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Vemsie
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My advice would be to stop counting how many times you’ve died. Just let go of all that and enjoy yourself without getting hung up on the bosses. Your skill will naturally improve over time.

 

I’m sure my first post in this thread  was along the same lines as yours.

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42 minutes ago, sbrandon111 said:

I think I might not be up to this game. 10 deaths and still haven’t beat the first boss. I can’t even make it back to him for a second try at it.


I spent 10-15 hours trying to kill him and literally dozens of deaths. And I platinumed the game.

 

Each time you play, your weapons get permanently better, you pick up Ether. Which means you will have better tools, and do more damage going forward. Your skills will also improve. Deaths don’t matter, playing it and revelling in the flow of it does.

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1 hour ago, sbrandon111 said:

Thanks for the gee up, just what I needed :)

is there any benefit to resetting the run and starting over?

The large silphium will normally get you back to full health early on, so even if you're almost dead, it's worth seeing if you can get one of those in the next room. 

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"Never give up" is basically the core tenet here. I've had super shit runs in the first two biomes, that turned into glorious OP runs by biome 3.

 

Mind you, I've gotten the other end of the stick quite often as well. 😆

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9 hours ago, jonamok said:

 

Each time you play, your weapons get permanently better, you pick up Ether. Which means you will have better tools, and do more damage going forward. Your skills will also improve. Deaths don’t matter, playing it and revelling in the flow of it does.

 

So what's the story with Ether? If you have some on you when you wake it gets absorbed by the small monolith near the ship?

 

And then what? I've had a couple of suit artefact drops from that, but not every run with Ether - is it random, or based on some total amount of Ether you bring back?

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44 minutes ago, smac said:

 

So what's the story with Ether? If you have some on you when you wake it gets absorbed by the small monolith near the ship?

 

And then what? I've had a couple of suit artefact drops from that, but not every run with Ether - is it random, or based on some total amount of Ether you bring back?


so ether is one of the only things you keep when you die and in my opinion is most useful for:

 

- Activating the restorer so you get one respawn at the machine

- Purifying malignant items if you need a quick boost before a boss

- Feeding the Cthonos next to the ship for artifacts and items

 

most useful item I ever got from cthonos was an artifact that gave me integrity as a % of damage done, the % increasing each adrenaline level. It got me through biome 3 which at the time may as well have been impossible, such was my cackhandedness 

 

funny how you suddenly realize how much better you’ve gotten. Biome 1 was giving me a proper headache on Christmas Day and I smashed it on Sunday starting over

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But my ether disappears after I resurrect. It's there when I wake up, as I walk towards the gate the monolith glows and my Ether disappears. No interaction involved.

 

I don't get to choose to keep it or spend it. It's usually only one or two.

 

So is it spend it now or feed it to the Cthonos when you awake?

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That might be new. I only know of you having to consciously spend ether at the Cthonos. Nothing happened automatically. I've completely depleted it by now, so it doesn't do anything any more.

 

Do keep in mind you can only carry 30 ether max, so spending it is advised anyway.

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15 hours ago, smac said:

What are the preferred strategies for dealing with the second boss? Head straight to the gate to the sand world? Or farm the first biome? Ignore Phrike or farm for memory cube upgrades?

 

So far I've been heading to the portal and heading through as soon as I get there; but I've had little luck in getting the next boss down. Maybe because I've just gone straight to him as soon as I hit the second portal, too. By this time, I usually have a decent weapon and a bit of suit integrity.

 

I've noticed the early areas in the second world are getting a little tougher as I return - should.I go for fewer attempts but prep more?

 

Aaaaaaaaaaand he's down. The first portal wasn't too close to the start, so I got a good build started in the first area - also did the challenge room. Then I didn't take the portal up the mountain immediately - got to the fabricator room half-way, bought a large Silphium Vial, than zapped back to the portal up the mountain.

 

Had a L11 Spitmaw with narrow spread and extra damage - just got in close and let him have it (had a parasite that blocked cool down, too; won despite that slowing down my rate of fire).

 

Sweet! Haven't enjoyed a shoot-em-up this much since Binary Domain.

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And not only that, extended the same run all the way through to the top of the tower in the next area and took on 

 

Spoiler

Nemesis

 

Got him down to his last bar before biting the dust.

 

Had loads of max suit integrity, three consumable slots; such a good run. I suspect the bad guys were thin on the ground first time around.

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I just arrived at the fabricator in Drowned Abyss, saved and went to bed. So I'm almost back to where I was before I died horribly last time.

 

I'm having a GOAT run right now. I found a Dreadbound early in Echoing Ruins and made mincemeat out of everything that moved, Adrenaline lvl 5 the whole way through so I was loaded with Obolites and bought every upgrade available, more or less, and was able to use all the resin to massively buff my max integrity. There were some challenging moments in Biome 5 but still, maintained Adrenaline lvl 5 for most of it.

 

Right now my build is:

 

- Disgusting, OP Dreadbound

- Maxed integrity

- +20% weapon damage

- +25% repair efficiency

- Alt-fire cooldown shortened by like 5 seconds

- +10% protection when alt-fire is on cooldown (which is always)

- + 20% protection generally

- Adrenaline leech (regain integrity when you kill things, so long as you're at Adrenaline 1 or higher. This is why I had so much resin lying around to max my integrity.

- + 20% weapon damage

- Upgraded melee

- Some other artifacts I can't remember

- 3 large vials

- 2 small vials

- Astronaut token

- Resurrection parasite

- Item that removes malfunctions

- 30 Ether

 

Can't wait to fuck this up and feed the disc into my garbage disposal

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Man, I love this game but it's killing me. I just don't think I have the stones for the onslaught. Same with Ex Machina. All the bullets just overwhelm me. I really don't want to have to admit defeat at the first biome (yeah, I'm that bad) but...

 

Had Phrike down to a whisker but I just don't see me getting any better or progressing, and I've put in a fair few hours.

 

Will persevere as even when being shite at it the game itself is amazing, but maybe bullet hell is just too much for my old reflexes.

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26 minutes ago, amc said:

Man, I love this game but it's killing me. I just don't think I have the stones for the onslaught. Same with Ex Machina. All the bullets just overwhelm me. I really don't want to have to admit defeat at the first biome (yeah, I'm that bad) but...

 

Had Phrike down to a whisker but I just don't see me getting any better or progressing, and I've put in a fair few hours.

 

Will perceiver as even when being shite at it the game itself is amazing, but maybe bullet hell is just too much for my old reflexes.

 

I felt the same, but now I'm on Biome 3 and loving it.


The big change I would say is go to settings and turn on 'always sprint' - it's game changing, and should be the default.

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1 hour ago, jonamok said:

That's a mighty build. You can't possibly fuck it up from here!

 

  Reveal hidden contents

🤥

 

 

 

29 minutes ago, LaveDisco said:

 

I felt the same, but now I'm on Biome 3 and loving it.


The big change I would say is go to settings and turn on 'always sprint' - it's game changing, and should be the default.

 

+1, also turn aim assist to high, and remap jump to L1, dash to R1, melee to R3.

 

Getting half-decent at this game was a lot like learning to drive for me. It's very overwhelming - you have to constantly juggle thinking about clutch control, speed, what gear you need, braking, turn signals, all while keeping your head on a swivel for lights, pedestrians, other road users, hazards, signs. Then one day it all sort of comes together. Likewise in Returnal, you have to think about shooting enemies, timing your alt-fire, timing your Overloads, all while dodging a technicolor light show of projectiles and keeping your distance from huge enemies who can cross the room instantly and fending off mook enemies who swarm you and tie you up, trying not to fall into chasms or other environmental hazards.

 

My main piece of advice for @amc is to work the edges of rooms so you're strafing with your back to the wall, and focus on the cannon fodder first. Use your ears - most big enemies will make some sort of sound cue before they teleport-melee you, so you can use that opportunity to flee. I don't really bother shooting the tentacle dogs or similar enemies, I usually dash through their projectiles and then slice them up for an easy kill. Melee is very OP in the first couple of biomes.

 

Focus on not taking damage rather than killing things quickly, also. Just hold down fire in the general direction of enemies and focus on dodging projectiles and attacks

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Update: Put this on last night for the first time in MONTHS. After a few false starts I'm once again on boss 2 with a lot of nice consumables and integrity.

 

Problem is, I don't remember all the patterns so I'll need to consult Youtube this evening. I got very close to killing him in May, but then the game had to take a backseat.

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1 hour ago, Floshenbarnical said:

NG+ is … much harder 


still haven’t died and I might now be more OP than when I completed it - I now have access to all the closed off areas with my late-game tech. Have barely taken a scratch, have beaten bosses 1 & 2 without dipping into my original health bar. Found adrenaline leech again, also an artifact that does +5% weapon damage per adrenaline level

 

Basically I got the dreadbound again and just murdered everyone up close, including Phrike and Ixion

 

the weapon is disgusting, just requires you to be closer. Also sad that your alt-fire gets jammed if all your shards are out

 

but it is much harder

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Act 2 can still be real rough for the first few room until you get a proper weapon. Once you've completed act 2, act 1 feels really pedestrian in comparison. 

 

I took a break from hunting the last glyph so I could refresh myself with act 2 again (and also work on the later weapon skills). It's quite a slap in the face by comparison. Biome 5 in particular is harsh! 

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44 minutes ago, Floshenbarnical said:


still haven’t died and I might now be more OP than when I completed it - I now have access to all the closed off areas with my late-game tech. Have barely taken a scratch, have beaten bosses 1 & 2 without dipping into my original health bar. Found adrenaline leech again, also an artifact that does +5% weapon damage per adrenaline level

 

Basically I got the dreadbound again and just murdered everyone up close, including Phrike and Ixion

 

the weapon is disgusting, just requires you to be closer. Also sad that your alt-fire gets jammed if all your shards are out

 

but it is much harder

Not quite sure what you mean by NG+. I wasn't aware things changed after "Act 2". I don't think there's any increase in difficulty. 

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