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Bomb Rush Cyberfunk – spiritual Jet Set Radio successor with Hideki Naganuma OST coming in 2022


Quest
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Newly announced by Team Reptile, whose Lethal League Blaze was great but didn't seem to quite find the audience it deserved. Just a Steam announcement for now, but I imagine it'll be heading to everything eventually.

 

https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/

 

 

Seems they've got Hideki Naganuma on board again for some tunes.:omg:

 

A bunch of the OG devs said recently that they weren't interested in pursuing new Jet Set Radio games themselves, so if Sega won't do it, I'm glad someone else will (albeit under a different name).

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Team Reptile brings you Bomb Rush Cyberfunk, 1 second per second of highly advanced funkstyle. In a world from the mind of Dion Koster, where self-styled crews are equipped with personal boostpacks, new heights of graffiti are reached. Start your own cypher and dance, paint, trick, face off with the cops and stake your claim to the extrusions and cavities of a sprawling metropolis in an alternate future set to the musical brainwaves of Hideki Naganuma.

Coming 2021

 

https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/

 

 

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The aesthetic is certainly there, but all of these JSRalikes (and the two JSR games themselves) could have played better, so... cautious optimisim. If it has a well-behaved camera and a better gameplay loop then it may be worth a look. :) 

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39 minutes ago, Quest said:

Ahem. The one time I start a thread....

 

It's cool though. I'm glad at least a few of us care about this. :omg:

 

 

Sorry :blush: I don't usually start threads either. I did have a quick check, but didn't look hard enough. 

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It's all good! I'm actually promising myself to start more threads here, particularly for smaller games like this.

 

6 hours ago, Qazimod said:

The aesthetic is certainly there, but all of these JSRalikes (and the two JSR games themselves) could have played better, so... cautious optimisim. If it has a well-behaved camera and a better gameplay loop then it may be worth a look. :) 

 

Lethal League has a good 'feel' to it, so I'm pretty optimistic on that front. I'll admit that about 80% of my enjoyment of JSR is down to the presentation, so I'd agree there're are more than a few opportunities to improve the actual game experience.

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  • 2 months later...

Until recently when I wanted to add a few JSRF tracks to my Amazon playlist - I didn't realise just how many tracks Hideki Naganuma had made (basically all my favs) - which is mindblowing! I'm pretty hype for this, you can tell just by that *tiny* teaser the music is going to be a banger!

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  • 4 months later...

 

Quote

Bomb Rush Cyberfunk, the stylish, Jet Set Radio-influenced action-graffiti game from developer Team Reptile, is coming in 2022 to “all relevant platforms.” (That definitely includes Steam.) A new trailer for Bomb Rush Cyberfunk released Wednesday shows that people with access to relevant platforms should be excited, especially if they have a fondness for Dreamcast-era visuals.

 

Team Reptile describes its new game as offering “1 second per second of highly advanced funkstyle.” Players will create a custom cypher composed of chunky, colorful polygons and will “dance, paint, trick, face off with the cops and stake your claim to the extrusions and cavities of a sprawling metropolis in an alternate future.” 

“You will encounter a lot of weirdos,” Team Reptile promises.

 

As heard in today’s trailer, Bomb Rush Cyberfunk will feature new music from composer Hideki Naganuma, the composer behind Jet Set Radio and Jet Set Radio Future’s iconic soundtracks.

https://www.polygon.com/2021/2/24/22299337/bomb-rush-cyberfunk-release-date-jet-set-radio-team-reptile

 

HINT FOR SEGA: If you don't respect your legacy, someone else will (or at least try to as we have seen with Taxi Chaos).

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I was just talking to my mate about this the other day. It's a tricky one because in a way, the jet set games are kind of limited. I bloody love them and am keen to see what happens with this but I think it's quite a tricky proposition. 

 

You potentially add other things and then make it less like the originals, or you make it almost too similar that it could be DLC. I don't know whether it will 'work' for the general public. The others didn't make loads in the first place did they? 

 

Fingers crossed though, could be great and I wonder if you could maybe make a good online open world territory claiming through graffiti side of it too. 

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It has the art style & soundtrack. Here's hoping it adds the gameplay.

Sega are just sat on a stack of classic titles that are just gradually turning to dust!

 

Surprised one of the big tech companies have not purchased them yet if for nothing else but access to that back catalogue of IPs.

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Team Reptile are the good guys. :D Really looking forward to this after Hover was... well, OK, I guess. This looks to be a lot closer to the energy of JSR.

 

BTW if you haven't tried Team Reptile's Lethal League Blaze yet, give it a whirl on your favourite platform.* Even has some more Naganuma on board:

 

 

*: Disclaimer: we (as in company I work for) localized LLB in several languages.

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  • 2 weeks later...

Looks magnificent. I like how they've kept the complexity of the scenery close to the old games. I periodically go back to JSR and aside from the pop-up and LODing it hasn't aged a day.

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  • 2 months later...
  • 2 months later...

That looks the business, I like the going through buildings and having things like slide so you don't get too penalised for not continually skating as in the originals. 

 

Count me in. 

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