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Are you tired of killing things?


TehStu
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4 hours ago, Sarlaccfood said:


Except any game featuring real guns means some of your money is going to gun manufacturers. 

This is presumably true for films too? 

 

I don't have a problem killing in games, though I have no interest in titles that glorify it or go for excessive gore.

 

Going slightly OT though, I don't however watch tv/films that have realistic violence in them. I grew up watching horror films (I saw A Nightmare on Elm Street when I was 9 or 10, for example) and it used to be a favourite genre of mine, but two non-horror films had scenes which really had a massive impact on me and started changing my mindset.

 

The first, which I still find horrific, was the end of Joe Pesci in Casino. Even now, nearly three decades later, I still get a chill when I think of it. The other, which is far, far milder and almost done matter-of-factly, is the kneecapping scene in The Devil's Own (rubbish film.)

 

It doesn't need to be graphic (The Devil's Own bit has no gore, blood or even much reaction, for example), and I'm not even sure why those scenes in particular hit me - I don't think I'm liable to be buried alive or kneecapped - but it just flicked a switch in me.

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No. I'm typically more bored when you can't blow zombies heads off with guns or hack them to bits. Context is important, which is why really vile stuff like the Last of Us Part II can fuck off forever and Binary Domain and Vanquish result instead in gentle smiles and sunshine. Oh, and Doom Eternal is a constant high adrenaline delight. 

 

Don't like guns in real life, as they have real consequences when dickheads get their hands on them. They're rad in games and movies though.

 

 

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Yes. I’ve taken to playing japanese rhythm games and having a blast.
Project Diva Megamix and Taiko no Tatsujin are my current obsession.

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Elden Ring got mentioned (I skipped reading the details because the spoilers can get you when you least expect it) as something where all you can do is kill the things you meet?

 

I think it does it really well, as some of the NPCs are pretty indistinguishable from enemies, and some of the actual enemies do things you would not expect (singing, playing musical instruments etc) so there is often a pause to consider whether you should attack or not. It’s not totally mindless slaughter 100% of the time at all.

 

 

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I go through stages. I don't mind if the virtual killing fits with the game type and its not too visual. So for example killing monsters in Gears Of War, Silent Hill, Bioshock etc. But things where its a bit too real and gratuitous I don't really enjoy it. Online shooters like CoD etc I've not really played since CoD2 on the 360 and I didn't play it much then. Splatoon was fun on the WiiU though loved that. Easy to pick up and play and fun.

 

These days though I do prefer a good puzzler game - usually 3D - stuff like Human Fall Flat etc. Or some of the many 2D arty ones kicking about. Nice to chill to. Also enjoy driving games. Other stuff I enjoy are things like Shadow Of the Colossus where you are exploring alien worlds and trying to figure out things, Journey fell into this category and The Last Guardian. 

 

Think the last game I played with a fair bit of killing in was The Ghost Of Tsushima. The violence in this was was quite brutal when needed and contextual but between it you had a wonderful world to explore and experience. Technically also I guess it wasn't shooting it was slicing and stabbing which feels a bit more elegant and stealthy than just blasting everything with a gun (and less noisy too!). Again it was set in 13th feudal Japan during a war. So contextual. Found it kind of relaxing to play most of the time because the violence was in waves.

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Killing humans, zombies  and aliens in games doesn’t bother me in the slightest although FPS games aren’t generally the kind of games i’ll play anyway. 
 

However I do struggle with killing anything resembling an animal so while I’ve played Monster Hunter I did find it pretty distasteful. 
 

I’m really not sure what that says about me. 

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Nah, that's understandable. I don't mind killing aggressive enemies in Monster Hunter (if they're trying to kill you, they're a legit target) though I'm significantly less enthralled by games that make you go kill fluffy adorable creatures that squeak horrifyingly upon death for upgrades. 

 

It's just not my thing. Like, I don't kill people minding their own business in action / sandbox games either if I can avoid it. If they're there to attack me? I'll go out of my way to tip them into a nearby wood thresher for hijinks.

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20 minutes ago, Kayin Amoh said:

It's just not my thing. Like, I don't kill people minding their own business in action / sandbox games either if I can avoid it. If they're there to attack me? I'll go out of my way to tip them into a nearby wood thresher for hijinks.

 

Yep. It's mostly how I play the Bethesda open world games - plod around and don't pathologically butcher everyone I meet, unless something or someone starts shit.

 

Obviously in boomer/arena shooters, you're dropped in a hostile environment in the first place.

 

Any authoritive institution that attempts the mental gymnastics to relate that to the murder of innocents is full of shit, but we're all quite aware of that on this website.

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Games like Last of Us Part 2 where the gore models are so detailed and graphic are actually so rare that I do enjoy them. 

 

Part of my brain gets a real kick out of shotgunning some goons leg off so his screams make his friends come running into a convenient Molotov trap. It's satisfying and part of the gameplay loop. Probably the same part of the brain that chuckles when Mr Kenny gets obliterated by ED 209 in RoboCop or toxic waste guy explodes over the car. 

 

Personally I much prefer that sort of weighty violence to something like Dynasty Warriors where enemies are just paper clones to make the combo meter go up.

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A lot of the games I play are centered around violence but they're so abstracted that it doesn't really feel violent, if that makes sense.

 

I just finished up the Solasta dlc Lost Valley which is a 5th edition crpg and I'm currently playing Old World which is a civ like 4x game. You kill a lot of people in both games but it's so abstract I see it now as a numbers game (what spell should I cast to control this fight, what troop should I train to win this war) which somehow detaches all thoughts of violence from my brain. 

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12 hours ago, Doctor Shark said:

I am 100% desensitised to violence. Literally nothing I’ve seen in films or games has ever bothered me, even slightly. I don’t glorify it, I don’t revel in it, but it doesn’t bother me whatsoever. 

I thought this about myself until I saw a road accident irl the other week and felt sick and weird for couple of days .. it was horrible. 

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8 hours ago, Gabe said:

This is presumably true for films too? 


I think it’s slightly different for films. With games, the developers would have to build a model or representation of the gun themselves, and the industrial design and logos would be the copyright and trademarks of the gun manufacturer. So you couldn’t recreate them without getting permission. 
 

Just using a gun (or a car or a piece of clothing etc) in a film is a bit different, because you’re not creating anything, you’re just using their products. Otherwise, you’d have to get permission from the IP holder for anything that’s featured in a film. That’s my understanding anyway, I get the impression it’s a pretty complex area, and you’re not free to use guns or cars in any way you like in a film.

 

It does raise questions though - what happens if you use a CGI car for one shot in a car chase in a film? Presumably, you’d need to pay the for the rights to do that. 

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Many games, particularly military shooters, fetishise the guns as if they were the M41A pulse rifle, ten millimeter with over-and-under thirty millimeter pump action grenade launcher.

 

With many films, you could only tell what the weapon was if you're either an enthusiast, or you head off to IMFDB.

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I've consumed hyper-violent media my whole life. I shoot people via videogames and see people shot in films every single day. It doesn't even register with me any more.

 

Seeing real guns in person absolutely shits me up though. I was in an airport yesterday, and saw policemen carrying automatic rifles, and my blood ran cold.

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I'm similar to @Down by Law in that I do enjoy violence with visual consequences, both in film and in games.

 

I also find myself still taking a slightly detached view for the most part, even when fully immersed - I'm not killing people, I'm using a game mechanic. I'm not seeing people murdered, I'm seeing it acted out.

 

In those cases, death feels cheap and  inconsequential if it's clean, and there are games (and films) where you need that. Manhunt's efforts in goading the player for enjoying violent play wouldn't work if the enemies flashed, span around and disappeared like in Ikari Warriors.

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It's very hard not to play violent games, but like alot of others I dont really play anything military, I barely even play FPS now come to think of it.

 

Most of what I play is definitely fantasy (so FFXIV) based or something where I can avoid combat (Chernobylite)

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1 hour ago, MansizeRooster said:

 

 

Seeing real guns in person absolutely shits me up though. I was in an airport yesterday, and saw policemen carrying automatic rifles, and my blood ran cold.

 

I'm exactly the same when at the airport.

 

Seeing a cop let alone anyone with a machine gun makes me go "damn!" And not in a good way. Gives you the fear. 

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22 hours ago, Qazimod said:

I've gone on about this before, but I'd still love to see a FromSoft "dark fantasy action RPG" without combat. You could still have mechanical traps, or implement "questline" deaths (e.g. give the dude the information to go and kill the other dude), and it would still have the same awesome world-building, but it would be more about navigating the world and solving things without conflict. Or maybe (if they really wanted to be bold) a game where things can still kill you but you can't do a thing to them - so you go underground to circumvent an encounter, or do something in another location that sets an event in motion to remove that encounter entirely (this kind of happened with me in Elden Ring when a certain duo encounter vanished from the arena where I first found it, because I'd done stuff elsewhere...) I know that combat is at the heart of their games and the fans get very precious about this stuff, but it wouldn't have to replace an existing design philosophy (they could go back to making combat-oriented games afterwards), and it might open the door to a new audience (besides, if any developer is capable of taking on a tweaked approach to their own format, it's From.)

I think my dream game would basically be one of these open world adventures without combat, just exploration and environmental navigation and puzzles. A bit like the original Tomb Raider, but completely solitary and non-linear.

 

I'm now enjoying playing the end of Elden Ring, after I've beaten the last boss. I'm just going round looking for stuff I'd missed and in most areas the enemies are so weak I can concentrate more on the layouts and architecture and finding my way. I'd love a game like this to be that from the start.

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I don't play first person shooters. I don't really know why - it's not the violence - but I just find them so incredibly dull. Seriously, even the ones with what everyone seems to think is the best shooting just doesn't interest me. I play them for ten minutes and think they're the most boring thing I could possibly be doing, and then I stop. It's not the perspective either, because I love first person walking simulators.

 

But shooting in general is something I'm not interested in, whether third or first person. I'll play third person shooters and keep going if I'm enjoying the story, in a way that I don't in first person, but I do find myself thinking in these games that shooting is just so unimaginative. 

 

I guess it's violence full stop, really. I like From's worlds, though I do find myself wishing I could just walk through them exploring, rather than having to kill everything. When I think about the games I've really liked in the last few years, that have really sucked me in and stayed with me, they're things like Return of the Obra Dinn, or Outer Wilds. 

 

I don't find killing in games objectionable, it doesn't bother me in the slightest, I just find it boring and would rather interact with these worlds in a different way 

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I can't remember the last 'realistic' shooting game I  played. I think I tried a bit of the cod battle royale one, but couldn't be arsed beyond a couple of hours. 

 

Its mad because 20 years ago at uni I was OBSESSED with Counterstrike. To be fair it was the first online fps I'd ever properly played. I did really love Modern Warfare 1 multiplayer too, that was a great game. 

 

But its weird, I don't really care about the killing things bit, I guess I just feel like i've kind done all the things you can do in a game with shooting guns. Last one I proper enjoyed (tho not realistic) was Doom 2016. Superb game. And makes such a good 'game' out of shooting. 

 

The older I get the more I wish there were more Obra Dinns, Unpackings and even things like Jackboxes. 

 

Had mad fun last weekend playing dive kick with my two kids, my brother and his two kids, and my other brother and his wife. That game's violent. But I couldn't imagine getting the same group to take turns on something like COD, lol

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