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World's End Club - Danganronpa's weirdness meets Zero Escape's tension?


Keyboard Koala
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Announced for the Switch during this month's Nintendo Direct presentation, World's End Club -originally titled Death March Club - is a puzzle action-adventure video game developed by the Too Kyo Games studio and Grounding Inc. and is published by Izanagi Games.

The game is co-directed by Kotaro Uchikoshi (Zero Escape series), Kazutaka Kodaka (Danganronpa series), and Takumi Nakazawa with character designs by Take (Pokémon series).

 

World's End Club is a side-scrolling puzzle action-adventure game set in the late 1990s. The game is fully 3D animated and fully voiced.

The story is split into two main modes; action sections where the player solves puzzles, and adventure sections where the player progresses through the main story.

The player controls Reycho, a silent protagonist and elementary school student, and the rest of the cast is made up of his classmates. Each of the students has their own powers and abilities - such as the ability to control electricity or be able to throw objects - which is used to solve the puzzles and riddles as you go. Although the player can only control Reycho, the other characters follow behind you and their abilities can be tagged by using a button trigger.

 

The game's been out in Apple arcade for some months now, and has received mainly positive reviews. But besides that, who could say no to a quirky little game which resulted from the co-operation between the minds behind the critically acclaimed Zero Escape and Danganronpa series?

 

 

Debut trailer:

 

 

 

>> Official website.

 

 

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Out this May :)

 

 

 

 

 

 

 

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  • 2 months later...

Worth pointing out that this is going to be very different from your standard death game from these creators, its a whole different kettle of fish. Reviews for the 'early' version on tablets were mixed positive although this will be the 'finished' version. I'm not expecting too much, I don't dig the graphical style, the look of the gameplay or the direction, but I'm still curious to check it out just to see what the minds of these folks have come up with.

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I wasn't sold by the trailer. 

 

Played the demo, the whole first chapter, took about and hour (and it carrys over to the full game). 

 

Based on the strength of the demo I have preordered it from games collection . 36.99 for the deluxe edition (ultimate is on the nisa UK store). Demo was fun, showed a lot of promise and looking forward to playing it more! 

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Hmmm, I'd been looking forward to this but it does all look pretty ropey. Think I'll probably wait and see some reviews for both this and Famicom Detective Club to see what's best suited to satisfy my visual novel itch. 

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Yeah, I'd find it difficult to recommend this. The platforming sections are terrible and go on for far too long, which I probably would've forgiven if the story weren't so predictable. I was incredibly bored by around the half way point. 

 

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A predictable story is probably the most damning thing to hear about this game, from the man who wrote Zero Escape and Ai: Somnium files. Poor gameplay I can put up with if there's a great story but without that, hmmm. Will wait for forumite impressions at a later date.

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  • 4 weeks later...

Yeah, this seems to be getting average to good scores.

 

Eurogamer really likes it though:

 

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In essence, even if the story beats were a bit too over the top for my taste, you truly won't see any of it coming, and I thoroughly enjoyed the journey thanks to World's End Club's lovable cast.

 

RECOMMENDED

 

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  • 1 month later...

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