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Deus Ex (2000)


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20 minutes ago, TehStu said:

How the hell have I not played this. Before I splurge 7 bucks on GOG, is there a console way to play? 

 

Sort of - the PS2 version is good, but to get around technical limitatons levels are chopped into loadable chunks, and it's not really the game people talk about when they talk about Deus Ex. At least not to my understanding. 

 

It is good, though. If you were absolutely wedded to playing on console, it's available for the PS3 on the PS Store. But that's £8 compared to the relative peanuts you'd get on pretty much any PC.

 

Digital Foundry did a PS2 retrospective:

 

 

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I still have a physical copy on my shelf - albeit from the Sold Out budget range - and I briefly revisited it earlier this year. The setting is still great and the customisation remains fun, although I could go for a remake with more autosaving and updated lighting (the darker areas in the original were a bit daft) and maybe better ladders (it’s from the era of sliding up ladders...)

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10 hours ago, Fry Crayola said:

 

Sort of - the PS2 version is good, but to get around technical limitatons levels are chopped into loadable chunks, and it's not really the game people talk about when they talk about Deus Ex. At least not to my understanding. 

 

It is good, though. If you were absolutely wedded to playing on console, it's available for the PS3 on the PS Store. But that's £8 compared to the relative peanuts you'd get on pretty much any PC.

 

Digital Foundry did a PS2 retrospective:

 

 

The PS2 port was the first version I played and I remember it very fondly- a year or two later I got the PC version of course, when I finally got a PC that could run it properly.

 

It's surprisingly complete, but all those nips and tucks and loading pauses really do mess up the experimental, explorational gameplay a bit. From a weird era when they where jamming all the PC ports they could onto the PS2 and Dreamcast- the version of Half-Life was pretty great as well.

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I’m somewhat ashamed to say I’ve never gotten past the first level?! 
This was back when it was first launched and tbh I didn’t have a lot of patience for stealthy type games around that time. 
 

I did manage to get a PC copy in CEX for 99p (edit: 50p!) a couple of years ago, and I found an installer for Mac OS9 which should allow me to use my CD, so I’m going to try it again on a proper old school CRT setup.

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Confession: I've never played the PC version.

 

I picked it up recently so I'll have to make a bit of time over the cold winter and delve into it, see how it differs from the PS2 version. Or what I can remember of the PS2 one, given I don't think I've played that since 2003.

 

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I originally went into Deus Ex as a teenager knowing absolutely nothing about it. I struggle to properly envision a time before the internet where I could obsessively research everything I buy (and then usually regret it anyway, hah). Most of my friends were into the consoles and I just had a general sense that it was good, and a first person shooter, and I had very specific expectations of what that meant at the time. It's probably relevant that System Shock 2 had somehow passed me by the year before too.

 

My first impression of the game was that it ran like dogshit on my underpowered PC (although if I remember correctly, the game did much better for itself after the first level), and I bounced off it a few times and really felt that there wasn't a decent sense of being directed to do stuff, and a couple of things (having to type in passwords, an NPC urging me not to kill everything) were actually quite discombobulating. Of course, I eventually cleared the first area through judicious use of quicksave, because nothing about it came easily and I learned how it worked in the harshest possible trial and error basis.

 

But once I got to the UNATCO base and had some conversations with people, and hacked some computers - really getting a proper sense of being places that I obviously shouldn't, like I was cheating or something but the game was actively encouraging me to do it - I was totally blown away and the game had a profound effect on my perception of video games and what they had the potential to actually be. I actually credit the game with my obsession with doing "no killing" runs in games if they support that playstyle at all.

 

I genuinely loved Human Revolution, and I remember under another account actually getting hold of the leaked press copy and answering questions about it on here because it was the first time in a very long time I had played something that felt like Deus Ex. But honestly as great as I thought that title was, it falls short of the original for me. That might just be timing, that I was an older human being and it didn't land in my teenage years when, before the internet had worked it's tendrils deep into every part of my life and stuff that was new and fresh and ambitious really fucking slapped.

 

I don't know about people playing it now for the first time though. In the same way that if somebody bounded up to me and told me they'd never seen Star Wars before and should we watch it, I'd be leery about doing so. On the other hand, I'm also consumed with a kind of jealousy that somebody is going to get to experience Deus Ex for the first time - and I want to live vicariously through you! The only other title I've ever had that with was Mario 64 when I leant my 64 to a work colleague for the week because he REALLY wanted to have a go at it. I'm sure that unless you've got that deep love and nostalgia built up the experience might now have it's edge taken off because everything is so much more sophisticated these days, but the beating heart of an incredible game is still in there.

 

I sometimes lament that the industry went in the direction of more trying to offer vast, open worlds which are actually deceptively shallow rather than following the Deus Ex/Thief template of giving you an interesting, deep little playground for you to play around inside and achieve your goals in a number of very different ways, because I find that so much more entertaining - but you just have to look at how excited people are by the (excellent) Human 2016+ series to see that this sort of thing is a rate beast these days.

 

edit - I also went to university with somebody who pronounced the title as "Due Sex".

 

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1 minute ago, Pob said:

Almost Googled this

 

I am of course talking about the sadly canned video game conversion of the Canadian Sci-Fi thriller that I've definitely seen and am glad exists because it gives me this desperate hope that I'll be able to bluff through making a silly typo.

 

Here's hoping @Mr. Gerbik doesn't see this as his rage is apoplectic, I'm given to understand.

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Playing Deus Ex is one my favourite gaming experiences of all time - absolutely packed full of novel and memorable moments.

 

That said, I am surprised by people saying that nothing has ever come near it. I've only played it once, and that was back when it first came out, but I do feel as though there have been lots of amazing immersive sims since that improved on the gameplay mechanics and used the increased computing power to increase the immersion - the lack of mid-level loading breaks in Dishonored 2 for example. I'd include Human Revolution and Mankind Divided in there as well.

 

Is it just that Deus Ex had the most complex system of branching narrative/upgrade paths? As much as I love these games, it's very rare for me to play the whole thing again just to take a different specialism or act more of a dick this time. Deus Ex is a long game, especially for the time. With Deus Ex (and Disonored, Prey etc), it's more about the feeling that the game is responding to my behaviour, and the knowledge that my actions affect the outcome.

 

As case in point is Paul Denton. While I was partway through my playthrough, I read a semi-spoiler on a Deus Ex forum about Paul dying during the game. When I came to the point in the game when Paul is in danger (which I recall happens in a poky apartment when a bunch of shadowy agents storm the place, Leon-style) I used a whole bunch of grenades and other ordnance trying to save his life. And it fucking worked. I was blown away that I'd averted what I assumed was some massive unavoidable plot development. But I didn't feel the need to play the whole thing again to see what it was like if Paul died - just knowing that depth of reactivity was there was enough to elevate the whole experience.

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2 minutes ago, Pob said:

That said, I am surprised by people saying that nothing has ever come near it.

It's because newer stuff can't compete with the impact that something had on you when you were younger. It's a Zeitgeisty thing.

 

If some people kicked down my door, dragged me to a secret base and injected me with nanomachines (son), that gave me incredible near-magical powers and then sent me on top secret missions through a shadowy world of conspiracies and artificial intelligences all the way to the heart of secret order controlling the fate of humanity itself, I'd be all like "This is pretty good, but it's no Deus Ex".

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That's not entirely it. That's largely the reason Dishonored 2 ranks 90th in my top n games list of all time, and Deus Ex at 1, to be sure, but it's not why I say nothing comes near it in design. My opinion and the impact of the game are largely due to when it came out - it was more important to me because, well, I was 15; and it was more important to the industry because it was pushing boundaries in a way its follow-ups aren't. But when I talk about other games not really living up to it I'm referring to the general lack of games actually following its design decisions.

 

There are plenty of games which take parts of its design, of course, but again, it's the relative lack of games truly going all in that disappoints. Again, the one exception to that really is the Dishonored games, which while thematically and narratively divergent, are mechanically as close as anything has come. Otherwise, games have either tended to become smaller and more restrictive (see Deus Ex's own sequels), or broader and shallower (see most open-world games). These aren't necessarily bad decisions, they're just different.

 

Also, a bit throwaway, but this:

45 minutes ago, Pob said:

but I do feel as though there have been lots of amazing immersive sims since that improved on the gameplay mechanics and used the increased computing power to increase the immersion - the lack of mid-level loading breaks in Dishonored 2 for example. I'd include Human Revolution and Mankind Divided in there as well.

 

surprised me slightly, as it's exactly the opposite of what I'd say. That is to say, that one of the great disappointments of the latter-day Deus Ex games, and even the Dishonoreds, is their broken-up, bitty levels. Dishonored 2 is furthest from this, with its restrictions at roughly the same scale as the original Deus Ex; but the modern Deus Ex games all feature environments that feel much smaller, more broken-up than the original DE.* See e.g. Prague being split into districts of only a couple of small streets, and even its prison being split into separate loading areas per floor, compared to DE having the entirety of Liberty island as a single area, all of Hell's Kitchen as a single hub.

 

Obviously, on the other hand said environments do tend to be a tiny bit more visually detailed than their Deus Ex counterparts ;)

 

 

*Unless you're comparing to the PS2 version of DE, of course, which is sadly compromised by the hardware into much smaller chunks than the PC original

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51 minutes ago, Wiper said:

There are plenty of games which take parts of its design, of course, but again, it's the relative lack of games truly going all in that disappoints. Again, the one exception to that really is the Dishonored games, which while thematically and narratively divergent, are mechanically as close as anything has come. Otherwise, games have either tended to become smaller and more restrictive (see Deus Ex's own sequels), or broader and shallower (see most open-world games). These aren't necessarily bad decisions, they're just different.

 

Yeah, this is it. I always lump Deus Ex and Morrowind in together when I think about this sort of thing. Playing those two I could only marvel at the potential for large, deep worlds in videogames but in terms of player freedom and systems everything since has felt like a step backwards and very little has come close to capturing the same feelings, even accounting for nostalgia. What followed felt disappointing very quickly (Invisible War, Oblivion), rather than it purely being a 'looking back at things with 15-20 years of accumulated world-weariness' kind of scenario.

 

I remember there was an awful lot of tedious discourse about those sequels being 'dumbed down' for consoles but it's hard to deny that there was a point in there beneath the sniffy tone.. I guess the turn of the century just happened to be the perfect storm for PC games like this to exist and ever since the numbers have never quite added up in the same way. To make the equivalent with the expected modern graphical standard would take so much money and development time that the complexity and interesting rough edges would inevitably be filed off out of fear of alienating a large chunk of the required audience.

 

At this point I feel like it'd probably take one of the massive companies who know their series will sell regardless (Rockstar, Bethesda) taking leave of their corporate senses or a super ambitious indie studio/crowdfunding situation doing it in a retro style complete with manky textures to see anything of their like again. The latter would've been unthinkable not too long ago but the scope of indie stuff has grown so much over the past ten years or so that it doesn't totally out of the question. I guess Deus Ex would be the next rung on the ladder from something like Gloomwood having a go at Thief.

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I'm sure we're all familiar with the First Rule of Deus Ex: 

 

Every time you mention it, someone will reinstall it.

 

How many people reading this thread have reinstalled it so far? I haven't yet... but I might. Maybe this time I'll get beyond Paris at last?

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1 hour ago, Nick R said:

I'm sure we're all familiar with the First Rule of Deus Ex: 

 

Every time you mention it, someone will reinstall it.

 

How many people reading this thread have reinstalled it so far? I haven't yet... but I might. Maybe this time I'll get beyond Paris at last?

 

Me. For the weekend.

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3 hours ago, Wiper said:

That's not entirely it. That's largely the reason Dishonored 2 ranks 90th in my top n games list of all time, and Deus Ex at 1, to be sure, but it's not why I say nothing comes near it in design. My opinion and the impact of the game are largely due to when it came out - it was more important to me because, well, I was 15; and it was more important to the industry because it was pushing boundaries in a way its follow-ups aren't. But when I talk about other games not really living up to it I'm referring to the general lack of games actually following its design decisions.

 

There are plenty of games which take parts of its design, of course, but again, it's the relative lack of games truly going all in that disappoints. Again, the one exception to that really is the Dishonored games, which while thematically and narratively divergent, are mechanically as close as anything has come. Otherwise, games have either tended to become smaller and more restrictive (see Deus Ex's own sequels), or broader and shallower (see most open-world games). These aren't necessarily bad decisions, they're just different.

 

Also, a bit throwaway, but this:

 

surprised me slightly, as it's exactly the opposite of what I'd say. That is to say, that one of the great disappointments of the latter-day Deus Ex games, and even the Dishonoreds, is their broken-up, bitty levels. Dishonored 2 is furthest from this, with its restrictions at roughly the same scale as the original Deus Ex; but the modern Deus Ex games all feature environments that feel much smaller, more broken-up than the original DE.* See e.g. Prague being split into districts of only a couple of small streets, and even its prison being split into separate loading areas per floor, compared to DE having the entirety of Liberty island as a single area, all of Hell's Kitchen as a single hub.

 

Obviously, on the other hand said environments do tend to be a tiny bit more visually detailed than their Deus Ex counterparts ;)

 

 

*Unless you're comparing to the PS2 version of DE, of course, which is sadly compromised by the hardware into much smaller chunks than the PC original

 

Any chance you could post your list?

 

I also rank it very high, but as a casual gamer I'm not even sure I've played 90 games since 2000! Haven't played any Thief or Dishonored.  And never went back to a Deus Ex sequel after the first go (didn't feel the same at all). So, I'm hoping your list might line up with my tastes!

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I fear my list is unlikely to line up with anybody's tastes but my own, but I'll happily put it up. Probably worth noting I limited myself to a single game per series* to avoid bloat, so e.g. I've only included Thief: The Dark Project, despite Thief 2 being fantastic (and, honestly, a bit tighter in terms of level design), as I just feel the story and themes come together more strongly in the first game, and that pushes it over the edge. Hopefully the genre and year filters will at least allow you to more easily filter out stuff you'd have no interest in at all - my love of rhythm-action games may not be of interest to you, for example!

 

Also worth noting: the list is constantly shifting. Aside from new/revised entries, my top two games in particular swap with one another routinely, depending on how the fancy takes me. And though it's indefinite in length, this is a list of games I consider worth celebrating - every game is one I strongly like - rather than simply being a list of games I've played.

 

Link to spreadsheet

 

Or, if you'd rather not read a spreadsheet, the simple list, from top to bottom

 

Spoiler
  1. Deus Ex 
  2. Rez 
  3. Halo
  4. Little Big Adventure 2
  5. Day of the Tentacle
  6. Rock Band 3
  7. Shenmue II 
  8. Fallout 2 
  9. Planescape: Torment
  10. Gone Home
  11. Thief: The Dark Project
  12. Osu! Tatakae! Ouendan
  13. Phoenix Wright: Ace Attorney
  14. Valkyria Chronicles
  15. Portal
  16. System Shock 2
  17. Persona 4: Golden
  18. Full Throttle
  19. Super Metroid
  20. Beyond Good & Evil
  21. Virtue's Last Reward
  22. Dragon Age: Origins
  23. Life is Strange
  24. Mass Effect
  25. Disco Elysium
  26. Mirror's Edge
  27. Fire Emblem: The Blazing Blade
  28. Phantasy Star Online
  29. Street Fighter III: Third Strike 
  30. Hitman 2 (2018)
  31. Alpha Protocol
  32. Panzer Dragoon Orta
  33. Ico
  34. Soul Calibur
  35. Shadow of the Colossus
  36. Binary Domain
  37. Power Stone
  38. Shining Force II
  39. Sayonara Wildhearts
  40. Jet Set Radio
  41. 80 Days
  42. Prey (2017)
  43. Ace Combat 7
  44. Katamari Damacy
  45. Gitaroo Man
  46. Wipeout: Omega Collection VR
  47. Tetris Effect
  48. Undertale
  49. Metropolis Street Racer
  50. The Outer Worlds
  51. Paratopic
  52. Astro Bot
  53. Breath of the Wild
  54. Torment: Tides of Numenera
  55. The Banner Saga
  56. Tacoma
  57. Ghost Trick
  58. Guardian Heroes
  59. Knytt
  60. Her Story
  61. Shadowrun: Dragonfall
  62. Tales From the Borderlands
  63. F-Zero GX
  64. The Witcher 2: Assassins of Kings
  65. World of Goo
  66. Homeworld
  67. Blade Runner 
  68. Advance Wars 2
  69. Vampire the Masquerade: Bloodlines
  70. TIE Fighter
  71. Divinity: Original Sin 2
  72. Doom (1993)
  73. Night in the Woods
  74. Streets of Rage 4
  75. Super Monkey Ball
  76. Psychonauts
  77. Crazy Taxi
  78. Everybody's Gone to the Rapture
  79. The Longest Journey
  80. Burning Rangers
  81. Grim Fandango
  82. To The Moon
  83. Nights - Into Dreams
  84. Paper Beast
  85. Saints Row 2
  86. Sonic the Hedgehog (Master System/Game Gear)
  87. Star Wars: Knights of the Old Republic 2: The Sith Lords
  88. Far Cry 2
  89. Outrun 2: Coast to Coast
  90. Dishonored 2
  91. Celeste
  92. Myth: The Fallen Lords
  93. Long Live the Queen
  94. Broken Sword: The Shadow of the Templars
  95. Command & Conquer
  96. Mark of the Ninja
  97. Ninja Gaiden (Xbox)
  98. P.N.03
  99. WarioWare, Inc.
  100. Hollow Knight
  101. Beat Saber
  102. House of the Dead 2
  103. Paradise Killer
  104. Vanquish
  105. Beneath a Steel Sky
  106. SimCity 2000
  107. Skies of Arcadia
  108. Puyo Puyo Tsu
  109. Syndicate
  110. Bubble Bobble
  111. Steel Battalion
  112. Guitar Hero II
  113. Goldeneye
  114. Assault Android Cactus
  115. Batman Arkham Asylum
  116. Discworld
  117. The Wolf Among Us
  118. Hades
  119. Warhammer: Dark Omen
  120. Imperium Galactica
  121. Dead Rising
  122. Settlers 2
  123. Dune
  124. Total War: Warhammer II
  125. Frequency
  126. Last Blade 2
  127. Assassin's Creed 2
  128. Z
  129. Crackdown
  130. Dune 2: The Building of a Dynasty
  131. From Dust
  132. Another World
  133. Speedball 2
  134. Trapt
  135. Exile
  136. Dungeon Keeper
  137. Toy Commander
  138. Sam & Max Hit the Road
  139. MechCommander
  140. Stellaris
  141. Toejam and Earl
  142. Oddworld Stranger's Wrath
  143. Xenoblade Chronicles 2
  144. GunValkyrie
  145. Mario Kart 64
  146. Noby Noby Boy
  147. Combat Mission: Beyond Overlord
  148. Starcraft
  149. Shinobi (1987)
  150. Phantasy Star II
  151. UFO: Enemy Unknown
  152. Fables & Fiends: Hand of Fate
  153. Outcast
  154. Micro Machines 96
  155. Shadow Tactics
  156. Flashback
  157. Dungeon of the Endless
  158. The Ninja Saviors: Return of the Warriors
  159. Lemmings 2: The Tribes
  160. Burning Chrome
  161. What Remains of Edith Finch
  162. Ground Control
  163. Cannon Fodder
  164. Captive
  165. Star Wars: Dark Forces
  166. Lost Eden
  167. Golden Axe
  168. Turrican 2
  169. Populous II
  170. Der Langrisser
  171. Gemini Rue
  172. Oni
  173. Under a Killing Moon
  174. Burnout 3: Crackdown
  175. Powerdrome
  176. Grand Theft Auto

 

I should probably get out more.

 

*exception: Dune, as Dune and Dune II are two completely unrelated games developed concurrently, so I allowed myself both of them

 

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It's really fascinating how story and atmosphere pick up after the airfield level, the glory basically starts there. And IMO it holds up remarkably well today (I'm playing it on Hard).

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18 hours ago, Wiper said:

surprised me slightly, as it's exactly the opposite of what I'd say. That is to say, that one of the great disappointments of the latter-day Deus Ex games, and even the Dishonoreds, is their broken-up, bitty levels. Dishonored 2 is furthest from this, with its restrictions at roughly the same scale as the original Deus Ex; but the modern Deus Ex games all feature environments that feel much smaller, more broken-up than the original DE.* See e.g. Prague being split into districts of only a couple of small streets, and even its prison being split into separate loading areas per floor, compared to DE having the entirety of Liberty island as a single area, all of Hell's Kitchen as a single hub.

 

Obviously, on the other hand said environments do tend to be a tiny bit more visually detailed than their Deus Ex counterparts ;)


Hmm, well maybe I’m misremembering because although Liberty Island etc are quite expansive is square metres I feel like the areas in modern games, like the Karnaca streets in Dishonored 2 and Prague in Mankind Divided are more dense with interactive and bespoke detail and incredibly intricate in terms of explorable areas, vertical layering etc, which I’d say is an advancement in level design. There is stuff to find everywhere in those games and it all coalesces to make these environments feel real, just as they did in Deus Ex. 
 

Also, I’m sure the hub areas in the original Deus Ex have s-shaped corridors backed up by loading breaks rather than being fully open and uninterrupted. We’re still stuck with loading breaks (though hopefully not for much longer!) but crucially the state is fully saved when you move between areas. At least it is in MK’s Prague and through all of Prey. 
 

I do agree that modern immersive sims simply ape the original Deus Ex rather than pushing the boundaries - it definitely doesn’t feel like we’ve seen 20 years of continual advancement in this genre - but I don’t agree with the sentiment that “they don’t make games like Deus Ex any more”. I reckon they do. And they benefit from slicker control schemes and gameplay mechanics, massively improved detail and better voice acting. I accept that the simulation and branching narrative aspects haven’t really progressed though. 
 

Again, though, I’ve not played DE since it first came out so maybe I’m wrong. I do remember at the time, though, as amazing as it is, the plot is pretty corny, the voice acting ‘variable’ let’s say, and the graphics and general feel of the action pretty janky. We’ve seen lots of advancements in those areas. 

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Of course there are more details and better control mechanisms o

in today's games if you compare them with a game that is twenty years old. To me it continues to be remarkable how well Deus Ex holds up, not only gameplay wise but especially in its ideas and freedom and story progress. 

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5 hours ago, alex3d said:

It's really fascinating how story and atmosphere pick up after the airfield level, the glory basically starts there. And IMO it holds up remarkably well today (I'm playing it on Hard).

 

Hard? :o

 

I've always assumed the game was designed to be played on Realistic.

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1 hour ago, alex3d said:

Of course there are more details and better control mechanisms o

in today's games if you compare them with a game that is twenty years old. To me it continues to be remarkable how well Deus Ex holds up, not only gameplay wise but especially in its ideas and freedom and story progress. 

 

Sure. I just disagree with the lamentations that there has been nothing like the original Deus Ex since. If all we had was Invisible War, Thi4f and Bioshock I would agree, but with Dishonored 1 and 2, Prey and the two more recent DE sequels I would say that we do. 

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22 hours ago, Wiper said:

I fear my list is unlikely to line up with anybody's tastes but my own, but I'll happily put it up. Probably worth noting I limited myself to a single game per series* to avoid bloat, so e.g. I've only included Thief: The Dark Project, despite Thief 2 being fantastic (and, honestly, a bit tighter in terms of level design), as I just feel the story and themes come together more strongly in the first game, and that pushes it over the edge. Hopefully the genre and year filters will at least allow you to more easily filter out stuff you'd have no interest in at all - my love of rhythm-action games may not be of interest to you, for example!

 

Also worth noting: the list is constantly shifting. Aside from new/revised entries, my top two games in particular swap with one another routinely, depending on how the fancy takes me. And though it's indefinite in length, this is a list of games I consider worth celebrating - every game is one I strongly like - rather than simply being a list of games I've played.

 

Link to spreadsheet

 

Or, if you'd rather not read a spreadsheet, the simple list, from top to bottom

 

  Hide contents
  1. Deus Ex 
  2. Rez 
  3. Halo
  4. Little Big Adventure 2
  5. Day of the Tentacle
  6. Rock Band 3
  7. Shenmue II 
  8. Fallout 2 
  9. Planescape: Torment
  10. Gone Home
  11. Thief: The Dark Project
  12. Osu! Tatakae! Ouendan
  13. Phoenix Wright: Ace Attorney
  14. Valkyria Chronicles
  15. Portal
  16. System Shock 2
  17. Persona 4: Golden
  18. Full Throttle
  19. Super Metroid
  20. Beyond Good & Evil
  21. Virtue's Last Reward
  22. Dragon Age: Origins
  23. Life is Strange
  24. Mass Effect
  25. Disco Elysium
  26. Mirror's Edge
  27. Fire Emblem: The Blazing Blade
  28. Phantasy Star Online
  29. Street Fighter III: Third Strike 
  30. Hitman 2 (2018)
  31. Alpha Protocol
  32. Panzer Dragoon Orta
  33. Ico
  34. Soul Calibur
  35. Shadow of the Colossus
  36. Binary Domain
  37. Power Stone
  38. Shining Force II
  39. Sayonara Wildhearts
  40. Jet Set Radio
  41. 80 Days
  42. Prey (2017)
  43. Ace Combat 7
  44. Katamari Damacy
  45. Gitaroo Man
  46. Wipeout: Omega Collection VR
  47. Tetris Effect
  48. Undertale
  49. Metropolis Street Racer
  50. The Outer Worlds
  51. Paratopic
  52. Astro Bot
  53. Breath of the Wild
  54. Torment: Tides of Numenera
  55. The Banner Saga
  56. Tacoma
  57. Ghost Trick
  58. Guardian Heroes
  59. Knytt
  60. Her Story
  61. Shadowrun: Dragonfall
  62. Tales From the Borderlands
  63. F-Zero GX
  64. The Witcher 2: Assassins of Kings
  65. World of Goo
  66. Homeworld
  67. Blade Runner 
  68. Advance Wars 2
  69. Vampire the Masquerade: Bloodlines
  70. TIE Fighter
  71. Divinity: Original Sin 2
  72. Doom (1993)
  73. Night in the Woods
  74. Streets of Rage 4
  75. Super Monkey Ball
  76. Psychonauts
  77. Crazy Taxi
  78. Everybody's Gone to the Rapture
  79. The Longest Journey
  80. Burning Rangers
  81. Grim Fandango
  82. To The Moon
  83. Nights - Into Dreams
  84. Paper Beast
  85. Saints Row 2
  86. Sonic the Hedgehog (Master System/Game Gear)
  87. Star Wars: Knights of the Old Republic 2: The Sith Lords
  88. Far Cry 2
  89. Outrun 2: Coast to Coast
  90. Dishonored 2
  91. Celeste
  92. Myth: The Fallen Lords
  93. Long Live the Queen
  94. Broken Sword: The Shadow of the Templars
  95. Command & Conquer
  96. Mark of the Ninja
  97. Ninja Gaiden (Xbox)
  98. P.N.03
  99. WarioWare, Inc.
  100. Hollow Knight
  101. Beat Saber
  102. House of the Dead 2
  103. Paradise Killer
  104. Vanquish
  105. Beneath a Steel Sky
  106. SimCity 2000
  107. Skies of Arcadia
  108. Puyo Puyo Tsu
  109. Syndicate
  110. Bubble Bobble
  111. Steel Battalion
  112. Guitar Hero II
  113. Goldeneye
  114. Assault Android Cactus
  115. Batman Arkham Asylum
  116. Discworld
  117. The Wolf Among Us
  118. Hades
  119. Warhammer: Dark Omen
  120. Imperium Galactica
  121. Dead Rising
  122. Settlers 2
  123. Dune
  124. Total War: Warhammer II
  125. Frequency
  126. Last Blade 2
  127. Assassin's Creed 2
  128. Z
  129. Crackdown
  130. Dune 2: The Building of a Dynasty
  131. From Dust
  132. Another World
  133. Speedball 2
  134. Trapt
  135. Exile
  136. Dungeon Keeper
  137. Toy Commander
  138. Sam & Max Hit the Road
  139. MechCommander
  140. Stellaris
  141. Toejam and Earl
  142. Oddworld Stranger's Wrath
  143. Xenoblade Chronicles 2
  144. GunValkyrie
  145. Mario Kart 64
  146. Noby Noby Boy
  147. Combat Mission: Beyond Overlord
  148. Starcraft
  149. Shinobi (1987)
  150. Phantasy Star II
  151. UFO: Enemy Unknown
  152. Fables & Fiends: Hand of Fate
  153. Outcast
  154. Micro Machines 96
  155. Shadow Tactics
  156. Flashback
  157. Dungeon of the Endless
  158. The Ninja Saviors: Return of the Warriors
  159. Lemmings 2: The Tribes
  160. Burning Chrome
  161. What Remains of Edith Finch
  162. Ground Control
  163. Cannon Fodder
  164. Captive
  165. Star Wars: Dark Forces
  166. Lost Eden
  167. Golden Axe
  168. Turrican 2
  169. Populous II
  170. Der Langrisser
  171. Gemini Rue
  172. Oni
  173. Under a Killing Moon
  174. Burnout 3: Crackdown
  175. Powerdrome
  176. Grand Theft Auto

 

I should probably get out more.

 

*exception: Dune, as Dune and Dune II are two completely unrelated games developed concurrently, so I allowed myself both of them

 

 

Your tastes are much broader than mine in terms of game genres- but all my desert island games are on that list!

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