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Saints Row - Feb 22 2022 - Dialing back the madness


MDY
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Topping the craziness of Saints 4 and Gat out of Hell (which saw the Saints become rulers of the universe before heading into the afterlife) was going to be a tall order.
Sensibly Volition haven't tried and seem to be doing what a lot of fans wanted, which is going back to the open world, gang warfare theme of the first couple of games, while retaining the craziness and humor of the second and third.
This is an all new Saints however, ditching the familliar locations and characters of the previous series.

 

(Gamescom presentation, trailer, interview and a quick bit of game footage..)

 

The few snippets of in-game footage we got..

 

 

We have our targets locked on a brand new city – Santo Ileso – a melting pot of big city business and darkened alley street crime, the perfect place to start a new criminal empire and the biggest and best playground we have ever created. Also, on a side note, the best Tacos in the American South West, (Chalupracarbra has a certain “kick” to it, if you know what I mean). The law in this city? Never heard of her. You don’t become self-made by following laws, right? Well, if you do – it sounds SUPER boring, so we’ll do it our way, thanks. The city offers a range of criminal ventures to further your interests (and make some sweet cash to boot – rent doesn’t pay itself).

Saints Row recasts the purple-clad gang as a group of young friends in the southwest USA-inspired city of Santo Ileso who’ve seen their ambitions in life stifled, and so they bind together with the aim of not starting a mere street gang, but instead building an entire criminal empire.

You play as whoever you want in your journey from Newbie to Boss, kicking ass and fighting… well not crime obviously. We’ll talk more about our most extensive character creator ever in time, but it wouldn’t be a Saints Row game if you couldn’t roleplay in a range of roles from bank manager to green-skinned zombie alien monster, would it? Wherever you are in that spectrum, you do you, or.. not, we’re here for it. Play nice together, or play all new pranks on your team mate. After all, who’s the Boss now? 


Rounding out your crew are Eli, the planner and financial guru in the group (more on this shortly); Nina, your ace driver/mechanic with a background in art history and anthropology; and Kevin, the people-pleasing DJ who’s also a thrill-seeker.

Plus, as is the custom, we have seamless untethered co-op so you and a friend can create those Saints Row moments together – friendship really is magic.

 

Three gangs currently control the city: Los Panteros, who are the physically imposing melee combat enthusiasts; the Marshalls, a private military conglomerate that favors an abundance of tech; and the anarchistic Idols, who are motivated by fame and notoriety and tend to attack in huge numbers.
As the Saints begin to battle with the three other factions and slowly take over each of the regions, players can take over vacant lots in each region and use them to set up new bases.

 

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Players will be able to buy real estate properties and use them for various criminal enterprises. One such example includes starting a drug-running business using fast-food meat trucks as cover, Breaking Bad style..
 "These buildings come with player choice, where and which structures you opt for will impact the world," said James Hague, design director. "Will you build your own fast-food drug-running ring? How about a protection racket? Auto theft? Arms dealership?"

  These bases can be used to launch new criminal ventures, usually in the form of legit fronts that are secretly disguising dodgy jobs. Players can choose what should be built on each lot, and which criminal business is actually being run – protection rackets, auto theft and arms dealing were some of the examples Volition gave us.

 

"You're building criminal ventures, and each criminal venture is unlocking its own custom gameplay with it. And that's in addition to all the other stuff that you can do out in the world."
There's apparently a lot of freedom when it comes to that - you can build a toxic waste dump in a financial district, if you want.

"As you place buildings in your criminal empire you're building a crew, you're acquiring employees. Based on your choices of what buildings you place, you're also placing additional Saints there."
Insurance Fraud supports a "sort of questionable medical clinic" you can build, and isn't the only returning activity, though the lads are tight-lipped on any others for now.

 

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We did spend a lot of time with a driving model to try to make it as drivable as possible," he said. "You will still be able to fire out the window like you could in previous games, but we've gone a different route in terms of the way the car combat works. You're using the car more as a weapon in Saints Row than you are using your firearms. As a result of that, we didn't feel like we needed to try to come up with that cruise control mechanic from the past." Cars aren't the only mode of transportation — aircraft, hoverboards and bikes are also in the fleet. Wingsuits are even the premise for one of Saints Row's side hustles.

 

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This does look like it could be really fun. Not so sure about the new crew yet, the 'startup' vibe I get from them is a tech startup with annoying tech geek humour, but I'm willing to give them a chance. I'd also have liked to see bullets become a little more impactful, they've always felt a little soft in the series and it'd have been nice to evolve it along with more vicious sounding gunfire.

 

Oh! and for anyone viewing this topic anytime soon, Saints Row the Third Remastered is available on Epic store to keep for free until September the 2nd. I played it a little this morning, it's nice little upgrade and the opening sequence is up there amongst the very best opening sequences.

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This might be the open world crime sim I've wanted since gta San Andreas with the gangs and properties but it never really worked together in the rest of the game. 

 

No specific missions but systemic ways of doing crime/ making money could potentially be great. 

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I'm sure it'll follow the Saints template in having story missions, side activities and taking over territory (though I'm hoping that like Saints 2 there's some occasional pushback from the gangs and they can reclaim neighborhoods from you if you don't respond promptly.. I do like the sound of the properties you buy being more of a gameplay mechanic than merely a daily cash boost..

 

Sadly the new trailer doesn't appear to have been received well at all online.. seemingly mostly due to the characters..

All the usual moaning about 'hipsters/SJWs' - by which they actually mean female and of another ethnicity than white.. as if Saints has never been a series with plenty of diversity in it.. I think many also didn't get the fact that (as usual) what your character looks like is entirely up to you..

 

Thing is they don't know what they want.. they complained about 3 and 4 being too out there and wanted a return to the gang stuff.. well they got that.. but it seems they wanted the same characters back also.. somehow. This does appear MUCH more along the lines of SR2 from what has been shown/talked about so far..

 

From the tiny bit of ingame footage you can already see there are:

Activities such as stealing cars with a helicopter and a huge  magnet..

Huge explosions and futuristic weapons

Possibly a Genki-esque gameshow thing - Last Resort (maybe hosted by the guy in the Deadmau5 style headgear..) though this could just be the Idols factions base or something?

Interesting opposition gang troop types (bullet deflecting nunchucks?)

The takedowns are back..

 

 

What was really sad yesterday was that a lot of the abuse was tagged onto a tweet from Volition that their former Community Manager Mike Watson AKA 'Idolninja' passed away yesterday after a long battle with cancer. In addition to being CM, Mike was the developer of the Gentlemen of the Row mod which actually made the godawful PC port of SR2 into an actual great game with hundreds of additional little tweaks and added extras including tracking down thought lost source code to make some of the work possible. Mike retired from being Community Manager back in May as he received news his condition was terminal, but kept working on the mod so that others can develop it further.

 

 

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Saw this on Eurogamer:

 

Quote

Onto the main event, which kicked off with a dramatically rebooted Saints Row. It's coming 25th February 2022 and designed around four-player co-op. A cross-gen game coming to PC, PlayStation and Xbox, it has upgradeable vehicles, wingsuits and over the top combat.

 

Four player co-op? I have enough trouble finding one other person. Still kinda awesome though, it's always been limited to 2 for co-op in the past.

 

However, the official blurb does say 'you and a friend' so this may just be a mistaken presumption on their part given there's four main characters.

 

Also, terrible news about IdolNinja. That guy put in a lot of work and passion into the series.

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29 minutes ago, donkeyk said:

According to reports - no return of Johnny Gat 🙁

Good. The series leaned far too hard into playing to its fans in its last two titles (though I still loved 4), I'm all for a fresh reset. I really hope they pull it off, I still hold a soft spot for Saints Row and am probably in the minority camp of hugely enjoying the directions it took for 3 and 4. If anything, the one thing they absolutely must keep is the ability to play the radio stations outside of vehicles from 4. Flying around to Aerosmith was never less than a total delight.

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I think it was the first game that had an MP3 player, so that's definitely not something that they've been without before.

 

And yeah, decent portable music's always a plus. Amps up any random thing you decide to do.

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2 hours ago, MDY said:

All the usual moaning about 'hipsters/SJWs' - by which they actually mean female and of another ethnicity than white.. as if Saints has never been a series with plenty of diversity in it.. I think many also didn't get the fact that (as usual) what your character looks like is entirely up to you..

 

31 minutes ago, Chadruharazzeb said:

Urgh, kinda looks like they've gone down the Watch Dogs route of hipsterising everyone. Will keep an eye on it though, love Saints Row. 

 

:lol:

So exactly made those characters "hipster"? The topless guy? The guy wearing a blue suit (or a suit jacket with missing arms)?

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19 minutes ago, Talvalin said:

 

 

:lol:

So exactly made those characters "hipster"? The topless guy? The guy wearing a blue suit (or a suit jacket with missing arms)?

 

See how I mentioned Watch Dogs? I mean WD2/ Legion type hipster, not your bearded, flannel shirt variety. 

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Loads more in-game footage in here.. :D

 

 

 

https://mp1st.com/news/everything-we-learned-about-the-saints-row-reboot-behind-closed-doors-plus-new-screenshots

Gunplay is said to be more precise but with an arcade feel. It's still Saints Row, but they spent a lot of time refining the combat to make it feel really good.

They have added more options and choices when players are in fights.

There will be XP and leveling to unlock skills, along with perks though it isn't based on what Volition has done with previous games. There is a new twist in how they are handling it. Said to have a lot of depth.

Fast travel confirmed.

You will be able to call in reinforcement as you grow your empire.

Districts are built with traversal variety Financial districts for example had massive tall skyscrapers that offered verticality. You can jump and use the wingsuit off of them.

In the video presentation we saw deserts, canyons, green golf fields, small towns, harbors, and more.

The world itself offers tons of opportunities for sandbox fun. They showed off-road driving, carjacking, construction demolition, and a helicopter picking up a car as fireworks went off behind it.

Built with exploration in mind and the most diverse sandbox Volition has created yet.

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I see the internet has decided this is bad because the reboot rebooted things.

 

Of course it's not got anyone from the old games in and of course a reboot of a 15 year old game that hasn't had a new entry in 8 years is going to be aimed at a new generational audience.

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I picked up SR4 recently on the cheap and while it's fun it's so excessively juvenile  that I've parked it for the moment. The recycling of the map- while understandable from a continuity POV  makes it feel like an expansion pack TBH.

 

 

Those characters in the reboot  don't seem any more annoying than any others, if they are I'll just turn the volume down on the dialogue,it looks like a fun sandbox (I liked vegas in GTA 4(?)) with the usual kind of activities.

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I'm glad they're bringing this back as a complete reboot, how anyone could follow up becoming the ruler of the galaxy with actual superpowers with a direct sequel I dunno. The first two were very... edgelordy early 2000s douche I guess? Like the Crank movies.

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1 hour ago, Floshenbarnical said:

 

How do you know? You havent created your character yet


I know - I wasn’t being entirely serious with my previous comment 😉

 

On a more serious note, it’s these little things that I hope they bear in mind. I know it’s a reboot and trying to move the franchise on, but you need to be careful of alienating your existing fan base by deviating too much from the formula that worked. Hopefully they get the balance right - too early to tell at this point, of course.

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John Walker (I assume it's the same one who use to be on RPS) has a frankly bizarre rant about this on Kotaku, about how it signals the death of silliness in games.

 

On the same week Psychonauts 2 and No More Heroes 3 are two of the bigger releases. In a time where the most popular game in the world is Fortnite.

 

Fwiw I want them to go back to something like the tone of of SR2, that was a really unusual sort of black comedy.  it probably won't happen mind 

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2 hours ago, deerokus said:

John Walker (I assume it's the same one who use to be on RPS) has a frankly bizarre rant about this on Kotaku, about how it signals the death of silliness in games.

 

It's also pretty fucking silly from that trailer.

 

But... here's the thing, we're kinda skipping Saints 1 because that's it's own thing.

 

So here's the original trailer for Saints Row 2.

 

 

 

If anything it's less "Silly" than Saints Row Reboot.

 

So sure if Walker wants them to keep churning out Crackdown parodies in 2022 that's his thing but no, I think they might be judging this about right.

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  • 2 weeks later...

The last time we got this kind of fan backlash, everyone turned on my GOTY2020 and now I'm resigned to never seeing a sequel.

 

If they fuck up "Fun GTA" for me because they hate change I'm going to be really fucked off.

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