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Monster Train (at least as good as Slay the Spire- RPS)


therearerules
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This is really good but I think I must have just had a very lucky run or it's a lot easier early on than slay the spire.

 

I just finished a run on my third ever attempt, it took me fucking donkeys to do that on slay the spire :lol:

 

It's good though, I'm looking forward to seeing what else it's got going on with the other decks etc. 

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15 hours ago, Garwoofoo said:

It does start easy, but the difficulty soon ramps up as you start advancing through the Covenants.

 

If you’re playing with the DLC (or have the complete edition on Switch), the Last Divinity mega-boss offers a very stiff challenge. 

Yeah I noticed that stuff after posting, it just surprised me initially, I'll no doubt be back in here bemoaning how I'm totally stuck in about a week :P

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  • 4 weeks later...

Completed it on Covenant 25 now with Hellhorned, Stygian Guard and Melting Remnant. Still got the other three clans to go. Tough going each time and I was starting to wonder if some clan combinations were literally impossible to win with until I saw @JLM's frankly ridiculous achievement on page 1 of this thread. I can't begin to imagine how long that took!

 

Starting to realise that you can abuse the Pact Shards system to create some absolutely busted combinations, though. I fused Entombed Explosive with Melting Wax and created something that split into two, then four, then eight units, each of them exploding for fifty damage when they died. Seraph never knew what hit it.

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  • 11 months later...

I've been playing this a lot recently, and having unlocked/completed everything apart from the DLC (which I don't have) I started working on speed runs and high scores.

 

For the first time ever, I managed to 1-turn the final boss:

 

145784377_Screenshot2022-09-08093518.thumb.jpg.39a8d87b11903243df5fce11a4a1d8fc.jpg1737854093_Screenshot2022-09-08093559.thumb.jpg.a89b9fabc5ee7fbb888ee9ece3c27fae.jpg1866468110_Screenshot2022-09-08094541.thumb.jpg.c5ae828fc2b49d0e09a98501d96cf4ab.jpg

 

I've been working on the strategy for a while after seeing a speed run that used inferno and urchin spines to beat the game.

 

I've been working on a strategy that starts with inferno for wave clear but then transitions to Crypt builder as single target damage can be much larger, using magic power improvements to boost the damage and then offering tokens to play them.

 

On the final boss, I managed to get down to a deck which was small enough to allow me to apply the 1 cost inferno to clear the minion from in front of the boss, then apply  3 urchin spines for 12x spell weakness. Then I used  the offering token to play the +30 magic boost crypt builder (215 damage). Total single spell damage 2795.

 

I'll get the dlc when it next goes on a decent sale...

 

What an amazing game, the best in its genre for me.

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39 minutes ago, BeeJay said:

I'll get the dlc when it next goes on a decent sale...

 

What an amazing game, the best in its genre for me.

 

The DLC is absolutely superb, one of the best add-ons for a game I've ever seen. It turns an 9/10 game into a 10/10 all-time classic. Worth it at full price especially if you're enjoying the game as much as you clearly are.

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  • 1 month later...

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