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Kirby and the Forgotten Land - Kirby's own odyssey?


Keyboard Koala
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I keep meaning to pick it up - I played the demo and although it showed promise I think I prefer the 2D style of Kirby more, but the demo was short so maybe I would change my mind playing the full game. 

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I completed this last weekend, fantastic game and plenty to go back and do.
While the presentation is amazing and adorable, the soundtrack is the most impressive part. Lots of great tracks I’d love to cover in my band - but sadly this game is a bit too niche even for a video games cover band to perform to the public.

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  • 2 weeks later...

Interview on the pressure of making a 3D Kirby game - courtesy of Nintendo Everything:

 

 

Quote

 

Even though Kirby has been around for three decades, the series never really tried its hand at full-on 3D gameplay. That finally changed this year with the release of Kirby and the Forgotten Land.

By all accounts, the team really nailed it – but that doesn’t mean turning Kirby from 2D to 3D was a simple task.

Kirby and the Forgotten Land co-directors Shinya Kumazaki and Tatsuya Kamiyama reflected on the game’s development in a recent interview of Japanese magazine Nintendo Dream. Designer Yuki Endo was present for the discussion as well.

 

Kamiyama mentioned how there was a feeling inside HAL that the team might not get another chance to work on another 3D game for a lengthy period if Kirby and the Forgotten Land didn’t hit the mark. Endo also mentioned how, at least initially, “there were a lot of doubtful voices within the company”. However, Kumazaki and Kamiyama pushed for 3D and HAL realized it would be able to get things done after early development.

 

- There must be a lot of pressure to get it right?

 

Kamiyama: For sure! There was certainly a lot of pressure that we couldn’t possibly get this wrong. There was a feeling that ‘If this doesn’t land, then it would be a long time until we had another chance to work with HAL Laboratory on another 3D game’, so we were so happy that we made it successfully.

Kumazaki: Of course our staff always works zealously, but we really recognized how this was a perfect opportunity. We felt we had all the capability to do it, we just needed to be given a chance. The preparations that HAL Laboratory had made with games like Star Allies were done and it all started with a feeling of this is something we’ve been waiting to do!

Kamiyama: We started with a base of our collected experiences of 3D action so far, including games like Kirby’s Blowout Blast on 3DS, and gained real insight from being the director of that game. From those experiences we knew large scale development would be needed and were able to get a concrete idea about what that would look like. This in turn formed the base of the development that would follow.

Endo: When we first started making the game, there were a lot of doubtful voices within the company; ‘Is a 3D action Kirby game really something we can do?’. But amongst the voices of ‘Let’s make the next game 2D too’, were Kumazaki and Kamiyama who said ‘Let’s go 3D!’. While thinking ‘Can we really do this?’, we made the first few images and then I was able to understand for myself ‘Yes we can!’. We made sure to keep that great feeling of knowing we can do it, in the forefront of our minds when making the rest of the game.

 

- Endo-san, you were the level design director, what was the thought process behind making the levels?

 

Endo: When suddenly faced with the idea of making a 3D action game, I had no idea what would and wouldn’t be possible. So I started by thinking about how Kirby plays in a 2D space and considering those ways one by one and thinking ‘If I made this 3D how would it turn out?’ But if we simply took those 2D elements and made them 3D nothing would really change, so instead we considered each point one by one and started beefing them up to make them work in 3D.

 

- So it’s not just a case of turning 2D into 3D then?

 

Endo: Even if we were able to turn it into 3D, above that was the idea that action games maybe aren’t always looked at favorably right now. So while keeping the idea of completing stages in 3D, we also created large stages to make a game where one could explore the world as they progressed. By having the opening set in a large stage we were able to effectively convey the fun of the full game.

 

 

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If someone *ever* makes a mod that allows me play Elden Ring as Kirby I will break my "not a PC gamer" rule.

 

That final boss fight is amazing - give me the adorable little pink guy over my Moonveil / Swarm of Flies build of insaneness *any* day :D

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20 hours ago, Paulando said:

I mean, Sega have been trying to make a decent 3D Sonic game for 25 years so they did a good job really.


Sonic and Kirby might be the most polar opposite platforming characters actually. The Kirby devs take their time even if it takes them years to get 3D right, while the Sonic devs are willing to quickly everything they can think of from one 3D game to another, even if it’s the kitchen sink.

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  • 1 month later...

This is marvellous isn’t it, it’s just endlessly inventive and fun. Looks gorgeous too. I think it might get overlooked by some because of its easy difficulty, but honestly complaining about Kirby being too easy is like complaining that From games are too difficult. Its sole aim is to bring joy, and it plays like a dream. 

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1 hour ago, Stanley said:

This is marvellous isn’t it, it’s just endlessly inventive and fun. Looks gorgeous too. I think it might get overlooked by some because of its easy difficulty, but honestly complaining about Kirby being too easy is like complaining that From games are too difficult. Its sole aim is to bring joy, and it plays like a dream. 

 

Easy difficulty? Just wait...

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10 hours ago, Stanley said:

This is marvellous isn’t it, it’s just endlessly inventive and fun. Looks gorgeous too. I think it might get overlooked by some because of its easy difficulty, but honestly complaining about Kirby being too easy is like complaining that From games are too difficult. Its sole aim is to bring joy, and it plays like a dream. 


Yeah it’s absolutely brilliant. Be interesting to see how easy you find the final qtr of the game. 

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It seems to follow the Nintendo tradition  - a relatively care free experience till you beat the game first time and then the post game content is where the real challenge comes in.

 

It's a shame it doesn't have some kinda of online multiplayer like 3d world has though.

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I think this may be my game of the year so far, this or Splatoon 3. It’s giving me feelings that I used to get when playing games back in the SNES or N64 Days, where I just want to devour as much of it as possible. It’s unashamedly and unapologetically, a videogame. There’s no fat whatsoever. 
 

And now the obligatory OLED comment. Oh my word how good does this look on that screen? Every game benefits from it but this is like mainlining an entire bag of Star Mix straight into your eyes. 

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2 hours ago, Stanley said:

I think this may be my game of the year so far, this or Splatoon 3. It’s giving me feelings that I used to get when playing games back in the SNES or N64 Days, where I just want to devour as much of it as possible. It’s unashamedly and unapologetically, a videogame. There’s no fat whatsoever. 
 

And now the obligatory OLED comment. Oh my word how good does this look on that screen? Every game benefits from it but this is like mainlining an entire bag of Star Mix straight into your eyes. 

 

It is brilliant yes! It's absolutely on my list of the best games I've played this year. 

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