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Xenoblade Chronicles 3


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More info on the Nintendo website, with some stuff from series creator Tetsuya Takahasi:


 

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Hi everyone, this is Tetsuya Takahashi from MONOLITHSOFT.

 

Just over four years since the release of Xenoblade Chronicles 2 and one and a half years since the release of Xenoblade Chronicles: Definitive Edition, we now bring to you news regarding the latest game from MONOLITHSOFT: Xenoblade Chronicles 3. As the name indicates, it’s the third installment in the Xenoblade Chronicles series. We are currently making final adjustments to ensure we create the best game possible based on everything we’ve learned from the past entries in the series.

 

The key visual features a broken great sword of Mechonis and the body of the Urayan Titan with a gaping wound. I imagine everyone who saw the trailer was quite surprised by the final scene. What is this visual hinting at? I can’t reveal that just yet. What I can tell you is that this visual was conceived quite some time ago. More precisely speaking, we came up with it sometime between the end of development of Xenoblade Chronicles and the beginning of development of Xenoblade Chronicles 2. So, it’s not something we recently added to the series.

 

We believe the game will be enjoyable for both those who’ve played Xenoblade Chronicles or Xenoblade Chronicles 2, as well as those who will be playing a Xenoblade Chronicles game for the first time.

 

The characters were designed by Masatsugu Saito, who also designed the characters for Xenoblade Chronicles 2. While we can’t reveal them at this time, Koichi Mugitani created some of the game’s key artwork. As you can see, familiar staff members with the Xenoblade Chronicles series have once again come together to create this game.

The game music was also handled by artists who’ve contributed to the series in the past. The music for Xenoblade Chronicles 3 was composed by Yasunori Mitsuda, Manami Kiyota, ACE (TOMOri Kudo, CHiCO), Kenji Hiramatsu and Mariam Abounnasr.

 

The music in this game maintains the unique Xenoblade Chronicles touch while also taking on a new challenge, namely that of integrating a flute-based melody as its motif. The flute is actually one of the key themes in this game. A variety of other elements and themes are hidden in the trailer andwe’ll be revealing the details a bit at a time going forward.

 

Xenoblade Chronicles 3 is a new adventure bringing together the worlds of Xenoblade Chronicles and Xenoblade Chronicles 2 to take players into the future. While there is still some time left before the release of the game, I hope you’ll look forward to it.

 

 

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2 hours ago, Wiper said:

Just so long as they continue to avoid this specific silhouette from XC2 I'll be happy:

 

780932568_DahliaXenoblade.jpg.8412b7492a973abf0e971c5d0bb08d76.jpg

 

(honestly, my biggest criticism of the series as a whole is that they pair some of the best landscapes in gaming with some of the absolute worst character designs. Like they min-maxed their art direction)

Fucking hell, is that a real thing from one of these games? 😳

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13 minutes ago, Jackson said:

Fucking hell, is that a real thing from one of these games? 😳

 

The worst of XC2's infamously horny character designs, yes. It is at least 'only' one of the gacha creatures you can use (albeit one of the better ones, so if you get it you're liable to want to use it) rather than an actual character character. Godawful, though!

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4 hours ago, Wiper said:

I was really pleased to see this announced, and so close to release — XCX was a flawed gem, and XC2 just an outright gem (that particular rarity: a JRPG I actually finished), so I'm hoping XC3 lives up to them. I really do need to try and push on with XC1 as well; odd that I've always bounced off the original, but so it goes!

 

 

Just so long as they continue to avoid this specific silhouette from XC2 I'll be happy:

 

780932568_DahliaXenoblade.jpg.8412b7492a973abf0e971c5d0bb08d76.jpg

 

(honestly, my biggest criticism of the series as a whole is that they pair some of the best landscapes in gaming with some of the absolute worst character designs. Like they min-maxed their art direction)


Christ. And I thought Pyra was going to have back problems.

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There is a reason my avatar cuts off where it does.

 

XC2 was the best for me, the characters felt fuller somehow (fnar, fnar etc). The relationship between Rex and Pyra sucked me right in, despite it looking like I was walking around with a stripper in tow.  The soundtrack in 2 was better to.

 

All this said, I think someone on here put it nicely in the 2 thread - your favourite Xenoblade is your first Xenoblade :D

 

I'm majporly hyped and will be day 1 whatever tat edition they can throw at me to show my support with 3.

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33 minutes ago, Calashnikov said:


Subtext: the tits are smaller.


Haha, evidently my choice of words was easily misinterpreted!

 

I was more referring to the old adage of character design that they should sufficiently distinct to be easily identifiable in silhouette. Think of the drivers in XC2, and they nail it. This new batch look a bit more of a muchness. 

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Yeah, per my previous post she's one of the blades you can get (it's pure gacha, so you don't get to choose whether you get her or not). The really frustrating thing is, she's a rare blade, so if you do get her it's a 'waste' of a rare drop if you refuse to use her; IIRC in the whole game I got, like, ten rare blades, and one of them was her.

 

Obviously, there's also every chance you'll never get her, in which case problem solved! You just have to put up with the more generic sexed up teenagers rather than ol' back-breaker.

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44 minutes ago, Wiper said:

I think ryodi's referring to the bit where we've had XC2, DLC for it, an XC1 remaster, and now XC3 announced for Switch — but no sign of XCX leaving its benighted host hardware.

 

I don't know enough about the game, but is there any particular reason why it hasn't been converted? Does it make too much use of the screen on the pad? 

 

Everything I've seen of the game looks pretty damn cool - essentially feels like the only Wii U exclusive that seems destined never to come out anywhere else. 

 

Which seems a little sad.

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1 hour ago, JoeK said:

I don't know enough about the game, but is there any particular reason why it hasn't been converted? Does it make too much use of the screen on the pad?

 

https://www.gameinformer.com/2018/10/18/monolith-soft-says-a-xenoblade-chronicles-x-switch-port-would-be-too-expensive

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In an interview with USGamer, chief Tetsuya Takahashi of the Nintendo-owned studio Monolith Soft spoke about all things Xenoblade, the RPG series which makes up the bulk of the developer's output these days. When questioned about Xenoblade Chronicles X, though, the Wii U semi-sequel released in 2015, Takahashi suggested it's not in the cards.

"Personally speaking, I'd love to play the game on the Switch, but it would be really difficult to make it," Takahashi told USGamer. When asked why it would be such a problem, he simply laughed and replied "Money. It's a massive game. Re-creating it would be really difficult."

Considering most Wii U games have been ported over to Switch, XCX might come out at some point if XC3 sells really well.

Maybe Nintendo just don't want to deal with this - https://kotaku.com/xenoblade-chronicles-xs-director-on-localization-change-1796157409 - again.

 

3 hours ago, Corranga said:

...Blades are gacha, so you can easily avoid simply by not using that blade if you do chance upon it

The fact that each of the rare gacha blades had unique quests, stories and Heart to Heart conversations that might never be seen by some players due to the random nature of the gacha lottery was an odd design choice for XC2.

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Some more info on the story and characters:

 

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The game takes place in the world of Aionios, and features the hostile nations Keves and Agnus. Keves is where mechanical technology was developed and has armies that are largely comprised of combat vehicles. They use units of small, mobile weapons operated by soldiers. As for Agnus, it’s a nation based in the magical technology known as ether, which extends to combat as well. They use small, mobile, autonomous weapons featuring ether technology in battle.

 

Confirmed characters for Xenoblade Chronicles 3 include Noah, Lanz, Eunie, Mio, Taion, and Sena. 

Six soldiers hailing from these nations, will take part in a grand tale with life as its central theme.

 

Noah: One of the protagonists of Xenoblade Chronicles 3 and a solider of Keves. Noah is also an “off-seer” who mourns for soldiers who’ve lost their lives on the battlefield.

Lanz: An ally of Noah’s who wields a great sword that doubles as a shield.

Eunie: A childhood friend of Noah and Lanz who has a sharp tongue and rough personality. She specialises in healing her allies in battle.

Mio: The other protagonist of this story, Mio is a soldier of Agnus and an off-seer like Noah.

Taion: A tactician who flights alongside Mio using his smarts and insight.

Sena: This soldier is an ally of Mio and Taion. Despite her petite figure, Sena’s wields immense physical strength!

 

 

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9 hours ago, Djx said:

The fact that each of the rare gacha blades had unique quests, stories and Heart to Heart conversations that might never be seen by some players due to the random nature of the gacha lottery was an odd design choice for XC2.

 

Yep, the quests themselves almost seemed like a gacha lottery too, some being boring collection quests with poorly written stories, from what I recall anyway.  Post main story, I started working through my blades quests, and a bit of blade farming, but the consistency in quality was all over the show, less noticeable for me when I was playing the main story and other side quests at the same time.

 

 

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As well as upfront development costs, XCX would also require ongoing running costs in the form of servers for the sort-of-MMORPG-but-not content which I never quite got my head around.

 

It was also, IMO, a bad game, and the generic character models, generic alien world, different music team, weak script and US-based localization meant it lacked a lot of the sense of charm of the other games. Didn't really feel like a Xenoblade game, more like something else using Xenoblade mechanics - like Secret of Evermore vs Seiken Densetsu 3.

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13 hours ago, Corranga said:

...the quests themselves almost seemed like a gacha lottery...

Yep. Some of the DLC quests also required a particular combination of 3 rare blades to unlock them. Don't have those particular blades? No access to the quest you already paid to add to your game. Hopefully they'll have a better quest system for XC3.

 

Be interesting to see how they handle the localisation for XC3 too. Tim Rogers made a short video about the localisation choices for XC2 -

 

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I so wanted to like XBC. I just got to a point like in a lot of JRPGs where a boss completely destroyed me and I'd have to go and grind, which is what I thought was one of the things XBC didn't really press you to do. 

 

I bought XBC2 the day it came out as Argos were doing it for the bonkers price of 29.99. Naturally I've never played it.

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