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Marvel Snap - current season: Savage Land


sammy
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List of the cards available in each pool at this link https://marvelsnapzone.com/pool-2-mystery-cards/#:~:text=Marvel Snap Collection Pool Two Card List ,3. Ongoin ... 21 more rows  thanks @moosegrinder


New patch released 3.11.22, details here: https://marvelsnapzone.com/marvel-snap-november-3-2022-patch-notes-version-8-7-1/

 

I’ve been playing loads of this over the past few days and thoroughly enjoying it.  I’ve only played Hearthstone previously so don’t know if there are other CCG’s that it’s more easily comparable to.
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The board is made up of three locations. Over 6 turns you and an opponent play cards at three locations. The win goes to the person in control of the most locations at the end.  Cards have certain powers which affect the board state, such as destroying a one cost card on the opposite side on reveal. Locations also have their own powers which add a lot of variety to how matches play out, e.g one cost cards can’t be played here, effects are doubled, the game ends after turn 4 etc.  

 

The cards and locations are all Marvel themed and the whole thing is very polished, with cool animations flying everywhere and great use of haptics.
 

Rather than opening card packs you progress along a Collectors track.  Playing games earns credits and boosters which you use to upgrade cards and earn Collector levels. Increasing collector level earns you more cards. Once you’ve got the core cards from the track you randomly collect cards from three pools.  So beginners will be playing against players with cards from pool 1, instead of being absolutely nailed by players with full collections. 
 

The snap element adds a cool extra layer of strategy and risk.  Players compete for cubes which increase player ranking (this is the competitive ranking, separate from collector level). Each game starts with one cube but players can “snap” to double the number of cubes up for being won/lost if they are feeling confident they are going to win or just want to bluff their opponent. Players can snap up to a maximum of 8 cubes by the end of the game, and there is an option to retreat after a player snaps so you don’t have to lose loads of cubes with a shitty hand. 
 

I’ve splurged for a season pass as I’ve got a ridiculous amount of hours in the past week out of the game but the f2p element seems pretty generous. 

 

There’s a nice little article on Eurogamer talking about it just gone up today which does a much better job of explaining the game https://www.eurogamer.net/marvel-snap-shows-theres-still-room-for-another-good-card-game.

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This game is excellent. It's quick and easy and suits my abysmal attention span. Not paid for the season pass as I don't think I'll get the most out of it in 2 weeks. 

 

I like that the locations make for some super bonkers consequences. Like Bar Sinister that made me 3 extra Jessica Jones' which then gave me 36 power at it. Brilliant. 

 

I'm sure the shine will wear off once I hit people that know how to deck build and what ALL the cards do.

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33 minutes ago, moosegrinder said:

 

 

I like that the locations make for some super bonkers consequences. Like Bar Sinister that made me 3 extra Jessica Jones' which then gave me 36 power at it. Brilliant. 

 

 

I've been waiting for people to fill it, then using the Ironman card there ;)

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1 minute ago, moosegrinder said:

Yeah even Mario Kart Tour is 'only' 4.99 a month for the gold tour pass. Tbh though there's nothing on the season pass I feel I'd miss out on. It's mainly currency.

 

I've not seen the "Miles" card yet, and the other cards on the pass I have other versions of.

 

It's a lot of tat really.

 

Speaking of free tat remember to do your Carnage VS Venom stuff as it finishes tomorrow. 

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I'm massively addicted to this as well. 

 

Rank 53 and bought the season pass first time in my life, I have ever done that. 

 

Bar sinister is an amazing area if you play a kazaa deck.  I got schooled on it yesterday morning and starting doing it myself. Look at these numbers you can get.  I'd does need RNG to pull Nightcrawler and Ka-zar or Blue Marvel and finally onslaught. But if you do then you are gonna win. 

 

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34 minutes ago, cassidy said:

I'm massively addicted to this as well. 

 

Rank 53 and bought the season pass first time in my life, I have ever done that. 

 

Bar sinister is an amazing area if you play a kazaa deck.  I got schooled on it yesterday morning and starting doing it myself. Look at these numbers you can get.  I'd does need RNG to pull Nightcrawler and Ka-zar or Blue Marvel and finally onslaught. But if you do then you are gonna win. 

 

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Is that our @Harsin?!  I haven’t been able to pull off a big score on Bar Sinister yet, will be aiming for that today! 
 

Actually, the hot location idea is one of my few criticisms of the game, it tends to lead to almost everybody playing the same deck while it’s active. It was the same last week with Kamar-Taj, it was Odin/White Tiger decks as far as the eye could see.  Easy enough to disrupt with Scarlet Witch though I guess.

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4 hours ago, moosegrinder said:

Venom vs Carnage stuff?

 

Click the newspaper (on the right I think?)

 

Luke's Bar is one of the best locations, add one of those cards like IronHeart and you can just loop a power up over and over.

 

I do enjoy a good rage quit although they are the winner really since I don't get my snap bonus. 

 

Snap looks shit on Steam for me it kind of just sits really small in the middle of the screen but that could be something I can tweak in the settings. 

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Had about an hour on this last night (on Steam, its free) and its a solid wee card game. Got up to about rank 4 on the collectibles and so was already starting to swap cards into the deck. I think Ben Brode and co have done a great job distilling a strategy card game into short bursts of play. The tiny deck size compared to other card games is a breath of fresh air where every card you choose has a big impact and its much easier to learn the cards in your deck because there are so few of them. The random element of the different zones to place your cards is inspired and forces you to adapt your strategy on the fly. I've had games where my whole game plan is completely changed from the start because of zone powers. For example, a zone that only lets you play cards of 3 energy or more on it, or a zone that locks you into playing cards on it on turn 5. It makes for an unpredicatable and interesting game where every one plays out differently even when both players have similar decks. 

 

I haven't even been introduced to the snap mechanic yet but so far I can see this being a huge success especially as it's on mobile and has the Marvel license. I don't know if it will suck me in like Hearthstone, Magic or Slay the Spire but its great to have a free alternitave that you can just play a few rounds of without going down the rabbit hole. The monetisation aspects seem to be quite fair as well, only affecting cosmetics from what I can tell, and although adding cards feels quite restrictive at least its based on grind, not randomised, and you don't pay for them. That's great news. I can see this being absolutely huge and its only in early access for now. I do wonder how much depth they can add given its restrictions but I'm impressed with the strategy and variety of games available right from the start.

 

Definitely worth giving Marvel Snap a shot and I'd even suggest people who usually bounce off the big card games give this a go as its so simple to learn and quick to play.

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1 hour ago, moosegrinder said:

Bar Sinister is a curse. It was location one and basically locked me down for 2 turns because I was too indecisive to play Squirrel girl and had to wait for a good card.

 

It's one of those things I wouldn't feel to bad about it. 

 

You don't want to loose a slot by have her or a Squirrel there but in the same breath if the RNG isn't in your favour for the next couple of rounds you could be fucked over anyway. 

 

I think the pools are beginning to spill over as I've been against some cards I should be seeing for someone in the mid hundreds of collectors score. 

 

It'll be frustrating if they are having issues already. 

 

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I've been trying the Ebony Maw/Sandman/Kazar deck that SnapZone recommends transitioning to when you start getting pool 2 cards.

 

https://marvelsnapzone.com/decks/sandman-kazoo-1/

 

I don’t know if I'm missing something, but I'm finding it pants compared to my pool 1 only deck to be honest. I get the idea is to disrupt the opponents game plan, but it just doesn’t work for me. The whole thing with Sandman is stopping opponents spamming cards late game. But nobody does that anyway. Everyone is running the Kazar>Blue Marvel>Onslaught combo so all you're doing is wasting turn 4 on a 1 power card.

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  • sammy changed the title to Marvel Snap - current season: Savage Land

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