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Street Fighter VI - Here Comes a New Challenger! PS5, XSX, PC in 2023!


Captain Kelsten

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41 minutes ago, joffocakes said:

@imp

 

Another nice oki tip off her main antiair. Hard tatsu then teleport crouching light punch beats wakeup buttons.

 

Working all weekend so won't get on until late tonight and maybe early Monday if it hasn't ended so mostly trying to find stuff to try.

 

Can't wait to go into a match with all these fresh gimmicks only to freeze when making the decision and punish mistakes with the most meek slaps possible.

 

Hahaha, this is so cool, I love it!

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32 minutes ago, wretcherd said:

 

Landed it in a match. Some tangible progress at least.

 


Heck yeah. I love this part of the fighting game cycle where every combo landed feels incredible and you can still shrug off combo drops without being crushed by waves of distilled self-loathing. 

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You guys have scared me off lol

 

I was considering getting this as it’s most likely candidate to be the ‘everyman’ fighting game from everything we’ve had in recent years, but I cannot understand a single word of the things you are discussing. (I’ve never played a street fighter game that has online matches).

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5 hours ago, Darwock said:

You guys have scared me off lol

 

I was considering getting this as it’s most likely candidate to be the ‘everyman’ fighting game from everything we’ve had in recent years, but I cannot understand a single word of the things you are discussing. (I’ve never played a street fighter game that has online matches).


Things like what? All questions can be answered in an understandable way.

 

Everyone has to start somewhere and this game is shaping up to be the street fighter to play.

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6 hours ago, Darwock said:

You guys have scared me off lol

 

I was considering getting this as it’s most likely candidate to be the ‘everyman’ fighting game from everything we’ve had in recent years, but I cannot understand a single word of the things you are discussing. (I’ve never played a street fighter game that has online matches).


You’ve got to remember that these guys are pretty good at the game so are going to be using fighter-centric language to communicate.

 

You don’t need to know any of that at the beginning - I’d recommend playing a bit and seeing some stuff then Googling “fighting game terminology”. You’ll just find a long list of things you recognise but are called something different.

 

Get it. We can start a low-talent fight club.

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1 hour ago, wretcherd said:

Thing is, the beta has no single-player as they're testing the online, and everything they've shown indicates the World Tour mode will be the best learning tool for the basics that they've ever included in a Street Fighter game.


I think that it’ll be be pretty good for teaching motion inputs through mini games, but like Arcade Mode before it won’t actually help at all if you want to play online because the experience of fighting another human is so radically different to fighting the computer.

 

Even if you can reliably pump out fireballs offline, doing it under pressure in a zero-sum online bout is a whole other world.

 

SF6 is going to be enormously interesting because Mortal Kombat has shown us that having lots of story and single player content can really pull people in and make those sales - but the drop off in players is precipitous after a while. Now, I don’t want to be doing MK11 down - they’ve got between 1 and 2 thousand people online at any given time which is amazing numbers, and very consistent for a game that’s not been updated for a while - but it’s going to be a pretty hardcore environment to dip your toes into.

 

Sadly, for fighting games to become more “mainstream”, you really need communities willing to take in new people and for groups of different skill to form so newcomers don’t just get styled upon relentlessly and never come back.

 

This is why I think ranked is a better place for newcomers than casual. It will at least be trying to get you into matches with people of equal skill - but even then it’s really difficult in the lower leagues as they’re full of space shuttles who are starting again on a new account, or more likely for SF6 a new character.

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On 16/12/2022 at 18:12, Lying Cat said:

Isn’t the fighting grounds the more “menu based” multiplayer mode? We just can’t use it here because Capcom wants us to test the hub?

 

I struggle quite a bit with Jamie in multiplayer. It’s hard to tell at which point in the endless whirling that it’s safe for me to press my attack buttons. But now I’ve written that I guess I could be making more use of the Drive reversal thing.

 

Yeah, I agree about Jamie, it's not really intuitive when you're allowed to press, it's something you just have to learn by rote. IIRC last beta I remember thinking Luke had some similarly hard to read stuff too. In fact, while the last beta was running I was a bit worried that the designers aren't thinking about move legibility as much as they did in earlier games and was a bit worried the new characters were all going to exhibit that kind of design, but I was letting my imagination run run away with itself a bit probably. Hard knowledge checks have always been a part of these games to some degree and I'm finding both Jamie and Luke much easier to deal with now I'm just a little bit more familiar with both their movesets, so it'll probably be fine in the end.

 

During the last beta I was a little cool on the game at first but definitely warmed up to the game quite a lot by the end, but this time I've just been having a really great time with it from the off. Somehow I didn't lose all my muscle memory from last time, and it definitely helps that I've found a character I'm really enjoying in Kimberley, and have even had Joffo very kindly providing me bits of tech hot off the presses to incorporate into my gameplan—I love it when you've got a decent grasp of a character and are trying to fine tune each interaction/situation! But yeah, it's just been really fun to get in there and press buttons with other fight men. 

 

Having had a little taste of forum lobbying of the past also has me feeling a bit warm and fuzzy. I really hope all the old heads jump back on for this, I couldn't be more excited for the game's full release. Street Fighter!

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8 hours ago, Darwock said:

You guys have scared me off lol

 

I was considering getting this as it’s most likely candidate to be the ‘everyman’ fighting game from everything we’ve had in recent years, but I cannot understand a single word of the things you are discussing. (I’ve never played a street fighter game that has online matches).

 

Don't worry, I'm sure there'll be players of all levels jumping in. And if the time comes that you wish to decode our jargon, most are very happy to explain. Also there's a really great fighting game glossary here if you ever want to dig further into these games.

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Managed to get onto the 2nd beta.  Not impressed, it seems massively unintuitive.  Changing controls is a nightmare to do, and then to try and play someone online I constantly keep on selecting Luke because you have to select the character before you sit down at a cabinet.  This is weird, what was wrong with the standard character select screen?

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8 minutes ago, Smoothy said:

Managed to get onto the 2nd beta.  Not impressed, it seems massively unintuitive.  Changing controls is a nightmare to do, and then to try and play someone online I constantly keep on selecting Luke because you have to select the character before you sit down at a cabinet.  This is weird, what was wrong with the standard character select screen?

 

It's long been the way of Street Fighter online that you pre-select your character in your profile before you queue to do anything. Mostly because it saves people time rather than watching somebody vacillate over who they want to be and because generally, you don't change characters that much because you only really get into it/get better if you play the same character all the time.

 

I've done I think about 18 hours on the beta this weekend and I've not moved off Luke.

 

The control scheme thing you're completely correct on and they need to overhaul that completely. Needs to be far, far more clear and a lot of people have made those comments.

 

  

4 minutes ago, JLM said:

Infill’s fighting game glossary is a great resource if the terminology is a bit baffling. 
 

https://glossary.infil.net

 

But yeah as Goemon says, please ask away if you need anything translating into human speak. It always sounds way more complicated than it actually is, and you don’t need to know all of this stuff to get started. 

 

There are only two skills you need to cultivate to get going at the lower ranks: -

 

1. Holding down/back, except when somebody is jumping in, at which point just hold back.

2. Disconnecting your sense of self-worth from your W/L record, and playing for the joy of it.

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50 minutes ago, Smoothy said:

Managed to get onto the 2nd beta.  Not impressed, it seems massively unintuitive.  Changing controls is a nightmare to do, and then to try and play someone online I constantly keep on selecting Luke because you have to select the character before you sit down at a cabinet.  This is weird, what was wrong with the standard character select screen?

Yup, that's how I feel too. Worst of all it just doesn't feel like Street Fighter to me so far. I've come from SF4 which I enjoyed immensely, and only had limited time on SF5 (due to it being PlayStation only). I don't know if this makes a difference but I can't help but feel this is very fighting game by focus group.

 

I really hope my feelings warm on full release as Street Fighter is one of my favourite game series of all time, but I just don't feel this is the Street Fighter I know and love. 

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2 hours ago, Skull Commander said:

Yup, that's how I feel too. Worst of all it just doesn't feel like Street Fighter to me so far. I've come from SF4 which I enjoyed immensely, and only had limited time on SF5 (due to it being PlayStation only). I don't know if this makes a difference but I can't help but feel this is very fighting game by focus group.

 

I really hope my feelings warm on full release as Street Fighter is one of my favourite game series of all time, but I just don't feel this is the Street Fighter I know and love. 

Agreed. Too much like SF eSports and not enough like SF old skool.

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1 hour ago, Smoothy said:

Agreed. Too much like SF eSports and not enough like SF old skool.


You’ll probably be better off in the Fighting Grounds when the actual game releases, which is the basic head-to-head mode without any of the Hub stuff.

 

I’m not sure I understand where the eSports thing comes in, as this beta isn’t really very eSportsy at all - the only thing really is the enhanced Super Arts when you’re at low health as far as I can tell with it.

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Not played Beta 2, decided to go in deep on armored core instead. But 'esports' isn't the descriptor I'd be looking for. It's got more of a Fortnite thing or something like the hangout area in a MMO. I think it's neat, and demonstrates the sort of auxillary scope this game has that will give it more casual appeal (ironically, the opposite of esports). Games like this can feel isolating sometimes if you are getting swamped by high skill players all day and there's nothing else in the game except training mode and losing streaks. So imo it's a really good idea

 

There will be more focused ways of getting matches online. They aren't going to force the battle frontier thing on people (I think), anymore than they would focus arcade mode on people who just want matches quick. Making getting into a match needs to be as seamless as possible for player retention purposes. That said the weird menus for setting up control schemes needs to be more clear.

 

Also yeah generally these days you pick your character before entering a match, not during. There's too much to learn on just one character to be bouncing around that often imo

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So my skill level is the know what motions make the moves happen but will panic under every situation in a match and fail. I've managed to "combo" into the Ryu charge up move. Wondering why I'm just punching the air, that was meant to be a fireball. And still. The Ranked matchmaking was good enough to find me people who were at my skill level whose best combo ends up being lots of light punches. It's so much fun, but I'm going to need that single player to be confident using anyone but boring Ryu.

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1 minute ago, NoVisAnima said:

So my skill level is the know what motions make the moves happen but will panic under every situation in a match and fail. I've managed to "combo" into the Ryu charge up move. Wondering why I'm just punching the air, that was meant to be a fireball. And still. The Ranked matchmaking was good enough to find me people who were at my skill level whose best combo ends up being lots of light punches. It's so much fun, but I'm going to need that single player to be confident using anyone but boring Ryu.

 

It takes a long time to drill combos into your muscle memory, especially as in SF you can't just mash them in as fast as you can - you've got to play the rhythm action game that goes alongside them. When you're just starting out it's best to just get down the target combos and use them for punishes. I think one of Ryu's is s.MP > s.MK > s.HK. It's pretty chunky and very satisfying to use.

 

SF has never been a particularly combo heavy game, it's more about knowing what you can cancel into special moves and the like. Especially with SF6, I'm finding that putting in special moves on their own is just asking to get your head kicked in.

 

I also very much recognise your "wanted to do a fireball, but punched the air" feelings. It got a lot better after I moved onto to using a Hitbox, being the cheap piece of shit that I am.

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