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Sonic Frontiers - the game


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2 hours ago, Down by Law said:

 

I'm on about Pokemon Scarlet, but i'm sure you knew that already. Actually I dont even know anymore. I am tired of this thread. Arguing with the same few people who never had any intention of ever buying it telling those of us who actually did that we're wrong for enjoying it. In any other thread, that would be trolling. I've said my piece on this game, and got 33 hours of enjoyment out of it. The comments from others in here who actually played it, are all mostly positive. So make of that what you will, and i'll leave dekay to do his hilarious, rib-achingly funny thread edits. 🤭

 

I didn't actually and I clearly misread the context of your post completely (also the Pokemon refunds lack any actual citation and is pretty ridiculous as the game is slightly janky round the edges rather than broken - Sonic Colours was actually broken on Switch and could cause epileptic fits from the flickering - although my Sonic loving youngest loved it anyway).

 

I've got no skin in this game - there will be a copy of it in the house on Xmas day and said youngest child has asked for it so I'll probably play it - I'm easily pleased and have actually enjoyed many of the much derided 3D Sonic games - I thought Generations, Colours, even Unleashed were all quite playable so by all accounts I'll probably like this.

 

dekay is just being dekay 

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5 hours ago, Down by Law said:

 

I'm on about Pokemon Scarlet, but i'm sure you knew that already. Actually I dont even know anymore. I am tired of this thread. Arguing with the same few people who never had any intention of ever buying it telling those of us who actually did that were wrong for enjoying it. In any other thread, that would be trolling. I've said my piece on this game, and got 33 hours of enjoyment out of it. The comments from others in here who actually played it, are all mostly positive. So make of that what you will, and i'll leave dekay to do his hilarious, rib-achingly funny thread edits. 🤭


The thread title edits and constant shitposting from the OP of this thread are clearly childish trolling, which I guess is acceptable because this is a Sonic game thread and it’s cool for one member to get their fun from deliberately irritating other members. 
@deKay why do you persist with your unfunny title edits and unfunny shitposting when the response to it in this thread seems overwhelmingly negative? Is it just to entertain yourself because you know it’s irritating other users (ie, trolling)?

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Just seen the credits roll and grabbing my final few achievements. Unfortunately I seem to have a bug preventing me from unlocking the Side Story achievement on the first island, which is annoying.
 

Overall I really enjoyed it, despite its flaws, don’t regret buying it for full price and really hope the next game uses this as the foundation for the next 3D game. 
 

That Edge 3/10 is a joke. 

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@shirubagan did you do the 'true' final boss on hard difficulty?


You don't miss anything out on the lower difficulties other than a boss battle (so you still get all the cutscenes etc, although a different music track plays over the final credits) and the game autosaves before the last titan so you can just change to hard there and experience it if you missed it.

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Just now, shirubagan said:

I’ll if I can just copy a save slot and up the difficulty. 

 

When i beat the game the autosave is 

Spoiler

just before you collect the final emerald on ouroboros island, so grab that even if you're on a post-end game save, and you'll be able to do it

 

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2 hours ago, Strafe said:


Fuck, no.

 

Both are fundermentally games that are open world platformers taking place on a small island, with puzzles to solve.

 

Not sure if your reaction was for Frontiers being better than Bowsers Fury or not (Fury is good, but it definitely feels like a tech demo).

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The gameplay is decent but the game itself is fundamentally broken. I couldn’t make one myself but I’m not sure Sonic Team know how to make a complete game. Whilst zipping around is lots of fun, it’s like the game is trying to steer you away from what you want to do at every opportunity.


- The in game economy is bonkers. In practical terms, you can get cogs from boss fights to open up cyberspace levels that grant you keys to unlock chaos emeralds. But you’ll find cogs and keys seemingly randomly in the world, like in a crate somewhere. It’s like they forgot to program in the amount you needed and just dumped a load in when the numbers didn’t add up.

 

- again on the in game economy you can also unlock different attacks collecting blue tokens. You can unlock the entire skill tree (bar a final ability that doesn’t require tokens) before the 3rd island. After this you keep collecting tokens for some reason.

 

- the side quests make no logical sense. Help rescue the little koro’s who for some reason crap out bombs when you do. They’re also mostly poor. There’s a couple where you have to stand on a light or run on a treadmill. There’s a couple that are mildly fun but not often. Most are just checklist stuff mixed in with the occasional ‘what the fuck is this’ thing, like the light beam thing on the first world.

 

- you can power yourself up in defence and attack. It’s never explained what difference it makes. Going from power level 16 to 18 makes you more powerful, I guess but by how much? I think a higher defence stat means you lose less rings when you get hit by you’re never told by how much.

 

- you can increase your ring capacity. You get a speed bonus/power up when holding said max ring capacity. If you are insane and increase your max ring capacity, this power up becomes harder to obtain because you have to get more rings. There’s no real need to do this unless you’re planning on getting hit a lot.

 

- every few nights there is a meteor shower that activated a fruit machine style casino game. It puts this just above centre on the screen - in other words RIGHT SLAP BANG IN YOUR FOCAL POINT -  and you can’t get rid of it until it goes away in the morning. Tough luck if you just started a boss fight. I don’t know this got through. This is infuriating.

 

- you’ll run through the world and an enemy jumps into the air. You can usually just avoid most enemies but this one triggers a mini game of bouncing on little things in the air to reach it and adjusts the camera to do it so you can’t run away easily. This is infuriating.

 

- during the open world you’ll hit segments which put you on a 2D plane. So if you’re headed towards something further away, you can’t escape the 2D plane until you finish whatever section it contains. This is infuriating.

 

- During the open world you’ll have to meet one of your friends and do a quick side mission or just watch a bollocks cut scene. Quite often you’ll have to talk to them again, straight away, except now they’ve moved halfway across the map. Then you’ll need to talk to them a third time and, you guessed it, they fucked off somewhere else on the map. I do not understand why the game breaks up terrible cut scenes in this way.

 

- Bouncing around is great until you realise that a good deal of the time you don’t know where you’ll end up. On the desert world there are canyons you can get bounced around in for ages without any obvious way to escape because some ring or rail is going to send you somewhere else.

 

- The camera does a respectable job of keeping up with the action but it’s prioritising what the game wants you to do/see rather than what you actually want to do/see. Every so often it will just go mental and you’ll end up falling to your death.

 

- Cyberspace levels can be pretty good. There are some that are awful, like one with rotating platforms and a camera that turns by itself (thus changing the direction you’re headed as you move proportional to the camera) in MID FUCKING AIR. I don’t know how stuff like this gets through.


- I didn’t play this game for the plot, which is good because it’s really bad and makes zero sense. I’ll be honest, I hope Knuckles dies, he’s really annoying in this game.

 

I had some fun playing this game but most of it was spent just questioning why they did some of the things they did. The first few hours were quite cool until I realised that the game was a mix of an open world exploration and a rollercoaster. Except the rollercoaster is broken. It’s a constant wrestle with the controls, with the design, with progress where you’re trying to make sense and have fun and it fights back at you. It’s a bit like Dark Souls in the sense that you’ll have to try very hard to bend it to your will but very unlike Dark Souls as the game doesn’t reward you for just beating shitty design systems and awkward cameras.

 

I remember thinking the initial reaction to it being an unreal engine tech demo was unfair but having played 12 odd hours, this does feel like a proof of concept without a proper game being programmed to put it in. 

 

I haven’t played a 3D sonic in years and I keep hearing about how this is the best it’s ever been. What the hell were you guys subjecting yourself to with the ones before?

 

I can only talk about the negatives really as the game has burned me out somewhat but, that said, I did have mostly a great time for the first 5-6 hours or so.

 


5/10

 

 

 

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22 minutes ago, DarhkFox said:

 

Both are fundermentally games that are open world platformers taking place on a small island, with puzzles to solve.

 

Not sure if your reaction was for Frontiers being better than Bowsers Fury or not (Fury is good, but it definitely feels like a tech demo).

 

I’m sure you could take many games and break them down to simple premises like that without considering that they’re really not very alike at all.


And It was definitely not a reaction for Frontiers being better than Bowsers Fury, no. God no. 

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5 hours ago, Strafe said:

The gameplay is decent but the game itself is fundamentally broken. I couldn’t make one myself but I’m not sure Sonic Team know how to make a complete game. Whilst zipping around is lots of fun, it’s like the game is trying to steer you away from what you want to do at every opportunity.


- The in game economy is bonkers. In practical terms, you can get cogs from boss fights to open up cyberspace levels that grant you keys to unlock chaos emeralds. But you’ll find cogs and keys seemingly randomly in the world, like in a crate somewhere. It’s like they forgot to program in the amount you needed and just dumped a load in when the numbers didn’t add up.

 

- again on the in game economy you can also unlock different attacks collecting blue tokens. You can unlock the entire skill tree (bar a final ability that doesn’t require tokens) before the 3rd island. After this you keep collecting tokens for some reason.

 

- the side quests make no logical sense. Help rescue the little koro’s who for some reason crap out bombs when you do. They’re also mostly poor. There’s a couple where you have to stand on a light or run on a treadmill. There’s a couple that are mildly fun but not often. Most are just checklist stuff mixed in with the occasional ‘what the fuck is this’ thing, like the light beam thing on the first world.

 

- you can power yourself up in defence and attack. It’s never explained what difference it makes. Going from power level 16 to 18 makes you more powerful, I guess but by how much? I think a higher defence stat means you lose less rings when you get hit by you’re never told by how much.

 

- you can increase your ring capacity. You get a speed bonus/power up when holding said max ring capacity. If you are insane and increase your max ring capacity, this power up becomes harder to obtain because you have to get more rings. There’s no real need to do this unless you’re planning on getting hit a lot.

 

- every few nights there is a meteor shower that activated a fruit machine style casino game. It puts this just above centre on the screen - in other words RIGHT SLAP BANG IN YOUR FOCAL POINT -  and you can’t get rid of it until it goes away in the morning. Tough luck if you just started a boss fight. I don’t know this got through. This is infuriating.

 

- you’ll run through the world and an enemy jumps into the air. You can usually just avoid most enemies but this one triggers a mini game of bouncing on little things in the air to reach it and adjusts the camera to do it so you can’t run away easily. This is infuriating.

 

- during the open world you’ll hit segments which put you on a 2D plane. So if you’re headed towards something further away, you can’t escape the 2D plane until you finish whatever section it contains. This is infuriating.

 

- During the open world you’ll have to meet one of your friends and do a quick side mission or just watch a bollocks cut scene. Quite often you’ll have to talk to them again, straight away, except now they’ve moved halfway across the map. Then you’ll need to talk to them a third time and, you guessed it, they fucked off somewhere else on the map. I do not understand why the game breaks up terrible cut scenes in this way.

 

- Bouncing around is great until you realise that a good deal of the time you don’t know where you’ll end up. On the desert world there are canyons you can get bounced around in for ages without any obvious way to escape because some ring or rail is going to send you somewhere else.

 

- The camera does a respectable job of keeping up with the action but it’s prioritising what the game wants you to do/see rather than what you actually want to do/see. Every so often it will just go mental and you’ll end up falling to your death.

 

- Cyberspace levels can be pretty good. There are some that are awful, like one with rotating platforms and a camera that turns by itself (thus changing the direction you’re headed as you move proportional to the camera) in MID FUCKING AIR. I don’t know how stuff like this gets through.


- I didn’t play this game for the plot, which is good because it’s really bad and makes zero sense. I’ll be honest, I hope Knuckles dies, he’s really annoying in this game.

 

I had some fun playing this game but most of it was spent just questioning why they did some of the things they did. The first few hours were quite cool until I realised that the game was a mix of an open world exploration and a rollercoaster. Except the rollercoaster is broken. It’s a constant wrestle with the controls, with the design, with progress where you’re trying to make sense and have fun and it fights back at you. It’s a bit like Dark Souls in the sense that you’ll have to try very hard to bend it to your will but very unlike Dark Souls as the game doesn’t reward you for just beating shitty design systems and awkward cameras.

 

I remember thinking the initial reaction to it being an unreal engine tech demo was unfair but having played 12 odd hours, this does feel like a proof of concept without a proper game being programmed to put it in. 

 

I haven’t played a 3D sonic in years and I keep hearing about how this is the best it’s ever been. What the hell were you guys subjecting yourself to with the ones before?

 

I can only talk about the negatives really as the game has burned me out somewhat but, that said, I did have mostly a great time for the first 5-6 hours or so.

 


5/10

 

 

 


If only they had employed you, you could have told them everything they’ve been doing wrong and get instantly promoted to creative director! 

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26 minutes ago, Kevvy Metal said:


If only they had employed you, you could have told them everything they’ve been doing wrong and get instantly promoted to creative director! 


I already added the disclaimer that I wouldn’t know how to make one myself. 


That said, I doubt I could have made a difference, they clearly must have ignored the play testers so I’m sure any other feedback would have gone in the bin, too.

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@Strafe I think some of your complaints are completely reasonable but some of them are a bit OTT. 

 

- The in game economy is bonkers. In practical terms, you can get cogs from boss fights to open up cyberspace levels that grant you keys to unlock chaos emeralds. But you’ll find cogs and keys seemingly randomly in the world, like in a crate somewhere. It’s like they forgot to program in the amount you needed and just dumped a load in when the numbers didn’t add up.

 

I'd argue they leave some Vault Keys and Gears in the overworld to make sure struggling players don't get stuck. You typically get Gears by beating Guardians, and Vault Keys from Cyberspace that you get from entering Cyberspace with said Gears. If players can't beat Guardians, they would never get Gears, and in turn not enough Keys to unlock the Emeralds and progress, this is a 7+ rated game but I mean it's Sonic so really young kids are going to play this. They have to cater to a wide range of player skill. 

 

- again on the in game economy you can also unlock different attacks collecting blue tokens. You can unlock the entire skill tree (bar a final ability that doesn’t require tokens) before the 3rd island. After this you keep collecting tokens for some reason.

 

Yeah, I agree with this. I was done with the skill tree by the 3rd island too so it's a shame you can't trade blue tokens for other things like you can with Big during the fishing game. What I did was turn off the token count in the options so it stops appearing on the HUD, and then you can just forget about them. No doubt the skill tree needed tougher unlock requirements or more things to purchase though.

 

- the side quests make no logical sense. Help rescue the little koro’s who for some reason crap out bombs when you do. They’re also mostly poor. There’s a couple where you have to stand on a light or run on a treadmill. There’s a couple that are mildly fun but not often. Most are just checklist stuff mixed in with the occasional ‘what the fuck is this’ thing, like the light beam thing on the first world.

 

Yep, fair comment. Some of the challenges are really fun, like the time attacks and the ones that launch you high up so you have to Pilotwings it back through hoops and stuff. Some of them are straight up basic like the ones where you hop left and right on the light pads. A mixed bag. 

 

- you can power yourself up in defence and attack. It’s never explained what difference it makes. Going from power level 16 to 18 makes you more powerful, I guess but by how much? I think a higher defence stat means you lose less rings when you get hit by you’re never told by how much.

 

You've actually got this spot on. Red Seeds upgrade your damage output and Blue Seeds lower the rings you'll lose from taking a hit. I don't know how far you got but the enemies on the final island have a lot of HP, so you have to make sure you upgrade often.

 

- you can increase your ring capacity. You get a speed bonus/power up when holding said max ring capacity. If you are insane and increase your max ring capacity, this power up becomes harder to obtain because you have to get more rings. There’s no real need to do this unless you’re planning on getting hit a lot.

 

Yeah, this is fair too. I think the ring/speed upgrades are undeveloped in comparison to the attack/defense mechanisms. I didn't actually upgrade the base speed past level 10 because I always felt fast enough to comfortably navigate the world.

 

- every few nights there is a meteor shower that activated a fruit machine style casino game. It puts this just above centre on the screen - in other words RIGHT SLAP BANG IN YOUR FOCAL POINT -  and you can’t get rid of it until it goes away in the morning. Tough luck if you just started a boss fight. I don’t know this got through. This is infuriating.

 

I think i mentioned this earlier in the thread but if you hate this, run into a cyberspace or fishing portal and when you come out, it'll be over. If you are going for 100% though, easy way of getting Kocos for upgrades and Fishing tokens, it's extremely generous with the slot wheel. Press Up on the D-pad to stop the slots yourself.

 

- you’ll run through the world and an enemy jumps into the air. You can usually just avoid most enemies but this one triggers a mini game of bouncing on little things in the air to reach it and adjusts the camera to do it so you can’t run away easily. This is infuriating.

 

These guys only appear on Ares lsland but if you just keep moving in another direction the camera will reset. Just boost away. Ares is so open and I found these guys placed where they were easy to get away from.

 

- during the open world you’ll hit segments which put you on a 2D plane. So if you’re headed towards something further away, you can’t escape the 2D plane until you finish whatever section it contains. This is infuriating.

 

If you enter one of these sections and you don't want to do it...just walk backwards ! You'll come out of the fixed position and be able to go where you want (provided it isn't the only pathway to get to where you need to go, such as over a dead drop or lava)

 

- During the open world you’ll have to meet one of your friends and do a quick side mission or just watch a bollocks cut scene. Quite often you’ll have to talk to them again, straight away, except now they’ve moved halfway across the map. Then you’ll need to talk to them a third time and, you guessed it, they fucked off somewhere else on the map. I do not understand why the game breaks up terrible cut scenes in this way.

 

The friends are trapped in Cyberspace so they aren't really 'there' the reason its done this way is the game is set up for you to find Memory Tokens in the overworld so you can progress. If you spend a lot of time collecting these, the reason it tells you to go find them again after the cut scene is because you already have the required amount to move the story on.

 

- Bouncing around is great until you realise that a good deal of the time you don’t know where you’ll end up. On the desert world there are canyons you can get bounced around in for ages without any obvious way to escape because some ring or rail is going to send you somewhere else.

 

If you find yourself stuck like this, do a Rail Jump (boost on a rail and leap off at the apex) you'll gain a ton of height and can clear canyons and get around with ease. 

 

- The camera does a respectable job of keeping up with the action but it’s prioritising what the game wants you to do/see rather than what you actually want to do/see. Every so often it will just go mental and you’ll end up falling to your death.

 

Can't say i had any trouble with the camera personally, in fact I thought it was very good at keeping up with the speed of the action, but fair enough.

 

- Cyberspace levels can be pretty good. There are some that are awful, like one with rotating platforms and a camera that turns by itself (thus changing the direction you’re headed as you move proportional to the camera) in MID FUCKING AIR. I don’t know how stuff like this gets through.

 

Again, can't say I had a problem with this. Air boost (R2 in air) lets you quickly dash forward and you can double jump out of this too, lots of time and options to get where you need to be. 


- I didn’t play this game for the plot, which is good because it’s really bad and makes zero sense. I’ll be honest, I hope Knuckles dies, he’s really annoying in this game.

 

Savage, I really liked Knuckles in this, they actually gave him a personality again, thought some of his scenes were really good ! The plots pretty good all being told, but only really starts to come together on the 4th island which is pure platforming and story progression. I dont know if you got this far but tackling the towers on Island 4 was one of the high points (no pun intended) of the game for me.. along with the soundtrack which just made the Spotify top 10 which is pretty wild, happy for Ohtani and his team though especially after it was criminally snubbed for TGA

 

 

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