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Where is VR going?


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Everyone thought mobile phones were for nerds and suits until the general public realised you could send, receive, and download NSFW images and videos. This spurred unprecedented R&D in to high resolution, compact cameras and vibrant, high resolution, screens.

 

This is VR's future.

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5 hours ago, routeburn said:

Everyone thought mobile phones were for nerds and suits until the general public realised you could send, receive, and download NSFW images and videos. This spurred unprecedented R&D in to high resolution, compact cameras and vibrant, high resolution, screens.

 

This is VR's future.


 

Apparently there is already VR porn. :ph34r:

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I think it depends on what type of games you're into.  As a driving game fan VR seems completely essential to me, it's so perfect for anything where your avatar is seated, so you naturally can be too.  I've played things like Beat Saber and Superhot (still need to try Half Life Alyx) but the vast majority of my VR time, which is hundreds of hours at this point, has been spent in:

 

Assetto Corsa

Assetto Corsa Competizione

Dirt Rally 2.0

Automobilista 2

Project Cars 2

Richard Burns Rally

MS Flight Sim

Elite Dangerous

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6 hours ago, routeburn said:

Everyone thought mobile phones were for nerds and suits until the general public realised you could send, receive, and download NSFW images and videos. This spurred unprecedented R&D in to high resolution, compact cameras and vibrant, high resolution, screens.

 

This is VR's future.

This was kinda my thoughts on it as well. "A friend told me" that there seems to be more and more adult content out there for VR. It's generally accepted that porn was the main driver for the uptake of VCRs in the 80s and I can imagine it going the same way with VR.

 

This is probably a good thing for gaming, since the more devices there are out there, the more attention publishers will pay to it as a platform they want to release games on. You may take a bit of stick off friends and family for having "one of those advanced wanking devices" but if you can play a fully immersive Zelda / Souls / FIFA / whatever your favourite game series is game on it, will you care?

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4 minutes ago, robdood said:

There's been VR porn since the beginning, lol. 

 

It's pretty wild to be fair. 


There’s the old urban myth about the guy having some alone time while wearing his headphones and when he opened his eyes after there was a cup of tea on his bedside table. That could absolutely happen with VR so you’d have to be sure the house was empty. 
 

Anyway back to games it is a shame there is no decent driving game on Oculus without needing a PC. I’m sure there are lots that could be ported over, I guess it all depends if it’s worth the effort in terms of sales. 

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Controls are an issue. Doing the old imaginary floaty steering wheel with the move controllers isn't ideal, and there are no bluetooth steering wheel/stick combos marketed as being designed for Quest.

 

There absolutely could be, though the need for a static base starts to chip away at the instant pick-it-up, play-it-anywhere vibe of the device.

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The aim controller for PSVR was incredibly immersive, you could see your hands holding this massive gun, but also you could feel that you were holding it.  It was truly impressive right up until it started to drift.  A real wasted opportunity. Flogged mine after a week.

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12 hours ago, MarkN said:

Dismissing it as a £300 toy whilst championing Nintendo seems very weird though. What the fuck are they making that isn't an expensive plaything?

 

Nothing, but when people say they don't like the switch I don't feel the need to give them a condescending lecture about why they're wrong.

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8 hours ago, routeburn said:

Everyone thought mobile phones were for nerds and suits until the general public realised you could send, receive, and download NSFW images and videos. This spurred unprecedented R&D in to high resolution, compact cameras and vibrant, high resolution, screens.

 

This is VR's future.


This is besides the point of the thread but I can assure you that the general public had almost-universally adopted mobile phones before they even had colour screens.

 

Everyone gets a boner about VHS but not every technological innovation is driven by porn availability.

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We're all in on VR in my family.  I had a Google cardboard as a taster then got an Oculus Rift for my PC.  That was amazing.  Magical stuff.   My son got PSVR which he loved.  Then my daughter, my son and I all got Quest 2s.

 

Amazing bits of kit.

 

Wire free native Quest 2 gaming has been great, my faves being Ultrawings 2, Demeo and Walkabout Mini Golf.

 

My son would spend every waking hour in VR Chat or Recroom if he could.  All his mates have them.

 

My daughter plays modded songs on Beatsaber mainly.

 

Anyone with a Quest 2 ought to try SideQuest that lets you play and mod all sorts of unofficial content to play nativelyon the Quest (all the old Doom and Half Life games are on there for example)

 

And then I use mine for PCVR too.  I generally  use a wire as I play for longer sessions than the battery can last for.  But PCVR over Wifi using Airline is a viable option. SIM racing is amazing. I'm almost 400 hours into Assetto Corsa Competizione using VR.  And there are loads of driving games to try...  AMS2 is maybe the best from a VR standpoint.

 

Lone Echo, HL Alyx, Pavlov, Arctica 1 and Electronaughts are all superb games I'd challenge anyone not to enjoy.

 

But I get all the criticism of VR.  Plenty of it is valid, and there are hardware and software problems that need solving to get real mass market adoption.

 

  I'm a techy PC nerd and I'm happy to fiddle.  But 99% of people aren't. In fact probably 99%of gamers arent. I'm lucky that I never had too much hassle with VR sickness.  In fact I absolutely loved the initial "derealization" period of VR. The lucid dreams and the weirdness of the real world after those first sessions.

 

VR...  Bloody love it.

 

 

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11 minutes ago, Alex W. said:


This is besides the point of the thread but I can assure you that the general public had almost-universally adopted mobile phones before they even had colour screens.

 

Aligning to the point of the thread -- what I'm saying is that once VR technology has a general appeal to the average consumer, investment in it will rapidly increase exponentially due to the market opportunity. This will drive broad, significant investment in games and other applications, as well as the surrounding technology ecosystem for VR devices. It'll snowball from there. It's just waiting for that critical mass/threshold to tip over. The NSFW example was, as you say, often used for the VCR and mobile phone.

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48 minutes ago, Broker said:

 

Nothing, but when people say they don't like the switch I don't feel the need to give them a condescending lecture about why they're wrong.

I can't recall these condescending lectures that you mention. Folk will argue the case for it - I've done so myself - but exchanging different points of view is exactly what a forum is for.

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The porn and vhs being why betamax died thing isn't actually true, it's just a fun story. It's more that vhs had a lot more films on it than beta and people liked watching movies at home.

Iirc there was a similar amount of grot on both formats. 

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yeah I was shocked to discover on saturday night that a bunch of otherwise normal adults with wives and shit all have Oculus things that they pretty much only use for porn. I'd be worried someone would walk in and you wouldn't even notice and you'd end up ejaculating on one of your children or the cat would come in and claw away at your willy. 

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On 26/07/2022 at 10:20, Garwoofoo said:

If PSVR 2 was wireless then it would HAVE to work perfectly in every instance and I totally get what @Thor is saying, they simply can't assume that this will be the case.

 

Cost is as much of a reason for no wireless. The PSVR2 is as cheap as they can make it while still providing a good step forward in experience.

 

Wireless needs local compute and battery alongside the actual wireless gubbins. It's rather expensive.

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1 hour ago, b00dles said:

The porn and vhs being why betamax died thing isn't actually true, it's just a fun story. It's more that vhs had a lot more films on it than beta and people liked watching movies at home.

Iirc there was a similar amount of grot on both formats. 


just cost, surely?

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I'm surprised that people like it considering it'll look like a 360 gopro getting action. It's not exactly sexy POV when you imagine someone wearing a hat/helmet/strap (dunno) with a camera sticking out of it their head while the other is making love to the camera. It would give me the vertigo I get from being just a few steps up a ladder. 

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29 minutes ago, SeanR said:


just cost, surely?

It was related to the amount of studios etc that signed up to vhs, it has a bigger catalogue in general and then other manufacturers made their own players and that drove the cost down further. 

 

The thing I found most odd when I went into post production is that before hard drives etc being used for rushes and dailies, everything got converted to betacam. Every single movie used to be mastered on betacam and then put on vhs and then dvds etc etc. 

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This thread has made me consider flogging the PS VR and purchasing a Quest 2 instead (not due to the porn) - losing the tether to the console (near the TV) would allow for a larger play area (and I'd be free of those stupid frustrating Move controllers). 🤔

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Nothing technically (loads of the original Rift games all used Xbox controllers, because the VR special things hadn't been released at that time)

 

But when you can't see the keyboard keys coz you've got a headset on,it makes thing significantly harder...

 

Edit: also, have 3D tracked controllers (aka 6dof) just 'sells' the immersion to your brain so much more convincingly. Games without 6dof controls (typically mods to older games) never feel quite as real as those designed for VR 

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Nothing at all, I’m also bemused by people complaining about having to deal with Move controllers when only one of my PSVR games has even required them (Superhot). Regular controllers, flight sticks and steering wheels all work in VR. You don’t have to use Moves for everything.

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Since I've pushed the button, what would be the essential games / experiences you'd recommend to a new Quest owner? I want to see the best stuff across categories. (don't have a PC)

 

It's been a long time since I used my PSVR, I'm pretty out of touch with it all, I am curious to see where it's all evolved in the past few years.

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17 minutes ago, mexos said:

Since I've pushed the button, what would be the essential games / experiences you'd recommend to a new Quest owner? I want to see the best stuff across categories. (don't have a PC)

 

It's been a long time since I used my PSVR, I'm pretty out of touch with it all, I am curious to see where it's all evolved in the past few years.

 

Walkabout Golf

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