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New World - Bug contruction simulator


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What happens when you’re killed in a massive 50-a-side pitched battle or the like? Are you on a timeout, or can you just run back and start fighting again, in which case how does it end? Is it scored like a shooter deathmatch?

 

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18 hours ago, jonamok said:

What happens when you’re killed in a massive 50-a-side pitched battle or the like? Are you on a timeout, or can you just run back and start fighting again, in which case how does it end? Is it scored like a shooter deathmatch?

 

 

You respawn , as the game goes on the timers get longer, at least for the defenders.

The Wars last 30 minutes. you have to cap 3 control points, then smash in the catle doors and capture the castle , then you claim the region.

So far defenders have been succesful in everyone one that ive seen, but the last one we only won by the skin of our teeth.

Edit: Oh and the whole thing is on a 30 minute timer.

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The first time I played this it was for over 7 hours. I’m not sure if that’s a good or bad thing. :lol:

 

Ultimately they have the framework of something in place that could end up pretty spectacular in years to come.

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I was looking at crafting furniture. The item I want needs level 50 in Furntiure crafting. An optimal path to getting this takes.... 6 hours :(  

Thats 6 hours of mining and chopping trees, assuming no one has skunked you to the ores already. 


 

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4 hours ago, Padaxes said:

I was looking at crafting furniture. The item I want needs level 50 in Furntiure crafting. An optimal path to getting this takes.... 6 hours :(  

Thats 6 hours of mining and chopping trees, assuming no one has skunked you to the ores already. 


 


Every time I’ve played there’s seemingly been far more people chopping down trees than questing. The tree falling sound effect is very good to be fair. :lol:

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On 13/10/2021 at 16:12, vezna said:


Every time I’ve played there’s seemingly been far more people chopping down trees than questing. The tree falling sound effect is very good to be fair. :lol:

 

True , the trees also look gorgeous :) 

I levelled up to 35 in the end which lets me build the storage chest. To my horror I found that Trophies require level 75 and I moved on to other things for a while.

I quite enjoyed mining the Iron and Oil, levelled up my mining to 100 in the process and had these amusing interations with the other folks trying  the same thing.

One guy was calling me a loser every time he beat me to a node. So I dragged a mob onto him, the mob hits him breaking him out of his animation and I swing my pick at his Iron node and land the last strike to mine it 🤣 

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I've never played Runscape but I hear a lot of people say it's a lot like that. It's essentially an open world MMO with a heavy emphasis on (optional) pvp and crafting. There's a slight theme park element with some unimaginative main and side quests. Real time combat with blocking and dodging.

 

Due to some development issues it's a tad barebones and I don't think there's any endgame currently outside of pvp but there's definite promise and room for expansion.

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19 hours ago, Flub said:

I've never played Runscape but I hear a lot of people say it's a lot like that. It's essentially an open world MMO with a heavy emphasis on (optional) pvp and crafting. There's a slight theme park element with some unimaginative main and side quests. Real time combat with blocking and dodging.

 

Due to some development issues it's a tad barebones and I don't think there's any endgame currently outside of pvp but there's definite promise and room for expansion.

 

 

this sums it up quite concisely. My main beef is that it does the same old thing where it makes you "the hero" and sends you off into what is essentially a linear RPG sotry (ie the afformentioned themepark) but it just doesnt wokr in an MMO as EVERY other person is also the hero. 

 

I feel like these games would benefit much more from being more like EVE online where you are just a player , and you do stuff in the world. 

It has elements of this, for example the corrupted portals spawn across the map and you can form a group and go and destroy them.  The economy is also totally player driven which is nice as is the PVP.  So it seems incongruous to me to have a not very interesting saviour of the world type story line levelred in there. 

Id be quite happy being a nother minion recruited into the soul wardens (if I wanted) and going up through th ranks, a bit like the faction ranking etc. 

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I was fairly tempted by this but thought I'd wait a couiple of months to see where it stands then but I'm honestly not being filled with much hope, everyone seems to have the same complaint that it's really basic and barebones right now.

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53 minutes ago, Doctor Shark said:

It’s gameplay mechanics are competent but uninspiring. The story is unengaging. You can tell it had a troubled development. At best the game is “fine”. 

 

Yup. I think it's doing well at the moment mainly because it's been a long time since we had a competent western developed mmo. Given the rather slight and repetitive experience we can probably expect to see an eventual hard dropoff in player numbers. I hope Amazon have an efficient content pipeline and some plans for non-pvp activites at max level.

 

Personally I'm already sick about how scarce resources are in certain zones and I'm done with running for 20 minutes to do a faction mission for barely any reward. I played a bit last night (First time in over a week) and got myself to level 30 so I could craft a second bag. After that I couldn't really face spending most of my time travelling to level up more.

 

Someone posted a town mission in reddit. You had to provide 15 starmetal ingots. The reward was XP (Quite a lot) and just over 1 gold. It would literally cost you more than one gold to craft that much starmetal. And of course once you're at max level the XP is pointless.

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As I said I am enjoying it, it feels a bit like the starting blocks and im looking forward to seeing the first expansion. 

The crafting is quite satisfying, but I find it a bit slow on the woodcutting and a bit annoying that you need iron for EVERYTHING. 

Ive stupidly levellled up all the crafting skills at once, which is a bit too much work, and im not sure it should even be possible. Id like it if it forced people to specialise a bit more perhaps ? 

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Once you’ve played about 10-20 hours of this you’ve saw nearly all it has to offer. It does have potential though but that all depends on how quickly the developers can improve things. If it takes 6 months then I can’t see New World lasting. 
 

A simple reskinning of the mobs to give them variety would be an obvious start. 

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Warning chaps. There's a very servere gold dupe bug at present. There's also reports that you can be given gold without having to accept a trade window (Unconfirmed at present afaik). To be safe it might be worthwhile staying offline for now. You might get caught up in a banwave and this might be serious enough for a rollback (Stranger things have happened).

 

Stay safe peeps.

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  • 2 weeks later...

Making yourself immune to damage is so last week. How about the ability to fuck with absolutely anyone and everyone you can convince to hover over a link in a chat box (Very easy since it's a feature of most MMOs)

 

 

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The game def has issues. I've been very lucky I think playing it, I have never queued to get in the game. Never crashed and have had very few bugs affect me.
 

However I have seen and heard of several pretty major problems, and if it turns out that large portions off the game are client authoritative as people are suggesting  they are going to be VERY tough to fix.

 

Someone posted a weight glitch yesterday where you swap your bags around in their slots and any perks you have start to stack letting you have weightless wood, or iron etc. I tried it and it def works. This indicates to be that the inventory weight at least is at least in terms of the weight / perk calculations almost totally client side. This is REALLY bad. After a while of stacking weight my character started jigging between running and walking and fast travel stopped working, which juggests it is chekcing in with the server at least at some point, I dont know if this is the point I would have become encumbered , I dont think so, it may be the point my charcter would have been too encumbered to move at all.

We also had a rival faction push pretty hard over the weekend to take control. They did it quite late at night with a large group and we couldnt muster the troops to counter , which was frustrating on its own. However after putting in hours of work on three regions they bugged out and the enemies couldnt declare war. Great news for us, but I can only imagine how frustrating it would be for them.

 

Im pottering around levelling up and really enjoying myself. But I have no idea whats going to happen....
 

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It is very apparent this game has some serious flaws. The world and combat system are pretty good but everything else needs significantly improved. I’d be surprised if it’s still going in 24 months.

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It’s far too grindy from the get go, but without the sense of awe and wonder an mmo needs, especially in the early stages, to make you see past all that and push through because you’re engaged in the story, or the world, or the systems. Everything here is functional but it seems designed by committee, completely devoid of any passion or love. 

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53 minutes ago, carlospie said:

Funny that wow is so old, yet got so much right years and years ago. 

 

And doomed us to decades of themepark MMOs :(  

Im so happy that New World has embraced sanbox mechanics , except for the tedious themepark bit they bolted on presumably to cater to the WOW players. 

I hope they resolve the problems and make a success out of it, but only time will tell. 

Ideally Id like to see them move away from themepark content entirely in the future and move to dynamic NPC factions etc as well.

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The sense that, rather than discover things “naturally” as you explore, you’re funnelled from one quest hub to the next, almost like you going through the different areas in a theme park. Also the sense that content is centred around “big rides” such as raids or dungeons instead of it being this nebulous, choose your own adventure thing. 

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It’s also worth pointing out that New World didn’t originally have much in the way of traditional story based mmorpg questing/story and lots of people complained, which is why they bolted a load on last minute to fairly poor effect. 

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That's just audiences these days. The free form approach just loses people's attention. And I don't just mean younger players, I know for a fact if I went I to an MMO these days of need to be pushed through as I'd get bored if I'm not guided in some fashion.

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1 hour ago, Ste Pickford said:

Can you explain what's meant by 'themepark' here?  Not having a go or being argumentative, I just don't get the terminology.

 

Dr Shark summed it up pretty well. It boils down basically to it being like a single player game with other people around.  Why you would try and put a Skyrim style story into an MMO is beyond me. How can every single person you meet be THE hero saving the world.

In the case of New World , you have the soul wardens for example. Now if the soul wardens were a faction I could run missions for I would find it much more believable.  Work your way up the ranks but perhaps not do that thing where everyone ends up as "king" rank of the same faction 😛 

A bunch of the missions are even you "uniting the factions" to fight against the corrupted, all the while at complete odds with this the PvP side of the game where the factions are eternally at war carries on.  How that got passed the design phase I will never know. 

 

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  • Flub changed the title to New World - Bug contruction simulator

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