Jump to content
IGNORED

Gta: San Andreas Updates


robotattack
 Share

Recommended Posts

grand-theft-auto-san-andreas-20040730111416827.jpg

grand-theft-auto-san-andreas-20040730111415249.jpg

grand-theft-auto-san-andreas-20040730111415515.jpg

grand-theft-auto-san-andreas-20040730111415999.jpg

Getting Tats

"We wanted people to be in complete control of their characters," remarked Leslie Benzies, President of Rockstar North. "If they didn't like the way he dressed, they could earn enough money to buy new clothes. The tattoo feature works the same way, only the motivation is different. If you were in a gang, you'd get a gang tattoo showing that."

To make sure they got it right, the Rockstar team worked very closely with the famous Los Angeles tattoo artist Mister Cartoon -- who's probably known best for his involvement with the small indie film, Ink the Movie. Once Mister Cartoon was on board, it was time to flesh out some of the more important aspects of the tattoos and the philosophies behind them. The inks for Los Santos peeps, for instance, are usually gang names, guns, and women; featuring a strong emphasis on the color black with patterns and styles reminiscent of those found from the area in the 90s (think Boyz N the Hood and you'll get the right idea).

San Fierro's tattoo culture, on the other hand, features a prominence towards things such as Aztec symbols, drug iconography, and other laid back images reflective of that city's more relaxed society. In the Las Vegas-inspired Las Venturra, however, you can expect to see things like cards, dice, and other emblems representative of the high rolling Lady Luck-inspired atmosphere of the area.

The reason Rockstar placed such an important emphasis on tattoos in San Andreas is because of the importance the LAPD lends them in real life. In fact, the LAPD has such a huge database dedicated to gang members and their tattoos, that they're often used as a more accurate identifier of felons more traditional means of identification. They also use the pictures of their tattoos as a way of looking into the mindset and psyche of the gang member in question -- something fingerprints and driver's licenses can't do.

Improved Camera Controls

One of Rockstar North's more recent priorities has been to formulate a new and more intelligent camera system that provides players with the freedom of total control that they need. Much like other three-dimensional action/adventure games, San Andreas implements the right analog stick as the means to move the camera -- both when in vehicles and on foot.

When using the camera in weapons mode, the right analog stick allows you to target your opposition with any and all ranged weapons, and you no longer have to stay in a fixed position while doing so. Furthermore, gamers can choose to aim with the R-Stick while running and strafing with the Left analog stick. This new additions means that you can always look in a different direction while running or driving, allowing you to turn your attention where ever you need to without adjusting the momentum of your forward movement. The difference in gameplay should be huge.

Cars Getting Dirty

Driving around the dusty state of San Andreas can really put the hurt on your vehicle in terms of its cleanliness. In fact, as you drive around the various cities, you may notice that people around here don't seem to like to wash their cars -- the friggin' things are filthy!

Should players get their hands on a brand new spotless car, they might want to take note that it won't stay that way for long; as consistent use of that vehicle will begin to accumulate a whole lot of muck for it. Dirt, for instance, will begin to appear on and around the wheel wells and impact areas brought on by traffic accidents. Driving through parks and other sections with overhead filth sources can move grime and dust to the surface areas of your windshield. And unless you can find a car wash to keep your car clean and shiny, it may even rust over time if used too much.

As an added bonus, the NPC characters of San Andreas seem to play by the same rules you do. As not only will their cars remain dirty if left uncleaned as we mentioned earlier, but they'll sport broken windows, loose bumpers, and bullet-riddled doors too. If you're looking for any more proof that Rockstar is trying to move its game into as persistent a world as possible -- this is it.

Gang Member Tactics

By now, everyone is aware that gangs in Grand Theft Auto are an important part of the gameplay. And here in San Andreas, they've never been more so. But rather than just make each gangs unstoppable killing machines, Rockstar has worked towards making each member of the world react just as they would in real life. During their downtime, for instance, gang members aren't simply just standing there doing nothing; they're chilling out with each other and drinking, smoking, greeting each other, and throwing signs. They'll even engage in idle discussions with one another to add that much more to the relationship.

Should players do well enough in the gang's social circle, being chased by a rival gang poses no problem -- as your boys will have your back should the enemy cross their path. You don't even have to ask for them to do so, simply lure your aggressors into your friendly gang territory and any fellow brother who sees what's happening will join in to help get the enemy off your ass.

Of course, rules for the other gangs work the same way. So if CJ and his boys pull into a rival gang's turf, they'll attack him and try to destroy his car. If CJ is on foot, the rival gangs will come after him then too, and will change their tactics for any given situation. So if you think you know how to outsmart a group of thugs by doing the same thing you did last time, think again -- it won't be that easy. Sure they may just come after you with guns a-blazin', but they may also send a couple of guys ahead of you to intercept should you tire out from the chase of the guys behind. Or they could even hang back silently and not do anything before surprising your character with an instance chase. The possibilities here are definitely interesting.

"We spent a lot of time getting that level of interaction right and making it unique," remarked Benzies. "We wanted to convey very clearly that the gangs had a certain way of communicating, very definite mannerisms, and yet had to create signs and language all our own that was faithful to the world we're trying to depict. It was challenging, but it adds a startling level of detail to the game."

But those are the only levels of detail yet to be explored in Grand Theft Auto: San Andreas. As our friends at Rockstar Games have continued to maintain that there's still so much more to be shown of this game, that it will literally blow people away. But what are these shocking goodies that they're referring to? And how much longer before we find out what they are? Stay tuned to IGN in the coming months for the answers!

Full preview here: http://ps2.ign.com/articles/534/534690p1.html

If someone wants to summarise it, feel free. :wub:

Link to comment
Share on other sites

And let's not forget about the huge list of improvements that Rockstar has already made in terms of technology. In one example, there's anywhere from 30-50% more polygons on the screen at one time in addition to a longer draw distance and the inclusion of real-time reflections. Targeting enemies with your weapons is a lot smarter too, with a Manhunt-like presentation and rag-doll physics for fallen opponents. Other such advancements, like more detailed textures, better animations, and the most important fix -- enhanced AI, are already strong enough to get us excited about what's to come. Not to mention the laundry list of other cool things that we've already mentioned ten-fold in articles previous.

While we can always read about what the team has planned and hear about the game's numerous features recycled through various sources, nothing beats the experience of seeing it live. Luckily for us, we had just that opportunity when we visited Rockstar's brand new offices in New York City this past June. And though we've seen and played through the previous Grand Theft Auto games time and time again, we can't recall an instance when we left Rockstar's lair so excited about one of its upcoming games. As not only is everything we mentioned above is indeed being implemented to an impressive degree, but so are an armada of other goodies too. Be they the bike riding, casino gambling, four-person drive-bys, and so on.

But what about the stuff we don't already know? Or the more specific details regarding elements that were only touched on previously? We're glad that you asked. Because in the text following this, we're proud to present to you a host of new information regarding everything from the game's interesting tattoo system and its new camera controls, to getting dirt on your cars.

Everyone is already familiar with the fact that CJ can visit his barber Reece to change hairstyles and what not, but that's not the only level of customization available. Gamers can also alter the their clothes and body type so that they can become exactly the kind of gangsta they want to be (Should I be buff CJ with cornrows or fat CG with an Afro? Decisions, decisions). But perhaps none of the available customization options are as unique as the ability to add tattoos.

To do so, CJ must first find himself a tattoo parlor, the first of which just so happens to be next to Reece's Hair and Facial Studio. Once inside, he'll be able to select his tattoo from a long list of available styles for the body part he wants to ink. The majority of these tattoos are made up of gang affiliations, gang-related lingo, and other similar things that are drawn in styles that were popular for 1990s-era Los Angeles.

"We wanted people to be in complete control of their characters," remarked Leslie Benzies, President of Rockstar North. "If they didn't like the way he dressed, they could earn enough money to buy new clothes. The tattoo feature works the same way, only the motivation is different. If you were in a gang, you'd get a gang tattoo showing that."

To make sure they got it right, the Rockstar team worked very closely with the famous Los Angeles tattoo artist Mister Cartoon -- who's probably known best for his involvement with the small indie film, Ink the Movie. Once Mister Cartoon was on board, it was time to flesh out some of the more important aspects of the tattoos and the philosophies behind them. The inks for Los Santos peeps, for instance, are usually gang names, guns, and women; featuring a strong emphasis on the color black with patterns and styles reminiscent of those found from the area in the 90s (think Boyz N the Hood and you'll get the right idea).

San Fierro's tattoo culture, on the other hand, features a prominence towards things such as Aztec symbols, drug iconography, and other laid back images reflective of that city's more relaxed society. In the Las Vegas-inspired Las Venturra, however, you can expect to see things like cards, dice, and other emblems representative of the high rolling Lady Luck-inspired atmosphere of the area.

The reason Rockstar placed such an important emphasis on tattoos in San Andreas is because of the importance the LAPD lends them in real life. In fact, the LAPD has such a huge database dedicated to gang members and their tattoos, that they're often used as a more accurate identifier of felons more traditional means of identification. They also use the pictures of their tattoos as a way of looking into the mindset and psyche of the gang member in question -- something fingerprints and driver's licenses can't do.

One of Rockstar North's more recent priorities has been to formulate a new and more intelligent camera system that provides players with the freedom of total control that they need. Much like other three-dimensional action/adventure games, San Andreas implements the right analog stick as the means to move the camera -- both when in vehicles and on foot.

When using the camera in weapons mode, the right analog stick allows you to target your opposition with any and all ranged weapons, and you no longer have to stay in a fixed position while doing so. Furthermore, gamers can choose to aim with the R-Stick while running and strafing with the Left analog stick. This new additions means that you can always look in a different direction while running or driving, allowing you to turn your attention where ever you need to without adjusting the momentum of your forward movement. The difference in gameplay should be huge.

Driving around the dusty state of San Andreas can really put the hurt on your vehicle in terms of its cleanliness. In fact, as you drive around the various cities, you may notice that people around here don't seem to like to wash their cars -- the friggin' things are filthy!

Should players get their hands on a brand new spotless car, they might want to take note that it won't stay that way for long; as consistent use of that vehicle will begin to accumulate a whole lot of muck for it. Dirt, for instance, will begin to appear on and around the wheel wells and impact areas brought on by traffic accidents. Driving through parks and other sections with overhead filth sources can move grime and dust to the surface areas of your windshield. And unless you can find a car wash to keep your car clean and shiny, it may even rust over time if used too much.

As an added bonus, the NPC characters of San Andreas seem to play by the same rules you do. As not only will their cars remain dirty if left uncleaned as we mentioned earlier, but they'll sport broken windows, loose bumpers, and bullet-riddled doors too. If you're looking for any more proof that Rockstar is trying to move its game into as persistent a world as possible -- this is it.

By now, everyone is aware that gangs in Grand Theft Auto are an important part of the gameplay. And here in San Andreas, they've never been more so. But rather than just make each gangs unstoppable killing machines, Rockstar has worked towards making each member of the world react just as they would in real life. During their downtime, for instance, gang members aren't simply just standing there doing nothing; they're chilling out with each other and drinking, smoking, greeting each other, and throwing signs. They'll even engage in idle discussions with one another to add that much more to the relationship.

Should players do well enough in the gang's social circle, being chased by a rival gang poses no problem -- as your boys will have your back should the enemy cross their path. You don't even have to ask for them to do so, simply lure your aggressors into your friendly gang territory and any fellow brother who sees what's happening will join in to help get the enemy off your ass.

Of course, rules for the other gangs work the same way. So if CJ and his boys pull into a rival gang's turf, they'll attack him and try to destroy his car. If CJ is on foot, the rival gangs will come after him then too, and will change their tactics for any given situation. So if you think you know how to outsmart a group of thugs by doing the same thing you did last time, think again -- it won't be that easy. Sure they may just come after you with guns a-blazin', but they may also send a couple of guys ahead of you to intercept should you tire out from the chase of the guys behind. Or they could even hang back silently and not do anything before surprising your character with an instance chase. The possibilities here are definitely interesting.

"We spent a lot of time getting that level of interaction right and making it unique," remarked Benzies. "We wanted to convey very clearly that the gangs had a certain way of communicating, very definite mannerisms, and yet had to create signs and language all our own that was faithful to the world we're trying to depict. It was challenging, but it adds a startling level of detail to the game."

But those are the only levels of detail yet to be explored in Grand Theft Auto: San Andreas. As our friends at Rockstar Games have continued to maintain that there's still so much more to be shown of this game, that it will literally blow people away.

People get paid for writing shit like that?

Terrible, terrible, terrible.

Link to comment
Share on other sites

Some new screenshots and stuff about fighting styles and gym useage from Gamespot (full preview cotaining other information here):

Buffing Up

We briefly touched on the whole workout system in our food preview last week, but now we've got some more info on the mechanic. Basically, you'll be able to visit one of several gyms spread throughout San Andreas so that you work out to stay in peak physical health. The gyms are all different in terms of equipment and patronage, but each has a variety of workout options to help you burn off unwanted pounds, build stamina and muscle, and learn to fight. You'll be able to ride stationary bikes or use a treadmill to build stamina, and you can perform barbell curls or bench presses to build strength. You can even step into the ring to spar with locals, which builds up your fighting skills. Stamina, as we mentioned, is a key component to success in the game. The more stamina CJ has, the faster he'll be able to run, cycle, and swim. Did we mention that CJ could swim (unlike those past GTA wimps you controlled)? He can also catch his breath, which should help you get through your missions faster.

CJ will be yours to mold in GTA: San Andreas. Keep going to both find out how you'll be able to customize his combat abilities and learn how combat has changed in Rockstar's upcoming game.

Fighting Raw

Building your strength will be a key activity at the gym, because it will increase the power of your punches and kicks. The hand-to-hand combat system in San Andreas should be more complex than that of Vice City. One thing to note about going to the gym in the game to build strength is that the relationship between fat and muscle isn't just inversely proportional. Each represents a separate stat, which allows you to mold CJ in any way that you'd like. Consequently, you can make CJ skinny and lithe, fat and powerful, or somewhere in between.

Beefing up your fighting skills will probably get very interesting, because doing so will let you learn new fighting moves that complement the basic ones CJ starts out with. By taking on an opponent in the boxing ring, CJ can learn a variety of pugilistic methods, which include punch combos, punching on the ground, and punching while running. These new skills appear to be abilities that you can only learn at the Los Santos gyms, which makes sense since you're likely to need them the most in that city. Meanwhile, the gym in San Fierro, modeled after a martial arts dojo, will let you learn and practice an entirely new set of fighting techniques that will be revealed at a later date. The gym in Las Venturas, a suitably seedy, down-on-its-luck boxing facility with a ratty ring in the middle and numerous holes in the concrete floor, is where you can learn street fighting and some pretty nasty below-the-belt moves. As you have probably figured out, the hand-to-hand combat in San Andreas should be much deeper than in past GTA games.

Training in gyms will also let you get a handle on the melee combat system, which expands on the modest system used in the previous games. You can now lock onto opponents during combat, which makes it easier to get your beat-down on. The system also incorporates a second button to allow for more-advanced moves and combos. Finally, self-defense has been incorporated, allowing CJ to block incoming blows from attackers. Some of these improvements have already been seen in Rockstar's Manhunt. That game also introduced a key, new shooting mechanic that will find its way into San Andreas--the ability to lock on to enemies to squeeze off headshots with any ranged weapon rather than with just the scoped weapons (as was the case in Vice City and GTA III).

914983_20040730_screen007.jpg

914983_20040730_screen014.jpg

914983_20040730_screen015.jpg

914983_20040730_screen004.jpg

914983_20040730_screen008.jpg

914983_20040730_screen009.jpg

914983_20040730_screen005.jpg

914983_20040730_screen001.jpg

Link to comment
Share on other sites

I really hope they manage to give the game a solid, polished feel. My biggest complaint about GTA3 and to a slightly lesser extent vice city has always been the rough-round-the-edges feel of the game. This was one way in which True Crime was better than GTA, in my opinion.

Link to comment
Share on other sites

gtasan38_17.jpg

*sex wee*

I presume those hazy hills you can see in the far distance can actually be reached, as well.

That screen shot, combined with the Edge preview I just read saying about how the countryside bits aren't just filler, but are also packed with little secrets and communities, has made me think that GTA:SA looks too good to be true. It's can't be as good as it sounds so far, can it?

Link to comment
Share on other sites

More stuff from Gamespot. The latest preview has a look a look at the different parts of the city Los Santos, noting that it alone would be big enough for one game in the series. I won't bother any of the text here, but I will say it's confirmed that trains will feature in the game and travel across the Brown Streak railroad. If you do want to read the preview it's here

914983_20040807_screen001.jpg

914983_20040807_screen002.jpg

914983_20040807_screen003.jpg

914983_20040807_screen004.jpg

914983_20040807_screen005.jpg

914983_20040807_screen006.jpg

914983_20040807_screen007.jpg

914983_20040807_screen008.jpg

Link to comment
Share on other sites

Looks a bit deserted, to be honest. One of the main disappointments of GTA:VC was that there wasn't enough traffic.

The locations look lovely though.

I've read they were addressing that.

Maybe people have been intentionally taken out of those screens, as to not block the buildings they are showing off*

*fingers crossed

Link to comment
Share on other sites

I'm glad that they've finally got freeways in there. Every police chase show has at least one guy hurtling along a massive stretch of road. Once even in a tank.

I'll be loving those quiet drives on a bike throughout the countryside though. Up to the mountain to relax.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.