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Steam Deck (handheld from Valve) - shipping is 4-8 days from NL to UK


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10 minutes ago, ph0rce said:

It's been years since I've played it on the SNES ( as it's at my sister's house ) but is it correct that I can only save at specific points ( bosses, blocks, etc ) or am I missing an option to save manually?


Yep. The GBA version lets you save anywhere iirc (but the SNES version is better, so just use save states on the map tbh).

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21 minutes ago, ph0rce said:

Hehe, just dug out an old PS4 controller & paired it with my deck, then beat the first boss on Super Mario World, so good.

 

It's been years since I've played it on the SNES ( as it's at my sister's house ) but is it correct that I can only save at specific points ( bosses, blocks, etc ) or am I missing an option to save manually?

 

It's nice the way that the deck switches the button inputs to map to the controller buttons, very clever.


If using retroarch via Emudeck you can use save states (save anywhere) Select and L1 to load state or L2 to save state.
 

I’ve read save states are potentially more unstable than in-game saves so you may want to use in-game saves where possible. 

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3 hours ago, deerokus said:

There are a few things you can do. One is clean them up and renovate them then sell them for profit. Knocking through walls, building new ones, designing the rooms and choosing furniture etc. Homes Under The Hammer, the game. But there are also missions and jobs where someone will ask you to come and replace their radiators or convert their garage into a sauna or something. These are the more structured parts of the game, the actual house flipping is very open-ended. I also bought it in a bundle with dlc which adds stuff like pets and gardening.

 

Plays like powerwash simulator crossed with the building and interior decorating parts of the Sims. I think it's on gamepass, I certainly played it on Xbox before but the pc version is better.

 

And I don't understand why it's so addictive. The other day I was doing housework in the game instead of my own actual housework.

 

I suppose a game like this channels the sheer fantasy of ever owning a house.

 

Whatever you do don't buy any of the Car Mechanic Sim games. Just don't.

 

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8 hours ago, moosegrinder said:

Hopefully be taking delivery of one of these this week all being well. I'm looking forward to completely ignoring all emulation and fucking about and just playing the games that have been installed on my PC but unplayed for years because I fucking hate gaming at my PC. Inscryption runs well, aye?

 

Going back to this - yeah, Inscryption runs well on both the Linux binary and via Proton (tried both by accident to try and retain my old completed save, not that it matters).

 

There's like one deck community configuration on Steam that was 100,000 hours, lol. I tried it, it's pretty much all you need, outside of tweaking the sensitivity of the trackpad and mapping a certain keybind to unlock something without beating the game again.

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2 hours ago, moosegrinder said:

 

Whatever you do don't buy any of the Car Mechanic Sim games. Just don't.

 

 

Indeed it is a gateway drug 

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1 hour ago, Siri said:

 

Going back to this - yeah, Inscryption runs well on both the Linux binary and via Proton (tried both by accident to try and retain my old completed save, not that it matters).

 

There's like one deck community configuration on Steam that was 100,000 hours, lol. I tried it, it's pretty much all you need, outside of tweaking the sensitivity of the trackpad and mapping a certain keybind to unlock something without beating the game again.

 

Any game that has to use the trackpad doesn't run well.

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I’ve been playing a couple of mouse/keyboard games that use the number keys for shortcuts - setup my own 1 to 0 radial on the left trackpad and it’s brilliant.

 

I’m surprised how well I get on with them in general, but only tend to play slower paced games using them, not some fast RTS need high precision

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For some games I have mouse clicks assigned to touching the top of the thumb sticks. The surface of the sticks is touch sensitive which means you don't need to use any pressure or anything. Mouse control on one track pad and right click on the stick surface on the other side. Works brilliantly for games where there's a lot of mouse clicking but not much else going on controlwise. 

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4 minutes ago, Paulando said:

Trackpad is fine as long as left/right click is assigned to something other than the trackpad buttons.

 

I don't mind that on some games, really. I use trackpad clicks for slower games like visual novels and such, or on Diablo II Remastered / Diablo IV - where the controller is set up to be a controller, and the pad is just there to navigate Battle.net and click the 'Play' button.

 

Inscryption's most popular layout has both the left d-pad and analogue handling the WASD manipulation of the play area, the right analog and right trackpad handled the mouse movements and left/right clicks were on the triggers and buttons. I gravitated to the right analog more, but I think that was because I touched the trackpad, noticed how slow it was and thought 'I can't be arsed modifying this to make it usable'.

 

But, yeah, I wouldn't yuck anyone's yum over it. That's just embarrassing.

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19 minutes ago, deerokus said:

For some games I have mouse clicks assigned to touching the top of the thumb sticks. The surface of the sticks is touch sensitive which means you don't need to use any pressure or anything. Mouse control on one track pad and right click on the stick surface on the other side. Works brilliantly for games where there's a lot of mouse clicking but not much else going on controlwise. 


Yeah, this works well!

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23 minutes ago, deerokus said:

For some games I have mouse clicks assigned to touching the top of the thumb sticks. The surface of the sticks is touch sensitive which means you don't need to use any pressure or anything. Mouse control on one track pad and right click on the stick surface on the other side. Works brilliantly for games where there's a lot of mouse clicking but not much else going on controlwise. 

 

3 minutes ago, Paulando said:


Yeah, this works well!

 

Agreed - I did this to play Clannad for like 20 hours, it works out a lot better than tapping the touchscreen (which isn't really great in terms of response or accuracy - one of the few things that is legitimately a negative about the deck).

 

It's also really good as an action set toggle, or activating gyro as soon as you start waggling the analog for broad stroke movements (and using the gyro to do the precision movements, or adding to the acceleration for 180 spins).

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Cool story guys, but the trackpads are shit. Inscryption should have full pad support. 

 

I'm glad you're all playing hideously butchered control schemes to get the best out of your Decks, but it's full mouse keys or pad on PC. I don't make the rules, that's just the way it is.

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5 hours ago, Stanley said:

I’ve been using the trackpad in Black Mesa for the right camera and it’s glorious. 


this is why I think the Steam controller is the greatest pad ever.   Track pad combined with gyro controller is the epitome of control for a joypad.  I’m holding out hope that Steam controller 2.0 is on Valve’s horizon, they have expressed interest to have a controller with Steam deck functionality to pair with it in the future.

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26 minutes ago, cavalcade said:

Cool story guys, but the trackpads are shit. Inscryption should have full pad support. 

 

I'm glad you're all playing hideously butchered control schemes to get the best out of your Decks, but it's full mouse keys or pad on PC. I don't make the rules, that's just the way it is.

 

How come it doesn't have pad support, given that it seems to have also been released on consoles?

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22 minutes ago, ph0rce said:

 

How come it doesn't have pad support, given that it seems to have also been released on consoles?

Console releases don't always mean pad support for m&k driven PC games. Diablo III springs to mind, and I think the XCOM games are the same.

 

I imagine it's due to the work involved in making a game work using multiple UI options, as opposed to "just" changing the UI to work with one.

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Oh, ok, I just assumed ( naively ) that if they ported it to a console after a PC release, they would already have done the work for a controller so it would be relatively simple to add it.

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54 minutes ago, simms said:


this is why I think the Steam controller is the greatest pad ever.   Track pad combined with gyro controller is the epitome of control for a joypad.  I’m holding out hope that Steam controller 2.0 is on Valve’s horizon, they have expressed interest to have a controller with Steam deck functionality to pair with it in the future.

How's compatibility for the Steam controller? Is it as plug and play as the Xbox controller? Games just recognise it and work?

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43 minutes ago, bradigor said:

It's annoying. Transport Fever 2 added pad support when console version releases, but AoEII did not.

 

 

Planet coaster is the same. Console version has great custom controls etc. Didn't port it to the PC though.

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I felt the same way about Torchlight 2 after the superb controller support that TL1 had on the Xbox.

 

But then I played the port they released on the XBox One, and I realised the game was just plain wank

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