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Marvel Snap - current season: Guardians’ Greatest Hits


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On 04/12/2022 at 01:26, deerokus said:

I got Galactus from a random draw in a game but couldn't figure out how to use it effectively.

I got it the same way and decided I just had to use it. I didn't realise it completely wipes out the other locations from the game. Quite the surprise.

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  • 2 weeks later...

Goddamit, finally managed to get the win all 3 locations mission for the first season pass quests.  Generally find that one super annoying to do when it pops up, and only got this one because I was lucky with someone poorly piloting a move deck.  I was using an Ultron swarm deck I’d cobbled together, that basically looks to go Kazan > Blue Marvel > Ultron from turn 4 into one lane which then fills the other lanes, but the first turns drop in stuff like Ebony Maw (who can then have the Ultron drones fill the lane to get round his ongoing effect), and Cap who’ll buff them after the drones land.  It’s not super powerful, more just to mess around, though Patriot + Mystique make it lots better, but it’s fun though.

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There's some Christmas daily login rewards available starting today (I think). 100 credits available free now and from the schedule it looks like you'll get the Nick Fury card free if you login on the 25th.

 

Can't work out whether you have to login each day from now until then to get it but very much worth doing :)

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I'm super casual at this and TCGs in general. Smash it in the face and hope it falls over, that's the play. I'm also only rank twenty something which means I'm very aware it's probably not competitive but I tend to win more than I lose with it

 

IMG_20221224_123823.thumb.jpg.c67e8593261dbcda541721ea3166477b.jpg

 

General gist is get one location maxed out, the final of the 4 being played then hopefully get Namor somewhere to get the sneaky 10 (not essential, mind) and then Spectrum the fuck out of the board.

 

Can anyone who has decent synergy spotting skills tell me if I have any dead cards and what would be better instead?

 

Edit: Collection level 537

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1 hour ago, moosegrinder said:

I'm super casual at this and TCGs in general. Smash it in the face and hope it falls over, that's the play. I'm also only rank twenty something which means I'm very aware it's probably not competitive but I tend to win more than I lose with it

 

IMG_20221224_123823.thumb.jpg.c67e8593261dbcda541721ea3166477b.jpg

 

General gist is get one location maxed out, the final of the 4 being played then hopefully get Namor somewhere to get the sneaky 10 (not essential, mind) and then Spectrum the fuck out of the board.

 

Can anyone who has decent synergy spotting skills tell me if I have any dead cards and what would be better instead?

 

Edit: Collection level 537

 

It's pretty good for your collector rank, I'm at 1500 and my Spectrum deck is very similar.

 

The only card there that doesn't really fit is Agent 13. At 537 you should have Ebony Maw, I think? It's a better fit for the deck because it has an ongoing ability, but can be a little tricky to play effectively with its restrictions.

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1 hour ago, revlob said:

 

It's pretty good for your collector rank, I'm at 1500 and my Spectrum deck is very similar.

 

The only card there that doesn't really fit is Agent 13. At 537 you should have Ebony Maw, I think? It's a better fit for the deck because it has an ongoing ability, but can be a little tricky to play effectively with its restrictions.

Yeah I think that's why I discounted him. It seemed like a faff when Agent 13 could hit with anything. Most likely she's useless but a little 1/2 to buff Ant-Man or be buffed by Cap isn't terrible. I'll try Maw and see how he goes, cheers dude.

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Building a deck round hela is fun. Just have loads of really high power cards like infinaut and giganto and discard them like mad, play hela in the last round and you play all of those cards without their usual restrictions.

 

If your luck goes bad you will lose horribly but you can also really cheese it in a funny way.

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On 24/12/2022 at 12:50, moosegrinder said:

I'm super casual at this and TCGs in general. Smash it in the face and hope it falls over, that's the play. I'm also only rank twenty something which means I'm very aware it's probably not competitive but I tend to win more than I lose with it

 

IMG_20221224_123823.thumb.jpg.c67e8593261dbcda541721ea3166477b.jpg

 

General gist is get one location maxed out, the final of the 4 being played then hopefully get Namor somewhere to get the sneaky 10 (not essential, mind) and then Spectrum the fuck out of the board.

 

Can anyone who has decent synergy spotting skills tell me if I have any dead cards and what would be better instead?

 

Edit: Collection level 537

I have a similar deck but I would swap Ant-Man and Agent 13 - the former suggests you want a full location (which counter-acts Lizard and Klaw) and the latter relies on RNG. 

 

I would suggest Zero and Ebony Maw instead. Zero offsets the negatives of various cards and Maw is amazing for dominating a location alone.

 

If you also swap Punisher, Namor and Iron Man for Blue Marvel, Warpath and Shang Chi - you would have an identical deck that I have (and @Mitchell) which has gotten me to Rank 50 for the last 3 seasons (Collection level 1100+).

 

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Because Klaw wants a free space in the left and middle lanes (on turn 5) to get maximum benefit.

 

So either you've already sapped up those slots with 1-4 energy cards, or you're holding out to drop Klaw in the final space. Neither of those approaches are optimal with that deck. It's less about how it explicitly penalises Klaw, it's more about spatial control.

 

Ideally, you don't want to be playing Klaw in a location with 3 cards either (with the deck I proposed) because there are better 'finisher' cards. Klaw is ideal in the middle, potentially on it's own, to claim the right whilst setting a stake in the centre and leaving the left alone. This creates a mind game for turn 6. Not many cards can outright beat +6, but that forces a commitment. And even less cards can beat +4 AND +6 in two different lanes (Heimdall is one).

 

Also Namor (and Warpath) have an extra layer of strategy whereby you can bait out an enemy Shang Chi - by playing against the rules of the card. A 9 or 10 is rarely going to win a location when there are metas of Magneto, Death, Dino, Apocalypse etc flying round.

 

But in regards to Namor, you're better off playing a 1-cost Ebony Maw, and buffing it (assuming opponent doesn't use Elektra or Killmonger). But you can also stack Zero > Ebony Maw > Armor to lock down a location with 13 (+buffs) for 4-cost. I think that's a better use of energy than Namor, who I think should be 3-cost. 

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Ah, the metas. Yeah I'll probably never get to the point where I'm smashing up against archetypes. I don't know how you're supposed to play this deck but it tends to be a location filled, then Spectrum jumps on with Klaw. TBH I'm either playing bots or potato brained people because they make some stupid decisions, like going in deep on a location I've abandoned. It's odd. 

Anyway, cheers for the clarification. It's much appreciated because I really don't see the nuance in these things.

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I’ve been having loads of fun with a Heimdall deck for the past couple of days.  It’s not full on move deck shenanigans, more of a control deck with a plot twist. Stack middle and right lanes in first five moves using Polaris and Aero to ensure my opponent follows suit before pulling left with Heimdall on turn 6.  Aero is quickly becoming a favourite, great for disrupting combos or pulling into Fisk Tower for ultimate cuntiness😀.

 

C46FC3B5-8B64-487E-998E-8EEAE1F2E1E6.thumb.jpeg.382784934d3420cc049880bc35480d19.jpeg

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I’m winning a ridiculous percentage of my games since I got the Patriot card (cards with no abilities have +2 power) and started pushing cheap 1 cost/no ability cards to these sorts of numbers. 
 

I’m also using Mystique to copy Patriot’s ability and then Onslaught to double those boosts. 
 

EECF5AD8-3190-484C-9125-07E2144D2C82.thumb.png.914eb54016e39747126af9e9659c7e27.png

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3 hours ago, Pungee said:

I’m winning a ridiculous percentage of my games since I got the Patriot card (cards with no abilities have +2 power) and started pushing cheap 1 cost/no ability cards to these sorts of numbers. 
 

I’m also using Mystique to copy Patriot’s ability and then Onslaught to double those boosts. 
 

EECF5AD8-3190-484C-9125-07E2144D2C82.thumb.png.914eb54016e39747126af9e9659c7e27.png

Nice! I got Patriot recently, fancy taking them out for a test run. What's your deck?

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On 24/12/2022 at 15:24, deerokus said:

Building a deck round hela is fun. Just have loads of really high power cards like infinaut and giganto and discard them like mad, play hela in the last round and you play all of those cards without their usual restrictions.

 

If your luck goes bad you will lose horribly but you can also really cheese it in a funny way.

 

I had someone do this to me earlier, it seems outright broken considering how cheap and plentiful the options to discard cards are.

 

I've noticed one gameplay-affecting bug in the game: I've had situations where energy of cards in hand has been changed (e.g. by The Peak), but they've still cost their original energy to play. i.e. it's let me play cards with e.g. 2 energy and 1 power on their face with only one energy left in my pool.

 

I'm playing this pretty casually but having lots of fun breaking people's The Leader plans using Beast, Carnage etc. in turn 5. Beast is a great Swiss army knife of a card, so many situations you can use him for.

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7 hours ago, smithstock said:

Nice! I got Patriot recently, fancy taking them out for a test run. What's your deck?

It looks like this at the moment:

 

88A3DC6B-4217-44CE-8853-AF27C51573B4.thumb.jpeg.9b957454a5018b7ce7513b9a325ec714.jpeg
 

The ideal plan is to get out Patriot and Mystique out consecutively in the same spot, then Onslaught in the same space if things have worked out perfectly. Mr Sinister will be replaced as soon as I get a better option for generating cards with no abilities. I’m using Magik (forces a round 7) to prolong the game if I’ve had bad luck and haven’t drawn Patriot yet, but this could also probably be replaced for something more useful. 

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9 hours ago, MK-1601 said:

playing this pretty casually but having lots of fun breaking people's The Leader plans using Beast, Carnage etc. in turn 5. Beast is a great Swiss army knife of a card, so many situations you can use him for.

That's really cool. I've been trying to think of a strategy to deal with Leader. 

 

Worth noting that there is a slight trick to working out some people's hand before they play. 

 

- If your opponent has 8 cards in their deck, this is standard. 

 

- If they have 7 cards in their deck, they have Agatha Harkness who automatically puts herself in hand.

 

- If they have 14 cards in their deck, they have Thanos, 8 + 6 infinity stones. 

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I'll paste my Patriot deck in spoiler tags below

Spoiler

# (0) Wasp

# (1) Ant Man

# (1) Squirrel Girl

# (2) Shocker

# (2) Mysterio

# (3) Mystique

# (3) Patriot

# (3) Cyclops

# (4) The Thing

# (6) Onslaught

# (6) Ultron

# (6) America Chavez

#

eyJDYXJkcyI6W3siQ2FyZERlZklkIjoiU3F1aXJyZWxHaXJsIn0seyJDYXJkRGVmSWQiOiJXYXNwIn0seyJDYXJkRGVmSWQiOiJUaGVUaGluZyJ9LHsiQ2FyZERlZklkIjoiU2hvY2tlciJ9LHsiQ2FyZERlZklkIjoiT25zbGF1Z2h0In0seyJDYXJkRGVmSWQiOiJBbnRNYW4ifSx7IkNhcmREZWZJZCI6Ik15c3RlcmlvIn0seyJDYXJkRGVmSWQiOiJVbHRyb24ifSx7IkNhcmREZWZJZCI6IkN5Y2xvcHMifSx7IkNhcmREZWZJZCI6IkFtZXJpY2FDaGF2ZXoifSx7IkNhcmREZWZJZCI6Ik15c3RpcXVlIn0seyJDYXJkRGVmSWQiOiJQYXRyaW90In1dfQ==

#

# To use this deck, copy it to your clipboard and paste it from the deck editing menu in Snap.

 

Whilst America Chavez can't be boosted by the Patriot/Mystique combo I think having her always been drawn on final turn means its more likely to get Patriot early in the game.

 

Currently working on a second Patriot deck but need the Dr Doom, (which is currently pinned in the token store) and Brood cards :)

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14 hours ago, smithstock said:

That's really cool. I've been trying to think of a strategy to deal with Leader. 

 

Worth noting that there is a slight trick to working out some people's hand before they play. 

 

- If your opponent has 8 cards in their deck, this is standard. 

 

- If they have 7 cards in their deck, they have Agatha Harkness who automatically puts herself in hand.

 

- If they have 14 cards in their deck, they have Thanos, 8 + 6 infinity stones. 

 

A bit worrying that I don't know this having played the game for two months+ now, but... How do you know how many cards they have in their deck? Not being able to see that (or, indeed, my own deck size after the opponent has nicked/destroyed cards from it, or their hand size) has been a bugbear of mine — though not as bad as the inability to check what's in your deck on the fly (e.g. following a "replace your deck with random cards" event). 

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14 hours ago, smithstock said:

That's really cool. I've been trying to think of a strategy to deal with Leader. 

 

Taskmaster has demolished enemy Leader plays for me a few times, as he'll inevitably be coming out as a 10/12/15 for me, whereas for the Leader player he'll be a 4.

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1 hour ago, Wiper said:

 

A bit worrying that I don't know this having played the game for two months+ now, but... How do you know how many cards they have in their deck? Not being able to see that (or, indeed, my own deck size after the opponent has nicked/destroyed cards from it, or their hand size) has been a bugbear of mine — though not as bad as the inability to check what's in your deck on the fly (e.g. following a "replace your deck with random cards" event). 

Tap the respective profile picture.

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  • sammy changed the title to Marvel Snap - current season: Guardians’ Greatest Hits

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