Disgraced Toblerone Posted April 29, 2004 Share Posted April 29, 2004 Isn't that because there is "always" a sewer level, and sewer = rats? Christ, I can't believe I spent 5 minutes to search an answer. Link to comment Share on other sites More sharing options...
zy Posted April 29, 2004 Share Posted April 29, 2004 But that's the thing; in no pen and paper RPG that I've played have I *ever* had to fight hordes of rats. The odd goblin, carrion crawler etc. but *never* rats. Which is why I can't understand the reasons for it becoming such a well-worn trope of videogame RPG design. Given that most rulesets were intended to be used with figurines and floorplans, rats would be too small to represent individually in lead (unless you made them as big as dogs) and a horde of them would be a nightmare to DM. Thinking back on the old collection, from Ral Partha and Asgard through to Citadel Miniatures and GW, I can't remember a single rat. Rat-men, yes, but not rats. So even though there is a "Giant (Sumatran) Rat" in the AD&D Monster Manual, I can't imagine it seeing much action. Get to computer games and size/number isn't such a problem, so they can make their introduction. (It's pretty easy to animate rat feet, if you bother to animate them at all). The other reason for introducing them is to pad out the lower levels of fodder, and I really hate this about RPG convention. The designers seem to want to save all of their best creatures until last, even if it means the player spends their first sessions fighting rubbish ones. You *know* you're going to be hitting bluebottles for hours before getting so much as a whiff of dragon guano. Why not kick off with some fantastic enemies, instead of household vermin? They've even made snakes boring. Also, there's a geographical spin to this. Look at Japanese bestiaries and you get mushrooms, jellyfish, squid, giant crabs. What do we get in Europe? Rats and wasps. Like Heidi, I can't believe I'm writing this. Link to comment Share on other sites More sharing options...
Suizid Posted April 29, 2004 Share Posted April 29, 2004 Citadel Miniatures and GW http://www.phpshopxml.com/client/gwmani/img/943265.jpg Link to comment Share on other sites More sharing options...
Taurus Posted April 29, 2004 Author Share Posted April 29, 2004 http://www.phpshopxml.com/client/gwmani/img/943265.jpg But those rats date from a period well after the heyday of the pen'n'paper RPG; they're from after the Skaven had been elaborated into a major race for GW's Warhammer tabletop *wargame*. Link to comment Share on other sites More sharing options...
zy Posted April 29, 2004 Share Posted April 29, 2004 Yep, well after my time. And look, they're as big as dogs. Link to comment Share on other sites More sharing options...
Lovelyman Posted April 29, 2004 Share Posted April 29, 2004 Given that most rulesets were intended to be used with figurines and floorplans, rats would be too small to represent individually in lead (unless you made them as big as dogs) and a horde of them would be a nightmare to DM. Thinking back on the old collection, from Ral Partha and Asgard through to Citadel Miniatures and GW, I can't remember a single rat. Rat-men, yes, but not rats. So even though there is a "Giant (Sumatran) Rat" in the AD&D Monster Manual, I can't imagine it seeing much action.Get to computer games and size/number isn't such a problem, so they can make their introduction. (It's pretty easy to animate rat feet, if you bother to animate them at all). The other reason for introducing them is to pad out the lower levels of fodder, and I really hate this about RPG convention. The designers seem to want to save all of their best creatures until last, even if it means the player spends their first sessions fighting rubbish ones. You *know* you're going to be hitting bluebottles for hours before getting so much as a whiff of dragon guano. Why not kick off with some fantastic enemies, instead of household vermin? They've even made snakes boring. Also, there's a geographical spin to this. Look at Japanese bestiaries and you get mushrooms, jellyfish, squid, giant crabs. What do we get in Europe? Rats and wasps. Like Heidi, I can't believe I'm writing this. Mushrooms aren't beasts, dude! Link to comment Share on other sites More sharing options...
Suizid Posted April 29, 2004 Share Posted April 29, 2004 But those rats date from a period well after the heyday of the pen'n'paper RPG; they're from after the Skaven had been elaborated into a major race for GW's Warhammer tabletop *wargame*. *Shrug* I was only saying. Link to comment Share on other sites More sharing options...
Disgraced Toblerone Posted April 29, 2004 Share Posted April 29, 2004 Given that most rulesets were intended to be used with figurines and floorplans, No no Noooooo. D&D, yes. But I played countless hours, nights and week-end on pen and paper RPG, and I never, ever used figurines and floorplans. Well, I bought figurines, but that was a way to pass the time while outside because I missed the climax of the script. Link to comment Share on other sites More sharing options...
zuum Posted April 29, 2004 Share Posted April 29, 2004 Rats are a pretty handy catch-all creature because you can plonk them literally everywhere. More interesting creatures need some kind of infrastructure to support them (caves etc) and given that a lot of RPGs start in some kind of secure human settlement you can't have fantastical creatures kicking around as then it would look stupid if the NPCs wandered around without paying them too much attention. I'm sure I used to plonk in a few rats for starters whenever I used to DM. Not little rats mind: big, big bastards. Link to comment Share on other sites More sharing options...
Jim Miles Posted April 29, 2004 Share Posted April 29, 2004 Rats are scary. So they make good bad-guys. At the end of the day, a Yorkshire Terrier could probably hold his own against a rat but to fight one of them in an RPG would just be fucked up. Link to comment Share on other sites More sharing options...
Sprite Machine Posted April 29, 2004 Share Posted April 29, 2004 "Ratatta evolved into Raticate." Cool. B) Link to comment Share on other sites More sharing options...
Disgraced Toblerone Posted April 29, 2004 Share Posted April 29, 2004 "Ratatta evolved into Raticate."Cool. B) The bad effects of Pokemon on children's development #243 Link to comment Share on other sites More sharing options...
zy Posted April 29, 2004 Share Posted April 29, 2004 No no Noooooo.D&D, yes. But I played countless hours, nights and week-end on pen and paper RPG, and I never, ever used figurines and floorplans. Well, I bought figurines, but that was a way to pass the time while outside because I missed the climax of the script. Rulesets for resolving combat, obviously. If it was the kind of game that involved a big group skirmish with rules then we'd often like to map it out. That doesn't mean we wouldn't, at other times, spend hours actually roleplaying, just talking, without a single prop or die. Depending on the game. Maybe just a little over-sensitive in your defence of the hobby? I think your Nooooo is misplaced Link to comment Share on other sites More sharing options...
Mayfair Rick Posted April 29, 2004 Share Posted April 29, 2004 Might I just put forward the notion that D&D was IN NO WAY designed to be played with boards and miniatures? Thank you. Now that is oversensitive in defense of a hobby which I don't even partake in these days. Rats (as it were). Anyway, Taurus, have you ever tried to kick a rat to death in real life while it scurries around your feet? I can't imagine it being enormously easy. Although I can't imagine it actually suceeding in killing you, come to that. Link to comment Share on other sites More sharing options...
Hackign Posted April 29, 2004 Share Posted April 29, 2004 Rats are scary. So they make good bad-guys. At the end of the day, a Yorkshire Terrier could probably hold his own against a rat but to fight one of them in an RPG would just be fucked up. I remember watching an episode of Ducktales where Scrooge and Co were shrunk and in the sewers. Evil rats with red eyes attacked. Thast's scary for a 7 year old. Link to comment Share on other sites More sharing options...
Alan Stock Posted April 29, 2004 Share Posted April 29, 2004 I suspect that the rats you face in RPGs are in fact Ninja Rats, able to leap at your face with ease, biting at your eyes and putting you off with their slightly bedraggled appearance. Otherwise it would just be a case of "stop knawing my fucking shoelace, cheeky bitch *stomp*", wouldn't it? What about Secret of Mana and its rabid rabbits? In the world of RPGs it seems designers try to cleverly manipulate the human pshyche by turning harmless things from the real world into menaces in RPGs, instilling a subconcious horror and subsequent immersion into the player. That, or they're just shitters with no imagination. Link to comment Share on other sites More sharing options...
Disgraced Toblerone Posted April 29, 2004 Share Posted April 29, 2004 Might I just put forward the notion that D&D was IN NO WAY designed to be played with boards and miniatures? Thank you.Now that is oversensitive in defense of a hobby which I don't even partake in these days. Rats (as it were). Link to comment Share on other sites More sharing options...
Mayfair Rick Posted April 29, 2004 Share Posted April 29, 2004 Dungeons and Dragons wasn't Dungeons and Dragons. ADVANCED Dungeons & Dragons was Dungeons and Dragons. Any foo know that. Link to comment Share on other sites More sharing options...
Disgraced Toblerone Posted April 29, 2004 Share Posted April 29, 2004 Dungeons and Dragons wasn't Dungeons and Dragons. ADVANCED Dungeons & Dragons was Dungeons and Dragons. Any foo know that. Nice try. Link to comment Share on other sites More sharing options...
Suizid Posted April 29, 2004 Share Posted April 29, 2004 The bad effects of Pokemon on children's development #243 Ooh, #243. Gotta catch em all, wanna trade? Link to comment Share on other sites More sharing options...
Unofficial Who Posted April 30, 2004 Share Posted April 30, 2004 The other reason for introducing them is to pad out the lower levels of fodder, and I really hate this about RPG convention. The designers seem to want to save all of their best creatures until last, even if it means the player spends their first sessions fighting rubbish ones. You *know* you're going to be hitting bluebottles for hours before getting so much as a whiff of dragon guano. Why not kick off with some fantastic enemies, instead of household vermin? They've even made snakes boring.Also, there's a geographical spin to this. Look at Japanese bestiaries and you get mushrooms, jellyfish, squid, giant crabs. What do we get in Europe? Rats and wasps. Like Heidi, I can't believe I'm writing this. You make no sense. All the great heros start out by pummelling hamsters and jellyfish. That's why we have no great heros today. The RSPCA would have them arrested before they made two levels. Link to comment Share on other sites More sharing options...
gavin the shifty Posted April 30, 2004 Share Posted April 30, 2004 you guys have obviously never had to clear out a rodent infested basement. I wouldn't go down there if I had a +37 bastard sword of smitingness. Link to comment Share on other sites More sharing options...
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