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Xbox Series X | S


djbhammer

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2 hours ago, Wahwah* said:

I know the model is to get people paying for gamepass,  but I wonder if they'd be prepared to swallow the cost of a year, a month is all they've been doing as far as I know. Less than 6 months feels less like a freebie and more like an introductory offer. If they gave a year, I'd think it was generous.  

 

Even if they only did it for preordered hardware, I reckon a year would feel like a big addition. 


A year would be nuts. You do have to make money back at some point.

 

Two weeks/a month is sufficient to splash “buy this console and get to play these pretty rubbish launch games you’d otherwise be paying £50/time for for the time you’ll spend doing it”.
 

If you’re an early adopter you’re probably saving hand over fist with the series X: you’re not buying loads of shit games just to have something to run on it, you can reuse your Xbox accessories for a while rather than having to go and replace everything etc. I’ve easily spent £100/£150 over and above the console price in the past on launch titles, additional controllers, bundled camera accessories I had no choice about etc.

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1 hour ago, footle said:

A year would be nuts. You do have to make money back at some point

I think so too having had time to think about it. Having said that, I do find it hard to appreciate the value of 6 months (or less) of a sub instead of a pack in game, even if the value might be rhe same. 

 

Ultimately though,  consoles don't tend to come with a game at launch anymore so anything is something. 

 

I'll note that I resent getting a code for a month that I cant use because I am already subscribed to something. They could give something to loyal customers, even if it's not a year sub. 

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4 hours ago, monkeydog said:

More likely they'll be emphasizing All Access

I'd forgotten about this. IIRC, previous All Access subs were at cost, divided by 24 months or something. May be a good way to do it, if whatever subscription it also comes with stacks onto the $1 for 3 years thing we all clocked up.

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2 hours ago, Wahwah* said:

I'll note that I resent getting a code for a month that I cant use because I am already subscribed to something. They could give something to loyal customers, even if it's not a year sub. 


Do they not stack, like Nintendo?

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1 hour ago, Popo said:


Do they not stack, like Nintendo?


nah, the ones with consoles or Xbox elite controllers are all new customers only. Then again, half their repeat customers have already done the £1 offer... and I’d recommend a new customer did that rather than type the code in...

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4 hours ago, TehStu said:

 

The XSX is really cleverly designed, read that whole thread for more technical details. 

 


interesting that he says that Sony have Put the budget into the fast SSD while MS have spread that “speed” budget around.  
 

can’t wait to see what this all boils down to come Xmas and multi format games.  
 

fascinating what Competing teams come up with hardware tricks wise with similar budgets every time the New consoles launch. 

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It’s easy to take that as something that closes the SSD gap between the PS5 and XSX by working smarter rather than harder, but I’d be wary of drawing that conclusion.
 

The Xbox Series X optimisations are impressive and basically double its performance of a 2.5-ish Gbps drive to something similar to the PS5’s 5Gbps drive. But the PS5 has similar optimisations (both use a next-gen compression algorithm and advanced I/O control and priority schemes) and some different ones (Sony put their money on bespoke cache management rather than that clever sub-texture loading stuff MS has).
 

The end result is a similar doubling in performance - Sony have quoted 8-9 Gbps of real world texture load speed. It opens the gap again.

 

I think it’s safe to assume that both companies think the other has backed the wrong horse. Mark Cerny commented in his presentation that he thinks you can’t easily utilise 48 CUs with small polygons,* and Microsoft are probably wondering why the heck Sony think you need twice the texture bandwidth on a console that only has 75% of the rendering performance.

*HMMM

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51 minutes ago, Alex W. said:

Oh god no, the Series X storage is stupidly fast.
 

I genuinely am not quite sure what Sony has in mind with the performance they have, except that Unreal Engine 5 must be able to exploit it in a few years?

I'm still convinced they were caught by surprise when Microsoft went crazy with the transistor budget.

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1 hour ago, Alex W. said:

Mark Cerny commented in his presentation that he thinks you can’t easily utilise 48 CUs with small polygons

 

Hmm indeed. Although Nanite is only using up 13% of the PS5's GPU time with further optimisations to go. 

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2 hours ago, footle said:


13%? What’s the rest of it doing?

 

Nanite's just for the geometry, so everything else. UE5's Lumen lighting is the really expensive part.

 

(Tbh, don't know if texturing, lighting that geometry also falls under Cerny's efficiency comment)

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Anecdotally when I first got a SATA SSD I was amazed at the speedup, everything loaded so fast!

 

I bought a new PC in January with a NVME M2 drive, basically two generations further on from that first SSD and installed a game to it, excited to see the upgrade and... I couldn't tell the difference. In fact I was so confused I looked online for other impressions and found 2kliksphilip talking about the exact same thing, so this seems to be the common takeaway.

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https://www.google.co.uk/amp/s/arstechnica.com/gaming/2020/07/xbox-series-x-wont-support-kinect-hardware-games/%3famp=1

 

So the Xbone Kinect, along with its games, will not be compatible with the Series X. Not a surprise really, MS wanting to completely sever any ties with the one thing that nearly destroyed Xbox.

 

There is a handy reddit list of Kinect specific games linked to in that article, no real big losses.

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Just think where Microsoft would be had they not invented Kinect.

I kinda feel like it’s something we all needed to get out if our system (our minds) that games are just much better with a controller and minority report might be cool but not feeling anything in your hand is a bad thing.

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11 minutes ago, Harrisown said:

Just think where Microsoft would be had they not invented Kinect.

I kinda feel like it’s something we all needed to get out if our system (our minds) that games are just much better with a controller and minority report might be cool but not feeling anything in your hand is a bad thing.

 

I blame the Wii. Truly the greatest evil.

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Was the problem inventing Kinect or was it not making sure there was going to be enough games out there that took advantage of Kinect? Dance Central was probably the best game on the original Kinect but the Xboxone version didn't come out until 10 months after launch. What sort of planning was that? 

 

Looking back, the main launch concepts of the Xboxone feel like a bunch of potentially good ideas but they never put enough resources into any one of them. 

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The problem wasn’t inventing Kinect. It did great guns to start with. The problem was not recognising that it was a short term fad when it was starting to become bleeding obvious to everyone and basing a huge part of their new console strategy around it.
 

TL:DR version:

 

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1 hour ago, Jg15 said:

 

There is a handy reddit list of Kinect specific games linked to in that article, no real big losses.

Woah woah woah

 

The delightfully insane D4: Dark Dreams Don't Die would like a word :D

 

image.thumb.png.afb0cafe55c5f53dee71b140d66579c8.png

 

EDIT - you might still be right - D4 could be played with a controller so maybe it will be compatible?

 

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Quote

 

"It's our intent for all Xbox One games that do not require Kinect to play on Xbox Series X at the launch of the console [emphasis added]," Microsoft Head of Xbox Phil Spencer wrote in a sentence buried in an extensive blog post about the company's Xbox plans (including coming xCloud integration with Game Pass). Spencer later confirmed and clarified that statement to The Verge, saying point-blank that "[t]here's no way for Kinect to work" on the Series X.

 

 

I love that bit. No long winded blather about how much they love kinect and know how much some people out there love it, how it's really hard or any other stupid explanation. Just nice and clear, no way for it to be misinterpreted - it doesn't work.

 

Meanwhile yesterday, I think Geoff managed to get exactly zero concise or clear answers out of Marketing Drone #2688 about the PS5 controller yesterday.

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