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PSVR2 - out now!


Pob
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Song in the Smoke will be if you bought it - free day one upgrade. Shows it's certainly doable if devs want to shunt stuff across. I hope Sony are cheap enough to make Skyrim their big winter game by bunging MS a few quid and getting a small team to do all the tweaking.

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2 minutes ago, Steven said:

Song in the Smoke will be if you bought it - free day one upgrade. Shows it's certainly doable if devs want to shunt it across.

 

Does it? It presumably just shows a developer can choose to update/build their game to be PSV2 compatible with the amount of work varying from game to game. And they have chosen to absorb that cost. I don't believe this is just "developer choose that it should be available by ticking a box somewhere on a system".

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2 minutes ago, thesnwmn said:

 I don't believe this is just "developer choose that it should be available by ticking a box somewhere on a system".

 

I don't think I said that in my post, did I? The team that made that game have gone in and upgraded the whole thing for PSVR2 and added features - they have also given existing owners a free upgrade path. It shows that games can be upgraded to PSVR 2 hardware if devs want to.

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I'm pretty sure if it was just a button press, It would all be there day one and Sony would be crowing their guts out about it. The hardware is different and it requires work to change existing stuff to run on it.

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Yeah. I'm happy I'm getting a free upgrade to a few of the games I already own but the vast majority of them are likely to never see an upgrade. I don't think the devs for my fave VR game "Here They Lie" are even a thing anymore. It seems a waste but totally on brand for Sony.

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I have this feeling that if you replaced Sony with Microsoft in this scenario and we'd all be looking forward to trying out a load of our old XBVR1 games at a higher resolution right about now :( Such a waste of opportunity.

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3 hours ago, sofasurfer said:

They could always give some units to other retailers I suppose. That might help actually shift some of them. I'm guessing Game and Amazon would like to sell some.

 

I have some Amazon credit built up and I'd consider getting PS VR2 with that to take the edge off, so hopefully. 

 

Maybe they'll announce a VR tourist mode for Street Fighter 6's World Tour environments. 

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1 minute ago, Darwock said:

There wasn’t an XBVR1 so there would be nothing to be backwards compatible with on the XBVR2.

 

You know what I'm talking about.

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It just seems like a bit of a daft comment. if Sony were Microsoft they would make the old games work. Well yeah, if Sony were Microsoft they wouldn’t have made a VR headset in the first place.

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19 minutes ago, Flub said:

Jesus wept. The point I was making is one company supports BC really, really well and one doesn't. Which is a shame.

One company relies on it more than the other these days :o

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22 minutes ago, Flub said:

Jesus wept. The point I was making is one company supports BC really, really well and one doesn't. Which is a shame.

By that same token, one company has blatantly ignored VR, and one hasn't, which is a shame. Flight Sim in VR on a home console would be a thing of beauty. 

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21 minutes ago, Flub said:

Jesus wept. The point I was making is one company supports BC really, really well and one doesn't. Which is a shame.

 

I'd argue that yes Xbox have done well with XB1 - XBSX with smart delivery but original Xbox and 360 BC is slim on titles a lot of which don't interest me. One thing they have excelled at is upres and increasing framerates for the older titles.

 

PSVR1 relying on different tracking hardware is really the issue. I'm sure most of the games will be ported for PSVR2 but they will most likely be asking for ££ to upgrade.

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Just now, Flub said:

I think PSVR1 BC is a solveable problem if Sony would have the willingness to attempt it. Shame they don't but I still have my preorder anyway :)

 

I don't think they can, from what I understand the games would need work to translate over to PSVR2. That really comes down to the developer for each game.

 

There are some devs doing this like Owlchemy Labs - offering updated versions for free.

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2 minutes ago, BarryL85 said:

 

I don't think they can, from what I understand the games would need work to translate over to PSVR2. That really comes down to the developer for each game.

 

 

 

Yeah they can. It's the same sort of work MS had to do with their BC titles. You didn't think Ubisoft made Child of Eden work on Xbox One did you? I'm not surprised Sony didn't do the work but they could have.

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Unless you've seen the API exposed to VR headsets then you're just guessing (to both people saying they can or cannot make PSVR1 compatible).

 

Given the change to tracking, outside in to inside out, it's likely PSVR1 offered access to data for which there is no equivalent in PSVR2. For example what if they could grab the content of the camera buffer right now and that was integral to how the game works? That isn't going to work. At all. Ever on PSVR2.

 

Of course, there maybe elaborate solutions to solving that that maybe Sony could have implemented. Maybe that just means identifying games that will just work. Maybe it means something smarter to make even these edges cases work. But I suspect the later.

 

This is in a completely different universe to making an emulator work for BC (as stunning as that work is).

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3 minutes ago, thesnwmn said:

Unless you've seen the API exposed to VR headsets then you're just guessing (to both people saying they can or cannot make PSVR1 compatible).

 

 

 

Has Sony commented on BC for PSVR titles other than saying it's not happening? Because I'd definitely put my money on "Don't want to" rather than "Not possible" but I'd understand why people would give Sony the benefit of the doubt here. Either way as you say we don't know and there's nothing we can do about it. I was just initially saying it was a shame we didn't have BC.

 

 

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5 minutes ago, Flub said:

 

Has Sony commented on BC for PSVR titles other than saying it's not happening? Because I'd definitely put my money on "Don't want to" rather than "Not possible" but I'd understand why people would give Sony the benefit of the doubt here. Either way as you say we don't know and there's nothing we can do about it. I was just initially saying it was a shame we didn't have BC.

 

 

 

No idea. I don't really wonder about their intent. Of course they won't if they think they don't have to. End of.

 

But the stupidity of definitive statements "of course they could if they wanted to" or "it's impossible" from people is infuriating. The amount of this and other forums where people who have no idea how software works, let alone games is infuriating.

 

I'm not saying that's necessarily you or others here because maybe you are all game developers or PSVR game developers. But I'd guess not from the comments. For clarity I'm not either. Just dull other software development. But it's very very easy to apply those thoughts and experience of software development to why it's hard.

 

And I entirely agree it's a shame that there's no BC or that Sony aren't getting updates made and available for free - or at least a consistent nominal fee (say £2-5) with them absorbing that cost. But business.

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It’s not a matter of software not working, from the comments Sony have made, it’s that the inputs the PSVR 2 uses don’t work with PSVR 1 games - it has no way of turning inside out tracking inputs into outside in, for example. It sounds like they’re not interested in solving that problem. 
 

Based on nothing I imagine it’s not impossible to fix, just not worth their time. Presumably anyone who cares enough about an existing VR library also cares enough about VR in general to buy PSVR2 without getting hung up on BC. 

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I didn’t really know there was no back compatibility till this week. I’d invested a lot into V1 titles and enjoyed them and was hoping to experience again with better visuals,  but now It’s off the list so is the PSVR2 money pit.

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I’d imagine a lot of developers will be looking to upgrade their games from PSVR to run on PSVR2 because it’s potentially a new audience for them in a relatively small space, makes sense. 

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3 minutes ago, Stanley said:

I’d imagine a lot of developers will be looking to upgrade their games from PSVR to run on PSVR2 because it’s potentially a new audience for them in a relatively small space, makes sense. 


And if they’ve got PC and PSVR support, they’ve got the concept of abstracting the controllers for different precision and the like already.

 

your Sony exclusives, perhaps not 

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I kinda wish I’d gone for the Horizon pack now. At first I didn’t really fancy it because I’m not a huge fan of the main series, but I saw a video about it and when travelling down the river in your canoe if you dip your fingers in the water you can feel it ripple via the haptics. That’s the kind of shiz I’m looking forward to. Obviously I can still buy Horizon but I could have saved myself some money getting the bundle, and I’m too afraid to cancel re-pre-order (:blink:) in case it goes wrong. 

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