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Doctor Shark

Gaming turn offs

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There are a few things which, when I see them, immediately put me off a game completely. These are:

 

- survival mechanics

- crafting

- resource management

- stuff like Fortnite and apex legends 

 

And, increasingly, open worlds. 

 

As soon as I see any of these things listed as a USP for the game, I'm out. I don't enjoy them at all, and I've tried a fair few to be sure. 

 

Open worlds is a new put off for me: I tried playing Shadow of War the other day and as soon as it plonked me in the map and I saw the size of it, and all the extraneous gumph on there, I got an overwhelming sense of ennui and turned it off. I just don't have the time or inclination for open worlds these days, I'm finding. 

 

You got anything that immediately put you off a game? 

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Stealth missions, particularly in non-stealth games

Escort missions

Non-essential fetch quests that clearly only exists to drag out the game

Day one DLC, especially when the DLC contains important story missions (this was the biggest crime of Mass Effect 3, not the ending). 

Timed missions

 

Edit: Non skippable cut scenes. 

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Third person cover shooters. Basically any game where they have arenas with waist high walls makes me reach for the off button. 

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inb4 “devs being offensive morons on social media” :) 

 

Elongated switch-based maze segments in JRPGs, I guess. The mice and airlocks in P5 weren’t as awful as I remember, but they were still completely at odds with the pacing in the rest of the game.

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4 minutes ago, mdn2 said:

Third person cover shooters. Basically any game where they have arenas with waist high walls makes me reach for the off button. 

 

See, this is a weird one for me. While I generally agree, there are games doing this that I either like or love. The franchise which made this a big thing, Gears of War, I can't stand and I also struggle with The Division but I don't mind it in the Uncharted series and I simply love the Mass Effect games so I don't really know where I stand on this. 

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9 minutes ago, mdn2 said:

Third person cover shooters. Basically any game where they have arenas with waist high walls makes me reach for the off button. 

 

This.

 

Also QTEs.

 

 

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17 minutes ago, Rayn said:

Stealth missions, particularly in non-stealth games

Escort missions

Non-essential fetch quests that clearly only exists to drag out the game

Day one DLC, especially when the DLC contains important story missions (this was the biggest crime of Mass Effect 3, not the ending). 

Timed missions

This basically.  Don't mind fetch quests as long as they are entertaining.  Had some decent sniggers at some in AC:Odyssey.

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Rogue, or rogue like, or AI generated maps/levels. It’s basically a guarantee the map is functional and dull, as opposed to beautifully hand crafted. The other part of rogue that puts me off is the idea of resetting my progress every time I die.

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1 minute ago, davidcotton said:

This basically.  Don't mind fetch quests as long as they are entertaining.  Had some decent sniggers at some in AC:Odyssey.

 

I'm ok with fetch quests as long as they tell a good story or are, as you say, entertaining but I'm quite fed up with the sort that goes "Oh hi Mr World Saviour, I know half our town died recently and that the entire world will end in two days and you're our only hope, but could you spare a couple of hours to find my cat, it must be so hungry by now"

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2 minutes ago, joffocakes said:

Cutscenes longer than two minutes, especially at the start of a game. I wanna be doing stuff as quickly as possible. Doubly annoying when games finally give you control only to trigger another cutscene when you walk a couple of steps forward.

Oh god, this. I really struggled with Yakuza Zero recently because it had cutscenes in the first half of the game which went on long enough to switch the Xbox controller off. It's only because this place insisted I stick with it that I reached the much better second half of the game and I'm glad I finished it. 

 

Kojima games can fucking do one. I don't have time for that shit. 

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24 minutes ago, Rayn said:

 

Escort missions

 

 

Especially escort missions where the person or thing you're escorting moves faster than your walk but slower than your run, so you're constantly having to stop start. Fucks me right off. Have the NPC adapt to my speed, ffs. 

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RTS. Can't do it, won't do it.

 

'hardcore' PvP. Nothing against PvP but it attracts a certain crowd and the hardcore part only increases the odds of bumping into the t-bagging, racist or edgy named people.

 

Simulators. I don't have the patience to play car sims or flight sims which is a shame as I'd play Elite a lot more if I did.

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44 minutes ago, Harsin said:

Retro faux-8-bit pixel-art.

 

Not that I never liked it, it's just so bleeding overdone at this point.

 

Yes, sadly this. I remember when Megaman 9 was announced by Capcom back in the day, and returning to the awesome compact sprites of the NES era seemed like such a fresh idea. 

 

I think it was playing Rogue Legacy a few years ago that was the straw that broke the camel's back for me. Half the sprites looked like they'd been ripped off from Castlevania and the other half looked like they'd been knocked up in Paint. 

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44 minutes ago, Mr Do 71 said:

Slow-walk whilst telling a story, I hate this so much. Far Cry 5 commits this crime too many times.

 

I always think about playing through Far Cry 4 & 5 again, but both have unskippable story slow-walk push forward crap that you have to sit through if you want to get to the actual game. Why not make this skippable upon starting a new game or NG+, I've already seen it.

 

I also hate the appalling boss fights in the Far Cry games.

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Tailing missions. Don’t stray too far away or you’ll “lose” him even though you can still see him as the scene is fading out... but don’t get too close and make him suspicious!

 

Also (to elaborate on @Rayn's mention): timed missions where you’re made out of glass, because your boss needs those vials of enriched uranium in the next three minutes, but God forbid you ding your bumper on the way...

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Shamefully if the difficulty gives me any resistance at all. It didn’t used to be like this.

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I’ve got to a point where Trophies and Achievements are a turn off.

 

( This is an easy way of saying I’m shit at it :) ) 

 

Because of Trophies you get crap like find all the hidden packages  or  shoot 100 enemies in the balls! 

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5 minutes ago, Let us measure said:

 

Yes, sadly this. I remember when Megaman 9 was announced by Capcom back in the day, and returning to the awesome compact sprites of the NES era seemed like such a fresh idea. 

 

I think it was playing Rogue Legacy a few years ago that was the straw that broke the camel's back for me. Half the sprites looked like they'd been ripped off from Castlevania and the other half looked like they'd been knocked up in Paint. 

 

For me it was comparing 2 highly regarded  metroidvanias on the switch.

 

Why would you ever go for an art period of 

image.thumb.jpeg.e3fe50692dbd2544fdb963ec95b45992.jpeg

Over

image.jpeg.4e13d62d5f43867404e5c7c2754fd1c8.jpeg

 

I mean I enjoyed Axiom Verge, but it’s ugliness detracted from the game.

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Subjective isn't it. I often prefer pixelly 16-bit graphics to - admittedly often beautifully drawn - slicker, modern 2D art.

 

For me, increasingly, I'm put off by anything that isn't immediately a 'game' in the sense of traditional gaming. e.g. I'm playing Windjammers a lot lately. And Galaga. Modern stuff where I have to walk around to get to anything vaguely 'gamey' (and often it really is only vaguely) is really trying my patience. Probably because of my increasingly diminishing levels of energy and time.

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Axiom Verge is as such because the art style allows you to see what you can and can’t interact with, what is a platform and what isn’t.  Some beautiful looking games including one grimdark hold forward to complete this cutscene game I started yesterday need markers all over them so you know what you can grab/shoot. 

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Open world games that are primarily interested in telling you a story rather than you having fun playing a game. MGSV got this absolutely right, in my opinion, with a big world that wasn't needlessly huge and more toys and ways of approaching things than you could shake a stick at. Things like RDR2 where having to stand in the exact spot to start a sequence the Housers want you experience felt old and dull and as soon as you deviated from their plan, you failed.

 

 

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7 minutes ago, Boozy The Clown said:

Threads moaning about games we don't like.

....in a thread about stuff we see as turn offs, go figure. 

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