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What games did you complete? 2023 Edition


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2023 Completion List:

 

Gotham Knights (PS5) - 07/01/23

The Case of the Golden Idol (PC) - 10/01/23

Need For Speed Unbound (PS5) - 15/01/23

Sonic Frontiers (PS5) - 19/01/23

Hi Fi Rush (PC Gamepass) - 30/01/23

Deliver Us Mars (PC) - 04/02/23

Midnight Suns (PC) - 11/02/23

Scars Above (PC) - 03/03/23

Horizon Call of the Mountain (PSVR2) - 03/03/23

Dead Space (PS5) - 12/03/23

Hogwarts Legacy (PC) - 23/03/23

Resident Evil 4 (PS5) - 29/03/23

Dredge (PS5) - 02/04/23

Evil West (PS5) - 05/04/23

Dead Island 2 (PC) - 07/05/23

Planet of Lana (PC Gamepass) - 25/05/23

 

In Progress:

 

Wild Hearts (PS5)

Everspace 2 (PC)

Star Wars Jedi Survivor (PS5)

 

 

 

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And we’re off!

 

1. Kena: Bridge of Spirits (PS5)

A staggeringly beautiful game which I thought improved as it went on. Didn't do anything new, but did everything it set out to do with great finesse, style and a lot of care. Controls are tight and as you unlock powers the traversal, light environmental puzzles and combat all start to flow wonderfully well. Boss battles are frequent and punishing even on Normal difficulty levels so I had to watch a video guide to help me defeat more than a few. 
 

The story is a bit twee but was surprisingly heartfelt, well-written and performed with some of the best cutscene animation I’ve seen in a game. 


This is on sale until 6th Jan on the PS Store I believe (also available on PC) for around £12. Can’t recommend it enough if you’re looking for a solid, stunning Dark Souls without the usual Grimdark/horror setting. 

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Going to try this, as I do every few years. Last year I clocked Spider-Man and Persona 5 Royal. This year I want to try and see the credits in 12 games so I average one per month. 

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1. 01/01/2023 - Bladed Fury (XSS)

 

And we're off! This was a Games with Gold freebie, a short side-scrolling slash-em-up and I enjoyed it. Based on Chinese mythology I didn't quite follow what was going on, but the action was simple but engaging. It had the usual upgrades, puzzles and bosses, but it was pitched easy enough for me to get through, despite a couple of moments of frustration towards the end (does anybody really like boss-rush sections?)

 

It was only about 3-4 hours, which is always a bonus, as I find my tolerance for side-scrollers is very low these days (often I've tried to play through some arcade/early console brawlers and they bore me very quickly.)

 

A nice start to the year.

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Right time to get this ready. 

 

Current Playing 

 

 

Side Games 

Against the Storm 

RXC 

Hades 

Dead Cells

 

Completed

Lil Gator Game (08/01)

ElecHead (22/01)

The Last Campfire (30/01)

Spider-Man Miles Morales (01/02)

Assemble With Care (14/02)

Sonic the Hedgehog 2 (23/02)

Tetris Effect Connected (28/02)

Wreckfest (03/03)

Transport Fever 2 (20/03)

The Case of the Golden Idol (08/05)

Planet of Lana (20/05)

 

Parked 

Crisis Core Reunion

 

Abandoned 

God of War 2018

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5 hours ago, shirubagan said:

And we’re off!

 

1. Kena: Bridge of Spirits (PS5)

A staggeringly beautiful game which I thought improved as it went on. Didn't do anything new, but did everything it set out to do with great finesse, style and a lot of care. Controls are tight and as you unlock powers the traversal, light environmental puzzles and combat all start to flow wonderfully well. Boss battles are frequent a punishing even on Normal difficulty levels so I had to watch a video guide to help me defeat more than a few. 
 

The story is a bit twee but was surprisingly heartfelt, well-written and performed with some of the best cutscene animation I’ve seen in a game. 


This is on sale until 6th Jan on the PS Store I believe (also available on PC) for around £12. Can’t recommend it enough if you’re looking for a solid, stunning Dark Souls without the usual Grimdark/horror setting. 

 

Yes, Kena is great; more people need to play it!

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5 hours ago, shirubagan said:

And we’re off!

 

1. Kena: Bridge of Spirits (PS5)

A staggeringly beautiful game which I thought improved as it went on. Didn't do anything new, but did everything it set out to do with great finesse, style and a lot of care. Controls are tight and as you unlock powers the traversal, light environmental puzzles and combat all start to flow wonderfully well. Boss battles are frequent a punishing even on Normal difficulty levels so I had to watch a video guide to help me defeat more than a few. 
 

The story is a bit twee but was surprisingly heartfelt, well-written and performed with some of the best cutscene animation I’ve seen in a game. 


This is on sale until 6th Jan on the PS Store I believe (also available on PC) for around £12. Can’t recommend it enough if you’re looking for a solid, stunning Dark Souls without the usual Grimdark/horror setting. 

thanks for the write up, it's been on my steam wishlist for a while so i've finally taken the plunge

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7 hours ago, shirubagan said:

And we’re off!

 

1. Kena: Bridge of Spirits (PS5)

A staggeringly beautiful game which I thought improved as it went on. Didn't do anything new, but did everything it set out to do with great finesse, style and a lot of care. Controls are tight and as you unlock powers the traversal, light environmental puzzles and combat all start to flow wonderfully well. Boss battles are frequent and punishing even on Normal difficulty levels so I had to watch a video guide to help me defeat more than a few. 
 

The story is a bit twee but was surprisingly heartfelt, well-written and performed with some of the best cutscene animation I’ve seen in a game. 


This is on sale until 6th Jan on the PS Store I believe (also available on PC) for around £12. Can’t recommend it enough if you’re looking for a solid, stunning Dark Souls without the usual Grimdark/horror setting. 

 

2 hours ago, Jamie John said:

 

Yes, Kena is great; more people need to play it!

 

1 hour ago, daveodeth said:

thanks for the write up, it's been on my steam wishlist for a while so i've finally taken the plunge


This, it was my favourite game of last year and it’s a truly special title.


Really fancy a second wander through on the NG+ mode they added with the final content update.

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New Year, new game completed…

 

1. Pentiment (PC), completed 01/01

 

Just fantastic, great storytelling in a wonderful setting, loved the use of typography and gentle role playing mechanics, and it had a very satisfying resolution. I love games with small maps that give you great characters - it never felt overwhelming. And, without wanting to spoil it, felt like a good time of the year to play it with the themes of the final act. Just wonderful, 8/10

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2. 01/01/2023 - Routemania (PC)

 

A puzzle game where you have to connect cities of the world using limited numbers of coloured blocks. I got this after a pretty generous demo in the last Steamfest made me think it would be a fairly relaxing puzzle game, and it was. Of the 26 maps to play (of which 7 were in the demo - as I say, generous), I only properly struggled with 3, whereupon I used the in-game hint system. Considering puzzles aren't my forte by any stretch of the imagination, I thought that was quite good.

 

It's all very minimalist and whilst it hasn't lit a fire under the genre for me, I may keep a keener eye out for similar games in future.

 

Previously completed:

Spoiler

1. 01/01/2023 - Bladed Fury (XSS)

 

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And first completed game of 2023 is... Embr.

 

Another leaving Game Pass game, I wasn't going to play this originally, but my son had already started it and abandoned it and I had a bit of extra time during the holidays, so why not.

 

The idea is that you work for a company which is like an Uber for fire fighters, which essentially boils down to taking on various fire rescue jobs and other side missions and getting ratings to get cash and unlock new areas.

 

From an initial look, it seems like it's a multiplayer-focused affair like Overcooked, etc., but you can very much play it solo. There's not much in the way of coordination needed between players anyway - I think it just makes some tasks quicker and ups the number of people you need to rescue.

 

You run around various buildings looking for people to rescue and take to a safe zone. The tools you get are quite fun to use with you improvising to get round burning obstacles. The grappling hook in particular was a rather satisfying way to do this as it zips you up to distant windows. Technically, I though the fire technology was quite impressive with small blazes spreading out into infernos that cause a lot of damage if you don't try to control them. Thankfully it's all quite jolly and cartoon-like so no harrowing deaths.

 

Challenge-wise, it wasn't too bad. I played on easy mode as opposed to hard which I guess makes the time shorter, but easy was a decent challenge anyway especially trying to rescue everyone compared to just the minimum quota. Buildings become more inventive towards the end with keycards needed and vacuum tubes to travel through although often the aforementioned grappling hook makes short work of these intricate designs.

 

Once the levels are done there are the same bonus missions for each one, consisting of variations on the theme such as delivering food and finding a special hidden object during a rescue. It's nice that they put in the effort to extend the game - they also have daily missions - but I didn't think there was enough variety there overall to keep plugging on after completing the main story even if I wanted to. Likewise one of the Achievements is to buy everything in the shop. This takes a ludicrous amount of grinding missions to get cash so I'll give that a miss. Overall, enjoyable but glad to finish it early.

 

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The bulk of this was done last year but I finished it today so…

 

1. 01/02 - Dissidia 012 Prologus

 

I’ve always tried to steer clear of FF spin offs but for some reason* decided to give Dissidia a try last year, and then there were a bunch of different versions to choose from. I read about 012 and that there was this cut down demo version, so I thought I’d try it out first to see if I liked it. It took me 30 hours to get the completion % to 100 so I think it deserves a place in the list.

 

There’s a gulf between my impressions after playing for the first time (which was in RPG/auto play mode and baffled the hell out of me) and how I feel now having done 30 hard mode clears on the 8 different characters. I think the turning point was when I used Jecht, about four characters in - his options are so limited that it forces you to actually understand what you are doing. Even though it kind of clicked at that point I was still unable to ever do one of his useful (as in actual damage dealing) combos and relied on the gamble of a chase mode kill each time.

 

After Jecht I had an easy time using each of Kefka, Warrior of Light and the Dragoon - and then finally unlocked Cloud, which was a fair bit more difficult as his attacks seemed much shorter ranged. It took me Hogmanay, yesterday and today to beat the game with Cloud.

 

I will definitely go on to play the main game. Even though it kind of screws with my affection for these characters to have them used in this way and this context, it’s a nice callback to the days when I still loved FF and lets me appreciate some of the music all over again.

 

* not really some unknown reason - I brought my PSP Go out of storage last year, got a cradle for it connected to an OSSC, so on the telly with a DS3, and started to explore some of the recommendations from it’s library that I had missed. Dissidia was often mentioned.

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Pokemon Scarlet and Violet - I think a Pokemon game was my first completed in 2022 with Arceus and here we are again.

 

 

It's a tough one to review, if you put aside the pretty embarrassing performance issues, it's probably the best mainline Pokemon game in ages (admittedly a pretty low bar because unlike the others they mostly finished the game this time) but also a game where every step forwards is matched by a step back.

 

The much more freeform exploration and progression is great, but the world is often bland, with literally two structures copied and pasted everywhere and groups of 'mons spawning in 5ft from the player. But that was made up for by having lots of new creatures to discover and encounter and add to your team, having not played the previous gen, there was a lot that were new to me.

 

Overall I did enjoy my time with it, but it's hard to recommend, and I'm leaning towards Arceus being the better title in retrospect, it's shorter and faster paced, has way better performance, better world traversal, better crafting and I think gameplay systems in general, and did a bunch of things I've wanted the series to do for a long time, even if it did them all in 7/10 way. 6/10

 

Spoiler

Various Nitpicks:

  • I missed the Arceus gameplay additions in this, like every move having a light and heavy attack option, or the ability to stealth about and capture creatures unawares. You have a stealth button and I don't know why, there's no real reason for stealth as there's no long grass to hide in and nothing can really attack you and you can't capture things outside of combat.
  • The gameplay additions here like the terastelise feature aren't bad, but they've been doing that same feature for about a decade, and so even if it's better balanced than all the previous versions, it's not particularly fresh or interesting either.
  • I also missed the sidequests, they were a great way of doing some little stories and telling you about the 'mons, without some knowledge of what they're about they're just creature designs, you need personality too to be a character, usually if you mention someone's fave it'll be based on a cartoon episode from their youth which actually told you a story about a 'mon. Here I get a legendary that's sealed away behind a door and I'm like, OK, what's this guys deal? The Pokedex text isn't really cutting it anymore.
  • And yeah the crafting is worse, Arceus having you using the mons to collect fruits and ores fit with stuff like Rock Smash or headbutting trees, and let you use your mon in the open world. It also let you get actually useful items cheaper than buying them, and then could earn you money with the top-tier recipes. In this I never really had a 'mon out, instead the crafting is just a massive list of creature components which is a massive ballache to trawl through and collect and doesn't really get you anything useful, just nick Arceus approach.
  • I enjoyed the MGS2 homage in the final section, but that section is sabotaged in forcing you to walk slowly for the whole thing, while having the worst performance in the game.
  • Also why the fuck don't we have a sprint while on foot? We've had that since the GB Colour games! Arceus had that plus the mounts for traversal.
  • The regular Pokemon thing of your moves being replaced by more powerful ones is getting old, the gameplay in these games is always more interesting in the early-to-mid game where creatures don't just one-shot each other, by the end of a game, getting a 'mon down to low health to capture it without killing it is a ballache, I'd much prefer a rejig so power is based on creatures stats and strengths, with fewer, better animated moves.
  • The camera is terrible in battle, it never frames both mons properly, often one will be offscreen, or it'll slide into the ground, or one will be occluded by tinkatons hammer, all of this stuff should be pretty "solved" aa decade ago, it just wasn't in here.
  • In battle it's incredibly hard to see the enemies health, or how many creatures the trainer has, and I have no idea why this went backwards because literally every previous game had this.
  • The UI in general is missing things, there's a nice animation for adding something to your Pokedex, but there's no way to see how many creatures you've seen when it happens, even though there's a nice white bar at the bottom where that number could easily go.

 

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It begins again!

 

02/01 - Deus Ex: Human Revolution

 

One of those games I bought close to launch, bounced off after a few hours, and never returned. I think at that point I was trying to play it too much like a Hitman-esque sneaking type deal and not truly engaging with the combat options at my disposal. This time though I did a bit of stealth, but when it did go tits up (which was often) I was specced out and equipped enough to mow anything down that came at me. Really enjoyable this, despite a little 360-era jank. Enjoyed it enough that I picked up the sequal Mankind Divided!

 

8/10

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Continuing my Gears run through, today I completed 2, which I had expected to complete over Christmas, but simply didn’t get the time, so finally completed it today. Lots of fun with some simply epic set pieces, highlights being the Sires breaking out of the incubation tanks and also riding the Brumak. Highly recommended 9/10.

 

Now on to 3.

 

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I started 2022 really well and, due to one thing or another, my completion rate just sort of tailed off.

 

Hoping for better this year. Especially as I plan on clearing backlog rather than purchasing new titles.

 

January

 

God of War Ragnarok (PS5)

Klonoa Phantasy Reverie (PS5)

Ghostwire Tokyo (PS5)

SIFU (PS5)

Sackboy's Adventure (PS5)

 

February

 

GoldenEye (XSX)

 

March

 

Shadow Warrior 3 (XSX)

 

April

 

Turtles: Shredder's Revenge (XSX)

Resident Evil 4 Remake (PS5)

Resident Evil 2 Remake (Leon 1st, Claire 2nd) (PS5)

Resident Evil 3 Remake (PS5)

 

May

 

Man of Medan (PS5)

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Call of Juarez: Gunslinger (Switch)

 

A very enjoyable yet short romp through every Wild West trope in the book. I'm a sucker for the cell-shaded art style and some of the levels are beautiful. The quick draw sections are a lovely addition but otherwise it is quite a shallow experience.

 

Well worth the £1.79 I paid for it in a sale.

 

6/10

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January

 

04/01 Marvel Spider-Man: Miles Morales (PS5) And so it begins for 2023. I remember when this game was announced I gave it major side eye for having half the run time of the Peter Parker original. Turns out this is actually a strength, a shorter run time makes for a much tighter story with much less filler. It's still an absolute joy swinging through the streets of New York, they've really mastered how to make you feel completely in control. I also loved how much I could stealth the levels although if things go pear shaped combat is still as good. Highly recommended and essential if you have the Playstation sub. I enjoyed every moment. Downsides? Well there's a lot of dialogue. And I mean a lot, it was so "talky" that it drove my partner up the wall with the constant barks. "We know you're out there Sam Fisher! Spider-Man!" She bailed long before I did. Otherwise fantastic stuff. Triple A production without the bloat.

 

12534097-marvel-spider-man-miles-morales

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Here we go, sponsored by the Backlog Support Group thread.

 

1. Captain Toad Treasure Tracker - Switch

 

Started this after a long break, turns out I was on the last level. I was trying to 100% it and the penultimate level was a nightmare for the hidden objective. Life's too short. Did the final level, have the Odyssey levels and DLC to come back to at some point, they are in an appropriate folder on the Switch but off the backlog.

 

Lovely game that sums ups everything I love about Nintendo. Colourful, fun, not too tough but there is some challenge there if you want to find everything. Bit it's just joyous. I challenge anyone not to repeat 'Time for Adventure' in a Toad voice at the start of a level. Even my teenage sons do it when I'm playing. Great game

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Long time reader of thread, first time poster. We'll see how it goes. Historically I don't finish much so I might choose to be flexible about what I consider to be "complete" but in the last month or two I've been on a roll of not only completing some games but 100%ing them too.

 

1 - 04/01 - Stacklands - Steam Deck/PC

 

A strategy/resource management game about building a village, discovering treasure and fighting monsters. The twist: everything is a card.

 

Stack a villager card on a berry bush card to harvest berry cards. Stack on villager on a tree or rock for wood and stone. Stack stone, wood and a range of other materials to make quarries, lumber yards and a whole host of buildings. Buy decks to find new resources and recipes. Fend off attacks from invading monsters and venture forth to make your villagers stronger to fight bigger foes. The game involves a nice progression system via a series of slowly expanding quests. These give you little threads to pull at to move forwards and allow you to grow your village, get stronger and move towards the end game.

 

The actual resource management is quite simple. Most pressing is making sure you've got enough food to keep your hoards of villagers alive at the end of each day.

 

If all your villagers die (form starvation of in battle) the game is over. Until my final playthrough I was never playing safe enough. I've restarted more times than is reasonable I think. But at least each subsequent start is faster as you already know the recipes you knew before. You don't need to find it again to be able to make it. Stack the right cards and away you go.

 

How Long to Beat reckons this is a 4 hour game for the main story and  7 hours for the completionist.

I've spend 25 hours seeing everything 😅

 

A dangerous and addictive treat.

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17 hours ago, thesnwmn said:

How Long to Beat reckons this is a 4 hour game for the main story and  7 hours for the completionist.

I've spend 25 hours seeing everything 😅

 

I don't think I've ever come close to beating a game in the time HLTB says it takes. I reckon it must skew the average towards people who mash through a game using a guide without actually taking it in.

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3 minutes ago, James Lyon said:

I don't think I've ever come close to beating a game in the time HLTB says it takes. I reckon it must skew the average towards people who mash through a game using a guide without actually taking it in.

 

I'd say I find it pretty accurate, at least in terms of scale. Is it 0-10 hours, 10-20, 30-50, 50+. The biggest issue with HLTB is what each category means, particularly when there are only a relatively small number of recorded playthroughs. It evens out on big popular games.

 

But this one really stood out so much. I think I was just playing it wrong for much of my time. Too risky which led to a lot of starting again. It's telling that my completion of every achievement came within an hour play of finishing the story.

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33 minutes ago, thesnwmn said:

 

I'd say I find it pretty accurate, at least in terms of scale. Is it 0-10 hours, 10-20, 30-50, 50+. The biggest issue with HLTB is what each category means, particularly when there are only a relatively small number of recorded playthroughs. It evens out on big popular games.

 

For sure when you're getting into the bigger numbers but I'm often on the far end of the scale. Maybe it's just how I play games. It always feels longer anyway when you're stretching something over a couple of hours a night rather than getting it done in a weekend.

 

 

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1 - 04/01 - Unpacked - Xbox Series X (Game Pass)

 

There goes all them cheap achievements I've been using this game for. It was nice. Lovely even. It's quite clever how it tells a story with just a few items being placed on shelves. Something compels you to keep unpacking despite having got all the achievements you went in for that day. 

 

I'm not sure why it got such great reviews though as I didn't enjoy the game itself. It can just feel like busy work. Like completing a Sudoku after having solved the interesting, tricky bit. Then it's just a matter of sticking the numbers in for closure. 

 

I didn't complete anything last year but I got to the final parts of several rpgs so hopefully I can get a few more down soon. But man, do they start to drag when they think no one is going to be watching at that point. Boss fight, boss fight, boss fight. 

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Spoiler

1 - 04/01 - Stacklands - Steam Deck/PC

 

2 - 05/01 - Patrick's Parabox - Steam Deck/PC

 

Number two already! I started this one last year but got distracted by something else. So last night and this morning I polished it off. Just 4.5 hours to see myself through to the credits.

 

A block pushing puzzle game filled with hundreds of puzzles. There's a core path that leads you to the end credits with many many extra harder challenges along the way. The puzzles are grouped into worlds, each of which introduces a new concept to test your mental agility.

 

I've played through all the main puzzles and a few side ones. I've immensely enjoyed exploring the concepts and tools but never found myself overly stuck for too long. Each world only contains maybe 5-10 required levels to play with the new concepts but each and every new mechanic was a delight.

 

When I have strayed into the tougher extra challenges they've really pushed me. This split of low and high friction challenges is wonderful. It creates an experience I feel you can craft for yourself.

 

It's a simple looking game but I adore the clean chunky lines. The way blocks move, squeezing into and out of gaps is just a delight.

 

Perfect on Deck. This is the definition of a handheld game.

 

I think I'll be dipping back into this for a while to do some of the harder extra levels.

 

sc8tzg.thumb.jpg.8c7485cb9a24fc29a16a0a0e13f21fca.jpg

 

arrtf.thumb.jpg.b21faa3f5e008fc6363ce58f1a287f8e.jpg

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I actually completed a game, for the first time in forever. I imagine this will be my only contribution to this thread.

 

Sniper Elite 5 (Series S, Game Pass)

 

Finished the main story. Currently debating going back and getting all the collectables or maybe even buying the dlc. Great game, either way.

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So far:

 

Spoiler

1. Kena: Bridge of Spirits (PS5)

 

 

 

image.thumb.png.5bce4698e5fb91e9ae43dd4575ee968b.png

 

Watch out, needles about.

 

2. Somerville (Game Pass)

I quite enjoyed this and thankfully didn't experience any bugs or performance issues present at launch. Although not living up to the hype in my head due to the Limbo/Inside connection which are both incredible games, I do feel this did enough different to be its own thing.

 

 

Visually it's beautiful with some lovely camera framing and cool tech for the alien artefacts. Each section of the scene felt carefully considered, blending together like a giant illustration. Animation is superb, though the blending sometimes hindered gameplay, making button presses and interactions feel like they weren't connecting. I got used to this after a while, playing the game at its pace rather than mine. Gameplay and puzzles are mostly simple with the odd head-scratcher and levels are linear, so there's no backtracking or getting lost.

 

I have unlocked two of the endings so far, something I wouldn't even have known about had I not checked a guide to find the last hidden alien and need to go back for the third.

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On 01/01/2023 at 12:39, shirubagan said:

And we’re off!

 

1. Kena: Bridge of Spirits (PS5)

A staggeringly beautiful game which I thought improved as it went on. Didn't do anything new, but did everything it set out to do with great finesse, style and a lot of care. Controls are tight and as you unlock powers the traversal, light environmental puzzles and combat all start to flow wonderfully well. Boss battles are frequent and punishing even on Normal difficulty levels so I had to watch a video guide to help me defeat more than a few. 
 

The story is a bit twee but was surprisingly heartfelt, well-written and performed with some of the best cutscene animation I’ve seen in a game. 


This is on sale until 6th Jan on the PS Store I believe (also available on PC) for around £12. Can’t recommend it enough if you’re looking for a solid, stunning Dark Souls without the usual Grimdark/horror setting. 

This looks stunning any my type of game, just purchased it in the sale. Been so much stuff on Game Pass not done anything on my PS5 except God Of War Ragnarok for ages.

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