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Return to Monkey Island (2022) - Ron Gilbert onboard!


kiroquai
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I dunno, it’s kind of pathetic that Ron Gilbert goes in a great big baby huff because the audience that’s buying the game doesn’t like the art style?
 

Aaahh, well I guess taking Microsoft’s money means he doesn’t have to actually do what his audience would want, unlike the days when that same audience essentially crowdfunded all of his games….Maybe the creative freedom given by being bought out by Microsoft is the ability to have really crappy graphic design? Who would have thought.

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On 01/07/2022 at 21:48, Keyboard Koala said:

 

This guy is going to save us all :)

 

Be interesting to see if he will actually make his old school version.


Having watched that vs the actual trailer I have to say no. I watched the pixel one first and couldn’t really distinguish some key things, such as the skeleton was playing a violin, the skeleton knocked Murray into the water etc. until I’d watched the new version and gone back to watch the pixel on again. the new version is lovely and crisp and you can see everything. The pixel one, whilst cool, is very difficult to distinguish imo. 

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18 minutes ago, Doctor Shark said:


If I’m the creator of a beloved franchise and I’m finally, finally bringing it back on my own terms then hell no am I going to pander to what people “want”. I’m going to make what I want. Good on him. 


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40 minutes ago, Doctor Shark said:


If I’m the creator of a beloved franchise and I’m finally, finally bringing it back on my own terms then hell no am I going to pander to what people “want”. I’m going to make what I want. Good on him. 

 

Of course he should make exactly what he wants given this opportunity. But to expect people not to comment is naive.

 

Again the extreme trolls are horrid though

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Oh totally, he’s definitely gone for a distinctive and therefore divisive style and yes, there are going to be people who like or loathe it. Monkey Island hasn’t exactly been consistent in style across the numerous games, though, so it’s not like it’s a massive departure. We had two pixel art games, one that looked like a Don Bluth animation, a horrible looking early 3D one, an ugly telltale one, some remakes where some strange stylistic liberties were taken and now this. 

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24 minutes ago, Festoon said:

Holy shit the complaining about the art style. Big, entitled, babies.

 

I dont like the art style, but I'll still be buying it because its not THAT bad. I might warm up to it after having played it. 

 

That said, its perfectly acceptable to have an opinion on a thing such as art style. I mean, the style looks very...flat? Le Chuck looks like something out of Plant Vs Zombies. Is he a "monster" or is he the ghost of a dead (human) pirate?  Of course, people getting nasty about it can sit down and shut up. I had look at some screenshots from his message board/blog, and it was so extreme it almost looked like a coordinated trolling campaign. 

 

 

 

 

 

 

 

Re: pixel art

 

The Adventures of the Black Hawk is an upcoming indie game, and it does the classic LucasArts style. It looks lovely, and I'll be getting that as well.

 

 

10_(1)-2.jpeg.66dfb66c531c65bbe619562270a921cc.jpeg

 

 

11_(1)-2.jpeg.62a69dc2d9371d45889bdf6ba617411e.jpeg

 

bh1.jpg.0e21037eb1870f5483315dc3e6c1b5db.jpg

 

France, 1789. Revolution is in the air in the Burgundy region, where the figure of The Black Hawk appears, a masked man who threatens the rich, stealing their excessive belongings and returning to the people what is theirs. Surprisingly, the Black Hawk turns out to be Jean-Pierre de Saint Cove, a nobleman who uses his status to carry out his own reckoning. During one of his thefts, the Black Hawk’s face is cut, leaving Jean-Pierre unable to show himself without causing great suspicion. Will our protagonist be able to complete his mission without being discovered?

 

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1 hour ago, Cyhwuhx said:

 

afbeelding.thumb.png.67c29838b61df4b819ea282a649f2b10.png

No, you don't understand, by not just welcoming the coordinated harassment campaign filling up the comments section on his personal blog, it is clearly Ron who is the great big baby, and not the tsunami of people who decided that if they didn't get what they want they were going to they were going to go and harangue him en masse.

 

For anyone who didn't see the shit that was filling up the comments, it wasn't discussion like we were seeing here. It was stuff like this: 

 

 

Spoiler

Screenshot_20220706-112408_DuckDuckGo.thumb.jpg.9566e3d9581797fffd3a4d57871e47e3.jpg

 

(a "curious" thing to note is the repeated mentioning not only of the art style, but also of "leftist bs", which of course the trailer(?) was full of (???). So, you know, no hints that this was a pile-on from the worst dregs of the internet here!)

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It seems apparently including non white people in your game is "leftist bs" now. These people almost certainly didn't play the original games if that gets their goat. I would argue most of these posts by "fans" actually have no idea about the games, but if there is a pile on to be had in the internet, the sewer dwellers will be drawn to it like flies to shite.

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5 hours ago, gone fishin said:

I dunno, it’s kind of pathetic that Ron Gilbert goes in a great big baby huff because the audience that’s buying the game doesn’t like the art style?
 

Aaahh, well I guess taking Microsoft’s money means he doesn’t have to actually do what his audience would want, unlike the days when that same audience essentially crowdfunded all of his games….Maybe the creative freedom given by being bought out by Microsoft is the ability to have really crappy graphic design? Who would have thought.

A small audience of dick heads, who also seem to have mixed up Ron Gilbert and Tim Schafer.

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Is it sacrilege to say I really hope this is coming out on Android/iOS? 

These days, I much prefer playing adventure games on tablets or even phones. Thimbleweed Park worked great on mobile OS. I just don't really want to sit in front of my PC at my desk for a prolonged period of pixel-hunting and dialogue-reading. I really enjoyed Disco Elysium recently but kept finding myself wishing I'd bought it on Switch rather than PC, even though it's twice the price, just so I could play it in bed. 

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5 minutes ago, Anne Summers said:

Is it sacrilege to say I really hope this is coming out on Android/iOS? 

These days, I much prefer playing adventure games on tablets or even phones. Thimbleweed Park worked great on mobile OS. I just don't really want to sit in front of my PC at my desk for a prolonged period of pixel-hunting and dialogue-reading. I really enjoyed Disco Elysium recently but kept finding myself wishing I'd bought it on Switch rather than PC, even though it's twice the price, just so I could play it in bed. 

 

Doesn't like it will at launch but will most likely be ported over to them later. Easier way to make money these days.

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This thread got me so fired up I've decided to play M1 and M2. As I'm playing, I'm curious about the choice of art style in Return to Monkey Island. 

 

 

 

Lets compare The Secret of Monkey Island special edition with The Return to Monkey Island

 

m1.thumb.jpg.fe5ece1edce2c4d1e0cc90375508557a.jpg

 

image.thumb.png.7cb48cfd7771320089c29fd15d989d22.png

 

In the latter, Guybrush looks like a marionette, a bobblehead. Everything else is fine, but the characters themselves look horrible. Its something I would expect from a mobile game. 

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29 minutes ago, Stevie said:

In the latter, Guybrush looks like a marionette, a bobblehead. Everything else is fine, but the characters themselves look horrible. Its something I would expect from a mobile game. 

 

If you want to properly compare the art styles, you have to judge them in motion. IMO Special Edition's art looks fine in stills, but when playing, it's undermined by the awkward mismatch between HD artwork overlaid onto scaling and movement intended for 1990 pixel art.

 

I'm not a huge fan of what I've seen so far of the animations in Return to Monkey Island. But at least in this case, the character designs and animations have been designed together, rather than having characters awkwardly grafted onto animations intended for an entirely different art style.

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I've never finished Escape because I couldn't get over the controls, even though I've finished Grim Fandango a couple of times. The art style in Escape wasn't my favourite, but it absolutely wouldn't have stopped me enjoying the game. Hell, I played all the Tales ones, and they didn't look great to me. Still enjoyable though.

 

I think Curse is my favourite art style, but this new one looks like an evolution of the DOTT style, and I'm a big fan of that. For me, it had the most visual personality of any Lucas game.

 

Bring on Return. Even though it'll make me slightly sad if it's truly the end of the franchise. I've just realised I'd fucking love a VR experience where I can hang out on Melee Island.

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14 hours ago, Mr. Gerbik said:

Nice. First you accuse the person being harassed of being a big baby, implying that anyone should put up and shut up when faced with outright harassment. Then you bring some console warz nonsense into it because I dunno, did Phil Spencer have his way with your mom or something? Because it sounds like it's personal for you. 

 

I'm not sure why you thought it was okay to post 4chan level bs like this here.

 

At the end of the day, if someone dislikes the visuals of the new Monkey Island then you decide not to buy it and walk away from it. End of story. Personally attacking someone working on this game is NOT OKAY.  Try and act your age 

 

I assumed the post was a satire, what with the seemingly deliberately confused mixing up of Tim Shafer with Ron Gilbert.

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