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FFXVI announced - PS5 and PC


RubberJohnny
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On 17/09/2020 at 12:01, Ran said:

Looks pretty bland in the character department to me (again). Final Fantasy used to have interesting and weird races, characters with odd proportions/tails and actual colour. Now every installment looks like battle of the impossibly pretty humans with melodrama.


This is my problem with the trailer too. And as much as I loved XV, my biggest disappointment with it was also the very bland, unimaginative character designs (and while I grew to like them, their personal stories were fairly dull too if I'm honest to myself). The thing I used to really love about all the previous FF games were the interesting or otherworldly characters that would capture your imagination. I hope there is more of that in this game.

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On 29/10/2020 at 14:07, Keyboard Koala said:

There's a real Vagrant Story vibe here. Really looking forward to seeing more of this game. In 2024 :p

I wonder if Yasumi Matsuno will be involved at all, Yoshida is on record as saying Tactics Ogre played a big part in him wanting to be a games developer and wanting to work at Square-Enix and Matsuno has done some work with him on some of the content in FFXIV.

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  • 10 months later...

Wonder how accurate that graph is or whether we can draw any conclusions from it, I always assumed that hardly any who worked on the older titles is still working on the newer titles. They may have the same team name within Square, but it's not the same people, was my assumption.

 

I love FF Tactics, Vagrant Story, and XII - but I heavily dislike all the MMO stuff. So I have no idea whether I will like XVI!

 

What I do know is that I've never been less hype for a new FF game. But that's XV's fault. I didn't like the XIII series but XV was just a complete car crash of a game and I don't like the idea of this being the foreseeable direction of the series. Didn't like the combat in FF7R either, so seeing the reveal trailer for XVI did absolutely nothing for me. I thought XV was so bad, it turned me off the series completely. Not enough to make me ignore this thread, but still. 

 

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I'm not sure how accurate it is. Yasumi Matsuno was lead on FFT, Vagrant Story and (was at the very least heavily involved in) XII but has "only" written some scenarios for XIV (as Yoshi P is a big fan of his work) but wasn't on the VI team as he was at Quest working on Tactics Ogre games at the time, but he's not involved in XVI as far as I've seen.

 

I'm intrigued by XVI because of Yoshi P's involvement, but I've never played any of his previous games so I've no idea what his approach will be to the gameplay side of things.

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From what I’ve read it’s still very common for Japanese developers to spend their entire career at one studio. Matsuno seems to be a bit of an outlier in that he moved about and frequently disagreed with his bosses, but the norm is still staying put and working your way up, and SE have never had rough enough patches to cause mass layoffs. Unlike say, Naughty Dog, where the average employee lasts three years and there’s functionally nobody from the Crash Bandicoot team still working there, it’s extremely likely that there’s still members of these teams present and that the older ones will have chosen and trained the younger people, so I think at a large Japanese developer who have never had major financial troubles (aside from the Enix merger, but I don’t think that resulted in layoffs) this graphic is more interesting than it would be at somewhere like Rockstar.

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I'd have like to have seen them elaborate a little more.

 

We're all in agreement that the line that led to Nomura receiving more and more responsibility is the bad time line right? Amazingly XIV is dropping belts as a piece of equipment from Endwalker so I'm taking that as a sign that Yoshida has had enough of Nomura and that he also won't be involved in XVI

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The graph does explain why FF7R went full Kingdom Hearts towards the end. Great if you like that series, but I honestly can't stand it and it spoiled whatever things I still liked about FF7R despite the combat. 

 

If FFXVI turns out to be great and prove that graph right by being more like FFT/VS/FFXII, then I'll be there day one after all. Love me some classic FF goodness. But I have to see it to believe it, in terms of the single player main games we've now had a long line that's lasted more than a decade (XIII, XIII-2, XIII-3, XV, FF7R) of FF games going full Nomura. It takes a bit of effort to win back after all that. 

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The graph is really interesting, as a FF14 player some of the side content in that game makes a lot more sense now. What it doesn't show is where staff are coming from for FF16, FF14 has always needed a bunch of staff so I'd be surprised if a ton have moved over to FF16, especially given the pandemic and a new expansion coming soon. They must have a bunch of new hires or taking a mishmash from across the company. Or maybe they just take core members for a small team and towards the end they will bring in loads of people from across Square like they did for FF14 2.0 to finish production. 

 

Talking of new hires, that's one thing the graph doesn't show. A load of staff on FF7 Remake were new hires including lead positions.

 

Anyway in terms of hype, lets face it, the trailer hasn't been that amazing or show anything new to get worked up about, and Yoshi P decided not to show anything else until the game is nearly done to get the hype train rolling properly. What I'm hoping for is a more mature story with politics, war and all that, along the lines of FF12 and 14. They are holding back on hyping the game until its ready so I'm holding judgment until we see a lot more.

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5 hours ago, Mr. Gerbik said:

Wonder how accurate that graph is or whether we can draw any conclusions from it, I always assumed that hardly any who worked on the older titles is still working on the newer titles. They may have the same team name within Square, but it's not the same people, was my assumption.

 

I love FF Tactics, Vagrant Story, and XII - but I heavily dislike all the MMO stuff. So I have no idea whether I will like XVI!

 

 

Yeah after a bit of googling I realized the graph is a bit of a stretch.

It is true though that this FF will be more akin to FF IX, Vagrant Story and FF XII than it will to those from the other group, if the team sticks to what they've done in the past. But most of the devs on the FF XVI team seem to come from FF XIV.

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On 19/09/2021 at 09:12, Mr. Gerbik said:

but I heavily dislike all the MMO stuff

FFXI Chains of Promathia and FFXIV Shadowbringers (the main antagonist was recently voted the best in all the FF games by Japanese gamers) are the best FF story content out of the entire series.

 

Just a shame you have to put in quite the effort to reach it (especially so in the case of CoP back in the day).

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45 minutes ago, layten said:

FFXI Chains of Promathia and FFXIV Shadowbringers (the main antagonist was recently voted the best in all the FF games by Japanese gamers) are the best FF story content out of the entire series.

 

Just a shame you have to put in quite the effort to reach it (especially so in the case of CoP back in the day).

I believe you, but I heavily dislike MMO gaming and playing solo makes no difference. Trust me, I've tried. I've heard a lot of praise for those campaigns so I would be very happy if this translates into a traditional sp game of a similar quality.

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On 19/09/2021 at 17:12, Mr. Gerbik said:

Wonder how accurate that graph is or whether we can draw any conclusions from it, I always assumed that hardly any who worked on the older titles is still working on the newer titles.

 

 

I’m skeptical, because it suggests that nobody that worked on FFXI went on to do FFXII, and FFXII was almost exactly what you would get if you made FFXI offline/single player.

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