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Forbidden Siren


Andy_Tanner
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Yes i have and it`s no where near genre defining. Don`t know what it is as it has the foggy atmosphere spooky noises and the weird looking zombies but there just something missing. Sorry but on the survival horror stakes it`s no resident evil or silent hill.

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I've been playing it since last night and it's creeped me out on more than one occasion, at least as much as Silent Hill. Different strokes for different folks I guess.

And although the dubbing is shite I've not found it ruins the atmosphere at all.

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Can anyone tell me why i looped back and doing the levels again what i`ve already done? There are 2nd objectives on them now, whys this? Just when i thought this game can`t get much worse it does.

Hodge - wise beyond his post count.

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Thanks for that informative reply meh.  If you aren`t gonna answer the question don`t bother posting.

BAN REQUEST! REASON>>>CAN'T UNDERSTAND, OR TAKE DEROGATIVE, HUMOUR ABOUT HIS NOOB STYLE COMMENT AND OBVIOUSLY HAS AN ANUS FOR A FACE AS HE IS TALKING POOPIES.

;)

BTW Siren is the best horror game since the original Silent Hill It eveokes more fear in the player within the first twenty minutes than any other title since SH1 whwich is what survival horror games are all about.

TRuFaX.... [:D I can't believe I just typed trufax].

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Ok, been playing this for most of the afternoon.

It isn't very good, really. Nor is it very scary. At all. In the slightest. It really isn't fit to kiss Project Zero's shoes.

The gameplay consists of little more than sight jacking and running past them when they can't see you. The controls are awful, unresponisve and just plain juddery. The characters have the slowest crawl imaginable as well which makes getting past some zombies a chore. Not in a frightening, tense way, just in a yawnsome, dull way.

The puzzles are stupid too and the game has very little internal logic. Case in point: The first bit with the priest where it tells you that you can get up on the roof if you had something climb on. So you open the shed and find a face cloth and a piece of rope. And lying there in front of you is a small ladder. Trying to pick this up though gives the message there is nothing else of use. There's a fucking ladder. Take it and climb up.

A huge disappointment and one I'm glad I rented instead of bought.

Oh, and the dubbing is bad, but there's a lot more that's wrong with the game beyond that.

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Case in point: The first bit with the priest where it tells you that you can get up on the roof if you had something climb on. So you open the shed and find a face cloth and a piece of rope. And lying there in front of you is a small ladder. Trying to pick this up though gives the message there is nothing else of use. There's a fucking ladder. Take it and climb up.

:lol:

Classic crap game design. The number of games I've been in when I've tried to convince the character to USE THE GOODAMNED THINGMY TO SOLVE THE GODDAMNED PROBLEM, only to discover it's Obscure Item No. 7 which triggers a chain of item use to get me through. :rolleyes:

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Ok, been playing this for most of the afternoon.

It isn't very good, really. Nor is it very scary. At all. In the slightest. It really isn't fit to kiss Project Zero's shoes.

I have to agree. At the moment it's playing like Splinter Cell with zombies. That, plus I hate having to use the Triangle button to do everything.

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BAN REQUEST! REASON>>>CAN'T UNDERSTAND, OR TAKE DEROGATIVE, HUMOUR ABOUT HIS NOOB STYLE COMMENT AND OBVIOUSLY HAS AN ANUS FOR A FACE AS HE IS TALKING POOPIES.

Is your caps lock stuck there thompo as i can`t really think of any other reason an "experienced" poster would have to post in caps. :rolleyes:

Thanks for clearing my question up pete can`t see what i missed really as i`ve been following the objectives in hand and had gotten upto Reiko Takato - Day 1, 23:00 and when i completed that it took me back to a early Kyoya Suda level where you have to lead the girl. Just felt a little annoying as i thought i`d done everything upto this point.

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i finally found the time to play the game for the first time this evening.

first of all the dubbing. it's pretty naive. i wouldn't say it destroys the atmosphere (which is incredibly thick and forboding) rather it adds to the weirdness, in a dislocated kind of a way. it's naff but don't worry this game is still worth your time.

it all begins rather confusingly. unless you read the manual there's little introduction other than some brief running through the woods. then in you're in the thick of it with a zombie cop stumbling towards you. you don't have any weapons just a flashlight and a map. your initial reaction is to hide but it's soon clear that you've got to make a move, somewhere, to get out of this situation alive.

Sight Jacking. a work of genius. you mind-tune into people as though searching a radio dial. when you find a signal you can lock it down and you're inside that persons head. you see what they see, you hear their thoughts, which could be them beckoning you to follow or if it's a zombie - crazed mutterings which are not a little disturbing.

the game play differs hugely from any other Survival Horror title. infact it's a tad misleading to describe it as such. survival and horror are certainly in it but so are stealth, fear and panic. it doesn't feel like Silent Hill or Resident Evil which is a good thing. it's fresh and invigorating in the same way Manhunt is.

i've only played a few levels but it's a quality package. audio is used subtley and expertly (dubbing aside). the use of radio static and sirens is as unnerving as ever.

graphically it's as good if not better than anything else on PS2 which really has found itself home to Art House gaming. the direction reminds me of films such as Ring, Audition and even Blair Witch Project.

it's also difficult. but it's difficult because as a gamer it presents a new challenge. it makes you consider things from a completely different point of view than that of previous generic titles in the genre.

stylish.

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One thing that I was just thinking about there... Silent Hill, for me, was scary because it forced you to confront bizzare and frightening monsters in hostile and creepy environments... Siren is pretty much the exact opposite, in that your objective is to avoid confronting the enemy... I wonder how that will translate into scares...

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One thing that I was just thinking about there... Silent Hill, for me, was scary because it forced you to confront bizzare and frightening monsters in hostile and creepy environments... Siren is pretty much the exact opposite, in that your objective is to avoid confronting the enemy... I wonder how that will translate into scares...

well, the reason you're avoiding them is because confrontation usually equals death. they are to be feared and that's what makes it scary. knowing that 'things' are out there watching, waiting.

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well, the reason you're avoiding them is because confrontation usually equals death. they are to be feared and that's what makes it scary. knowing that 'things' are out there watching, waiting.

Yea, that's certainly true, but there's a fine line between fearing a powerful enemy, and frustration because a powerful enemy keeps killing you. I found that Project Zero's ability to scare you was equalled only by it's ability to make you want to put your fist through your TV in frustration.

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are you playing the game though Popo? the fear induced when given chase by an enemy (who is relentless) is beyond anything the survival horror genre has offered to date and the ability to switch to the view of your hunter during such pursuits is frightening because you know that if they get you, you're dead. your senses are disorientated as you look around desperately trying to work out from which direction the enemy is coming from, switching madly back and forth from your own view to theirs. chilling.

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Relentless?..lol...all I've ever had to do is go round a couple of corners and the zombie pursuing me has lost interest and gone back to hammering at a wall. The game is very atmospheric but I havent found it frightening at all yet. Only a few hours in so far though.

Bit dissapointed that all the reviews I've read have claimed that you have to hide from the zombies to survive but to be honest its easier just to walk straight up to them and beat them down in a lame silent hill combat style. Sure, they come back to life but by the time they have you'll probably be across the other side of the map. So far it seems that the only zombies you have to actually be worried about are the ones with rifles. And for me, being shot dead by something that you cant even see isn't scary, its just annoying.

The sightjacking is fairly cool, but as others have said in this thread, its pretty useless and confusing most of the time, compared to attempting the levels in the good old trial and error style anyway.

I'm probably being overly harsh, but I had really high hopes for this game after reading all the reviews and hype. At the end of the day, it is a very atmospheric and polished game (except for the dub) but it really doesn't hold a candle to Project Zero in terms of fear and seems to play like a mission based silent hill with less fear and added stealth at the moment. Hoping it gets better soon.

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The sightjacking is fairly cool, but as others have said in this thread, its pretty useless and confusing most of the time, compared to attempting the levels in the good old trial and error style anyway.

it's essential to use sight jacking to get past the zombies, you need to learn their routines and move at the right time to avoid them. this is especially important when escorting other characters. you could try and clumsily fight your way through but inevitably you'll end up losing. and as you've found out, you can't get past the guys high up with rifles unless you use it either.

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I watched that video and I didn't think it was that bad. I think the main problem is that we're really not used to hearing dubs in british accents. It's no worse acting than a lot of games (better in fact) but the fact that it's english accents really highlights the problems. If it was American accents it wouldn't be so bad (it sounds a lot better than the Shenmue dub for instance). Actually, it reminded me of a play on Radio 4 or something.

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IMO, the game is a mess. It just isn't scary. Like Max says above all you have to do once spotted is just run around a couple of corners and then crouch down. If you then jack into the Zombie they just stand at the spot where they saw you before going back to what they were doing. There's no relentless pursuit. And why oh why does being tugged by the hair kill you? They don't actually do anything to you (apart from the ones with guns), they just kind of tug at your hair and your character falls down like a lump of cold fish. It doesn't play like any other survival horror, but what it plays like is just not a very good game. I think people are trying to see something here that just isn't present and convincing themselves it's a good game, which it isn't. Having to press the Triangle button three times in the opening chapter just to get in a car and drive away is shockingly poor design.

A shame as I really wanted to like it. A failed experiment.

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Like Max says above all you have to do once spotted is just run around a couple of corners and then crouch down. Having to press the Triangle button three times in the opening chapter just to get in a car and drive away is shockingly poor design.

well you might get away with doing that once of twice but what happens when you run round the corner into another zombie? ultimately sight jacking becomes essential because you will not get through the levels without using it.

And why oh why does being tugged by the hair kill you?
they stab you as far as i can make out.
It doesn't play like any other survival horror, but what it plays like is just not a very good game.
it's not trying to be like other games. it's doing something different and it works extremely well if you play it how it's supposed to be played and not how you would Silent Hill or Project Zero.
I think people are trying to see something here that just isn't present and convincing themselves it's a good game, which it isn't.
just because they haven't convinced you doesn't mean they're not enjoying it.
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Excuse me? I'm agreeing with your very informative hatred of the game, you silly fack.

It's AWFUL.

My apologies meh, i thought you was being sarcastic, sorry.

And to add to the debate, that i`ve hardly used the sight jacking on most of the levels and only used it on the odd occations when needed to see where a riflemen was headed. I think what really ruins this game is the short levels (which breaks up the flow of the game) and infinate re trys which gives you the feeling when you go into a level, if you mess up, it`s easy enough to retry without taking to long. like others i`ve been using the trial and error method rather than the sight jacking and perhaps this isn`t why we aren`t getting any enjoyment out of it as we aren`t playing it how it should of be played.

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Hmm well I've just watched that vid from a few pages back (the Play France one) and to be honest there nothing wrong with the voice acting - though I was more impressed by the look on the kids face, far more emotion there than in most in-game faces. I've been trying not to see anything of Siren until I actually play it, and now i cannot wait :rolleyes:

All I wanted to say is, I'm sure its gonna be a great game, and you are silly, silly people if you dont play it AT ALL just because of the voice acting.

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