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Resident Evil 4 REmake - March 24th 2023 - real gamers play on Hardcore ;)


Captain Kelsten

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8 hours ago, robdood said:

'Just' - mate that's 8 years ago now. 

 

RE1 Remake is 21 years old and is still one of the best remakes, if not the best remake, ever made. 

I just can't see the current Resident Evil teams at Capcom making a superior version of RE1 Remake, unless they get Shinji Mikami back on board.

Yet if the fan demand is there for a remake of RE1 Remake, Capcom will do it. No doubt the reception to RE4 Remake will also play a big part in that decision.

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2 hours ago, Jamie John said:

I've bought a code for this from CD Keys, but it says it won't unlock until tomorrow. Is there a way to use some sort of trickery to get it to think it's tomorrow now? Using a VPN and setting it to NZ, maybe?

Some people on resetera are saying keys are going up now so refresh your orders page over the next few hours! 

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The Resident Evil 2 Remake is incredible, but the original PS1 RE2 was basically RE1 again, but better.  RE1 has a lot of backtracking and the HD remake of the GameCube remake is really good.  I don't think Resident Evil 1 needs a remake because it already had a good one. A RE1 remake in the style of the RE2 remake wouldnt be especially different to the RE2 remake we already have, just shorter and not as good. 

 

Edge 8 seems fair to me for RE4.  The thing that really struck me on the demo is that the opening building isn't interesting, then when you get into the village the old muscle memory kicks in and to me, it's basically the same game again.  Where thr RE2 remake took the great game of RE2 and made it an over the shoulder view in a ridiculously good engine, RE4 was already over the shoulder and the tank controls really worked.  In real life when I shoot people I run, stop, turn and shoot.  It seems unrealistic to aim and strafe and shoot all at once.  The restrictive controls of the original really worked for me. When I played RE4 in VR it was outstanding, but it was really easy to play because you could just run around the back of the bosses and shoot them. The game was designed for the tank controls.

 

Resident Evil 4 Remake is amazing but the difference seems much more cosmetic than say 2 or 3.  It looks like a 10, but there's some nagging feeling for me that it's the same game I already paid for about 8 times. 

 

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Bahahaha, Capcom you dicks. Chapter 2 spoiler

 

Spoiler

Used the knife a few too many times on the rope bridge and went plummeting to my doom.

 

Mid chapter 2 and it's a bit of a weird one so far. I feel like nearly everything they've added, mechanically, is completely surplus to requirements apart from perhaps the knife parry. The thing with Resi 4 is that it knew exactly what it was, which was a non-stop linear shooting gallery. 

 

Things like stealth kills just muddy the waters in an unnecessary way really. The stealth is incredibly basic and barely there so I have to wonder why bother apart from a half-hearted attempt at being a bit different. There's one set-piece relatively early on where the shooting has basically been replaced by a few sparse corridors where you have to stealth kill some isolated enemies and it's just like...why? 

 

Similarly the side quests. You know what nobody in the world ever asked for in Resi 4? Being asked to walk back down some empty corridors you literally just came through in order to shoot 3 rats in order to get 3 spinels. 

 

The stealth, the side-quests, the crafting, it mostly just feels like tinkering for tinkering's sake. Ammo distribution was perfect in Resi 4, I'm getting nothing from occasionally having to wonder if I want to craft some handgun ammo or some shotgun ammo. Just throw whatever you got at me and let me get on with it.

 

Graphically it's also surprisingly mixed. I remember Village looking a bit more consistent and polished. Some bits look really nice, others look ropey. The view through the rifle scope looks like 240p or something (only a mild exaggeration but it really does look awful).

 

What it does do well is really make the encounters feel a bit frantic and desperate again in the way that long time players of the original have probably not felt in quite some time. The village siege in the demo is the perfect distillation of this new approach where enemies are relentless and standing still for too long is a death sentence because some bastards WILL sprint behind you and grab you.

 

If the original was about standing your ground and knowing when to move, this is just about constantly moving. It's a little disorientating, almost uncanny valley, for it to look so similar and yet for your old habits to not quite work in this context. Unlike some of the other differences which feel trivial to pointless, this feels meaningful. Combat is less methodical and precise and a bit messier but it feels tense and breathless and intimidating again. 

 

Overall I'm keen to play more and I'm enjoying it because ultimately it's Resi 4 remixed and rejigged but I'm not as totally in love with it as I think I hoped I would be by now.

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Interesting impressions. I've been playing a bit of the GC original and it's fun to revisit cause of the reasons mentioned. I don't necessarily mind the idea of tinkering and adding surplus stuff to this remake however, it just means we end up with two RE4s rather than one replacing the other I suppose

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I really wasn't intending to buy this but then I sat down and played the demo properly, and it was really good fun. And I've not re-played RE4 since it was originally released anyway, so I guess there's that. Look at me, justifying myself to nobody.

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Few chapters in and I can understand @Majoras points, however I am loving the new additions. There are elements that has my brain completed squeezed having played the original only recently. 

 

Cant really agree on the visual issues mind, as the art direction is just staggering. 

 

one thing however:

 

Spoiler

Was not a fan of the Luis intro. His opening line has nothing on the originals "little rough don't you think"

 

Just didn't hit anywhere near as hard! 

 

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I played through the original on release on GameCube and enjoyed it, though it never stuck with me as one of the greatest games ever made. I think I was less into games at that point. I ended up getting a copy of the switch physical version and thought it had aged pretty badly and sold it on after a couple of hours play.

 

I reckon I’ll enjoy this a lot more than the OG.

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Chose Hardcore because the game suggested that anyone who has played the original should go that way and who am I to argue?

 

Played up to the first merchant and feel like I'm in gaming heaven right now. First of all I'm absolutely shocked so far at how new it feels. After playing the demo and its pretty much 1:1 village set-piece, what has followed has surprised and delighted me. I reckon chapter 1 must have felt 80% new, with just the overall flow of the game matching. The next set piece shortly after

 

Spoiler

with the bull head enemy, may not have been quite as intense but it was still blood pumping. I died probably five times and loved every second.

 

The difficulty has felt about right so far, the atmosphere is absolutely spot on and I'm just very, very happy with what they've done from what I've played so far.

 

I have to step away until Monday or Tuesday now but I'll be daydreaming about this for much of that time I'm sure.

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1 hour ago, Timmo said:

Chose Hardcore because the game suggested that anyone who has played the original should go that way and who am I to argue


Oh that’s interesting I found the demo pretty easy so will deffo be doing this too. 
 

I’m done at work for the day now here on the west coast so will be playing this tonight once the kids are asleep.

 

Just blazing through the bed time routine. “Yeah that’s your teeth cleaned I reckon!”

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Just cleared out the Village. First impressions - the graphics are better than the demo? Only played through that once when it first dropped and maybe it’s just my imagination but, the graphics seem sharper and more polished. Either way they look fantastic and are incredibly atmospheric. Little touches like the smoke coming out of the barrel of Leon’s gun after letting off some rounds is just proper Chef’s Kiss! Same goes for the audio - sound design is absolutely fantastic. Really immersive, makes great use of the PS5’s 3D Sound. Haptics are good too, things like satisfying footstep clunks when up on the roof’s sheet metal etc feel great. Also like how the DualSense lights up with health info. Quick glimpse and you know what state Leon’s in. Nice little touch.

 

Playing on Hardcore and it does seem pretty easy so far. I remember the Village on GC being pure carnage when Chainsaw dude turned up but, here I just heard him in the distance the whole time, never even saw him outside of the cutscene. Maybe I just got lucky when running around though.

 

There are loads of challenges and feats listed in the pause menu to complete. I can’t remember if any of that stuff was in the GC version? Really can’t remember too much about it at all. Seems like a lot of stuff to chase.
 

Right, time to jump back in! 😁

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Imagine the best chef in the world giving the most puckering kiss. That is how good the PC port of this is. Zero stutter, runs like butter (ehhhhhhh) at 120 fps capped, insanely sharp 4k, detailed, great HDR even. EX-CEP-TIO-NAL

 

Only played past the demo bit so far. Good shit.

 

466770826_ResidentEvil4Biohazard4Screenshot2023_03.24-01_43_54_57.thumb.png.a0279b7a889121609a68d3bd768bf155.png

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Game is absolutely fucking mental! On the 2nd set piece I ran into a dead end and was just about to get killed by a Ganados when he gets trampled and killed by a pig. 😂 I then leg it out of the dead end and the mad bastard big bloke running around was swinging his fuck off axe thing at me, I ducked under it and he missed and took the Pig out. I then Benny Hill’d around the area for about 5mins jumping over fences, running through barns, doing laps of outbuildings, all whilst trying to find and shoot the 5 God of War/Tomb Raider style medallions, with a line of Ganados chasing behind me. 🤣 Can’t find the 5th one and have now died a few times.

 

Some of the reviews have said it has a darker tone and it does feel more tense, almost like TLOU2 in places, but that whole set piece and how it played out was proper ridiculous and camp as all fuck! 

 

Edit - Not that it matters but based on these early sections an 8/10 seems low as all fuck. Things played out considerably differently on that 2nd section due to how I approached it, which was unexpected. Plus kicking old women in the face is quality! 

 

Yep, from what I’ve played of this so far, it absolutely shits all over the GC version. I’m enjoying this WAAAAAAY more. Combat feels fantastic, really weighty and pretty brutal in places. Graphics and audio (love the sound of the axes whizzing past/over your head), are absolutely phenomenal, as is the atmosphere. Pacing is top notch, with a great balance of tension and release. So far its been absolutely sublime. It’s reminding me of playing the GC Resi 1 remake for the first time........it’s that good!!! Far better than the Resi 2 remake. Based on these early sections and 3hrs of play it’s taken Resi 4 to the next level! Cannot wait to get back on it.

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This is great yeah. On the second chapter now and agree about the sound design, I upgraded my pistol and oof! Could really feel the difference. 


Looks stunning on PS5 and enjoying the hardcore difficulty as it’s making every encounter super tense. Deffo died a couple times on the village, feels so good to be scared and on the back foot in this setting after being so comfortable with the original after so many replays.

 

Cant wait to play more. 

 

The bear traps can fuck off though. 

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I’ve got the day off. Just need to wait patiently for the postie to deliver. 
 

And by patiently I mean anxiety-riddled, every moment a potential opportunity for the postman to leave me a ‘sorry we missed you’ card. 

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  • Captain Kelsten changed the title to Resident Evil 4 REmake - March 24th 2023 - real gamers play on Hardcore ;)

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