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Metroid: Dread - October 8th


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Just now, Stanley said:

Happy Birthday, and what and excellent game to celebrate with :)

Ta muchly :)

I have done sod all apart from eat cake, chocolates and play Metroid.

Going to take a break, get some steps in, and then carry on, until tea time, when I shall devour some Chicken stew I've got going in the slow cooker, then return to Metroid, I want this finished today 😛

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Just now, MikeBeaver said:

Ta muchly :)

I have done sod all apart from eat cake, chocolates and play Metroid.

Going to take a break, get some steps in, and then carry on, until tea time, when I shall devour some Chicken stew I've got going in the slow cooker, then return to Metroid, I want this finished today 😛

Sounds like a great way to spend your Birthday, nothing like a good game to sink your teeth into, comfort food and treats. Enjoy!!

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1 hour ago, Cyhwuhx said:

So I've reached the end and instead of completing it, I've gone back to mop up items and...

 

FINALLY. I'M PLAYING METROID.

 

Slowly scouring all areas for little hints and titbits without being locked out of areas is... YES. THIS. THIS HERE. STRAIGHT INTO MY VEINS. There are some nice head scratchers and stuff that seems like a little thread which you pull to reveal a complete tapestry. But for some reason the game only allows you to...

 

  Reveal hidden contents

mix and match all teleporters, and go revisit everything after picking up all main skills.

 

It's maddening. Akin to FFXIII deciding the game literally opens up at the 20 hour mark. Now that I'm here though...

 

giphy.gif

 

The Uncharted-style main part of the game can get fooked though. And MercurySteam despite all their amazing progress from SR to Dread, needs a very slow course in pacing.

 Glad you’re finally enjoying it but don’t you think the massive positive praise it’s getting suggests that for most folks it’s paced perfectly?

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31 minutes ago, scottcr said:

 Glad you’re finally enjoying it but don’t you think the massive positive praise it’s getting suggests that for most folks it’s paced perfectly?

 

Of course, I specifically mentioned that earlier. How many times do I have to explain I have a very specific Metroid taste? :P Again, great game, but for me it’s a very flawed Metroid. (And to reiterate, I think Metroid Prime is a flawed 3D Metroid; much better paced though.)

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7 minutes ago, moosegrinder said:

I hope they get fucking railed for it. The amount of people justifying piracy of new games by citing the lack of legacy preservation  in the twitter replies is depressing as fuck.

Especially as I'm pretty sure all the old games are available on relatively modern platforms (and the same people would moan if they kept releasing them every generation).

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7 minutes ago, Cyhwuhx said:

 

Of course, I specifically mentioned that earlier. How many times do I have to explain I have a very specific Metroid taste? :P Again, great game, but for me it’s a very flawed Metroid. (And to reiterate, I think Metroid Prime is a flawed 3D Metroid; much better paced though.)


Because you have specific tastes does not make it “flawed”. I have a pet peeve with that term being flung about regarding subjective opinion. 
 

…but, please without over explaining, which Metroid game(s) is your favourite? 

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38 minutes ago, moosegrinder said:

I hope they get fucking railed for it. The amount of people justifying piracy of new games by citing the lack of legacy preservation  in the twitter replies is depressing as fuck.

Yeah preservation and restoration is one thing, piracy of a game released days ago is not that thing, at all, and to then go on to celebrate it as though they’re doing everyone a great service is pretty bad. 

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6 minutes ago, deerokus said:

What's with some reviewers hating the difficulty? It's challenging but it's hardly some directionless, confusing masocore nightmare.

 

Like this one.

 

https://mashable.com/article/metroid-dread-review-nintendo-switch

I mean I don’t necessarily disagree with that review, but conversely it’s also why I love it and the whole Metroid series, which have always been difficult games. 
 

What I don’t get is when the reviewer says as a lifetime fan of the series they’re disappointed by how difficult they found it, it’s no more difficult than any of the others, much easier in many regards, and if we’re including the Prime series there is no contest.

 

So yeah it’s challenging and may put off newcomers, that’s true, but is that criticism really valid when a Metroidvania game is now understood to be a difficult genre. It’s no more difficult than Ori or Hollow Knight, for example. 
 

Nintendo too kiddy, Nintendo too hardcore 🤷‍♂️

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I’m finding it harder than Prime or Super so far - enemies hit hard and are aggressive - but it’s hardly Dark Souls territory, and it’s basically impossible to get lost because it’s been a one-way system so far. 
 

The minimap is sprawling, admittedly, and can be hard to read. Probably a consequence of how fast Samus now is, and the need for big, looping arenas for EMMI evasion. 

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I'm finding it tricky. I haven't gotten lost and running back and forth isn't as much of a pain because Samus moves so quickly but as soon as I get to a boss I die repeatedly. Even the first boss was more difficult than the early bosses in Fusion or Zero Mission. 

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19 minutes ago, ryodi said:

I'm finding it tricky. I haven't gotten lost and running back and forth isn't as much of a pain because Samus moves so quickly but as soon as I get to a boss I die repeatedly. Even the first boss was more difficult than the early bosses in Fusion or Zero Mission. 

I thought it was hard but once I learnt it’s moves it was ok, and it gives you health. 

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I don't think it's nearly as difficult as Prime, at least so far. Yes, enemies hit hard, but they most enemies I've encountered at least drop health so it's pretty easy to gain it back.

 

Onto the third area now and think I'll stop for the day. It's just massive and a little overwhelming how much map there is!

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A little QoL touch I like on the map is if you highlight a doorway type, or other interactive element, and press Y, it highlights all the others on the map of that type. A good way to check newly accessible areas after each tool/traversal upgrade.

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I definitely struggled against Corpius,

Spoiler

somehow not noticing how to survive the gas in stage 3 for far too long. Then, I also never thought to just shoot following the counter when sliding under. The first time I grabbed the head and unloaded missiles was my last fight with it. I probably had 20 tries before that.

 

The difficulty is just down to how much damage enemies do. Those little lava-spitting bastards are particularly irksome in that regard, but there are so many recharges around that it's never a problem.

 

Not knowing where to go is also being overplayed. This is a game that literally blocks the wrong route off at times, completely unlike previous Metroids. The map is incredibly useful, learning to use it is absolutely one of your weapons.

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1 hour ago, ryodi said:

I'm finding it tricky. I haven't gotten lost and running back and forth isn't as much of a pain because Samus moves so quickly but as soon as I get to a boss I die repeatedly. Even the first boss was more difficult than the early bosses in Fusion or Zero Mission. 


 

 

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Oh god, I love how this becomes a clear and direct sequel to Fusion with the introduction of the:

 

Spoiler

X. Working exactly as in Fusion too with serving as health and ammo pick ups. Lovely detail too as the little swarm animals turn into a swarm of mini-X.:wub:

EDIT: Yes, I know it’s also that in terms of narrative but full on mechanics making a return is a nice touch.

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