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Hardspace: Shipbreaker


Nick R
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10 minutes ago, BubbleFish said:

Really looking forward to the Xbox S/ PS5 version.

 

Is there any date for this? I've been eagerly anticipating this game but don't have a PC that can run it.

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They were advertising it as coming soon over a year ago! :) I had a brief exchange with the dev over Twitter and it sounds like the Gamepass deal changed focus for them but the last message from them said an announcement would be "very soon" following the PC release.

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Any thoughts on how far the variety/replayability will stretch with current content? On a similar note, any indication of if the devs are likely to add any more stuff down the line, or is this essentially 'it'?

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Some further non-spoilery gameplay details I would have appreciated being told by the game:

 

  • The grapple has a secondary (tertiary?) function initially bound to middle-click which I only discovered by accident (the default PC keybindings for this game are bizarre). This "push" function makes it much easier to shove parts into their destination bins before you've mastered the "swing".
  • The cutter has two modes which are toggled between whenever you press the cutter selection button ('2' on PC). In its secondary mode, you can change its orientation with the secondary fire button (right-click). It's a good learning experience to find out for yourself how these two modes differ.
  • If you're playing career mode, every time you start a shift you can either work on your current ship, or bin the lot and start a new one. The position of all the parts is saved between shifts if you return to a job in progress. Unless you're trying to "use all the buffalo", don't be ashamed to move on to another ship if you're struggling to sweep up the last few bits and pieces. Especially early on, when ships don't yield as much value and you have to balance what you might earn against your daily outgoings.
  • Use the scanner! You start with it and it's mega-useful for finding stray parts, amongst other things.
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Despite it saying ‘unsupported’ I was able to get this running on my steamdeck just fine. You’ll have to bring the keyboard up manually to put your name in and then alter the resolution and graphics* in the settings and I was able to play the tutorial with no issues.

 

Remains to be seen if if chokes later on in the game or has a memory leak** issue.

 

*Set it all on max and put anti aliasing on, was getting 50+ fps

** I don’t really know what this means but someone suggested that on Reddit 

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You can grab stuff! As in, you can put out your hand and hold on to surfaces (Z and X) by default.

 

This helps massively when things start to move. It would have saved me more than one death knowing this.

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This is now on game pass, and I have started it.

 

Loving it so far, really like the balance between zen-like simulator gameplay and what I think the game is attempting, story-wise, which seems to be a statement on labour laws and unions.

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On 02/06/2022 at 18:04, moosegrinder said:

I've got no clue how the controls will work on pad. My pc runs it ok on potato. Don't know how that will hold up with lots of breaking shit down.

 

I've been playing it on an Xbox pad since it went Early access, all works great IMO. 

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1 minute ago, redbloodcell said:

 

I've been playing it on an Xbox pad since it went Early access, all works great IMO. 


Yep, I’ve found the pad controls to be incredibly intuitive and well implemented .

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