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Star Wars Squadrons - PC/PS4/XB1/VR!


ravnaz

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4 hours ago, papalazarou said:

"if" a person was involved currently in the closed alpha.....that person may say that so far this is impressing him a lot.....  ;)

 

There may even be more than one of us on the forum too...  and that other person might say they were really impressed too.

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been playing this.... erm i mean "if i was playing this.. through out the day - and its really great  like any sim take's a wee while to get use to flying the ships, knowing when to drop speeds for fast turns etc... blancing all your powers systems etc..  but when it clicks, it clicks and you begin  pulling of some next level top gun stuff.   

 

Its funny that a lot of the more Sim heavy style controls like full power blances and engine speeds (which also can be raised or lowered per block rather than in quarters)  are locked by default in the options and only really found by looking through the options - they should (and hopefully will) give an option when you first load up of sim lite or sim full controls.

 

dogfighting  is great as you weave and turn to evade an enemy pilot, or as you track your pray as they try and evade you - just for you line up your shot and take them out.

 

a lot to customise on your ships from decals to power system upgrades etc...  and your characters (unforms, speices etc..) - but as already said this will be all unlockable in game and not paid unlocks (im a purist so no bobble heads in my cockpits thank you very much lol) 

 

single player prolouge (aka training mission) was great and real throw back to the mission types from the original x-wing /tie fighter series....SPOILER.... you have to scan cargo ships at some point lol  - cant wait to play the rest of the single player storyline as it looks like it could be interesting

 

plus as i have said previously this just looks stunning  and runs flawlesly (have seen no bugs or glitches which is impressive for an alpha)   - cant wait to get on this in VR 

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If someone was getting to try this out, I might ask them how the 5 vs 5 feels density wise in the fight.

 

On the face of it (and against the backdrop of the ever increasing player counts on battlefield/battle royale games at the moment) it doesn't seem all that much on paper, but in my head it sounds about right to have an actual tactical fight rather than just having a swarm of 50 fighters buzzing around each other. I would also perhaps ask them how frenetic it feels?

 

What do you hypothetically think @papalazarou

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“Hypothetically” for the dog fighting 5v5 works really well a lot of the time you will be going one on one either attacking or evading other pilots as you ah wear down shield and hulls etc so with fast paced manoeuvrability of the ships it’s not just a matter of one shot one kill you have to work for that kill and it’s becomes more like dance as you or your oponent twist and turn to evade you/them.  anymore players  and it would become to clutterd if you know what I mean. 
the arena in the alpha is  big enough for 10 players  but  I image anymore as I had said it would be come to cluttered and take away from the dogfighting skill and more just shoot randomly at anything moves

 

even with 10 players it can be challenging as I said your enagaged in single dog fight when suddenly one of there team try’s to help out and the you become the hunted - that’s hard but still doable  - but say in 20 or even 30 player game you could have 4 or 5 players then chasing you down so no chance 
 

the capital ship fleet battles still consists of 5v5 real players but also AI ships that make the scale feel more epic - since these are bigger arenas as such and objective focused  but never found the ai ships inclusion to overwhelming as a lot of time your focused on the objective at hand

 

All this is “hypothetical” of coarse ;-)

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I like the sound of those hypotheticals.

 

I’m glad there might be a bit of bot action in the larger fleet battles as that is the one I was worried about feeling a bit empty (in context) with just 10 fighters. However this is sounding more and more like it could be hypothetically what I’ve been waiting 20 odd years for.

 

 

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Since we are not officially allowed to post or share any videos of the alpha this officially sanctioned one actually gets across what the alpha is like and the various set up in the ships worth a watch 

 

(And it also surprised him in a good way how much more sim oriented the game is rather than feeling like an arcadey shooter like the flight sections in battlefront 2)

 

 

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I'm sure on PS4 and PSVR it will look pretty good if Battlefront X-Wing VR mission is anything to go by. However, Sony mandated all PS4 games have to run on a PS5 past July, so the thought of extra processing grunt going into higher resolutions (supersampling)/framerate/better graphics this should look phenomenal in VR. Fingers crossed.

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1 hour ago, AI1 said:

I'm sure on PS4 and PSVR it will look pretty good if Battlefront X-Wing VR mission is anything to go by. However, Sony mandated all PS4 games have to run on a PS5 past July, so the thought of extra processing grunt going into higher resolutions (supersampling)/framerate/better graphics this should look phenomenal in VR. Fingers crossed.

 

I really want to hear what the VR situation is with PS5 before selling the PS4. Hopefully it's as you describe and not " A new headset is in development, old one not forwards compatible" Pretty sure they'll clarify this in the next few weeks.

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2 hours ago, Steven said:

Hopefully it's as you describe and not " A new headset is in development, old one not forwards compatible"

They have already said PS5 will support the current PSVR (although I don't know quite how with the new controllers not having the light bar), there is even a new PS5 only VR game for it in the works. But the expectation is there is the whole next version on it's way specifically for PS5 at some point in the future too.

 

https://uploadvr.com/sony-ps5-compatible-psvr/

 

I've been assuming Squadrons will run across the generations but would like that clarified, and there also isn't any details about hr HOTAS support/compatibility either so it's a bit of a muddle. I'm hoping the rumoured August 6th PS5 event clears some things up and that Motive will release some more info once the alpha testing is complete.

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  • 3 weeks later...

This is going to be totally vom-inducing in VR isn't it? I don't have much experience of VR but I do tend to get motion sickness. I was inside that Star Wars pod arcade game a couple of years ago and felt queasy pretty much immediately.

 

Shaking a lock is basically going to mean puking up.

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The only comparable experience I have is the three PSVR missions in Ace Combat 7. That has you cranking your head around all over the place to look out the bubble canopy. Beforehand I did wonder if I'd feel wrong, but for me it gave no issues at all.

 

I think it helps that both hands are grounded on something solid (ie the throttle and stick), just like in VR driving games the wheel and pedals help you stay planted.

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2 hours ago, Pob said:

This is going to be totally vom-inducing in VR isn't it? I don't have much experience of VR but I do tend to get motion sickness. I was inside that Star Wars pod arcade game a couple of years ago and felt queasy pretty much immediately.

 

Shaking a lock is basically going to mean puking up.

 

The VR X-wing mission on Battlefront was, for me, not motion-sickness-inducing at all.  Because you're sat in a cockpit, there's no disonance with leg movement.  And because it's in space, there's no absence of the feeling of movement that you'd feel on, say, a rollercoaster or in a car.

 

Not tried squadrons yet, but expect it will feel similar.

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  • 3 weeks later...

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