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Xbox Series X | S


djbhammer

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11 minutes ago, Simmy said:

Can I do the same with my X? You can switch between profiles, right?

 

The X is surely an emulation beast, no?

Yeah, it's just a lot of faffing to use your main console with it and you don't really benefit from the extra power AFAIK (emulation is typically cpu-intensive and the cpu is only slightly faster on the x, the much beefier gpu is where the power differential really is). 

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1 hour ago, xtremeboat said:

Has anyone here installed Retroarch on their X/S? From what I've seen it's impressive


Yep, did so on mine. It's almost as good as any PC with a decent Ryzen APU - So, very good. Retroarch will struggle or be straight up incompatible with some of the more intensive stuff primarily because you can't do quite the same API calls in the sandbox environment Microsoft gives you, but ultimately as shown you can play up to PS2/Gamecube with little hassle.

The biggest pain is switching to Dev Mode and back, as it takes about five minutes each time you do it and you risk not ticking the thing that keeps the installed stuff on the machine, and that's universal across both the Series S and X (every time you do it, it sets up the sandbox by scratch, which is where those five minutes each time comes into play). Finding someone who'll give you access to a published version that will work in Retail Mode will fix those problems, but it does involve letting a third party know the e-mail of your XBox live account (not the password, thankfully).

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Apparently Resident Evil Village has a very pronounced split in sales across console platforms - only 20% of sales have been on Xbox. (50% on PS5, 30% on PS4). Which seems exceptionally low.

 

I'm assuming this is physical sales only as that tends to be what's tracked.

 

I wonder what the reason is?

 

- Greater reliance on digital sales on Xbox? (Don't know if this is true, but it feels likely for some reason)

- Everyone's got too much to play on Game Pass and isn't buying full-price releases?

- We're all expecting this game in particular to land on Game Pass at some point in the future and aren't fussed about buying it full price?

 

Genuinely not sure but it doesn't sound like a positive thing if Xbox sales for a major release are so low. Thoughts?

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20 minutes ago, Garwoofoo said:

Genuinely not sure but it doesn't sound like a positive thing if Xbox sales for a major release are so low. Thoughts?

 

Also think this isn't a big deal.  Since the logical Neogaf conclusion to this will be "if they're not selling on xbox, people will stop making games for it" let's jump to that. 

 

Oh no, the Xbox is doomed. 

And done. 

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The split was very similar for Resi 7 (something like 73% PlayStation, 27% Xbox) and that was four years ago now, long before Gamepass became a big deal. It just seems to be a series heavily weighted towards the PS userbase, as are Japanese games in general.

 

You usually see a more expected split, given the userbase difference, on Western titles. Eg Assassin's Creed Valhalla's launch week in the UK had 40% of sales on Xbox. 

 

(Possibly not coincidentally, Capcom usually have a marketing deal with PlayStation for Resi while Xbox usually have a marketing deal with Ubi for AC)

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I imagine a lot of titles will see big splits from PS over Xbox due to gamepass - as a PS owner you're far more in need of buying games to give you something new to play, whereas on xbox I can play something new (to me) I've heard of most weeks without further outlay.

 

Its a nuance of the gamepass approach I think in that it may discourage releases on the platform in the longer term, unless porting is very easy and low cost. 

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28 minutes ago, Gotters said:

Its a nuance of the gamepass approach I think in that it may discourage releases on the platform in the longer term, unless porting is very easy and low cost. 

Perhaps. But MS will offer incentives to publish things onto GamePass. Will even fund content that will be exclusive to GamePass - so I can only see the service having more variety.

 

Big third party titles though will probably fall outside of GamePass though (things like a GTA game for example).

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29 minutes ago, Gotters said:

I imagine a lot of titles will see big splits from PS over Xbox due to gamepass - as a PS owner you're far more in need of buying games to give you something new to play, whereas on xbox I can play something new (to me) I've heard of most weeks without further outlay.

 

Its a nuance of the gamepass approach I think in that it may discourage releases on the platform in the longer term, unless porting is very easy and low cost. 

 

I think that's unlikely. Even if it's merely a port from the PS5 version, then it'll be profitable. Even if it's farmed out to an external developer after development is complete.

 

I think the sheen on Gamepass will wear thin with time for some, TBH, I haven't felt like it's for me for a while, in that I haven't really played much that I really value for a while and even with the disparity of Village's sales, I don't think gamepass currently has enough of an Xbox market share to explain that away. 

 

I think what is more likely than titles being held off the platform is that people will generally buy the games they were going to buy and will also have a Gamepass sub running in the background.

 

There will be some outliers (we've seen some here) who will be determined to play only Gamepass games, and will aim to play as many games as they can for that fee. It'll be interesting to see what Microsoft's first party offerings, whenever they start releasing them, do to how much of people's gaming time is eaten by Gamepass, but I would imagine that Gamepass will expand Xbox's market share which in turn will lead to more sales of games. That is to say that I think some people will go to Xbox because of the value proposition of Gamepass but will still want to play games that aren't on the service, games that they'd have bought on another platform had Gamepass not existed.

 

 

 

 

 

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11 minutes ago, MattyP said:

Perhaps. But MS will offer incentives to publish things onto GamePass. Will even fund content that will be exclusive to GamePass - so I can only see the service having more variety.

 

Big third party titles though will probably fall outside of GamePass though (things like a GTA game for example).

 

But what MS pay will not be the equivalent of a big selling title at retail - its almost a last hurrah for something that has done well and tops off its sales lifecycle and milks a bit of dlc sales, or is a means of recouping some cash on a flop.

 

Capcom for example though may just decide to bypass xbox if the market is so down as people all have gamepass and the sales aren't there any more

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6 minutes ago, Gotters said:

 

But what MS pay will not be the equivalent of a big selling title at retail - its almost a last hurrah for something that has done well and tops off its sales lifecycle and milks a bit of dlc sales, or is a means of recouping some cash on a flop.

 

Capcom for example though may just decide to bypass xbox if the market is so down as people all have gamepass and the sales aren't there any more

Guess we are just speculating. MS have deep pockets and IMHO will pay. If not outright for an exclusivity period.

 

Don't think devs will avoid Xbox as people will buy content they want to play. In fact I think there was some evidence somewhere that showed people who have GamePass generally buy more content. I mean GamePass is on the PC too and people still buy content outside of that. Just another option of consuming games. Bit like a media player that plays streamed content from services or content you can buy outright. The two models can exist together.

 

Be interesting to see how it all develops but I'm preferring MS's model as it aligns nicely with Netflix/Prime etc. Think I've mentally accepted this is where gaming will ultimately go in a more general sense. There will always be niche areas for people that want that - same people that buy blu-ray disks at the moment or vinyl/CDs for music.

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12 minutes ago, MattyP said:

Guess we are just speculating. MS have deep pockets and IMHO will pay. If not outright for an exclusivity period.

Microsoft won't start bidding against themselves. As platform and service owner they have many tools at their disposal.

 

Games on Gamepass sell more, that's what we've seen. I can see some publishers giving their game away on Gamepass for a certain amount of time and paying Microsoft to let them do it. Or they'll accept money and a promo deal - being spotlighted on the Gamepass app, landing page and dashboard will equate to sales, even if those with gamepass get to play it for free.

 

The only reason it's not happening already is that Gamepass isn't big enough, and it would cut into sales too much, but eventually there'll be a tipping point where being on Gamepass will mean more, not less, sales.

 

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15 minutes ago, Stanley said:

Are PS4 and PS5 versions different whereas Xbox is the same i.e. smart delivery? 
 

Regardless, 20% of 3 million is 600,000 so it’s not done badly. 

 

The 20% is just in the UK, where it sold around 50k physical copies week one. It did around 10k on all Xbox platforms, 15k on PS4 and 25k on PS5.

 

As I said above, this is a totally normal split for a Resi game. It was approximately the same for 7 and REmakes 2 and 3, I'm not sure why people are trying to extrapolate anything from this.

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What might be more interesting is how the Mass Effect collection does this week. It's a series historically associated with Xbox and you'd expect it to perform relatively well on the platform. Split will still favour PlayStation just due to userbase difference but if this release skews very heavily in favour of PlayStation also then there might be something in Xbox owners not buying as many games anymore due to Gamepass. 

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I think there might be some truth to this being more of a PlayStation title but isn't this mostly down to the fact there are just far more PlayStations out there than Xbox's. We'll never know exactly what the split is as Microsoft won't say but a 3:1 split last gen seems to be about the measure of it. On that basis those numbers don't seem that surprising. 

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9 minutes ago, petrolgirls said:

I think there might be some truth to this being more of a PlayStation title but isn't this mostly down to the fact there are just far more PlayStations out there than Xbox's. We'll never know exactly what the split is as Microsoft won't say but a 3:1 split last gen seems to be about the measure of it. On that basis those numbers don't seem that surprising. 

 

It's a combination of all those things I think. But the latest Assassin's Creed was only a 60/40 split in favour of PS so there are definitely certain kinds of games where Xbox relatively outperforms (FPS and WRPGs, I'd say). Resi just isn't one of those series.

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10 minutes ago, deerokus said:

Anecdote time and not really anything to do with this, but the ps-only people I know seem way more likely to buy physical copies for some reason.


We need something we can still use when the PSN is broken/deleted forever/might be shutting down/full of bees.

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