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Judas (Or - what Ken Levine did next).


JoeK
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Didn't he say he was going to make a 'highly repayable narrative' game. I wonder if the narrative / powers / objectives are pretty different depending on who you choose to ally with, and that the intention is that you play it several times?

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It basically looks like a nostalgia project without the license, like Callisto Protocol was to Dead Space.

 

I don't get the point of those, really, they ultimately can't fulfil that nostalgia-appeal, because the audience for them all want the real one with the real name, Resident Evil 2 RE, rather than the knockoff Daymare: 1997.

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I liked Infinite a lot but I can't pretend that it didn't throw away some significant parts of B1's appeal. Infinite's two-weapon limit was daft (especially when they want you to upgrade weapons), a few of the vigors felt interchangeable, the hallways weren't nearly as interesting as Rapture, Songbird was little more than a cutscene and I'm really bad at upgrades and bemoaned the lack of a respec after I went into the final encounter without enough shields. :blush: 

 

If this is just Bioshock gameplay with the better maps of the first game, that would be a decent start.

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11 minutes ago, RubberJohnny said:

It basically looks like a nostalgia project without the license, like Callisto Protocol was to Dead Space.

 

I don't get the point of those, really, they ultimately can't fulfil that nostalgia-appeal, because the audience for them all want the real one with the real name, Resident Evil 2 RE, rather than the knockoff Daymare: 1997.

do you get paid everytime you use the word nostalgia?

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14 minutes ago, Wiper said:

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I'm so glad Ken fired most of his team so that he could start afresh and move away from Bioshock in order to create this startling original new title.

 

I feel like I'm going insane that nobody remembers this and still treats Ken Levine with this amazing reverence.

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3 minutes ago, Gambit said:

 

I feel like I'm going insane that nobody remembers this and still treats Ken Levine with this amazing reverence.

didn't know (or had forgotten about) this so I will save some money now. I tell you if Jeff Minter turns into a right wing arse then I may never purchase another video game.

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1 hour ago, Gambit said:

 

I feel like I'm going insane that nobody remembers this and still treats Ken Levine with this amazing reverence.

 

The main thing I remember was when he laid out his revolutionary vision for the future of videogame narrative design but he was just describing Dwarf Fortress. Only in a way where it was obvious he wasn't aware of the existence of Dwarf Fortress.

 

What's probably happened was he somehow wanted to do all that systemic narrative stuff in a AAA quality title but with a tiny dev team, and because that is basically impossible we've got Bioshock 4: Makes You Think.

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2 hours ago, Clipper said:

I don't play masses of games but I have completed all the BIoshocks so I really like the look of this one. I am assuming he doesn't have the Bioshock name anymore hence the name change but the game looks the same :D

 

 

Despite the name change it's still the same studio, owned by take two, so they do have the rights.

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From a gameplay point of view, I don't like either of the games. From a world-building aspect, I think they are absolutely fucking great, and I love spending time in them. I think Levine always promises more than he has delivered, but I can't deny that he makes some fantastic landscapes.

 

I'd absolutely love to play a game in Rapture where things haven't got to fuckery, and you could just take in the sights a bit. I know you could do a small amount of that in the DLC with Infinite, but it wasn't enough for me. Same thing really with Infinite itself. Columbia's great!

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