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Licenced Games - A Celebration


JamesC

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21 minutes ago, gossi the dog said:

Thinking about this thread, what has died a death is the movie tie in. They were invariably rubbish and in my opinion gave the bad name to licensed games.


They still come out somewhat often, like Paw Patrol: The Movie on Switch.

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You had to temper your expectations a bit when it came to movie tie ins. There were still some good titles though. I loved the Minority Report game. Not objectively a great game but loads of fun, and something I played the hell out of. 

I also got a lot of fun out of the first Spider-Man movie tie in. It was overshadowed by the sequel but the first game was still really decent. I think it was the first Spidey game of that generation and was obviously influenced by the PS1 games. I really enjoyed it. 

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Games based on films usually have to hit some sort of relevant release window so always have a much harder job of creating something good.

 

The most highly rated tie-in game of alltime, GoldenEye 007 had the luxury of releasing over 18 months after the film, now imagine if they had to shit it out for around the film's release... like most of them did.

 

Fans of licensed games should be over the moon these days. You now have the cream of the crop development teams with huge budgets making licensed games instead of other projects.

 

 

QuackShot, the least remembered but best game out of Emiko Yamamoto's Disney trilogy will always have a place in my heart.

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I remember the Streethawk debacle where Ocean had to put a game out to satisfy the orders placed with catalogues. There may have been another tie in they did similar with.

 

Its fair to say in the 8bit days some licensed games were great, and ocean in particular built an empire on them, and some where incredibly cynical rushed out efforts.

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One of the more surprising licensed-based finds I've come across are the Looney Tunes Collectors games. They take a more action-adventure approach and use an interesting idea of switching between the Looney Tunes and using their various skills. I'm surprised more Looney Tunes games haven't done this honestly.

 

d2C5fHJ.mp4

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The Goonies II. One of the strangest Metroidvanias, that added point and click rooms with an inventory system to its labyrinthine platforming.

 

I loved it, then again at the time I was a big fan of   Castlevania II: Simon's Quest.

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A bad game is a bad game whether it has a license attached to it or not!

 

Personally I tend to avoid licensed games because I prefer games that have been developed as games with no shackles around their creativity which can happen with licensed games as the licensee has some input to how their creations are used and in what context etc.

 

So not a fan personally. I play games made by creative game studios driven by their creative vision with complete freedom. 

 

Think this is also why I prefer smaller indie titles most of the time too... :)

 

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