it's the antithesis of how you're told you're supposed to be playing the game.

- The crash Junctions are now just collect-em-ups. If you can get the 4x multiplier and not hit the heartbreakers, you get gold. That simple. Contrast that with BO2's lovely crash Junctions that kept me playing them well after I'd finished the game.

Again, that's 'broken' as far as I'm concerned, there's no fun there for me.

- Psyche-Outs are just an excuse to cover up the poor AI; how many times do you get a psyche-out on a car you've just met, or that has just come into view 50m ahead of you on the road? Ridiculous. I haven't psyched him out, he's just crashed. Notice the cars never crash when they're not in your field of view. Boost behind someone for a few seconds and they always flip out. No skill to it. Signature takedowns? Happy accidents in every single case; any time I try to actually pull one off I can't easily do it. That's not a gameplay feature, it's pretty much a random occurence. Gaaaaaah. Another bit that qualifies as 'broken' in my books.

- The whole central mechanic is fundamentally flawed. I get rammed off by a CPU car, he gets boost (theoretically, although the CPU cars seem to always have it in plentiful supply if you're in the lead - hmmmmm :huh: ) while you end up slipping 2-5 places down the field. So now you need Boost, meaning you have to risk everything to get it, while he sails away. More often than not when you get dumped back into last place you get 'trailing by 15 seconds' messages coming up before you're back up to full speed, and you don't have a hope in hell of catching them unless you boost your arse off, which inevitably leads to more crashes. Basically, get knocked out of 1st place, you might as well restart the race most of the time. This is even more apparent playing multiplayer. I don't know what the solution is to this; BO2 restarted you further up the track and didn't give the opponent any extra boost for you crashing, so it wasn't such a problem. But as a Games Designer I just find this mechanic flawed because it punishes the player massively for something that (usually) you have no real control of. Especially on the later levels, when the CPU cars can appear from nowhere and ram you, even when you're in the fastest car at full boost. Pile of arse.

I could go on, but it's all been said before. It can be fun, and it sure is slick and polished as anything I've seen all year. But there's so many core things wrong with it that it just isn't funny.

Once the gloss wore off I was alarmed by the problems that became apparent. 10/10? God no. 6/10 and thats with 2 points added for presentation.

The Emperor this year was wearing new clothes, and they were all 'EA : Burnout3' branded, as far as I'm concerned. Big shame.

But what a good looker.

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I don't think that realism lends itself easily to either game.

I do realise that neither game errs greately towards the side of realism but taking that in consideration, OutRun2 does at least seem to be more 'realistic' than Burnout 3. I think that although Burnout 3 is clearly the fastest thing going, it looks a little foolish. The track hurltes past you at such a rate that what intially seemed exhilerating suddenly starts to look silly. Maybe its because I played B3, got very much into OutRun and then went back to Burnout.

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I do realise that neither game errs greately towards the side of realism but taking that in consideration, OutRun2 does at least seem to be more 'realistic' than Burnout 3. I think that although Burnout 3 is clearly the fastest thing going, it looks a little foolish. The track hurltes past you at such a rate that what intially seemed exhilerating suddenly starts to look silly. Maybe its because I played B3, got very much into OutRun and then went back to Burnout.

I do understand what you saying. I think there may have been some pressure on the Burnout Dev teams to produce something faster than Bo2 and Bo1, and with better graphics, more tracks, faster, bigger, better, etc., etc.

Its possibly a case of everyone shouting at them "more, more!" and then when it was released everyone shouting "less is the new more!"

Damned if you do, damned if you don't. :huh:

Will

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Wishlist for Burnout 4:

Proper AI (no cheating)

Better handling

Ditch the pathetic EA online crap, and run it on proper LIVE servers (know that won't happen)

Aim soundtrack at people other than 14 year-old skaters

Still, Burnout 3 was definitely worth a 9. One of the best games this gen.

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After the initial enjoyment of the crashes, slick graphics sheer speed I rapidly lost interest in Burnout 3. It was not as much fun racing as in the original or in powersliding around the corners as in B2, it seemed to be more like destruction derby married to F Zero with an incredibly irritating interface and a needless number of cloned cars. Hopefully for B4 they will go back more to its roots as an arcade racer with crashes as almost an afterthought, not the main point of the game.

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I actually think that Burnout 2 is the best in the series although it is far too easy. Burnout 3 has some great ideas and looks great though, but the initially poor online implementation (on the part of EA) obviously let it down somewhat.

Nevertheless, the game has the crashing as its most prominent feature and the whole game is really slick so I guess that makes up for it.

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