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'official Outrun 2 Thread'


peve
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Manuals gears == better control in drifting, imo.  I reckon it'll lead to faster times too, like in Sega Rally where you keep the car in 4th as opposed to where the CPU would change down a gear.

I've seen slowdown but it is hardly gameplay affecting.  I love it though, top stuff.

Huh? How can you get better drifting? I've been playing the demo like a mad man over the past couple of days and the drifting is basically all automatic, there's so little you need to do to get it right.

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I'm really not enjoying this game - for me it just seems to reinforce why arcade games don't make good console games. They are just too shallow to give any long term enjoyment.

It's very pretty though, and I like the way the camera move when you go up an incline or something - but as a driving game (even an arcade one) it seems way too simple

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I have to voice my disappointment about the slowdown. I find it very noticeable - its a bit like SEga Rally 2 on DC - because the game runs fast the slowdown sticks out like a sore thumb. I have only played for around 1hr 30 mins but must have noticed it about 15 times.

Is this game doing much more graphically than either PGR2 or Burnout 3? I can't help but feel that this is avoidable - I really hope this is a 'proto' release. It spoils an otherwise excellent game.

With slowdown - 6.5/10

Without 8/10

:lol:

what *IS* the version everyone's supposedly playing? is it not review code then?

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Well i wouldn`t try burnout 3 then because the gameplay mechanics on that are shallower than a kiddies paddling pool. Full speed on any road surface and don`t worry about taking corners, just use your boost and ride the rails. Outrun 2 does have depth in the handling department, trying to perfect your drifts and get the perfect run but compared to something like daytona 1/2 where you have to know your gears to get the cars drifting it does seem a little simple. But i still find it fun all the same.

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Huh? How can you get better drifting? I've been playing the demo like a mad man over the past couple of days and the drifting is basically all automatic, there's so little you need to do to get it right.

WTF!!

Stop talking fucking knackers.

Be online this evening at 8pm and i'll show you what difference manual gears make to drifting...done automatically for you my arse. :(

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I dunno Burnout 3 is slightly more polished but then it's not.

Outrun 2 is a relaxing racing game. It's odd in that respect. I can play it completely mellow and not get annoyed at anything while in Burnout 3 i'll be swearing to high heaven.

So in conclusion Outrun 2 if you wanna live a happy long life, Burnout 3 if you want brain damage.

Also may i say that Outrun 2 destroys Burnout 3 in multiplayer. it's so much fun and no one ever feels hard done by. i've only played system link too.

But that i reckon depends on what type of game you like to play.

I did play the Burnout 3 game for 15hrs before getting bored, let's see how well Outrun 2 will hold up. It's already notched up about an hour from a three stage demo.

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(It should be noted at this point, for the benefit of the sort of cretins who should be killed slowly with nailguns, that OR2 does suffer, very occasionally, from mild and very brief framerate hiccups - mostly in the Scud Race/Daytona 2 bonus tracks - but if you're the kind of nauseating stain on the toilet-bowl of the world who cares about that, please go and drown yourself in a big bucket of liquid sewage as soon as humanly possible. Seriously.)

o/\o

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I have to voice my disappointment about the slowdown. I find it very noticeable - its a bit like SEga Rally 2 on DC - because the game runs fast the slowdown sticks out like a sore thumb. I have only played for around 1hr 30 mins but must have noticed it about 15 times.

Is this game doing much more graphically than either PGR2 or Burnout 3? I can't help but feel that this is avoidable - I really hope this is a 'proto' release. It spoils an otherwise excellent game.

With slowdown - 6.5/10

Without 8/10

:lol:

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I have to voice my disappointment about the slowdown...

I have only played for around 1hr 30 mins but must have noticed it about 15 times...

I really hope this is a 'proto' release...

I only hope you are right about that. All this negative talk about slowdown is tainting my excitement of what is, to me, the highlight of my gaming year.

:lol:

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I have to voice my disappointment about the slowdown. I find it very noticeable - its a bit like SEga Rally 2 on DC - because the game runs fast the slowdown sticks out like a sore thumb. I have only played for around 1hr 30 mins but must have noticed it about 15 times.

Is this game doing much more graphically than either PGR2 or Burnout 3? I can't help but feel that this is avoidable - I really hope this is a 'proto' release. It spoils an otherwise excellent game.

With slowdown - 6.5/10

Without 8/10

:lol:

It's nothing like as bad as SR2. :lol:

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But Burnout and OutRun 2 are both arcade racers. Just because one is a lot more aggressive than the other doesn't mean that the two aren't comparable.

You are talking to someone who at the start of this thread was gonna buy an Xbox FOR OutRun2. It looked that good. But after playing it for 20 minutes my hopes were shattered for the reasons posted earlier.

The way after every small area you are presented with the same road fork and then move on to a completely different envionment destroys any sense of continuity and is an obvious way to mask loading the new area. If they'd disguised the forks with transitional scenery etc, then it would've been forgivable, but just repeating the same dull walls at each one...well, it may as well have flashed up a loading sign.

As it also involves racing against traffic it qualifies for comparison with Burnout. And it loses. The collision detection is infuriating. It's like we never moved on from Ridge Racer. And then as I mentioned before there is the pathetic take on drifting.

Palm Beach is wonderful. That's about the best I can say.

if BO3 is a better arcade racer than OR2, then I am in fact the Pope.

go and play it again.

are you just gonna let Stuart Campbell call you 'nightsoil'?

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Not at all. Burnout 3 looks better. I dare say GT4 will. The only courses I could see that would cause problems for a PS2 were Palm Beach, Desert and possibly Industrial Complex.

the whole game would cause the PS2 a massive problem. and don't start mentioning popup when you're championing BO3, which only has about 1/5 of OR2's draw distance!

anyway, BO3 is pure gimmick - take away the crashes and the actual racing engine is awful. you can ignore most corners and you'll still get round them at full speed on the barrier, meaning it doesn't really matter that you usually can't even see them before you hit them!

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Again, the original Burnout doesn't have anywhere near as spectacular crashes, and doesn't really reward you for them. The criticism that you can't see the things you're about to hit must surely come from a Burnout novice because as I said I've had no problems with Burnout 3 in this respect.

I had no problems with BO1 or BO2 in this respect either. but BO3 is ludicrously fast - faster than any f-zero or wipeout game even - and only draws car headlights about 50 feet in front of you, and flashing direction signs about 100ft. thankfully, since you can just coast round the outer barrier of corners without even a speed penalty, not being able to see corners doesn't actually matter :P

I consider BO1 and to a lesser extent BO2 far, far better games than BO3 btw.

but this isn't about BO3, it's about OR2, and none of what you're saying makes any sense. it does what an arcade racer does, and it's glorious. the very fact you're complaining about the (AMAZING) graphics and the branching system means you'd probably never give any true arcade racer a chance anyway.

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