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Marvel Snap - current season: Guardians’ Greatest Hits


sammy

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3 hours ago, Pungee said:

Rank 70 is very impressive. Just as in the last few months, I'm stuck hovering just below rank 50. I've got four pretty strong deck options (Patriot/Mystique/Ultron, a Destroy one with Death and Arnim Zola, a Wong/on-reveal one and a Discard one) but I can't seem to make the push past 50 with either of them. I'm good at retreating and rarely, if ever, lose 4+ cubes but I'm missing something...

 

Sounds like the key part of your game that's missing is snapping yourself. Learning not to play in to losing situations will get you to 50, but knowing when you are in a winning situation with your deck on turn 2/3 is essential to making big cube gains.

 

For example. If your opening hand is Patriot/Mystique/Ultron would you snap turn 1? Because you should be, but my guess is you probably wouldn't even though that is the nuts draw for a patriot deck.

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Yep, would echo the above from TGP, knowing when to snap is arguably more important than knowing when to retreat, in terms of making progress through the 50s/60s. If you have the pieces of your win condition in hand early, be brave and go for it. 
However, I’ve tumbled from 69 to 65 since my last post so take anything I say at the minute with a grain of salt!

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2 hours ago, The Grand Pursuivant said:

 

Sounds like the key part of your game that's missing is snapping yourself. Learning not to play in to losing situations will get you to 50, but knowing when you are in a winning situation with your deck on turn 2/3 is essential to making big cube gains.

 

For example. If your opening hand is Patriot/Mystique/Ultron would you snap turn 1? Because you should be, but my guess is you probably wouldn't even though that is the nuts draw for a patriot deck.

This is absolutely fair. I don't think I've ever snapped on the first turn. Gotta get brave, I suppose!

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1 minute ago, Pungee said:

This is absolutely fair. I don't think I've ever snapped on the first turn. Gotta get brave, I suppose!

 

Bravery is definitely part of it, but in the example I gave, that is almost purely about game knowledge and game experience.

 

Early snaps are pretty much purely defined by whether or not you have drawn your own win condition. They key to early snapping succesfully is knowing what your win condition is. There are some decks where if you have one card, you probably want to snap early. Shuri and pre-nerf Zabu are perfect examples of this. If they are in your hand at the beginning of the game you almost definitely want to snap. Obviously you won't win them all. Locations will screw you, people will have counters to your deck, but generally speaking cards like Shuri are powerful enough to mean that variance will not matter in the long run. You will win more cubes than you gain if you snap with them in hand.

 

Decks like Patriot are a bit different. You never really want to snap with just Patriot in your hand, because on his own he probably won't win you the game. But if you draw him and one of Mystique/Ultron/Blue Marvel/Surfer or whatever other powerful card you are playing alongside him early then snapping when they are in your hand is almost always going to be the right call. No matter which of the combo cards you have drawn to go with your Patriot, your hand should support you playing them to a victory because your deck is designed that way. The other cards you have will be complimenting the way you want to get power on to the board, so when you draw Patriot and Mystique by turn 2, you aren't just going to sit there brainlessly snapping, you are going to figure out how to get your cards on the board in the most efficient way to win the game. With combo decks like patriot, when I draw good hands, I will snap early, but I'll only do so after figuring out how I'm going to play the cards in my hand with my win conditions. Plan out your turns 4, 5 and 6 as if you aren't going to draw any cards. Does your end game board look strong if you do that? If the answer is yes, then it's time to spam that Thanos emote.

 

 

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2 hours ago, BubbleDragon said:

Explain what happened please.

 

looks like you played the three cards in position 1 so BP boosts when revealed then again by Wong, then Odin triggers BP again, then Odin triggers Wong who triggers BP and Odin and so on.  You then play Zola who copies..but I can’t see why the three cards were copied..


Superflow location was kept empty until turn 6 so I was +1 energy throughout. Wong to left lane on turn 3, BP on turn 4 to double x2, Zola to left lane turn 5, destroying Wong first, meaning the recreated BP had another double x2. Then Odin to left lane on turn 6, re-triggering Zola to zap Odin to other lanes, with 4x further doubling of BP, as Odin triggered twice from Wong, each time triggering BP twice. 

Edit: misremembered, looking at it, Zola moved BP first, not Wong, so I missed out on a potential extra doubling. So, a new goal for future plays: the 2000 point game!


Honestly, I had a little whoop when it all came out without interference from the other side, and god knows why he didn’t retreat after turn 5, but I wasn’t going to complain. :) 

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I managed to not open the app and claim the freebies yesterday, which I think is the first step to binning this. 

 

It's a great little game, but as compulsive as the whole season pass thing is I'm starting to feel like I'm just ticking boxes.

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42 minutes ago, moosegrinder said:

They really need to rein that shit in. Stop shitty locations from stacking up. But they probably won't because it's more work to make that happen than just have people retreat.

To be fair location 1 was that location that turns into one of the others after turn 4. Either way it was going to shit up the game. 

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On 03/03/2023 at 13:57, moosegrinder said:

They really need to rein that shit in. Stop shitty locations from stacking up. But they probably won't because it's more work to make that happen than just have people retreat.

 

If I get swap hands or something as rubbish I often retreat. It's not worth the hassle. You've built a deck and to entirely change it is a nonsense of a game. Nobody enjoys it.

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Managed to get the ten snap wins but the 40+ power eludes me. I'd like to get the first few caches before rest but not really essential given how little you actually get out of them. They're definitely not having 9 quid out of me.

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Had a good game yesterday: Filled Raft on Location 1 in three turns to get 0-cost Hela. Turn 4 Shuri and Hela on Sinister London. Turn 5 Beast to put both Shuris and Helas back in hand, Turn 6 Wong + Shuri + Hela.

 

That last turn working because the Shuri duplicated by Sinister London only costs 2 (-1 from Quinjet and -1 from Beast).

 

image.thumb.png.9296469aff1835ddb5d72e3fd847e6c9.png

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Apparently there's going to be another "Variant Rush" event starting on the 21st:

 

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Those of us over CL 1000 might want to consider holding off opening any Collector's Reserves until the event begins, if any of the variants take your fancy.

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  • sammy changed the title to Marvel Snap - current season: Days of Future Past

This was an emotional rollercoaster of a turn:

 

nice.thumb.jpg.9a2f423b0d7e9c73ce320b0aaee8eb7f.jpg

 

Turn 3. My opponent reveals first, and out of X-Mansion pops Sentry (On Reveal: Add a -8 Power Void to the right location). Oscorp Tower will trigger later this turn, so I think I'm about to get absolutely hosed by the RNG. But before the Void can hop over to my side, I get fucking Magneto, who pulls the 4-cost Void back into the left lane.

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  • sammy changed the title to Marvel Snap - current season: Guardians’ Greatest Hits

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