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Resident Evil 4 REmake - March 24th 2023 - real gamers play on Hardcore ;)


Captain Kelsten

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Alright fuck it restarted on Normal. 
 

It gives me an excuse to replay it on hard later anyway. The last games all had new game + etc. so will probably be encouraging me to go through it all again anyway. 

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5 minutes ago, earlymodernsteve said:

This is either a bug or Hardcore specific as the section should play out similar to the equivalent in the original. I'm midway through playthrough 6 and haven't encountered anything like this. There have been some mutterings about issues with events in boss fights triggering in Hardcore so it might need a patch before it works as it should. Normal still offers plenty of challenge for a first run tbh.


Just had a look to see if there’s anything online but not finding anything. Seen posts about the game having adaptive difficulty though. Could it be the game went a bit mental spawning enemies in due to that? I’d found everything up to that point pretty easy and had a full case of ammo, grenades, knives, herbs, mixed herbs, multiple first aid sprays etc. I was then using headshots on everything as they climbed through the window as everything else I tried was nigh on impossible!

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4 minutes ago, watusi said:

So is the deadzone on xbox controllers that much of a problem. Mulling over buying this and can't quite decide on xbox vs ps5


No sure about the deadzone but I’m enjoying the triggers on the dualsense giving the guns a different feel.

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On 23/03/2023 at 01:25, Djx said:

Capcom started the Resident Evil remakes with the GameCube remake of RE1 back in 2002.

There's no point to remaking RE1 again for a third time as the GC remake of RE1 was just remastered into HD in 2015.

That fixed camera angle fucking sucks balls. 
 

We need a glossy OG Resident remake with a third person camera. I might actually play it then. 

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@watusi It feels great on the DualSense, the triggers and rumble work well. The 3D Audio is fantastic too.
 

Just done the little set piece after Spawngate on Chapter 2. Laughed out loud when......

 

Spoiler

I was legging it away from Chainsaw dude. Ran into the house, then burst through the first door I could find.......which was the toilet........with the Ganado in it having a dump. Awkward! 🤣

 

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The Valley encounter in chapter 2!

So I shot a bomb wielding ganado in the hand and didn’t just take out him and his mate, but a bloody bridge as well.  One less route to take when benny hilling it I thought.  Round the corner, quickly parry one of them and its recoil from the parry took it off the edge and off the cliff side!

Awesome awesome stuff

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Just completed chapter 1. I like the subtle differences between this and the original, which I replayed a few years ago on the PS5. Makes it feel fresh. I decided to go for Standard difficulty as I read you couldn't drop down if you got fed up mid-way through, and I want to enjoy the game rather than feel frustrated with it.

 

@Uzi and anyone else playing PC: are you using a DualSense? If so, how do you get the haptic feedback and other DS stuff to work? I've connected my DS to my PC via Bluetooth, and I'm getting PlayStation button prompts, but nothing beyond standard rumble. I think, anyway. I've read conflicting reports as to whether this game actually supports adaptive triggers and all the rest of it on PC.

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29 minutes ago, Jamie John said:

Just completed chapter 1. I like the subtle differences between this and the original, which I replayed a few years ago on the PS5. Makes it feel fresh. I decided to go for Standard difficulty as I read you couldn't drop down if you got fed up mid-way through, and I want to enjoy the game rather than feel frustrated with it.

 

@Uzi and anyone else playing PC: are you using a DualSense? If so, how do you get the haptic feedback and other DS stuff to work? I've connected my DS to my PC via Bluetooth, and I'm getting PlayStation button prompts, but nothing beyond standard rumble. I think, anyway. I've read conflicting reports as to whether this game actually supports adaptive triggers and all the rest of it on PC.

Generally speaking with dualsense you need to plug it in via USB, for some reason

 

Maybe it's not like that for every game tho

 

Anyway I'm giving up on controller with this game and going M&K now, having a much better time. It's intense, difficult and punishing. Maybe it changes later but I feel like it's the 2nd hardest RE after CV for me personally (hardcore mode, not counting things like arrange mode in RE1 psx). Game is great, but makes me sad I have to sacrifice 4k (1440p monitor). Least my fps is rock solid on the 4090 lol

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Initial impressions after playing some of chapter 2:

 

Hit:

 

Spoiler

This game is amazing 

 

Miss:

 

Spoiler

Upgrading ammo capacity doesn't give you a free reload :quote:

 

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1 hour ago, RubberJohnny said:

 

It was, that area always had infinite enemies, the water area too.


It was more the enemies magically appearing out of thin air right in front of you and impossibly spawning behind your back that I was on about. I’m fine with things infinitely spawning in normally, but that bit was taking the piss with how it was doing it! I’m going to play through the GC or PS4 version up to that bit and see if the same weird shit happens, plus it’ll be cool to get an idea of how stuff has changed.

 

I’m finding I’m enjoying the downtime bits in this, more than the action set-piece sections, at least so far. Wandering around the little house felt very Resi 1 which was really cool. Just got back to the village after collecting all the nearby Treasure and buying the Boltgun plus upgrading the Handgun and loving the atmosphere of this section too. 
 

There’s lots of stuff I’m picking up and learning as I go. Had no idea about the trading items for maps and the Punisher etc. Still not sure what items I need to find/use to do that. Also didn’t realise/forgot you can extend your max health. Doh! So I’ve been using stuff and not getting the full benefit by the looks of it. There’s a fair bit to take in and remember.

 

The DualSense really is nicely used on this. You  get used to it, but every now and again you notice how much it’s adding to the immersion ad what’s happening on screen - for example walking on certain surfaces, or the feel of Leon arming the bow in the Boltgun.

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Huge chinny reckon energy on the Hardcore mode advice on this, glad I gave it a massive swerve and started on basic Normal mode. 
 

Having said that, the potential for great skill-based offensive and defensive play - the movement, the parry, the chaos-bringing melees - tells me this game will have legs for days, and a Hardcore playthrough is all but guaranteed. 
 

Bodes really well for Mercenaries later, too. 

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Ok, so the bullshit spawning enemies is clearly a thing.......

 

Just got to a totally linear, single corridor based section. I bolt the fuck out of about 5 enemies. As I’m collecting my bolts. “NEURGGGGGHHHH”!!! An enemy spawns in behind me where I’ve just come from and........there’s absolutely nowhere for the enemy to have come from. As it spawns in, about 4-5 other enemies spawn in around me.  I kill them all, walk about 4 paces forwards and.......it does it all over again. It’s absolutely fucking stupid and one of the worst bits of design I’ve ever encountered. Totally ruins the atmosphere and any tension the games builds up. When it’s not pulling this bullshit and playing like classic Resi it’s fucking incredible. 
 

It’s Ithat horribly frustrating and shite, I’m stopping playing it and going to go back and play the GC version for a while to see if this has always been a thing. If it’s not, i then might restart on Normal to see if that changes anything. Thing is, outside of these bits it’s not difficult at all. So dropping down to Normal makes no real sense. Other people must be seeing what I’m on about, it’s totally blatant with what it’s doing and feels cheap as chips.

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I decided to give hardcore a go and so far it's been fine. Chapter 1 done and I think 4 deaths. It seems to be giving me lots of ammo and herbs, so no major dramas yet. No doubt it will all go pear shaped in Chapter 2 and I'll restart on normal. 

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4 hours ago, Jamie John said:

Just completed chapter 1. I like the subtle differences between this and the original, which I replayed a few years ago on the PS5. Makes it feel fresh. I decided to go for Standard difficulty as I read you couldn't drop down if you got fed up mid-way through, and I want to enjoy the game rather than feel frustrated with it.

 

@Uzi and anyone else playing PC: are you using a DualSense? If so, how do you get the haptic feedback and other DS stuff to work? I've connected my DS to my PC via Bluetooth, and I'm getting PlayStation button prompts, but nothing beyond standard rumble. I think, anyway. I've read conflicting reports as to whether this game actually supports adaptive triggers and all the rest of it on PC.

You need to use it wired - full info here

 

 

It has haptics but no adaptive triggers - EDIT - nope it also has adaptive triggers, need to make sure steam input is disabled

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35 minutes ago, Kryptonian said:

It's really putting me off which is both good and bad as I want it but am skint.


Not sure if you were replying to me. If so, all I can say is 90% of the game so far has been great. The other 10% is really bad, just down to the spawning mechanics. I guess it’s something you need to play and find out if this shit bothers you.

 

For example, you head off to the house take out a handful of enemies on your way, run away from a dude. End up in the house walking around. Carry on, fight some wolves, progress through some more enemies. All this stuff is sublime. Atmosphere is fantastic, graphics are great, gameplay is basically classic Resi. There are enemies, you progress through the area taking them out. Job done! That’s how most games work because it’s logical, it makes sense and it’s fun.

 

Unfortunately, it’s clear as day when those sections end and the magical spawning enemy sections appear. Being stood in a dead end with your back to a wall and then having enemies magically appear behind you out of nowhere when you walk forwards is fucking stupid! Even worse when you’ve just cleared them all out! It’s like playing Ninja Gaiden, Metroid, TLOU etc and you clear out a room and whilst you’re collecting the items the enemies you’ve beaten dropped......lBOOM.........the enemies re-appear behind you from nowhere! 😂 There’s no logic or common sense at all to it, which totally ruins all the atmosphere, the threat of the enemies and shatters the suspension of disbelief. Even worse it just feels like you’re being massively cheated. Goes from AAA to feeling triple cheap.

 

I’ve checked out some folk playing through these bits on YouTube and it’s an eye opener. Some people are just running past everything! It’s like whole sections are completed in seconds by zig zagging past stuff. What’s the fucking point of the game then? Be like playing Ninja Gaiden or Returnal and you can just run past everything and onto the next section, rinse repeat. Bizarre!

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Well this is exactly what I wanted. Played about three hours after work, just at the start of chapter 4. I like that it’s opened up a bit, I’ve got a few choices of little areas to explore and it’s clear where I’m supposed to go when I’m done. 
 

Playing on standard and the difficulty is balanced very nicely. Only died once but a lot of close calls, some really tense encounters. I’m just ignoring a lot of the new stuff, the charms and side contracts and stuff unless I do them on purpose. Not great at the party or dodge yet but I think them. I thinks the little changes to the areas and order of events. It’s fantastic. 

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So, tried the PS4 remaster and.......the action stuff is MILES better than in this Remake. It’s not even close. The whole original Valley sequence absolutely pumps the Remake Valley sequence. Music is fucked up and proper banging, and panicking you, Zombies are flooding all around you.........but with the Virtua Cop/Time Crisis style controls, you can easily pop knee caps, heads, shoot axes out the air, explode dynamite etc. It’s a tense, full on, action packed section and a race to find and collect 2 halves of the medallion to escape.
 

It doesn’t keep stopping and starting like the Remake and spawning enemies in right in front of your eyes. Or spawning enemies behind you out of thin air. Or spawning enemies when you reach checkpoints. And you can’t just run past everything like I’ve seen folk doing on the Remake because of the tank controls, which were designed that way on purpose. Also, in the original the Zombies spot you then point at you whilst alerting all the others. That makes fucking sense and is cool as fuck! On the Remaster everyone on the level is just magnetically attracted to you for no real reason......even after the waves  of spawning stop and start again!

 

The Remake feels horribly broken in comparison. No wonder I’m noticing this spawning stuff. It’s pure shite and not in the original at all. It’s absolutely NOTHING like the original.
 

What the remake does better than the original is the general controls when wandering around, graphics, sound, atmosphere etc. It’s more movie like, polished and cinematic. It streamlines stuff and makes it less Japanese and more Western oriented. It feels very TLOU2 but the general action and gameplay polish doesn’t match up to TLOU2 in the action bits I’ve played so far.
 

The original actually feels really unique and unlike anything else I’ve played for quite some time. The remake feels like most other 3rd person shooters. Weird how you think you remember stuff but played back to back on that Valley section, the original is fucking light years better!

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  • Captain Kelsten changed the title to Resident Evil 4 REmake - March 24th 2023 - real gamers play on Hardcore ;)

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