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Sonic Frontiers - the game


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1 hour ago, Sarlaccfood said:

Thread title does not match contents.

 

Might call the ASA. Came in expecting to read it getting a kicking.

 

most of the first reviews published are all gonna be the sonic nonces anyway, wait for the hype to die down and you'll just be left with the same evangelicals who swear that fan made 3d sonic games are amazing or "you just need to play the day levels of sonic unleashed"

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1 hour ago, SMD said:

 

most of the first reviews published are all gonna be the sonic nonces anyway, wait for the hype to die down and you'll just be left with the same evangelicals who swear that fan made 3d sonic games are amazing or "you just need to play the day levels of sonic unleashed"

 

Most parts of Lost World were pretty good too.

 

Imo, there's only really been 3 enjoyable 3D Sonic games over the past two decades: Sonic Adventure, Sonic Colours and Sonic Lost World. With Colours being the best.

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2 minutes ago, Mr. Gerbik said:

Sonic Adventure was only good at that exact moment in time and even then it was mostly the first level that impressed graphically. Try going back to it now...

 

True. At the time of release it was a pretty good game I think. Which is more than can be said about most Sonic games that followed.

 

I'm not ruling out Frontiers completely either tbh. Just not a day-one purchase anymore.

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I cannot quite work out the DLC thing (not that I really care but this is the internet so might as well chip in).

 

Initially I was going to dump on them hard as I thought they were suggesting that it was properly fucked up. That it was possible for people not to be able to access their paid for content at all ever if they didn't do this

 

In the end I think what they mean is that DLC is only enabled on a game when you start it. So if you download the DLC after leaving the tutorial world then that "save" will have no DLC generated in it and you'll never see it. But that starting a new game would add the DLC. It's still a bit crap but I guess how crap depends what is in the DLC. If it's just some different coloured shoes or a perm for Sonic then that's dumb. If it's story stuff that starts at the beginning, then maybe more understandable.

 

But what I hate most is this use of Twitter to try to tell people stuff. Only some tiny fraction of their players will ever see this tweet. Gaming in general has got on board the service system of releasing broken shit, patching, unlockables, always online crap but fail completely to offer good in game guidance of how it works or how you use it correctly. That is inexcusable.

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That's a long but decent review. It acknowledges that the game is flawed in a bunch of ways but they still had fun and again pushes the idea that Sonic Team now have a decent base to built off for the next game.

 

I doubt I'll buy this anytime soon but I like the idea that there is finally a not-awful 3D Sonic game. 

 

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Played the first 30 minutes or so on my break, I just got off the leash so to speak (game says you can now explore at your own leisure) so basically, i've completed the tutorial.


The good

  • Cutscenes have finesse and a budget!
  • The game starts with Sonic and Tails on the plane approaching an island which was a loving nod to Sonic 3.
  • Soon as the game starts and you move around you realise Sonic has never controlled better in 3D. Jump and homing attack on seperate buttons so no accidental moves. There's a small hit stun now after the homing attack connects to let you plan the next move. Air stomp stops you dead and if you hold the button gives you an extra bounce to get back on track. R2 is boost now.
  • There are tons of movement sliders in the options to customise your preferred sweet spot of speed vs control. I just chose the speed setting at the start.
  • Music goes hard in cyberspace and is proper chill on the island. Seriously, the opening in the rain with the ambient synth and cloudy skies gave me completely unexpected Blade Runner 2049 vibes which I was not expecting in a million years
  • Combat is fun , the first fight against the Ninja will trip a lot of people up so there's actually challenge here, unlike the aggresively mediocre Forces which practically plays itself with enemies that do nothing.
  • The open zone is basically an ambient Sonic playground so if you like grinding on rails, jumpin on springs that go boing and flying through rings that go woosh then you'll be plenty occupied. Drawing stuff with the Cyloop ability (which can be combined with the boost) is oddly satisfying. You start doing it all the time because the visual and audio feedback is just enjoyable. Zipping around an enemy at full pelt doing a perfect circle to launch them is very tasty

The bad

  • The big one of course is the pop in. There's a flyover of the island just after the tutorial section is over (where I turned it off) which is meant to convey the size of the island and all the places you want to go but you just end up thinking damn the pop in is really obvious. I dont think its as bad when you are the ground running around and the blur filter at speed hides a lot of it but theres no denying it's there.
  • The character animation on uneven surfaces still has that sonic roughness to it where he seems to snap around things rather than smoothly traverse them.
  • Parry timing is non existent, basically as long as you're holding the parry command (L1+R1) you can release whenever you get attacked to trigger the slow mo combo window, rather than having to time it. I guess they can't make it too difficult but I would have preferred it to be timing/skill based

I think my main takeaway so far is very much like the Gamescom feedback, I want to continue playing and see more.

 

Music is fantastic.

 

 

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7 hours ago, Down by Law said:

Played the first 30 minutes or so on my break, I just got off the leash so to speak (game says you can now explore at your own leisure) so basically, i've completed the tutorial.


The good

  • Cutscenes have finesse and a budget!
  • The game starts with Sonic and Tails on the plane approaching an island which was a loving nod to Sonic 3.
  • Soon as the game starts and you move around you realise Sonic has never controlled better in 3D. Jump and homing attack on seperate buttons so no accidental moves. There's a small hit stun now after the homing attack connects to let you plan the next move. Air stomp stops you dead and if you hold the button gives you an extra bounce to get back on track. R2 is boost now.
  • There are tons of movement sliders in the options to customise your preferred sweet spot of speed vs control. I just chose the speed setting at the start.
  • Music goes hard in cyberspace and is proper chill on the island. Seriously, the opening in the rain with the ambient synth and cloudy skies gave me completely unexpected Blade Runner 2049 vibes which I was not expecting in a million years
  • Combat is fun , the first fight against the Ninja will trip a lot of people up so there's actually challenge here, unlike the aggresively mediocre Forces which practically plays itself with enemies that do nothing.
  • The open zone is basically an ambient Sonic playground so if you like grinding on rails, jumpin on springs that go boing and flying through rings that go woosh then you'll be plenty occupied. Drawing stuff with the Cyloop ability (which can be combined with the boost) is oddly satisfying. You start doing it all the time because the visual and audio feedback is just enjoyable. Zipping around an enemy at full pelt doing a perfect circle to launch them is very tasty

The bad

  • The big one of course is the pop in. There's a flyover of the island just after the tutorial section is over (where I turned it off) which is meant to convey the size of the island and all the places you want to go but you just end up thinking damn the pop in is really obvious. I dont think its as bad when you are the ground running around and the blur filter at speed hides a lot of it but theres no denying it's there.
  • The character animation on uneven surfaces still has that sonic roughness to it where he seems to snap around things rather than smoothly traverse them.
  • Parry timing is non existent, basically as long as you're holding the parry command (L1+R1) you can release whenever you get attacked to trigger the slow mo combo window, rather than having to time it. I guess they can't make it too difficult but I would have preferred it to be timing/skill based

I think my main takeaway so far is very much like the Gamescom feedback, I want to continue playing and see more.

 

 

Cheers for that, @Down by Law.

Sounds like a decent enough game, just not the comeback Sonic fans were hoping for. Will probably get this when EDGE has reviewed it and the price has dropped a bit.

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I really don't think the title for this is justified. It is not terribly disappointing in the slightest. 

 

Is it the best thing since sliced bread? Nope, but it certainly is not bad by any stretch of the imagination. 

 

It is fun to zoom around and find bits and pieces. The combat is totally serviceable (with great audio visual feedback), the music is great, and when it doesn't want you to look into open plains, it is plenty fine visually. 

 

It feels like a solid 7/10, and when was that so bad? 

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I’ve had a brief play whilst trying to optimise settings on my steam deck. Based on 40 minutes play I think it’s very good so far - there’s a real playground element to it. Remains to be seen if it will wear thin quickly but there’s a huge degree of freedom and agency here - I don’t feel like I’m just pressing forward and being bounced around.

 

I haven’t played a 3D sonic since adventures on my japanese Dreamcast soon after launch so I can’t say the aesthetic bothers me that much right now, I’m not wedded to his world and what not.

 

So far, I’d suggest that if you like the look of it and think it will be fun, you won’t be wrong. 

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50 minutes ago, SuperCapes said:

I really don't think the title for this is justified. It is not terribly disappointing in the slightest. 

 

Nothing to worry about. This is just part of @deKays different phases of grief whenever a new Sonic game gets released.

 

 

Spoiler

P6ed6wt.jpg

 

 

 

Disclaimer: not my work; someone on here made it over a decade ago. Seems like it was @Halo back in 2011: 

 

 

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I'm about 40% through the first island after 3 hours of play. It took less time than that to beat the entirety of Forces 😂

 

It's really great. Unlocked a fair few moves now and really dig the combat system. The whole thing is just a big playground, there's always a mini puzzle, platforming section or combat encounter going on. The music's excellent and the day night cycle is very pretty. I love that you can start a scrap with a titan and just nope out of there. Got on the trail of one of the big flying ones but I just wasn't fast enough to catch it. So I just jumped right off it's tail and back into the open zone. Found out later that if you max your ring count you get a short cutscene and the fast, electric sonic run from the movie. So now I know how to take that boss on.

 

It's very organic and enjoyable. Much more fun than spending so much downtime plodding between waypoints like the recent Horizon. 

 

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  • Kryptonian changed the title to Sonic Frontiers - the game

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